Medical Drone

Ellias Aubec's page

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Have a sorcerer with the shape changer bloodline - that will change your 1min/level form of dragon spells to 1h/lvl later on, meaning it can be around all day. Cross blood with draconic bloodline for merging the two together.

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I’d say no since wings on a strix are large in comparison to the body. I imagine the minor features are things like moles, missing digit or extra one, small horns on the head etc.

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You won’t be able to use it to go from halfling to strip (or other medium or larger sized humanoid) as it only allows you a small size change from you existing height. I’d also say that wings are not a minor feature so you couldn’t become one anyway.

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You cannot multiclass to have both normal and unchained versions of the same class - they effectively count as the same class for this purpose. Ie you cannot be a cleric, multiclassing into cleric.

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You will get retroactive skill ranks for all the previous levels, yes. However you don’t have to stick them all in the same skill, you could put 3 in CUlture and 2 in Profession (Cook) say.

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So, if something is extraplanar when it is not on its home plane, could you call say an angel from heaven? That is presumably its home plane and therefore not got the extraplanar tag then so couldn’t be gated in. You’d have to take an angel off travelling the planes, maybe fighting agents in hell to get it.

Or would it be you could gate in a creature from another plane so long as it would be considered extraplanar once it arrived, in which case gating in humans to the astral plane would be viable.

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I’ve had in mind a solarion whose weapon is shaped like a miniature dragon that flys near him so it is still a melee weapon while he ‘wielding’ hand is behind his back.

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I’m running a game where all spells have wild magic happen on a 1 on a d20. For a 5% chance it hasn’t come up all that often and when it has its been actually pretty funny and in line with what what’s happening (ie cleric said he was going to cast freedom of movement, got a wild magic and cast grease instead).

I also played a 5e game using the wild magic sorcerer and used wild magic each time for great fun.

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My reading there is that if you don’t already have some way to reduce the ER from other things (equipment, spells, etc) then you can reduce the ER by the set amount. I’m not sure if there are other things that can do that, but they might be future proofing for other options so they don’t stack.

Ie you get ER reduced by x amount each time, unless you have something else in your options which already reduce ER.

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Yes there are some of the long lived races. But they remember stuff from before the gap and after, but not during the gap.

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However, in that same section near the end it states that ‘The reduction in penalties due to aiming with a scope ...’ which implies that you have to aim with the scope to get the reduction in range penalties. SO not all the time.

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Multiattack would not be that useful as all it does is reduce secondary natural weapon penalty to -2 instead of -5, but your bite and claws (unless the way they are given differ) are both primary natural attacks.

I suppose if you plan on using a manufactured weapon and lose one of the claw attacks then it might be useful then, but as stated should not have any effect on your attacks.

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Doesn't matter low down, but if you took the suffocate ability at level 6 instead of 12 when the spellcasters would be also getting it, you get a hefty boost to your power. The level of the talent is just a comparable spell level rather than the character level.

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Maybe they could have both worlds and have the various planetouched races be their own race as well as heritage feats to be applied to other races. It wouldn't be that much harder to do or take up that much more space since the racial feats take up the majority of the word count.

THen you could be a pure-blooded version or one where your outsider ancestry has been diluted more that others.

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Isn't that exactly what the basic attack can effectively be?

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I'm making/running a game where the PCs are trying to stop a god from being made, but inadvertently get dragged in and take the Test themselves. I'm currently planning on having 10 tests with the PCs getting a mythic level after each successful test.

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Yeah, early on natural attacks are nasty, but as you go up in levels DR hurts more and more as there are no where near as many ways to bypass this as there is with weapons.

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However there are the tetrad rings small arm that do force damage for effects, but counts as bludgeoning damage for DR. I imagine that is more of a specific case, but something to consider.

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I would imagine it would prevent the incorporeal creature from touching them. At least for the 10 or so rounds before the forcefields run out of power.

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Didn't they say they wanted all the current classes as whole classes in 2e, rather than merging or removing any? In which case we may see some interesting changes to some classes.

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If you GM is worried about you seeing the monsters that aren’t PC playable, you could just use archives of nethys and look through the races there then search for their images afterwards.

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Sounds nice. Good to see more weird and wacky playable races coming with that swarm race. Any chance that living hologram gets a PC option?

