Medical Drone

Ellias Aubec's page

Organized Play Member. 289 posts. No reviews. No lists. 1 wishlist. 9 Organized Play characters.


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Yeah, for us in the east, we have to wait for the next day effectively.

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No it does not take up a slot.

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On the other hand, drink some liquid nitrogen and you are dead. Even a mouthful.

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So, communits have an option that they can be turned into a computer or have sensors added at additional cost. However, does this mean that sensors (such as motion detector, x-ray visor, shotgun microphone etc) can be added to computers normally? Technically the rules don't seem to allow this, but since communits can be turned into a computer and still have them added, seems like they should be allowed. Thoughts?

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So when you move into an enemies square you provoke an AoO, that's fairly obvious. However, does the rider, who is not using their actions to move also provoke? Or does it count as forced movement and therefore not provoke?

Just something that I came across when having stirges ridden by sprites attack the party.

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I read that as using the move action in the trick attack to aim, instead of actually moving, meaning you would have to remain stationary, which fast aim negates.

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Also a CR7 for a group of level 8s is super easy. It should be an easy encounter for 4-6 level 8s.

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Yeah you can only take one minor action a round. Typically you are piloting and shooting and not bothering with the other roles.

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Generally when speed is mentioned like that, it is referring to your base speed, not any special movement types. As for the manoeuvrability, without have the rules in front of me, does it not state that average is the one of choice unless otherwise stated in the section referring to acrobatics for flight or movement types?

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I never really used the PRD. I always used AoN or d20pfsrd as my go to sources. As AoN gets links brought in and the rules pages updated, it will be much better than before and more user friendly.

Although not having used the PRD I can see peoples points about the rug being pulled out from under them, especially with certain things not available yet.

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I believe the beginners box is the March release as it was mentioned in the blog thread by one of the devs that although it is not part of the subscription, the resources needed to make it meant that they couldn't do the hardback release that would otherwise be expected.

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The question here is how are you activating two swift actions in the same round? You can only activate one. Either way, your panther style is giving you attacks, which are explicitly called out as not being allowed by total defence.

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The sizes of the larger ships is fairly unrealistic in terms of cargo capacity, displacement/weight, crew etc. I would not worry too much about trying to match them up number for number. Unless they change the basic stuff for their larger ships, this incongruity will always remain.

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The core book already covers this. Basically anything that you can currently get today with our teachnology, costs 5 credits to have in starfinder. So long as it is not already covered by existing items.

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I was in a game where one of the players had a spiritualist and during one tough fight against some devils, its phantom was insubstantial and tanked very well against them while the rest of the party scrambled to come up with a way to deal with them. We'd have all died if not for that phantom.

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Or the raw materials you have an unprocessed and refining them into a usable form means a lot of the starting material is waste that is thrown away as useless.

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I tried PCGen to build. A bard that used some stuff not from core. Took ages to work out how to get it to load up the additional options fully (and even then crashed and refused to load several times). One of the archetypes wasn’t working properly (removed light armour proficiency when it shouldn’t have and didn’t did longbow prof).

Would of been good if there was an option to add things in as house ruled stuff (such as forcing longbow proficiency, or adding in stuff that hasn’t been added yet like traits etc).

HeroLab I hated the buy everything route so have never tried it.

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Generally if you have to make an attack roll, or the target needs to make a save (even if it is a harmless spell) it would count for breaking sanctuary and other similar effects (ie invisibility).

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Nope, you can use ny level of armour upgrade in any level of armour.

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I think one of the debs had been playing Hitman recently with the number of garrotte wires and sniper rifles that can be broken up and hidden in a briefcase.

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Spell penetration and for various wild talents that act like spells/have specific pointers in their description.

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And if they are going with an energy blast (cold if it is a water kineticist) then energy resistance will reduce the amount of damage while DR will have no effect.

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Object Posession maybe and open it yourself that way?

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Given that the designs for drift drives were spread far and wide I imagine it would be fairly easy to find specs for a basic, bottom of the range drift drive to build from. Whether they have the capabilities to manufacture such a device is up to you.

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I believe that if you are interrupted during rest you can spend some time in combat (maybe 1 min) without it affecting your resting time. Or might just increase you rest time by the amount you spent fighting.

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You could also look at the time dragon.

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Also bear in mind that supercolossal ships were not in mind with the core.

