So, communits have an option that they can be turned into a computer or have sensors added at additional cost. However, does this mean that sensors (such as motion detector, x-ray visor, shotgun microphone etc) can be added to computers normally? Technically the rules don't seem to allow this, but since communits can be turned into a computer and still have them added, seems like they should be allowed. Thoughts?
So when you move into an enemies square you provoke an AoO, that's fairly obvious. However, does the rider, who is not using their actions to move also provoke? Or does it count as forced movement and therefore not provoke?
Just something that I came across when having stirges ridden by sprites attack the party.
Generally when speed is mentioned like that, it is referring to your base speed, not any special movement types. As for the manoeuvrability, without have the rules in front of me, does it not state that average is the one of choice unless otherwise stated in the section referring to acrobatics for flight or movement types?
I never really used the PRD. I always used AoN or d20pfsrd as my go to sources. As AoN gets links brought in and the rules pages updated, it will be much better than before and more user friendly.
Although not having used the PRD I can see peoples points about the rug being pulled out from under them, especially with certain things not available yet.
I tried PCGen to build. A bard that used some stuff not from core. Took ages to work out how to get it to load up the additional options fully (and even then crashed and refused to load several times). One of the archetypes wasn’t working properly (removed light armour proficiency when it shouldn’t have and didn’t did longbow prof).
Would of been good if there was an option to add things in as house ruled stuff (such as forcing longbow proficiency, or adding in stuff that hasn’t been added yet like traits etc).
HeroLab I hated the buy everything route so have never tried it.
Caster Level Checks not being attack rolls, Spell Resistance, Sanctuary, touch attacks and harmless spells
Maybe I'm misunderstanding that slow snare but it seems it does not help in attacking as implied earlier. Something enters the square, the snare goes off and causes difficult terrain for a moment slowing it down briefly, then clears itself leaving normal terrain. Which means you can only get that bonus if you ready an attack (if that is still a thing).
Spell less though is good. Just doesn't really have any cool stand out options for me.
You could have various languages be of different rarity much like how spells will be now. So you could learn any of the common languages easily enough, but the more uncommon or rare languages you'd need to spend downtime/extra points/find a copy of the rare language to be able to speak or read them.
For my own version I am planning on a separate set of systems that are linked by a slightly different frequency of drift beacon, so they could be accessed by pact world drift drives, but their own leans to closer and quicker travel. Not canon, but makes marginally more sense for extra-Pact World empires to work sensibly.
Teleport trap to a demiplane doesn't work.
I'd suggest teleport to a room with a nasty creature inside it. Tough enough that the players struggle, but that they can overcome it. Then if they survive and continue to teleport in, increase the lethality of the destination room (tougher monsters, spell traps, more of everything).
I find d20pfsrd a more useful resource when browsing for interesting character ideas and such. However AoN has a massively better way of listing magic items - d20pfsrd doesn't have a list of all the magic items in price order, just those from the first few rule books which makes it hard to find interesting items of the right cost. It would also be nice for d20pfsrd to have a tick box in the search to remove 3pp listings - some of the paizo stuff gets lost amongst this.
However the linking between pages is a massive bonus and makes it really easy to find out what the monsters spell does, or what that feature does quickly without having 101 page loads trying to find it. Plus the rules there are very handy when you don't have the book/PDF to hand.
In one of the earlier APs, in the last book there is an encounter with some ruffians and a hidden creature that grants wishes working with the ruffians. In it, it explicitly says that the ruffians have to say "I wish..." for the creature to use its ability to grant a wish to his allies.
This seems to indicate that you cannot twist a request or suchlike without I wish being part of it.
I've not seen a guide, but personally I find the ones that add crit effects to be the most useless (unless they also add a secondary damage type). WIth crits now only on a 20, it seems a waste to add something so expensive for little payoff (especially as some of those added crit effects are not that impressive).
The more utilitarian ones, like ignoring concealment/cover or hiding the weapon seem much more useful and worth taking.
The biggest issue will be that they won't necessarily have access to the engineer, captain and scientist options as they will all be pilot/gunner for their individual ships. There is an option in the Pact Worlds books that can link them together to share these rolls, but it might be a bit weird.
As for progress in combat, they might do ok, but with tier ships that low, they may be running very low on BP to get a gun and shields sufficient to avoid being destroyed in just a couple of hits.