Medical Drone

Ellias Aubec's page

Organized Play Member. 314 posts. No reviews. No lists. 1 wishlist. 9 Organized Play characters.


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If you GM is worried about you seeing the monsters that aren’t PC playable, you could just use archives of nethys and look through the races there then search for their images afterwards.

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Sounds nice. Good to see more weird and wacky playable races coming with that swarm race. Any chance that living hologram gets a PC option?

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There is the beginners box early is next year. Other than that nothing else has been announced.

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Yeah I realise it is more than your currentl funds, but share the cost as you can all make use of it.

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I'd suggest a Backup Generator armour upgrade to recharge batteries in the field.

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After, I believe, considering the reply in one of the other threads here.

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There is the scarred monk archetype that at level 4 has an option to gain blindsense/blindsight constantly. Part of my blind monk plan to go with the above feats for when I finally play him.

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Maybe put in an either in there to better indicate that 10th level is only one of these options. I also had a moment wondering the difference before noting the one word difference between them effectively.

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I really like this class and would have fit my astrazoan scientist looking to make himself better a lot nicer than the envoy class. That campaign has ended unfortunately. I do like that there is another stamina heal option here too.

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Instead of Performance Enhancer, how about plain ‘enhancer’? Don’t think that has been used yet.

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THe closest we have currently are the bots from armoury that assist you with things (valet bot, medical bot, etc) but they are not the robots you are talking about. You’d have to work with your GM for a price for them for now since there are no construct creation rules to base their cost off of.

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At the moment they are using the AP books as a form of companion to provide new information. Probably unlikely in the near future.

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For tiny (I believe) and smaller creatures, armour values are half that of normal armour of that type. Standard armour rules for non-standard creature sizes.

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Yes it does.

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With regard to the corpse fleet attacking afterwards for clues, we just ran that part and our ship blasted both fighters into oblivion with one hit each (15HP or thereabouts vs 35 damage per shot) which meant no survivors or ships even to gather clues from. Dangers of having over optimised PC built ships I suppose.

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I wonder if the new shifter archetypes will interact with the FAQ/errata changes to the shifter, or if they will simply use the class as printed to avoid confusion for those that have not see the changes.

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I'm not sure the trick attack move action allows for actions other than simply moving (unless you have talents etc that specifically allow you to do such actions like the sniper one that allows you to aim during the trick attack). Therefore they cannot sub in the move action to activate the cloaking field, so the whole point is moot. Except I suppose for the first shot if they were already cloaked, in which case I don't see why not.

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What you described there was Verces, with a desert on the side facing the sun, frozen wasteland on the other side and a small habitable zone between them.

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You can still have those lost colony type situations, just have the colony ships sent our during the Gap and then didn’t have the technology/resources to make drift capable ships and so are ripe for rediscovery.

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I believe there are a set of feats to allow this and from memory just sets the animal companions stats to that of a set ooze, which the player can change as they level up and have more options. There isn’t an ooze companion level up table is my understanding.

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Yes I read it as those skills like engineering, computing etc that cannot be used untrained, can now be rolled for. Granted your bonuses will be low, but gives you a chance. It won’t give you max skill ranks/class bonus from being trained.

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Hobgoblins look weird to us as we are used to pathfinder goblins having a huge head in comparison to their body. I’m not a fan of it really as it just doesn’t look right but I can see why they did it.

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Although yes technically it uses up charges in its battery, effectively you recharge it when you recharge your suit. Plus its so little most GMs won't care about it most of the time.

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Having just read through the rules, it seems quite clear that unless you pick a specific creature to mimic you cannot take funky abilities that are not specifically called out under the rules. So pounce is only available when duplicating a creature that has pounce, but then you are limited to what that creature has and cannot take other abilities from elsewhere.

Bit disappointing as I was hoping to make some interesting combos, but alas, no.

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As above, celestial healing. Good as in a good aligned spell, but a badly designed spell you'd have no reason to take over infernal healing.

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Yeah, for us in the east, we have to wait for the next day effectively.

