Ezren

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RPG Superstar 6 Season Marathon Voter, 7 Season Star Voter, 8 Season Marathon Voter, 9 Season Star Voter. ********** Venture-Captain, North Carolina—Central Region 259 posts (279 including aliases). No reviews. 1 list. 1 wishlist. 69 Organized Play characters. 1 alias.


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Sovereign Court 4/5 5/55/55/55/5 *** Venture-Captain, North Carolina—Central Region

NECR0G1ANT wrote:

During the Head in the Books phase, the PCs have a limited window of time to research Alyreha's work into true names.

Sebnet wrote:
Thanks to this wondrous bit of magical resonance you’ve discovered, I sense we may have a limited window of time to track down what secrets she was seeking to uncover!”
What's in in-story justification for the time limit? I know that the Doylist explanation is so the PCs have to do it. Did Alyreha rig her library to explode or something?

The PCs are still trying to outpace Aslynn discovering and weaponizing whatever Alyreha had discovered.

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As a fellow hater of drawing maps, I've tried a couple different methods as I've been running my group through this. Part of the problem is that the maps were never designed for that size... Most of the dungeon's levels would take 2 adjacent Enormous size flip-mats to print/draw. I've resorted to using Adobe to blow the map up to scale, cut it into pieces that fit on a 48"x36" print, and paying to have them done in black and white at my local FedEx Office. Level 9, however... I'm still not sure how I'm going to handle that one. Blown up to 1 inch squares, the full map for level 9 is approximately 9 feet by 7.5 feet. I might have to move the game to Roll20 just for that level alone

Sovereign Court 4/5 5/55/55/55/5 *** Venture-Captain, North Carolina—Central Region

NielsenE wrote:
Those numbers look wrong to me, so make sure you always read the sanction document -- almost all APs give _1_ level worth of rewards, which would be 12 XP, 12 Rep, 30 Treasure Bundles, and 24 days of downtime.. I don't know any that gives two-levels worth with reduced downtime (as listed above) for a single chronicle)

Neilsen is correct, I fluffed up the math in my original post. Sorry!

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There's been a slowly building storyline in Society adventures over the last couple years about exploring the ruins in Droskar's Crag, the volcano that led to the destruction of two major dwarven cities several hundred years ago. The most recent one is a multi-table special where one of those lost cities is rediscovered and opened, though we haven't yet explored inside. A major expansion of dwarven history as we do so could be tied to this book, and new volcanic activity there could tie in Rage of Elements...

Sovereign Court 4/5 5/55/55/55/5 *** Venture-Captain, North Carolina—Central Region

Ravingdork wrote:

While reporting sessions as a GM, there is a little form field called "GM Prestige." What is that and what should I be putting there?

I've run the first three modules for Extinction Curse, and am wondering what organized society benefits I get out of it.

Prestige is the old name for what has become the Reputation earned at the end of an adventure. When running an AP where you can receive a Chronicle Sheet, you receive 24 XP, 24 Reputation, and 24 days of downtime per Chronicle, as outlined in the Sanctioning Documents (the first 2 pages before the Chronicles in the file). For scenarios, where the rewards vary based on success in the story, GMs automatically get full rewards for an adventure, as though they had played it with maximum success. For run throughs after the first, where you do not earn additional Chronicles, you can leave that field (as well as character number) blank.

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Hilary Moon Murphy wrote:
Yeah, I wrote that section of the book! I am just waiting to see what Worlanisi feats are society-legal!

I should have known, haha! Hopefully we'll get day one sanctioning again :-)

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I think worlanisis are one of the species being expanded in Interstellar Species (out tomorrow), so there might be more inspiration for you there as well.

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andreww wrote:
Who is Biglock?

You should read or play #4-01 Year of Boundless Wonder to meet them.

Sovereign Court 4/5 5/55/55/55/5 *** Venture-Captain, North Carolina—Central Region

Ravingdork wrote:

Sounds good!

Pirate Rob wrote:
All of the PF2 Adventure Paths do give you a levels worth of PFS credit to a character of your choice every time you complete a book (or equivalent). Not PFS play but does still punch your PFS xp punch card.

Wait, you mean I can get credit for all the PF 2e Adventure Paths I've done so far, even if not for PFS?

