Felldales Dragon

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I’ve made a few monstrous races into PC options (medusa, axiomite, archon, nymph, Sauvignon/sea devil) and the difficulty comes in making the ancestry feats. Making sufficient to give choices while also being of a similar power curve and trying to match the race abilities from the bestiary entry is a tricky thing.

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In addition he has kept up with PF1 for the few years since he started with it and has the vast majority of options available.

I can see about not having spell descriptions printed out, but I suppose if your players have the app or similar they can look up the spells on there.

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With regard to any functionality you may lose, pathbuider allows you to have many different characters that you can swap between, having set your options for each level you can generate a PDF character sheet based on the CRB one giving the relevant information. I think it has an option to print out the descriptions for feats and maybe spells, but I’ve not really used that as I mainly use it to plan a character and manually write it on a sheet.

You should then be able to export the PDF of the character sheet and then save that in Dropbox or wherever. Without having use HL at all, it appears what you currently use it for is available based on what you say there. Best thing is to give it a try - bluestacks to download it to your computer if you don’t have an Android device to test it first would seem to be a simple way to check yourself.

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You could also look at the Paizo run adventures on YouTube (Oblivion Oath and Knights of Everflame) to see how Jason Bulhman runs his games of PF2 with their expectation of rests after encounters. From what I remember most of the time they had for at least one if not a few 10 min breaks before moving on.

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This is not a Paizo product...

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They are primarily for NPC guidelines I would say, to let you know their comparative power. PCs would have to go through GM fiddling to work.

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1 Actually you can use the Sustain action multiple times a round, just only once per spell.

10 So long as it makes sense you could have multiple magic items in the same ‘slot’. Ie only one pair of boots, but possibly a couple of belts etc.

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Yes, any existing spells acting on you continue to do so. Unless it was a spell or effect that had the polymorph tag in which case the wild shape would have to counteract the existing one, which if it did the previous spell would end and if it did not counteract it the wild shape would not work. Morph tagged spells would however continue to work unless the polymorph spell overruled the thing being changed by the morph spell.

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My reading is that the bonus languages are only at creation, not later. That’s how PF1 ran it and SF is heavily based upon that.

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Generally the player options so things like the core, Armoury, etc. Looking up stats of enemies is generally bad form as you can get that information by in game means. Generally if its not something your character would know, looking it up is bad form. For instance coming across a new race using weapons you’ve never seen (like the Kishalee stuff in Dead Suns) looking up their stats before you are given them would be inappropriate.

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Maybe its an announcement of more 3 part or even a 9 part AP? Or possibly a CRPG considering Kingmakers release and WotW coming.

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Yes, as you are getting the feat so it activates.

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Well I've not read or heard anything about the other half ancestries in the GMG. SO I could have missed it, or Vlorax is being optimistic or misunderstood someone else.

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The Core book already covers adding the half elf and orc to other ancestries. Just says can be rare and ask your GM.

As for others it would be nice but I doubt we will get official support. Probably the best would be house ruling for half gnomes says based on what elves and orcs got in their half ancestry.

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I really do like the special deluxe editions you are constantly putting out now. Much nicer.

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I’m surprised and glad vigilante is coming so soon, excellent.

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Neat. Hmm, I wonder if this means an updated PF2 version of WoR like with Kingmaker? Doubtful, but maybe.

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THere were such traps in PF1 - I believe there were magical sigils that could be disguised and were only triggered when you saw them, meaning the higher the perception, the better chance you had of actually triggering the trap. I thought it was funny as both a player and GM (especially when we were playing and came across it). Something similar in one of the adventure paths where rolling high made you see a horrific being and have to make a will save, whereas if you didn’t see it you were blissfully unaware of it and didn’t have to make the save.

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What if the familiar was the one using the hexes/focus spells and then that was the only thing that disappeared when it died? That way the witch can still use and prepare their spells, they only lose their hexes and makes the familiar more supernatural and its own thing compared to other familiars.

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I would imagine it would follow similar rules for worn magic items, in that so long as it makes sense you could wear multiples. Two diagonally and one as a belt seems fine to me. Maybe up to a second as another belt maybe, but beyond that probably not.

