Felldales Dragon

Ellias Aubec's page

Organized Play Member. 526 posts. No reviews. No lists. 1 wishlist. 9 Organized Play characters.


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Raven Black, unless you are a kobold, you'd have to take the draconic bloodline to get into dragon disciple.

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Ah, I was wondering if/when new Lost Omens books would be released in special editions. At least I won't have to wait for a year after release to get the special editions for the new books.

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Eh I'd prefer proper shaped minis personally.

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Could have mythic just boost your proficiency by one level, taking it beyond legendary at the top.

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Very nice. Are we going to see the entire Lost Omens line be deluxified now? I'd prefer deluxe versions, but if it is going to be sporadic it will look weird.

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I thought it was mentioned (nad makes some sense to me) that starships just don't realistically take any damage from the PCs 'light' weapons. They just simply bounce off or do superficial damage.

I suppose if you consider different parts to be similar to a bulkhead you mentioned, then it is effectively immune to PC fire in a realistic way.

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I would like to know what level of insubstantial playable ghosts have, or at least what restrictions will be applied. Thanks.

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I would say they still work, since they work on armours that don't have power requirements.

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Its nice and I might have been tempted, but being in Australia makes me sad I cannot.

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I seem to remember (maybe one of the interviews from GenCon/Paizo Live) that it won't include the back matter articles. Just the adventure (and presumably any NPCs/items that are directly linked to the story).

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It would be interesting to have a Witcher style AP (probably a 3 parter) where you go around hunting down monsters that have been plaguing an area.

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I had a spawn feat for my vampire ancestry that was a downtime activity, which I thought made the most sense.

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Also a short adventure I believe was teased to be in there.

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Neat. I have a time travelling adventure that spans Avistan and parts of the other continents nearby and have been thinking about altering it to not use Golarion stuff, but now I won't have to alter that so much.

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Having designed an ancestry with four arms, I just ran with it like starfinder where you can have more things ready, but you still only have the 3 actions to actually do anything.

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Didn't someone above mention it has been sold out? Any way been considering running this and would be nice to have this hardcover.

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Does this mean the special editions will have different designs from each other as well as the core, or just the core is one design and others a second?

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The amphibious trait mentions it doesn't take the -2 penalty underwater for bludgeoning and slashing damage. It doesn't mention ranged attacks, but I would presume that it would negate the cannot attack and the people that made them thought the trait did negate it.

Unless someone else finds something more specific.

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Vampires
This thirteenth installment brings the immortal vampires to the table, with rules on how to create a character as a versatile ancestry as well as an archetype anyone can take. Incorporating one versatile heritage, one dedication as well as four lineage feats as well as 21 feats shared between the ancestry and archetype, including four focus spells.

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A balancing act could simply be class feats that give you a bonus with a penalty linked to it. Or some system of picking drawbacks in return to extra stuff, but not requiring it or needing to track it every turn.

Say you take a drawback of -10' speed for some DR. Or maybe full BAB but in return you take extra damage etc. Then have a limit of how many drawback/benefit pairs you can have based on your level, allowing you to decide how much to power up at the cost of certain things happening.

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When I heard about this, I imagined something that was able to gain some form of monsters abilities, even if only for a short time (void adaptation, starflight, trample, etc).

After reading it just seemed like a complicated mess that didn't really have a strong idea of what it was about. I agree with some of the points above on this. I just wanted to be able to grow wings, extra arms and so on.

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I would suspect it would not include any changes from the AP as this was intended to come out at the same time or thereabouts and they have only update source books with the edition change so far (at least as far as I am aware).

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Hmm, is this a second story now with a strange rock formation appearing? Does this indicating something coming (such as Rovagug) or just coincidence?

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Didn't the Legends book give prices around 70k for some of the latest sales? Some pure cash, some a combination of goods and services etc.

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Hmm, I've always loved the idea of taking the best bits and putting them into a harmonious whole. Hopefully this will allow me to become the perfect being!

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EldritchGrace wrote:
Ellias Aubec wrote:
My 'ancestries' I've made for ghouls and vampires have rules for both a versatile heritage for someone 'born' or starting as one. The other way is an archetype for those that become undead later on.
Sounds interesting! Would you happen to have a link for them?