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Maybe I'm misunderstanding that slow snare but it seems it does not help in attacking as implied earlier. Something enters the square, the snare goes off and causes difficult terrain for a moment slowing it down briefly, then clears itself leaving normal terrain. Which means you can only get that bonus if you ready an attack (if that is still a thing).

Spell less though is good. Just doesn't really have any cool stand out options for me.

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Is it me, or does the gun being wielded by the Azlanti on that cover look like Mass Effects assault rifles?

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Also, bear in mind that it was mentioned in a players companion I believe that young adult for humans was 8. Yes, 8 years old. Can't grab the exact book/page but it definitely was mentioned.

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You could have various languages be of different rarity much like how spells will be now. So you could learn any of the common languages easily enough, but the more uncommon or rare languages you'd need to spend downtime/extra points/find a copy of the rare language to be able to speak or read them.

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For my own version I am planning on a separate set of systems that are linked by a slightly different frequency of drift beacon, so they could be accessed by pact world drift drives, but their own leans to closer and quicker travel. Not canon, but makes marginally more sense for extra-Pact World empires to work sensibly.

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Go to a store that is participating in free rpg day.

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Teleport trap to a demiplane doesn't work.

I'd suggest teleport to a room with a nasty creature inside it. Tough enough that the players struggle, but that they can overcome it. Then if they survive and continue to teleport in, increase the lethality of the destination room (tougher monsters, spell traps, more of everything).

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Maybe just increase their attack, ACs and HP by some amount.

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However it does not get an attack of opportunity for attacking the rider.

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Well that doesn't work as you cannot take racial heritage twice as there is no special condition allowing you to do so.

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I find d20pfsrd a more useful resource when browsing for interesting character ideas and such. However AoN has a massively better way of listing magic items - d20pfsrd doesn't have a list of all the magic items in price order, just those from the first few rule books which makes it hard to find interesting items of the right cost. It would also be nice for d20pfsrd to have a tick box in the search to remove 3pp listings - some of the paizo stuff gets lost amongst this.

However the linking between pages is a massive bonus and makes it really easy to find out what the monsters spell does, or what that feature does quickly without having 101 page loads trying to find it. Plus the rules there are very handy when you don't have the book/PDF to hand.

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In one of the earlier APs, in the last book there is an encounter with some ruffians and a hidden creature that grants wishes working with the ruffians. In it, it explicitly says that the ruffians have to say "I wish..." for the creature to use its ability to grant a wish to his allies.

This seems to indicate that you cannot twist a request or suchlike without I wish being part of it.

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No it is just movement per round.

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The main reason for the meld is to get the ability to the mechanic from the drone which they won't get if they just have it hanging off of their backpack.

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It could be that with the occult spell list, none of the classes use it directly, but maybe an archetype or two changes which lists the class gets its spells from. Plus future proofing for updates later rather than a tack on after the fact.

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Androids can't have them as shields take 2 slots and they have only one slot.

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Also, there is a handy bit that says if you want tech items similar to current day items, it costs 5 credits. So you want a bug to put on someone, that's 5 credits etc.

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I've not seen a guide, but personally I find the ones that add crit effects to be the most useless (unless they also add a secondary damage type). WIth crits now only on a 20, it seems a waste to add something so expensive for little payoff (especially as some of those added crit effects are not that impressive).

The more utilitarian ones, like ignoring concealment/cover or hiding the weapon seem much more useful and worth taking.

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The biggest issue will be that they won't necessarily have access to the engineer, captain and scientist options as they will all be pilot/gunner for their individual ships. There is an option in the Pact Worlds books that can link them together to share these rolls, but it might be a bit weird.

As for progress in combat, they might do ok, but with tier ships that low, they may be running very low on BP to get a gun and shields sufficient to avoid being destroyed in just a couple of hits.

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There are a number of different bits of equipment in the various SF society modules that are unique and could be added. Nice work though.

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That sounds like 5es approach where the protection spell protects from fiends, elementals, undead, etc, rather than a specific alignment.

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So you could choose claws and get the 2 claw attacks energised, but the rake won't be, energise the rake but the claws won't be, or the bite and none of the claws would be.

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Yeah, but if keeping that other person up means that they can do significantly more damage than what you could have achieved, then that would be a better use of your standard.

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