Would I still get double credit for those I GMed for? I've hosted most of Extinction Curse multiple times and have been playing through Agents of Edgewatch for over a year already.

*Dollar Sign Eyes*

Good News- You can get chronicles once for playing and once for GMing, yes. You could report GMing runs after the first to count towards your GM table count.

Bad News- Because some themes in Agents of Edgewatch are iffy at best for games likely to be run in public settings, that particular AP (and Blood Lords) are not sanctioned.

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For the disease, I left it at counteract level 5, but we'd already worked out that Absalom is only a 2.5 day trip, so the party medic tried Treat Disease to help the sorceress out on the way. One successful check was all they needed to keep her from getting worse than Stage 3. (They did try to cast remove disease on the way, praying for a critical success)

I would have allowed the curse to show up under detect magic with a Nature check, but no one thought of it. Unfortunately for my party, their full moon came sooner than yours, causing the rogue and unlucky sorceress to transform the night after they headed back to Otari. While everyone survived, it meant losing two days going back to Absalom to get the one remove curse they could afford at the moment. So one PC is still afflicted, but they know they have some time before she changes again.

Sovereign Court 4/5 5/55/55/55/5 *** Venture-Captain, North Carolina—Central Region

For the sake of clarity, is it 45 Reputation with any one faction, or All Factions, since All Factions is an existing measurement?

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The Hill Crusher wrote:
Just wanted to clarify, this is for 2 subtiers, not 3 like previous specials?

While the files are split into 1-4 and 3-6, this is only for GM convenience, so they don't have to print as much. Unlike previous specials, the "subtiers" do not affect if\how it can be replayed, per Alex's post.

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Captain Morgan wrote:

My level 3 party took 3 weeks off without knowing the month long cool down of the Gauntlight. The paladin fell and decided to retrain to fighter instead of Atone, and the gunslinger wanted to try the Thaumaturge. Now the Gauntlight is ready to light again, and I'm wondering what it should do.

1. I ended my last session with the light beaming into the middle of town. What creature should Belcorra send this time?

2. What sort of damage should the creature do before the players arrive? I'm debating if having an NPC or two die is too mean.

3. With the graveyard already risen, is there a credible source of dead bodies to use? (And would Belcorra know where it is to target it?) If not, maybe that's a case to have the monster kill a few people before the party arrives, so those people can be animated midbattle.

I had planned to use the creature list from the critical failure result of the awaken portal ritual

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Does the reduction in cost come with a grandfathered free raise for those that paid the original price, like when leshies got reduced? Or was that a different case since they were becoming “always available”?

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JamesH wrote:
I see that the product description says that the map list is in the front cover for this scenario. However, I am running this for Free RPG Day next weekend, and the store's product is currently not available. Can you list the flip mats that are needed for this so that I can prepare for this?

Free RPG Day adventures typically use only custom maps.

Sovereign Court 4/5 5/55/55/55/5 *** Venture-Captain, North Carolina—Central Region

TomParker wrote:
There are some unique aspects of those two specials that we're sorting out. I can search for those two scenarios but it's unclear what season they're a part of. Do you know?

The two Intro scenarios are not part of any season.

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Kingvegeta9001 wrote:
David knott 242 wrote:


Is Drift travel different in any way after the Crisis is fixed than it was pre-Crisis?
** spoiler omitted **

Spoiler:
So the event is like when Windows crashes to install an update, and while the new features are nice the whole thing is a bit less stable than before? Pretty funny, turning a Blue Screen of Death from the (main) computer god into a major plot event.
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Thanks for the congrats all!

Wally - That table is one of my GenCon highlights as well! Always fun to have you at the table.

thaX wrote:

Have to ask, has LoneWolf been informed of the PFS ruling with Languages for Herolab?

I am hopeful for some Gen Con news and want to volunteer to run in person gaming at the convention when the call comes through. The overall situation should be to the point of opening up all of the country, if not the world, from the Great Worldwide Shutdown (GWS) and we can have normal human relations once again. Conventions in general has gotten the short end of the stick on this, as well as the theaters and sporting events.

Any word on what Gen Con is anticipating for the convention consideration if the emergency order for the state is still in effect?

