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Kyrand's page

RPG Superstar 6 Season Marathon Voter, 7 Season Star Voter, 8 Season Marathon Voter, 9 Season Star Voter. ********** Venture-Captain, North Carolina—Central Region 279 posts (299 including aliases). No reviews. 1 list. 1 wishlist. 72 Organized Play characters. 1 alias.


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Sovereign Court

You become trained in all martial weapons at 3rd, so from that point on the only bonus from using your deity's weapon is crit specialization. And as Hammerjack pointed out, some kinds of weapon can still get that via different archetypes.

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The Thing From Another World wrote:

Yes thank you very much Kyrand.

I prefer these because (hopefully) it includes all the latest errata.

Unfortunately, they have already said it will not. Probably because they would have had to send the file to the printers before the errata even came out.

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You mean these?

Pathfinder Player Core Pocket Edition

Pathfinder GM Core Pocket Edition

They've also announced future pocket editions will come out 3 months after the full hardbacks for main rulebooks going forward.

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Riddlyn wrote:
ElementalofCuteness wrote:
Elemental Instinct Barbarian also forces Kineticist Impulses to gain the rage trait meaning they can ONLY be used when raging and not outside of rage.
I don't think that's the case. From reading it to me it looks like it makes so you can use impulses while raging. Not that it stops you from using unless you're raging
CRB, pg 87, Key Traits Sidebar wrote:
Rage: You must be raging to use abilities with the rage trait, and they end automatically when you stop raging.

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Errenor wrote:
Kyrand wrote:
Errenor wrote:
Ah... Wow, that's true. It literally doesn't matter whether the failure is critical apart from the inital damage. The debuff and persistent were the same, as persistent wasn't part of the normal effect at all.
Persistent damage doubling on a crit failure, on top of the spell doing double damage, was likely the reason it got nerf'd.
It does not double. Effects which exist only on failures and have no critical failure lines don't double on criticals. For this spell it's even explicit that only initial instant damage is basic save.

Good catch, I misread the damage as part of the base effect.

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Errenor wrote:
roquepo wrote:
Calliope5431 wrote:
roquepo wrote:

So the day 1 errata just hit and Rogues are still getting success to crit success on fortitude saves. Hmmm....

Ngl, that one flying under the radar and the random Tempest Surge nerf (a very unclear nerf on top of that) left me completely puzzled.

Yeah both of those things are really random and weird.

And neither of them was something people were clamoring for or thought needed to happen. I guess people sometimes say tempest surge is good, but it's not because of the random crit fail effects lol

Worst part is that despite Tempest Surge being nerfed due to crit failures, the spell doesn't even have a specific crit fail effect, persistent happens on failure.

So the errata needs an errata it seems.

Ah... Wow, that's true. It literally doesn't matter whether the failure is critical apart from the inital damage. The debuff and persistent were the same, as persistent wasn't part of the normal effect at all.

Persistent damage doubling on a crit failure, on top of the spell doing double damage, was likely the reason it got nerf'd.

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Gisher wrote:

When taking archetype feats with the Skill trait, you used to be required to select them in place of your skill feats rather than in place of your class feats.

CRB, pg. 219 wrote:
Occasionally, an archetype feat works like a skill feat instead of a class feat. These archetype feats have the skill trait, and you select them in place of a skill feat, otherwise following the same rules above.

The wording in Player Core 1 has changed.

PC1, pg. 215 wrote:
Some archetype feats in other books have the skill trait, allowing you to take them in place of a skill feat rather than a class feat.

You are now allowed to select them in place of your skill feats rather than required to, so presumably you could also take them in place of your class feats.

(You probably don't want to do that since class feats are usually more valuable than skill feats, but it's interesting that we now seem to have the option.)