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THe lore skills are ambitious and don’t have a specific list like knowledges were in PF1. They can be on any topic and just provide some information on what your character was/is interested in and can be used on any knowledge checks that could be related to your topic, with a DC that varies depending on how broad etc your lore is.

So if looking at say an ancient orisani pyramid, lore (orisani) would be useful but have a high DC as it is very broad. Lore (ancient orisani) would be lower while lore (ancient orisani pyramids) would be lower still. You could use lore (ancient civilisations) with a hard DC, or lore (desert civilisations) etc.

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It would, but presumably if they make that check after falling they land on their feet, not prone.

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I think the best you will get will either be whatever form it takes in the GMG coming soon, or just picking through the APs and finding the flavourful art items that Paizo puts in there.

Personally and other players I play with, tend to get art objects and then total up their value into a ‘treasure’ or similar category. Rarely does such an item invoke interest to keep it as is. However this is not saying you or your players don’t/can’t take that view, but possibly the majority view that Paizo looked at and said “its not worth wasting valuable page space for such tables that could be used by many more people, plenty of other resources around for people to get that stuff.” - for instance I’m sure there are plenty of random art object generators on the internet for you to use.

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With the deck of many worlds coming soon, I thought making a spreadsheet doing roughly the same thing would be interesting.

Spreadsheet of Many Worlds

It randomly generates a bunch of stats for a planet/system including things like tech level, species, number of moons, distance from their star, and planet type. At the moment the biomes aren't plugged in as I am still thinking on how to deal with that. Pressing F9 will allow the spreadsheet to refresh and change everything.

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Nice. I imagine with ramming prows, rules for ramming are going to be presented. Maybe even boarding? Sounds like a nice selection of new stuff.

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What would be cool would be models for the deities that have stats like the empyreal lords etc.

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I believe that if you look at the monster type information pages (where they say eg all outsiders have dark vision etc) then certain creature types say they do not age. Which would imply all the others do at least age somewhat. At that point how long their life spans are is not really known except in maybe a few creatures description block.

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Aren't the stats for the Whispering Tyrant supposed to represent his weakened form after being imprisoned.

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I thought about emailing the relevant Paizo section with these questions, but I figured they may be helpful for other first time 3PP creators. Anyway, I'm thinking of creating various ancestries based on bestiary monsters and there were a few things I wanted to check to make sure it is all ok.

1. Can I use monster names that are common in mythology, such as the medusa?
I figure this is an easy yes, but best to check these things.

2. When creating ancestry feats, can I use the same style as existing Paizo ones?
For this, things like the lore ancestry feats that say you get 2 skills and a lore about that ancestry. I figure yes, but can I use exactly the same wording, or do I have to change this around?

3. Can I base ancestry feats off of existing monster abilities?
ie using the medusa example, could I take the petrifying gaze ability, with modifications? Again, can I use the same wording changed as needed to modify the ability, or does it need to be completely reworded?

4. Can I make ancestry feats that are exact copies of monster abilities?
ie, could I take the medusa's biting snakes ability and use it as is to an ancestry feat? Or would I have to modify the wording? Or would it have to be a reference such as 'see Medusa, PF2 bestiary' or similar?

5. Can I make ancestries out of monsters that are Paizo unique?
ie could I make an Axiomite ancestry since as far as I can tell only Paizo has it? Would I have to change the name (ie something like Law-born, or Law-folk) or is it completely off the table?

6. If using an alternate name, could I reference the original name in the description?
ie saying something like, 'is also know as an Axiomite,...' or is any reference to such things disallowed?

7. If allowed to use such Paizo uniques, are we allowed to base them from non-core line books (ie World Guides and APs)?
Looking at the compatibility page, it would appear no as only the core rulebook and bestiary are currently listed there, but I'm not sure of the specifics in how this is handled.

8. Given that a certain amount of the above is ok, how is it referenced in the copyright notices at the end of the file?
From what I can tell, only the core rulebook as a specific copyright plate bit to add in, nothing for the bestiary. Was this a mistake, or on purpose, or irrelevant?