Apparently they were, as HLO has already implemented this change! :)

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John Mangrum wrote:
It isn't in Pact Worlds, but might have been commissioned for it. I know I've seen it around, but don't have it in my "library," which suggests to me that it's possibly just been used for promotional stuff, like the temp cover above.

Pact Worlds Pawn Set, listed as Human Hellknight. Not in the Pact Worlds book proper, which leads me to think it's originally from an AP volume.

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SuperBidi wrote:

Reload 2 means that you have to perform 2 Interact actions the same way a Hunted Shot is 2 Strikes. As such, it provokes twice.

But casting a spell is a single action (costing 2 actions, the fact that action and action have the same name despite being 2 different things is a burden). So you only provoke once when casting a spell.

Spellcasting is a single activity, which can cost 1-3 actions. Each action with the appropriate trait provokes; however, many spells are somatic and verbal, and verbal does not have the manipulate trait, so many spells only provoke once. I believe there are higher levels feats that let you react to things with the concentrate trait as well, meaning such a spell would indeed provoke twice.

I believe the correct reading is that drawing the arrow to fire the bow does trigger AoO, and if the action is disrupted the shot is lost (I don't think the lost action counts for MAP though, as you never got to take the action in the first place). Reloading a crossbow would provoke twice, once for each Interact action.

In the extreme case of a foe with multiple reactions, this does mean a bow-user provokes twice as many times as a crossbow user, which may be an intentional (if extremely minor) balancing between the two.

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Gary Bush wrote:
Hilary Moon Murphy wrote:

There are chronicles, but I had to ask my VOs for them. I assume that means that they're on the VO-only Discord. Although players could use their own character, I recommend that everyone uses the pregens, and that we limit to groups of 4 players where possible for the SF adventure. I have not read the PF adventure as I am not GMing it.

Hmm

Really? Do is Discord the official channel now?

The chronicles will likely be posted publicly the end of this week (The standard Thursday blog post would be a perfectly timed spot, wouldn't it?) The ones Hilary references are most likely a convenient early bonus for VOs to use.

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You can use a light bayonet bracket on a small arm to also wield an operative weapon. But for anything natively requiring 2 hands, being a level or 2 of gear behind to afford crafting your own is the only way. Or I suppose wearing power armor and slotting the weapons into that.

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Jesse Lehto wrote:

I really wish there was secret "message thread where you can talk about this scenario openly if you have played it" x'D

(On sidenote, Second Trial was run by Thurston as 5-8, but there hasn't been "Third Trial" or other scenarios in this series run by Thurston yet right?)

Third Trial was run by Thursty at last year's SkalCon. My PC's therapist has had quite the time treating [[REDACTED BY ORDER OF THE FIRST SEEKER]].

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BigNorseWolf wrote:
Shouldn't the precog know how the playtest will go?

Thursty saw 14,000,605 futures... The only one where we stalled Shax's plan to turn Absalom Station into his House of Pain included a playtest.

Sovereign Court 4/5 5/55/55/55/5 *** Venture-Captain, North Carolina—Central Region

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You do not lose credits for any consumables you find and then use during the scenario. You are correct about non-consumable gear - you count as Level+2 for anything found on a chronicle sheet, regardless of which book it's from (assuming you have access to the book, of course).

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Tonya Woldridge wrote:
Landon Hatfield wrote:

Redacted...

Now, with the new system, you can still earn the most basic rewards without worrying about the reporting. But if you want any of the new shiny extras, including scenario boons, players as well as GMs are encouraged, nay required, to ensure the reporting is complete and accurate. This allows the OP (now the OPF, really) to get much better data, from numbers of games played across the world all the way down to how frequent characters stick to one faction versus spreading out. This would certainly help any funding/resource discussions that occur behind the scenes.

We can even see some of this in the size of the team between these two points. When Tonya came on, it was just her and John, with Linda join relatively soon after IIRC. Now, we have Tonya, Thursty, Linda, James, Alex, (until recently) Michael, and Jenny. Given some time for these new changes to stabilize the data, and it could lead to the OPF team getting even more resources for our benefit.

Two clarifications.

One, OP is still OP and handles the scenarios and program framework. OPF (organized Play Foundation) is responsible for community building/volunteers and uses the OP program as produced by Paizo.

Two, Linda was helping John/Mike before I got on the scene. She started in the spring of 2015.