This will be helpful in games with Free Archetype, for Archetypes that only have a skill feat at some of their early levels (like Sentinel)

Sovereign Court 4/5 5/55/55/55/5 ***** Venture-Captain, North Carolina—Central Region

LeftHandShake wrote:

Various issues in the current language of the PFS Remaster Rules linked above:

1) Game Rules 1.3 says (as an "example") that monster abilities such as Grab are no longer automatic, instead allowing a free skill check. There is no such rule in Player Core nor GM Core. The rules were published in the (unsanctioned) Core Preview, and it will apparently appear in Monster Core, but does not exist yet.

The relevant monster abilities were updated in Rage of Elements as well, so the rules are already in print.

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SuperParkourio wrote:
I've already had this question answered for me, but now I'm wondering again because the wording of Shove's subordinate Stride is similar. When you Administer First Aid to dying and bleeding creature, can you make a Medicine check for one ailment then a separate check for the other? I assume no infinite loops are allowed; the subordinate Administer First Aid can't have its own subordinate Administer First Aid.

Not as part of the same 2-action acivity, no. You would have to spend another 2-actions to Administer First Aid again for the second condition.

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This figure shows as a Preorder, for a date that's passed, and can't be added to cart to purchase either way. Any chance we could get an update on its availability (even if it's "TBD, shipping delays")?

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For this, my 10th consecutive GenCon, I put away my well loved purple shirts for the orange of HQ, and experienced life on the other side. It's easy when you're GMing, trying to focus on the players in front of you and giving them the best game you can, to have the other hard-working volunteers in orange fade into the background, the forgotten gears that keep the clock turning. But this year, things were different. I got to see just how much work goes into making the process as smooth as possible for GMs and players alike, and I have a deeper respect for those that give their time and energy so that others can have a better experience.

And players notice the work put in. More than once a group I'd helped handle a scenario mix-up or generics seating request found me later in the event to thank me. That sense of fulfillment, while different than that of running an excellent table, will burn just as bright in my chest for a long time.

Thank you Paizo, the Organizing Committee, our GMs and my fellow HQ for helping us all have such a good time. To next year!

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Mammoth Daddy wrote:

I appreciate the article about how to deal with darkness which helps to manage expectations and ensure players are prepared and brainstorming early.

Agreed. It's been a little frustrating running Abomination Vaults and having the adventure written as though everyone has darkvision (especially in spots where 2e's no-range-cap darkvision would mean you can see multiple encounters at once)

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Just a heads-up, the everair mask is marked as PFS Standard for all versions, but is actually PFS Restricted.

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FlaskOfChuckles wrote:
I am curious- is this available for purchase early because of Paizocon? I played it there, but I have not seen it in my subscription.

PaizoCon and GenCon frequently get to include scenarios before their official releases, to help encourage attendance. Scenarios usually release the last Wednesday of the month (Nov and Dec sometimes release early due to holidays)

Sovereign Court 4/5 5/55/55/55/5 ***** Venture-Captain, North Carolina—Central Region

I also agree. For me, them being in such a different environment seems particularly intentional, as a clue to players that the animals are being manipulated into attacking by an outside force.

The issue I ran into while running was the trap... If no characters are affected by it (such as from making the saves or noticing\disabling it), as written, the whole dream sequence doesn't happen, leaving out some crucial info for the players. I personally ran the sequence but had them auto-succeed the saves to avoid giving up anything about their mission, but I'm curious how others handle it

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TomParker wrote:
I added March of the Dead and recent PFS and SFS scenarios.

Thank you! I can't imagine it's been easy, picking up and maintaining a project someone else started, so you have my crew's sincere thanks for all the work you've done!

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There is a pair in

Spoiler:
Book 2 of Abomination Vaults
as well as a templated one in
Spoiler:
PFS Scenario 7-17 Thralls of the Shattered God

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Eleanor Ferron wrote:
keftiu wrote:
Any clue what that shiny metal orb crashed into the map is? Central-south, right before Valashmai really begins to fan out.

Pathfinder Society players know. ;)

(It's not metal.)

Is that... Round Mountain?!?

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roll4initiative wrote:

I think the answer is "yes", but just want to make sure...

Can replays be used to GM a scenario a second time and apply the credit on a different PC?

At this time, no. It's one of the things Alex is working on, and might go either way depending on various things behind the scenes.