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There is the beginners box early is next year. Other than that nothing else has been announced.

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Yeah I realise it is more than your currentl funds, but share the cost as you can all make use of it.

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I'd suggest a Backup Generator armour upgrade to recharge batteries in the field.

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After, I believe, considering the reply in one of the other threads here.

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There is the scarred monk archetype that at level 4 has an option to gain blindsense/blindsight constantly. Part of my blind monk plan to go with the above feats for when I finally play him.

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Maybe put in an either in there to better indicate that 10th level is only one of these options. I also had a moment wondering the difference before noting the one word difference between them effectively.

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I really like this class and would have fit my astrazoan scientist looking to make himself better a lot nicer than the envoy class. That campaign has ended unfortunately. I do like that there is another stamina heal option here too.

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Instead of Performance Enhancer, how about plain ‘enhancer’? Don’t think that has been used yet.

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THe closest we have currently are the bots from armoury that assist you with things (valet bot, medical bot, etc) but they are not the robots you are talking about. You’d have to work with your GM for a price for them for now since there are no construct creation rules to base their cost off of.

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At the moment they are using the AP books as a form of companion to provide new information. Probably unlikely in the near future.

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For tiny (I believe) and smaller creatures, armour values are half that of normal armour of that type. Standard armour rules for non-standard creature sizes.

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Yes it does.

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With regard to the corpse fleet attacking afterwards for clues, we just ran that part and our ship blasted both fighters into oblivion with one hit each (15HP or thereabouts vs 35 damage per shot) which meant no survivors or ships even to gather clues from. Dangers of having over optimised PC built ships I suppose.

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I wonder if the new shifter archetypes will interact with the FAQ/errata changes to the shifter, or if they will simply use the class as printed to avoid confusion for those that have not see the changes.

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I'm not sure the trick attack move action allows for actions other than simply moving (unless you have talents etc that specifically allow you to do such actions like the sniper one that allows you to aim during the trick attack). Therefore they cannot sub in the move action to activate the cloaking field, so the whole point is moot. Except I suppose for the first shot if they were already cloaked, in which case I don't see why not.

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What you described there was Verces, with a desert on the side facing the sun, frozen wasteland on the other side and a small habitable zone between them.

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You can still have those lost colony type situations, just have the colony ships sent our during the Gap and then didn’t have the technology/resources to make drift capable ships and so are ripe for rediscovery.

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I believe there are a set of feats to allow this and from memory just sets the animal companions stats to that of a set ooze, which the player can change as they level up and have more options. There isn’t an ooze companion level up table is my understanding.

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Yes I read it as those skills like engineering, computing etc that cannot be used untrained, can now be rolled for. Granted your bonuses will be low, but gives you a chance. It won’t give you max skill ranks/class bonus from being trained.

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Hobgoblins look weird to us as we are used to pathfinder goblins having a huge head in comparison to their body. I’m not a fan of it really as it just doesn’t look right but I can see why they did it.

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Although yes technically it uses up charges in its battery, effectively you recharge it when you recharge your suit. Plus its so little most GMs won't care about it most of the time.

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Having just read through the rules, it seems quite clear that unless you pick a specific creature to mimic you cannot take funky abilities that are not specifically called out under the rules. So pounce is only available when duplicating a creature that has pounce, but then you are limited to what that creature has and cannot take other abilities from elsewhere.

Bit disappointing as I was hoping to make some interesting combos, but alas, no.

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As above, celestial healing. Good as in a good aligned spell, but a badly designed spell you'd have no reason to take over infernal healing.

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Yeah, for us in the east, we have to wait for the next day effectively.

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No it does not take up a slot.

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On the other hand, drink some liquid nitrogen and you are dead. Even a mouthful.

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So, communits have an option that they can be turned into a computer or have sensors added at additional cost. However, does this mean that sensors (such as motion detector, x-ray visor, shotgun microphone etc) can be added to computers normally? Technically the rules don't seem to allow this, but since communits can be turned into a computer and still have them added, seems like they should be allowed. Thoughts?

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So when you move into an enemies square you provoke an AoO, that's fairly obvious. However, does the rider, who is not using their actions to move also provoke? Or does it count as forced movement and therefore not provoke?

Just something that I came across when having stirges ridden by sprites attack the party.

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