But your point is extremely on point. We need numbers to do things.

Ah, the two points I was iffy-est on. Good to know, thank you. :)

Sovereign Court 4/5 5/55/55/55/5 *** Venture-Captain, North Carolina—Central Region

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There's another behind the scenes benefit to the new system as well.

Think back just a few years, to say Season 7-8. In those days, reporting was considered important by many as only useful for GM table counts and reconstructing lost characters' histories. We used to tell new players "don't worry about the site, paper chronicles are what matters." This was great on our end, because it made things easy. On the other hand, on Paizo's end, the Organized Play team could only use the data from games that actually got reported. In addition to meaning certain reporting boxes got skewed, it must have been hard for OP to give Paizo leadership hard numbers as to the player base and the games we were playing. In an industry as financially fragile as RPGs can be, this may explain part of why it took so long for OP to gets some of the help we've known they needed.

Now, with the new system, you can still earn the most basic rewards without worrying about the reporting. But if you want any of the new shiny extras, including scenario boons, players as well as GMs are encouraged, nay required, to ensure the reporting is complete and accurate. This allows the OP (now the OPF, really) to get much better data, from numbers of games played across the world all the way down to how frequent characters stick to one faction versus spreading out. This would certainly help any funding/resource discussions that occur behind the scenes.

We can even see some of this in the size of the team between these two points. When Tonya came on, it was just her and John, with Linda join relatively soon after IIRC. Now, we have Tonya, Thursty, Linda, James, Alex, (until recently) Michael, and Jenny. Given some time for these new changes to stabilize the data, and it could lead to the OPF team getting even more resources for our benefit.

Sovereign Court 4/5 5/55/55/55/5 *** Venture-Captain, North Carolina—Central Region

It has been confirmed on the VO forums that one can only check box(es) for one boon per scenario. Hopefully this will be posted publicly soon.

Sovereign Court 4/5 5/55/55/55/5 *** Venture-Captain, North Carolina—Central Region

Word from Joe Pasini is that all the changes will be added to the FAQ page as soon as they can, but that time for that is hard to find while keeping their products on schedule.

As for which set of rules is the standard for Org Play, there are pros and cons for both methods that the OPF team is currently deliberating on it, and will make an announcement when a decision has been made.

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BigNorseWolf wrote:
Alangriffith wrote:


I'd greatly prefer a physical book to having to use pdf only or cross reference physical book with uber-errata all the time. My preference is certainly enough for me to pay for a new CRB. Don't know about anyone else.

Yes, in fact they don't like to do erratta unless they're printing a new version. (which slows up their faq line when an FAQ needs to be anerratta)

The changes appear to also be in the newly printed pocket Core Rulebook, so best of both worlds in this situation.

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Garretmander wrote:
And nanocytes using sheath have two good saves +1 temp HP per level. They also can create a variety of tech gear at will when they need it out of combat, have a very robust skill base, and with knacks can expand it easily. On top of being better at damage mitigation than vanguards, and able to use CON for accuracy. Not to mention the cloud area effects and the gear weapon versatility/being able to sub out dragonglands for whatever damage type you want.

Dragon glands are biotech. You can only make cybernetic augmetations.

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Dracomicron wrote:
Kyrand wrote:
You can't break down items more than 1 level above you, so the level 14 item shouldn't be an issue.
Is that true? My read was that you could only MAKE things one level above you, but you could scarf down anything technological.
PlayTest doc wrote:
Nanite Investment: The equipment you can create with your gear array is limited in part by your investment of raw material into your nanites, in the form of universal polymer bases (UPBs; Starfinder Core Rulebook 233). This is a numerical value called your nanite investment, and it starts at 0 when you gain your first nanocyte level. You can spend an hour using your nanites to break down an unattended weapon or technological item (with a maximum level equal to or lower than your nanocyte level plus 1) into component UPBs that you can then invest in your nanites. When you do, your nanite investment becomes equal to that item’s price. During this hour, you can also add additional UPBs equal to 10% of the item’s price to increase your nanite investment by that amount.

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You can't break down items more than 1 level above you, so the level 14 item shouldn't be an issue.

One solution to the Society issue would be to say "You can invest items you buy between scenarios. If you want to invest an item mid-scenario, it must be something you can normally purchase, and you must purchase the item at the end of the scenario."