Not to derail things I won't include a link, but if you look for Liber Genus by me in the 3rd party section here there will be a link to it. Just the ghoul for now, the vampire is the next one I will be releasing once I take a second pass at the feats and set it all up properly.

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My 'ancestries' I've made for ghouls and vampires have rules for both a versatile heritage for someone 'born' or starting as one. The other way is an archetype for those that become undead later on.

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Oozefolk
This twelfth installment brings the slimey oozefolk to the table, with rules on how to create a character as a versatile ancestry. Incorporating 4 heritages based on several types of ooze you could resemble as well as 11 ancestry feats and 1 magical item.

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I realise that just pointing out the clarification from one of the Paizo people as to their intention.

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For spontaneous I believe One of the Js mentioned in a reddit post that yes you can use higher slots to cast lower level spells without heightening etc.

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Ghouls
This eleventh installment brings the cannibalistic ghouls to the table, with rules on how to create a character as a versatile ancestry as well as an archetype anyone can take. Incorporating one versatile heritage, one dedication as well as 10 feats shared between the ancestry and archetype, including two magical items.

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Wouldn't large creatures treat it as difficult terrain for your 5' corridors? I seem to remember something similar being mentioned in the CRB and/or in an adventure (maybe plaguestone?).

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With regard to compilations, I suspect Beadle and Grimm will take up that mantle like they do with DnD.

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I remember reading that at some point spells in DnD went up to level 13 (maybe not in game but in the expanded stories etc). Apparently protective shields around some cities were one of these types of spells.

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I made a character sheet available here.

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True Dragons
This tenth installment brings the majestic true dragons to the table, with rules on how to create a character as an ancestry. Incorporating 4 heritages focusing on the nature of dragons as well as 17 ancestry feats, as well as the dragonsblood, a versatile heritage for descendants of true dragons and humanoids with 2 additional ancestry feats.

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As for him saying that the pathbuilder app said he could pick primal spells, that might be correct. Spells can be on multiple lists, so those spells could be both on the divine and primal lists.

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Yes, you are using all the senses of the familiar so you can use their darkvision.

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Also, even if it did work (I know I was looking at snipers and scopes with that feat) you are still limited to 10x range increment, not infinite.

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I suppose its going to be difficult to avoid blending the rules line with the lost omens line with future bestiary compilations with GM, player, creatures, setting etc stuff together.

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I thought the bonus spells were only for clerics who had an ability that tells you that they get those bonus spells.

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Maybe use the VP system initially to allow them to build up the defences using whatever rolls you feel are appropriate. Then have a decreasing VP using that initial value as you mention to show the undead beating them down. Allow the PCs to earn more VPs by shoring up defences etc or making combat rolls to indicate them fending off the enemy. Those that use spells in interesting ways could add more points to the total as well.

Maybe have 1 combat encounter for a boss that could modify the VP total depending on how quick they deal with it.

As for skills they could use pretty much anything that makes sense. For example religion could be used to set up anti-undead wards, society for placement of barricades etc, arcana for setting up magical strengthening of walls/doors, athletics for moving barricades etc around, bluff could be used to set up distractions like fake soldier dummies and so on.

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So long as it is not material from the last book or two, you could just link them to the archives of nethys. That has all the material and rules you would need.

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I have a feeling that the author didn’t realise that ghost touch is only melee in PF2 unlike PF1 and figured it would work for both ranged and melee. Personally I would just allow it, no real harm in the end.

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I'd imagine it would be the various image files included in it.

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THey don’t start as flying. They can slowly get to it by later levels. Also, one is small sized rather than tiny.

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Yeah I thought part of the reason AoN became official was so they got material early so it was ready to go live on the street date. Kinda annoying, even with owning the books.

As for what I would like, maybe more symbiote-like creatures (there was one in a past AA, but cannot remember its name) would be interesting.

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In PF1 a house was 1,290 gp (so 129gp in PF2) a mansion was 5,160 gp (so 516 gp in PF2) and a noble villa was 8,920 gp (892 gp in PF2).

Whether you want to modify those values for where in the city would be up to you, but 70k is excessive.

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Yeah I too never realised that they only had three legs. It’s a conspiracy I tell ya!

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According to the subscriber email, the new races are old PF1 races: kitsune, kobold, samsaran, grippli and gnoll.

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