THank you in advance for assistance with these questions. Figured since I was working on some of this, others might appreciate it as well and I might get a little something for my effort, but sometimes trying to understand some of the subtleties of what is allowed is complicated.

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The riveners are larger than normal ikeshti.

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That might just be your DM. The games I've played in, the enemies have rarely if ever used such tactics, although we as players have on several occasions.

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So when you use the Dragon Form spell, you gain the Dragon trait:

Dragon Trait wrote:
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.

I bolded the relevant bit here. Does this make you immune to sleep and paralysis while using this spell? Seems like it does here.

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I’ve made/making a pixie ancestry and I managed the flying by having it at 10’ increasing to 30’ (or 40’ cannot remember) with a level 5 ancestry feat. Granted they also have weakness to cold iron equal to half their level to balance it out.

A glide ability initially and then full flight with a level 5 ancestry feat seems to be a useful compromise.

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Eh, per the OP’s questions, I would probably have the 3 action poison weapon action to include drawing out the poison, but it is unlikely to be used in combat so doesn’t really have too much bearing. For the enemies, since the NPCs and other enemies are built differently to PCs I’d say that all their attacks are poisoned and just give less poison treasure if it goes on longer (pre-poisoned or whatever you decide on).

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Indeed as mentioned above, difficult terrain is how it has been used in the Plaguestone adventure when the PCs go into a small cave. Not sure if that is an explicit rule in the rulebook though.

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Hmm, aren’t the AP books $25 each, so for 6 of them for the whole adventure you would typically pay $150. SO including all the extra stuff that has been added, as well as updating to PF2 rules, seems like it is a very good deal.

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I would say you do lose access to those feats. Temporary changes to your ability scores (such as the changes from polymorphs) can change your scores for access to feats. You just lose access to using those feats when you no longer have the requisite score. These changes are not damage, so that section doesn’t really apply.

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Best you could probably get is to take existing gear and just re-flavour it as though you invented this new style, but has all the normal traits and effects the original item has.

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2e.aonprd.com is the SRD that has everything for free online. Would probably need to look at the rules section there to find the creation rules section.

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Ah whoops. Read that as a 3 action magic missile.

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No, +1damage per creature for a total of +3.

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I think being able to pick from any list for a class feat is a little overpowered. I’d probably limit it to choosing a class, then picking feats from that class for every time you take that feat again. Saves people going “I’ll take that cleric feat, then that ranger feat etc.”

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When I GMed an adventure path after having played through one previously, I ended up giving 10x what the treasure values were. Since PCs cannot buy super powerful weapons way above their pay grade, the extra money just helps to let them splurge on interesting items. Never seemed to have too much of a detrimental effect on encounters.

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Indeed they could use it. It is more of a guide to the GM for what sort of loot to hand out, as well as restricting the PCs from being able to craft the higher level equipment until they get that high themselves.

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We just played a section of Plaguestone where things were cramped for medium and larger creatures. There it simply stated that it counts as difficult terrain for them.

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An incorporeal race, maybe like a playable living hologram would be neat.

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I have a feeling it has been mentioned they will be heritages that any can take. I think it would be neat to have both with the specific heritages from PF1 being available to the ‘pure’ race while the half versions only get a limited selection.

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I’d like to see some of the monstrous races brought in that weren’t done in PF1 like Medusa and pixie. Would be interesting to see them work.

As for existing races we had I’d like to see the elemental races back and the aquatic ones (grindylow, camellia etc).

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Isn’t the Old Cheliax bit meant to bypass the uncommon nature? Ie if you are from Old Cheliax where the Hellknights are from it would be fairly ‘easy’ to access their orders. However if you are from elsewhere (Korvosa in the above examples) then because it is uncommon you would need GM approval for that.

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Not having played much PF2 and received no consumables at this point, but based on my play style (and others players), I never really liked consumables. I always felt like it was throwing money away. The odd time it ended up being useful and worthwhile, but it inevitably ended up being sold or just forgotten in someone’s loot list.

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