Sovereign Court 4/5 5/55/55/55/5 *** Venture-Captain, North Carolina—Central Region

Quote:
If the PCs did not initiate hostilities with the yetis and attempt to negotiate instead of fighting, they have enough time for one PC to attempt a single Diplomacy check to improve Inix’s attitude from hostile to unfriendly and halt his assault; if this fails, Inix attacks the PCs as normal.

So this only applies if they're coming to the yetis last, and made peace with the others? I think I owe my table an apology then. I loved the concept of this, but was dismayed when my apparent misreading and a failed check seemed to turn everything sour instantly. (The Artili-corn was my players' own fault... They made the checks, and avoided harming nature, but the envoy tried to flirt, then tried getting her to sign a document that they were the dominant power.)

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How are people avoiding combat with the Yetis? If I'm reading right, the DC to avoid the fight with them is a DC 29 (15+(1.5*3), plus 10 for Hostile). Taking out the leader seems to make the social encounter unsalvagable...

Sovereign Court 4/5 5/55/55/55/5 *** Venture-Captain, North Carolina—Central Region

James Martin wrote:

Have: Ferran/Woioko; Formian/Ikeshti; Contemplative/Planar Scion

Want: Dragonkin (my 13 year old wants one. Badly.)

PM'ing.

Sovereign Court 4/5 5/55/55/55/5 *** Venture-Captain, North Carolina—Central Region

Glen Parnell wrote:

I think there might be an error with the following boon.

** spoiler omitted **

Thanks for looking at it!

Also, please note that these are not currently reportable.

Boons are very interesting. That is definitely an interesting thing to do for the final boon, and the second ** spoiler omitted ** boon - wow, that is a great one! I love what you did there!

Did the (possible) boon issue in the first spoiler ever get addressed? It seems oddly inconsistent with how other ship boons from APs were handled... Just want to make sure I'm using it correctly.

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Ascalaphus wrote:
I think kobolds compete a bit with ysoki for a niche (small, clever with traps, have a tail, scamper around).

Kobolds also have to contend with ikeshtis stealing a lot of their visual niche.

Sovereign Court 4/5 5/55/55/55/5 *** Venture-Captain, North Carolina—Central Region

Couple of things that may affect your decision:

1) The 8-day blocks only applies to Earn Income, as far as I can tell. Assuming I'm not missing it somewhere, that would mean your first example could craft your Repair Kit and Earn Income for your remaining three days, cutting down your costs to only 0.95gp total.

2) The main reason for the 8-day blocks is to balance out the curve of characters who get a lot of Downtime at once. For example, a field commissioned agent playing a module gets 36 days of Downtime. A single critical (in either direction) would wildly swing that character's gained wealth. By splitting it into 4 8-day blocks and 1 4-day block, the rolls get balanced out over time to more closely resemble those of a non-field commissioned character playing scenarios.

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Dustin Knight wrote:
Is the list of benefits not up yet, or is my browser borked?

It's actually on the page with the links to the above questionnaires HERE

Sovereign Court 4/5 5/55/55/55/5 *** Venture-Captain, North Carolina—Central Region

Blake's Tiger wrote:

You get your chronicle based on the level you are when you played the scenario. *Then* you apply your chronicle, which includes your XP and coin earned.

So it is your example 1.

Remember that your 4th quest, after your scenario, will also be at a higher level of reward. If you don't play a 4th quest ever, then, yes, you have handicapped yourself.

This is the way I've read it as well. Though do note you get 8 days of Downtime, not the 4 in your example. Wouldn't want to accidentally short yourself.

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Have:

PFS:

GenCon 2015 Tier 1 GM Boon (Rebuild\Skinwalker\Changeling\Samsaran\Grippli)
GenCon 2016 Tier 1 GM Boon (Rebuild\Vanara\Skinwalker\Changeling)
GenCon 2017 Tier 1 GM Boon (Rebuild\Rougarou\Catfolk\Naiad)
PaizoCon 2017 GM Boon (Frontier Hero \ Just What I Wanted)
Aphorite\Ratfolk\Vishkanya
Duskwalker
Ganzi x2
Aquatic Elf\Gillman\Merfolk x2
Samsaran x2
Vishkanya
Aasimar
Suli\Elemental Paragon\Elemental Acclimation
Sylph\Paragon of the Society\Elemental Dilettante
Oread\Paragon of the Society
Ifrit\Paragon of the Society\Elemental Dilettante
Adopted Weapon Training
Against the Grain x2
Debt to the Society x3
Elemental Blast x2
Elemental Slayer
Emotional Aura
Erratic Luck
Expedition Manager
Haven't I Been Here Before? x2
Ley Line Access
Ley Line Access 2 x2
Metamagic Access
Niche Specialist (Darkness\Haunt\Swarm) x2
Niche Specialist 2 (Influence\Research\Swarm)
Magaambyan Dilettante
Mortic Transformation
Numerian Dabbler
Sapphire Guardian
Season Explorer (2-3)
Share the Wealth (Companions)
Share the Wealth (Equipment) x3
Soothsayer
Spirit of the Shadow Lodge
Subtle Reputation
Blakros Agent\Elemental Charm\Follower of the Way
Freedom's Champion\Agent Knight x2

SFS

Nanite Corruption
Cultivating a Faith
Lone Agent
Relaxation Suite Expansion Bay
Heavy Solar Cannon Upgrade
Emergency Resupply
Light Spore Torpedo Launcher
Broad Arc Upgrade
Formian\Ghoran\Pahtra
Kalo\Verthani

Looking for:

Ferran
SRO
Dragonkin
Nuar
Any AA 3 race

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Looking for a realistic explanation also gets weird when you put Conserving on a weapon with Automatic. Do I still have an empty clip\battery if all shots hit? What if only some hit? And what if none hit?

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Lau Bannenberg wrote:
Landon Hatfield wrote:
Dracomicron wrote:
I see your points, but an issue for me is that, while I would enjoy spending more time with some of my favorite characters, early levels can be so painful to wait through. Did PFS include the ability to switch to slow track after a certain point, or were you on it for your entire career?
When PFS first implemented it, you could choose to change from normal to slow or back each time you gained a level. After a year or so, it was changed so that you could choose each scenario which type of credit you wished to receive.
I think that change happened in season 7 or so, so a bit more than "after a year or two". But it was a surprisingly easy change to carry out, and added a great deal of quality of life.

You're quite likely right. I started during Season 5, so I remembered the original method, but couldn't recall when it changed, only that it didn't feel like long after I started.

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Dracomicron wrote:
I see your points, but an issue for me is that, while I would enjoy spending more time with some of my favorite characters, early levels can be so painful to wait through. Did PFS include the ability to switch to slow track after a certain point, or were you on it for your entire career?

When PFS first implemented it, you could choose to change from normal to slow or back each time you gained a level. After a year or so, it was changed so that you could choose each scenario which type of credit you wished to receive.

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Is anyone else getting the "Quig instead of Keskodai" problem again?

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theelcorspectre wrote:
The Gold Sovereign wrote:
theelcorspectre wrote:
What is the difference between the "in-depth gazeteer" that the planets of the Veskarium will get and the "detailed entries" that other planets will get?
The number of pages dedicated to them, I would guess.
I figured. I’m wondering if they are going to at least two pages for the non-Veskarium Near Space places mentioned in the core. Or maybe they’ll do a bunch of one page or half pages for Near Space planets not mentioned yet.

In a Know Direction recording of a GenCon panel, Rob and Amanda said that each Near Space planet given a half page in the Core Rulebook would be getting either a 2 or 4 page spread (they couldn't remember at the time). The way they talked about it also implied to me that there were going to be some brand new planets mentioned as well.

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TOZ wrote:
Leg o' Lamb wrote:
NielsenE wrote:
Got my flight tomorrow, looking forward to my first SkalCon; have heard so many great things from people.
Lies. All lies.
It’s true. All of it.

Even the lies?

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"Dr." Cupi wrote:
I'm looking for a Pahtra boon. I have...a few race boons and several GenCon 2019 boons for trade. PM me if interested.

PM sent.

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Apologies everyone -- I just accepted a new position at work today, and while it's good for my career, it does mean I'm not sure I can dedicate the time\energy to participate properly in this scenario. Rather than risk causing any issues, I'm going to need to go ahead and drop. Apologies again for any inconvenience.

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