Pathfinder Module: We Be Goblins! (PFRPG)

***** (based on 51 ratings)
GameMastery Module D0: Hollow's Last Hope (OGL)


Print Edition Unavailable

Facebook Twitter Email

A most unusual adventure for 1st-level goblin characters.

The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads’ leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads’ bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they’ve proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors....

We Be Goblins! is an adventure for 1st-level characters in which the PCs play a horde of malicious and murderous goblins, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. The adventure takes place outside the town of Sandpoint in the Pathfinder campaign setting, but can easily be adapted for any campaign world. It also serves as a preview of Pathfinder Player Companion: Goblins of Golarion, and as an optional prequel to Pathfinder Adventure Path's upcoming Jade Regent Adventure Path.

Written by Richard Pett.

This special 16-page Pathfinder Module was initially made available for Free RPG Day on June 18, 2011.

Note: Due to the special nature of this product, it is NOT part of the Pathfinder Modules Subscription.

We Be Goblins! is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (232 KB zip/PDF). Pregenerated characters are available here (803 KB zip/PDF).

Product Availability

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Print Edition: Unavailable

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Product Reviews (54)
1 to 5 of 54 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Average product rating:

***** (based on 51 ratings)

Sign in to create or edit a product review.

Lovely goblins


I love the first part of task, full of laughing, a must try for everyone :)

The second part is combat-oriented, the goblins have weaker abilities than usual characters, so the BBEG fight might be a little difficult, have to use some tactics, we just play hide and seek, even got TPK finally, we had a memorable night.

Strongly recommeded for new or veteran players, incredible scenarios.

Who doesn't want to be a goblin?


I could write a long wall of text to explain the 5-star rating I gave it, but it really is not needed. You get to play a goblin. You get to act like a goblin. You get to annoy your fellow goblins. You get to be as silly as a goblin. What is there not to like about that?

Ok, if you hate role-playing, this is nothing for you. Then again, why are you even on this page and reading this in the first place? I can only assume you're as silly as a goblin then, so you're bound to have fun with this module regardless.

So go on, embrace your inner greenskin and go nuts. You know you want to..

An amazing module!!


I ran this module for the mastering tournament during the last "Lucca Comics and Games" Con.
It was very fun for me and my players in fact they loved to play C/E goblins, totally out of minds!
I really recommend it, all Pathfinder player have to play it!!!

Great tag along advenutre


This is the best advenutre I have ever seen in any RPG at setting the theme for the players.

The goblin games that start the adventure are fun and allow the player to get into the adventure.

The actual advenutre can fall a little flat if the players and/or Dm do not push the goblin silliness along. The last fight has some awesome parts, but clever minds to keep it up.


***( )( )

Loved the beginning of this module as the opportunity for goblin roleplay was too good to miss. Fantastic. But as the story gets going I found that the interest level began to wane in the middle for some reason, which in hindsight might be because of the weaker nature of playing a goblin.
The final encounter is tough but could easily become a TPK if both sides of the screen are not careful.

Fun as a one off but not 5 star material.

1 to 5 of 54 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>