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dhemery wrote:

I have two puzzles about D19 The Forever Stairs.

First: The description of D19 mentions a Will DC to disbelieve the illusory wall that obscures the alcove that leads to Belcorra's suite.

I thought disbelieving used Perception, not Will. Is the text a mistake, or am I misunderstanding the rules of illusions?

Second: Jaul Mezmin advises the heroes to keep their eyes closed if they ever want to escape the nightmare stairs.

I don't get how that helps. As far as I can tell, the two doors that lead out of the stairs are plainly visible, and so keeping eyes closed would not help with those.

And the illusory wall that obscures the way to Belcorra's suite is level 5, and so feels right to the touch, and so the heroes would be just as fooled by touching it as by looking at it.

What is the purpose of Mezmin's advice? How does keeping eyes closed help the heroes?

1) This one is either A) a minor mistake on the author\developer's part, maybe out of habit from a previous edition OR B) is intended to reference this section of the Disbelieving Illusions sidebar: "Mental illusions typically provide rules in the spell’s description for disbelieving the effect (often allowing the affected creature to attempt a Will save)."

2) The spell does say it feels right to the touch, but it does have the Visual trait, which says "A visual spell can affect only creatures that can see it." This (in one interpretation) would mean that closing your eyes makes you completely immune to the illusion, and can thus pass right through it.

Sovereign Court 4/5 5/55/55/55/5 ***** Venture-Captain, North Carolina—Central Region

NECR0G1ANT wrote:

During the Head in the Books phase, the PCs have a limited window of time to research Alyreha's work into true names.

Sebnet wrote:
Thanks to this wondrous bit of magical resonance you’ve discovered, I sense we may have a limited window of time to track down what secrets she was seeking to uncover!”
What's in in-story justification for the time limit? I know that the Doylist explanation is so the PCs have to do it. Did Alyreha rig her library to explode or something?

The PCs are still trying to outpace Aslynn discovering and weaponizing whatever Alyreha had discovered.

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As a fellow hater of drawing maps, I've tried a couple different methods as I've been running my group through this. Part of the problem is that the maps were never designed for that size... Most of the dungeon's levels would take 2 adjacent Enormous size flip-mats to print/draw. I've resorted to using Adobe to blow the map up to scale, cut it into pieces that fit on a 48"x36" print, and paying to have them done in black and white at my local FedEx Office. Level 9, however... I'm still not sure how I'm going to handle that one. Blown up to 1 inch squares, the full map for level 9 is approximately 9 feet by 7.5 feet. I might have to move the game to Roll20 just for that level alone

Sovereign Court 4/5 5/55/55/55/5 ***** Venture-Captain, North Carolina—Central Region

NielsenE wrote:
Those numbers look wrong to me, so make sure you always read the sanction document -- almost all APs give _1_ level worth of rewards, which would be 12 XP, 12 Rep, 30 Treasure Bundles, and 24 days of downtime.. I don't know any that gives two-levels worth with reduced downtime (as listed above) for a single chronicle)

Neilsen is correct, I fluffed up the math in my original post. Sorry!

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There's been a slowly building storyline in Society adventures over the last couple years about exploring the ruins in Droskar's Crag, the volcano that led to the destruction of two major dwarven cities several hundred years ago. The most recent one is a multi-table special where one of those lost cities is rediscovered and opened, though we haven't yet explored inside. A major expansion of dwarven history as we do so could be tied to this book, and new volcanic activity there could tie in Rage of Elements...

Sovereign Court 4/5 5/55/55/55/5 ***** Venture-Captain, North Carolina—Central Region

Ravingdork wrote:

While reporting sessions as a GM, there is a little form field called "GM Prestige." What is that and what should I be putting there?

I've run the first three modules for Extinction Curse, and am wondering what organized society benefits I get out of it.