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No it does not take up a slot.

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On the other hand, drink some liquid nitrogen and you are dead. Even a mouthful.

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So, communits have an option that they can be turned into a computer or have sensors added at additional cost. However, does this mean that sensors (such as motion detector, x-ray visor, shotgun microphone etc) can be added to computers normally? Technically the rules don't seem to allow this, but since communits can be turned into a computer and still have them added, seems like they should be allowed. Thoughts?

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So when you move into an enemies square you provoke an AoO, that's fairly obvious. However, does the rider, who is not using their actions to move also provoke? Or does it count as forced movement and therefore not provoke?

Just something that I came across when having stirges ridden by sprites attack the party.

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I read that as using the move action in the trick attack to aim, instead of actually moving, meaning you would have to remain stationary, which fast aim negates.

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Also a CR7 for a group of level 8s is super easy. It should be an easy encounter for 4-6 level 8s.

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Yeah you can only take one minor action a round. Typically you are piloting and shooting and not bothering with the other roles.

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Generally when speed is mentioned like that, it is referring to your base speed, not any special movement types. As for the manoeuvrability, without have the rules in front of me, does it not state that average is the one of choice unless otherwise stated in the section referring to acrobatics for flight or movement types?

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I never really used the PRD. I always used AoN or d20pfsrd as my go to sources. As AoN gets links brought in and the rules pages updated, it will be much better than before and more user friendly.

Although not having used the PRD I can see peoples points about the rug being pulled out from under them, especially with certain things not available yet.

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I believe the beginners box is the March release as it was mentioned in the blog thread by one of the devs that although it is not part of the subscription, the resources needed to make it meant that they couldn't do the hardback release that would otherwise be expected.

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The question here is how are you activating two swift actions in the same round? You can only activate one. Either way, your panther style is giving you attacks, which are explicitly called out as not being allowed by total defence.

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The sizes of the larger ships is fairly unrealistic in terms of cargo capacity, displacement/weight, crew etc. I would not worry too much about trying to match them up number for number. Unless they change the basic stuff for their larger ships, this incongruity will always remain.

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The core book already covers this. Basically anything that you can currently get today with our teachnology, costs 5 credits to have in starfinder. So long as it is not already covered by existing items.

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I was in a game where one of the players had a spiritualist and during one tough fight against some devils, its phantom was insubstantial and tanked very well against them while the rest of the party scrambled to come up with a way to deal with them. We'd have all died if not for that phantom.

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Or the raw materials you have an unprocessed and refining them into a usable form means a lot of the starting material is waste that is thrown away as useless.

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I tried PCGen to build. A bard that used some stuff not from core. Took ages to work out how to get it to load up the additional options fully (and even then crashed and refused to load several times). One of the archetypes wasn’t working properly (removed light armour proficiency when it shouldn’t have and didn’t did longbow prof).

Would of been good if there was an option to add things in as house ruled stuff (such as forcing longbow proficiency, or adding in stuff that hasn’t been added yet like traits etc).

HeroLab I hated the buy everything route so have never tried it.

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Generally if you have to make an attack roll, or the target needs to make a save (even if it is a harmless spell) it would count for breaking sanctuary and other similar effects (ie invisibility).

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Nope, you can use ny level of armour upgrade in any level of armour.

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I think one of the debs had been playing Hitman recently with the number of garrotte wires and sniper rifles that can be broken up and hidden in a briefcase.

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Spell penetration and for various wild talents that act like spells/have specific pointers in their description.

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And if they are going with an energy blast (cold if it is a water kineticist) then energy resistance will reduce the amount of damage while DR will have no effect.

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Object Posession maybe and open it yourself that way?

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Given that the designs for drift drives were spread far and wide I imagine it would be fairly easy to find specs for a basic, bottom of the range drift drive to build from. Whether they have the capabilities to manufacture such a device is up to you.

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I believe that if you are interrupted during rest you can spend some time in combat (maybe 1 min) without it affecting your resting time. Or might just increase you rest time by the amount you spent fighting.

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