With regard to the corpse fleet attacking afterwards for clues, we just ran that part and our ship blasted both fighters into oblivion with one hit each (15HP or thereabouts vs 35 damage per shot) which meant no survivors or ships even to gather clues from. Dangers of having over optimised PC built ships I suppose.
I'm not sure the trick attack move action allows for actions other than simply moving (unless you have talents etc that specifically allow you to do such actions like the sniper one that allows you to aim during the trick attack). Therefore they cannot sub in the move action to activate the cloaking field, so the whole point is moot. Except I suppose for the first shot if they were already cloaked, in which case I don't see why not.
Having just read through the rules, it seems quite clear that unless you pick a specific creature to mimic you cannot take funky abilities that are not specifically called out under the rules. So pounce is only available when duplicating a creature that has pounce, but then you are limited to what that creature has and cannot take other abilities from elsewhere.
Bit disappointing as I was hoping to make some interesting combos, but alas, no.
So, communits have an option that they can be turned into a computer or have sensors added at additional cost. However, does this mean that sensors (such as motion detector, x-ray visor, shotgun microphone etc) can be added to computers normally? Technically the rules don't seem to allow this, but since communits can be turned into a computer and still have them added, seems like they should be allowed. Thoughts?
So when you move into an enemies square you provoke an AoO, that's fairly obvious. However, does the rider, who is not using their actions to move also provoke? Or does it count as forced movement and therefore not provoke?
Just something that I came across when having stirges ridden by sprites attack the party.
Generally when speed is mentioned like that, it is referring to your base speed, not any special movement types. As for the manoeuvrability, without have the rules in front of me, does it not state that average is the one of choice unless otherwise stated in the section referring to acrobatics for flight or movement types?
I never really used the PRD. I always used AoN or d20pfsrd as my go to sources. As AoN gets links brought in and the rules pages updated, it will be much better than before and more user friendly.
Although not having used the PRD I can see peoples points about the rug being pulled out from under them, especially with certain things not available yet.
I tried PCGen to build. A bard that used some stuff not from core. Took ages to work out how to get it to load up the additional options fully (and even then crashed and refused to load several times). One of the archetypes wasn’t working properly (removed light armour proficiency when it shouldn’t have and didn’t did longbow prof).
Would of been good if there was an option to add things in as house ruled stuff (such as forcing longbow proficiency, or adding in stuff that hasn’t been added yet like traits etc).
HeroLab I hated the buy everything route so have never tried it.
Caster Level Checks not being attack rolls, Spell Resistance, Sanctuary, touch attacks and harmless spells