Prestige is the old name for what has become the Reputation earned at the end of an adventure. When running an AP where you can receive a Chronicle Sheet, you receive 24 XP, 24 Reputation, and 24 days of downtime per Chronicle, as outlined in the Sanctioning Documents (the first 2 pages before the Chronicles in the file). For scenarios, where the rewards vary based on success in the story, GMs automatically get full rewards for an adventure, as though they had played it with maximum success. For run throughs after the first, where you do not earn additional Chronicles, you can leave that field (as well as character number) blank.

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Hilary Moon Murphy wrote:
Yeah, I wrote that section of the book! I am just waiting to see what Worlanisi feats are society-legal!

I should have known, haha! Hopefully we'll get day one sanctioning again :-)

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I think worlanisis are one of the species being expanded in Interstellar Species (out tomorrow), so there might be more inspiration for you there as well.

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andreww wrote:
Who is Biglock?

You should read or play #4-01 Year of Boundless Wonder to meet them.

Sovereign Court 4/5 5/55/55/55/5 ***** Venture-Captain, North Carolina—Central Region

Ravingdork wrote:

Sounds good!

Pirate Rob wrote:
All of the PF2 Adventure Paths do give you a levels worth of PFS credit to a character of your choice every time you complete a book (or equivalent). Not PFS play but does still punch your PFS xp punch card.

Wait, you mean I can get credit for all the PF 2e Adventure Paths I've done so far, even if not for PFS?

Would I still get double credit for those I GMed for? I've hosted most of Extinction Curse multiple times and have been playing through Agents of Edgewatch for over a year already.

*Dollar Sign Eyes*

Good News- You can get chronicles once for playing and once for GMing, yes. You could report GMing runs after the first to count towards your GM table count.

Bad News- Because some themes in Agents of Edgewatch are iffy at best for games likely to be run in public settings, that particular AP (and Blood Lords) are not sanctioned.

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For the disease, I left it at counteract level 5, but we'd already worked out that Absalom is only a 2.5 day trip, so the party medic tried Treat Disease to help the sorceress out on the way. One successful check was all they needed to keep her from getting worse than Stage 3. (They did try to cast remove disease on the way, praying for a critical success)

I would have allowed the curse to show up under detect magic with a Nature check, but no one thought of it. Unfortunately for my party, their full moon came sooner than yours, causing the rogue and unlucky sorceress to transform the night after they headed back to Otari. While everyone survived, it meant losing two days going back to Absalom to get the one remove curse they could afford at the moment. So one PC is still afflicted, but they know they have some time before she changes again.

Sovereign Court 4/5 5/55/55/55/5 ***** Venture-Captain, North Carolina—Central Region

For the sake of clarity, is it 45 Reputation with any one faction, or All Factions, since All Factions is an existing measurement?

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The Hill Crusher wrote:
Just wanted to clarify, this is for 2 subtiers, not 3 like previous specials?

While the files are split into 1-4 and 3-6, this is only for GM convenience, so they don't have to print as much. Unlike previous specials, the "subtiers" do not affect if\how it can be replayed, per Alex's post.

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Captain Morgan wrote:

My level 3 party took 3 weeks off without knowing the month long cool down of the Gauntlight. The paladin fell and decided to retrain to fighter instead of Atone, and the gunslinger wanted to try the Thaumaturge. Now the Gauntlight is ready to light again, and I'm wondering what it should do.

1. I ended my last session with the light beaming into the middle of town. What creature should Belcorra send this time?

2. What sort of damage should the creature do before the players arrive? I'm debating if having an NPC or two die is too mean.

3. With the graveyard already risen, is there a credible source of dead bodies to use? (And would Belcorra know where it is to target it?) If not, maybe that's a case to have the monster kill a few people before the party arrives, so those people can be animated midbattle.

I had planned to use the creature list from the critical failure result of the awaken portal ritual

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Does the reduction in cost come with a grandfathered free raise for those that paid the original price, like when leshies got reduced? Or was that a different case since they were becoming “always available”?

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JamesH wrote:
I see that the product description says that the map list is in the front cover for this scenario. However, I am running this for Free RPG Day next weekend, and the store's product is currently not available. Can you list the flip mats that are needed for this so that I can prepare for this?

Free RPG Day adventures typically use only custom maps.

Sovereign Court 4/5 5/55/55/55/5 ***** Venture-Captain, North Carolina—Central Region

TomParker wrote:
There are some unique aspects of those two specials that we're sorting out. I can search for those two scenarios but it's unclear what season they're a part of. Do you know?

The two Intro scenarios are not part of any season.

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Kingvegeta9001 wrote:
David knott 242 wrote:


Is Drift travel different in any way after the Crisis is fixed than it was pre-Crisis?
** spoiler omitted **

Spoiler:
So the event is like when Windows crashes to install an update, and while the new features are nice the whole thing is a bit less stable than before? Pretty funny, turning a Blue Screen of Death from the (main) computer god into a major plot event.
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Thanks for the congrats all!

Wally - That table is one of my GenCon highlights as well! Always fun to have you at the table.

thaX wrote:

Have to ask, has LoneWolf been informed of the PFS ruling with Languages for Herolab?

I am hopeful for some Gen Con news and want to volunteer to run in person gaming at the convention when the call comes through. The overall situation should be to the point of opening up all of the country, if not the world, from the Great Worldwide Shutdown (GWS) and we can have normal human relations once again. Conventions in general has gotten the short end of the stick on this, as well as the theaters and sporting events.

Any word on what Gen Con is anticipating for the convention consideration if the emergency order for the state is still in effect?

Apparently they were, as HLO has already implemented this change! :)

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John Mangrum wrote:
It isn't in Pact Worlds, but might have been commissioned for it. I know I've seen it around, but don't have it in my "library," which suggests to me that it's possibly just been used for promotional stuff, like the temp cover above.

Pact Worlds Pawn Set, listed as Human Hellknight. Not in the Pact Worlds book proper, which leads me to think it's originally from an AP volume.

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SuperBidi wrote:

Reload 2 means that you have to perform 2 Interact actions the same way a Hunted Shot is 2 Strikes. As such, it provokes twice.

But casting a spell is a single action (costing 2 actions, the fact that action and action have the same name despite being 2 different things is a burden). So you only provoke once when casting a spell.

Spellcasting is a single activity, which can cost 1-3 actions. Each action with the appropriate trait provokes; however, many spells are somatic and verbal, and verbal does not have the manipulate trait, so many spells only provoke once. I believe there are higher levels feats that let you react to things with the concentrate trait as well, meaning such a spell would indeed provoke twice.

I believe the correct reading is that drawing the arrow to fire the bow does trigger AoO, and if the action is disrupted the shot is lost (I don't think the lost action counts for MAP though, as you never got to take the action in the first place). Reloading a crossbow would provoke twice, once for each Interact action.

In the extreme case of a foe with multiple reactions, this does mean a bow-user provokes twice as many times as a crossbow user, which may be an intentional (if extremely minor) balancing between the two.

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Gary Bush wrote:
Hilary Moon Murphy wrote:

There are chronicles, but I had to ask my VOs for them. I assume that means that they're on the VO-only Discord. Although players could use their own character, I recommend that everyone uses the pregens, and that we limit to groups of 4 players where possible for the SF adventure. I have not read the PF adventure as I am not GMing it.

Hmm

Really? Do is Discord the official channel now?

The chronicles will likely be posted publicly the end of this week (The standard Thursday blog post would be a perfectly timed spot, wouldn't it?) The ones Hilary references are most likely a convenient early bonus for VOs to use.

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You can use a light bayonet bracket on a small arm to also wield an operative weapon. But for anything natively requiring 2 hands, being a level or 2 of gear behind to afford crafting your own is the only way. Or I suppose wearing power armor and slotting the weapons into that.

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Jesse Lehto wrote:

I really wish there was secret "message thread where you can talk about this scenario openly if you have played it" x'D

(On sidenote, Second Trial was run by Thurston as 5-8, but there hasn't been "Third Trial" or other scenarios in this series run by Thurston yet right?)

Third Trial was run by Thursty at last year's SkalCon. My PC's therapist has had quite the time treating [[REDACTED BY ORDER OF THE FIRST SEEKER]].

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BigNorseWolf wrote:
Shouldn't the precog know how the playtest will go?

Thursty saw 14,000,605 futures... The only one where we stalled Shax's plan to turn Absalom Station into his House of Pain included a playtest.

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You do not lose credits for any consumables you find and then use during the scenario. You are correct about non-consumable gear - you count as Level+2 for anything found on a chronicle sheet, regardless of which book it's from (assuming you have access to the book, of course).

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Tonya Woldridge wrote:
Landon Hatfield wrote:

Redacted...

Now, with the new system, you can still earn the most basic rewards without worrying about the reporting. But if you want any of the new shiny extras, including scenario boons, players as well as GMs are encouraged, nay required, to ensure the reporting is complete and accurate. This allows the OP (now the OPF, really) to get much better data, from numbers of games played across the world all the way down to how frequent characters stick to one faction versus spreading out. This would certainly help any funding/resource discussions that occur behind the scenes.

We can even see some of this in the size of the team between these two points. When Tonya came on, it was just her and John, with Linda join relatively soon after IIRC. Now, we have Tonya, Thursty, Linda, James, Alex, (until recently) Michael, and Jenny. Given some time for these new changes to stabilize the data, and it could lead to the OPF team getting even more resources for our benefit.

Two clarifications.

One, OP is still OP and handles the scenarios and program framework. OPF (organized Play Foundation) is responsible for community building/volunteers and uses the OP program as produced by Paizo.

Two, Linda was helping John/Mike before I got on the scene. She started in the spring of 2015.

But your point is extremely on point. We need numbers to do things.

Ah, the two points I was iffy-est on. Good to know, thank you. :)

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There's another behind the scenes benefit to the new system as well.

Think back just a few years, to say Season 7-8. In those days, reporting was considered important by many as only useful for GM table counts and reconstructing lost characters' histories. We used to tell new players "don't worry about the site, paper chronicles are what matters." This was great on our end, because it made things easy. On the other hand, on Paizo's end, the Organized Play team could only use the data from games that actually got reported. In addition to meaning certain reporting boxes got skewed, it must have been hard for OP to give Paizo leadership hard numbers as to the player base and the games we were playing. In an industry as financially fragile as RPGs can be, this may explain part of why it took so long for OP to gets some of the help we've known they needed.

Now, with the new system, you can still earn the most basic rewards without worrying about the reporting. But if you want any of the new shiny extras, including scenario boons, players as well as GMs are encouraged, nay required, to ensure the reporting is complete and accurate. This allows the OP (now the OPF, really) to get much better data, from numbers of games played across the world all the way down to how frequent characters stick to one faction versus spreading out. This would certainly help any funding/resource discussions that occur behind the scenes.

We can even see some of this in the size of the team between these two points. When Tonya came on, it was just her and John, with Linda join relatively soon after IIRC. Now, we have Tonya, Thursty, Linda, James, Alex, (until recently) Michael, and Jenny. Given some time for these new changes to stabilize the data, and it could lead to the OPF team getting even more resources for our benefit.

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It has been confirmed on the VO forums that one can only check box(es) for one boon per scenario. Hopefully this will be posted publicly soon.

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Word from Joe Pasini is that all the changes will be added to the FAQ page as soon as they can, but that time for that is hard to find while keeping their products on schedule.

As for which set of rules is the standard for Org Play, there are pros and cons for both methods that the OPF team is currently deliberating on it, and will make an announcement when a decision has been made.

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BigNorseWolf wrote:
Alangriffith wrote:


I'd greatly prefer a physical book to having to use pdf only or cross reference physical book with uber-errata all the time. My preference is certainly enough for me to pay for a new CRB. Don't know about anyone else.

Yes, in fact they don't like to do erratta unless they're printing a new version. (which slows up their faq line when an FAQ needs to be anerratta)

The changes appear to also be in the newly printed pocket Core Rulebook, so best of both worlds in this situation.

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