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Pathfinder Module: We B4 Goblins! (PFRPG)

***( )( ) (based on 6 ratings)
GameMastery Module D0: Hollow's Last Hope (OGL)
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All goblins have to start somewhere!

As whelps of the Licktoad tribe just out of their swaddling cages, the goblins Chuffy, Mogmurch, Poog, and Reta must prove themselves by undergoing a series of challenges, from tying a string to a large spider and shouting insults with hot rocks in their mouths to facing off against a goblin bully and his dimwitted minions. As a final test of their mettle, they must make a dangerous (and smelly) trek to claim a toad from the nearby swamp and present it to the terrifying presence that lurks within the Cave of Darkfear, only after which can they truly call themselves goblins!

But as the goblins return to the Licktoad village, they come across a brightly colored, jingling human carrying a map to a small farm up the river where a family of halflings are celebrating a wedding—the perfect setup for a goblin raid! Will the heroes acquit themselves in the finest goblin fashion by wreaking havoc upon the nuptials? Or will they be bitten by ferocious dogs and smashed by frying pans?

We B4 Goblins is an adventure for four goblin characters just beginning their careers of mischief and mayhem, written for the award-winning Pathfinder Roleplaying Game. The adventure takes place in Brinestump Marsh and the surrounding areas of Varisia in the Pathfinder campaign setting, and serves as a prequel to We Be Goblins!, We Be Goblins Too!, and We Be Goblins Free!, Paizo's popular 2011, 2013, and 2015 Free RPG Day adventures!

Pathfinder Society: This module is sanctioned for play in the Pathfinder Society Roleplaying Guild.
Download the rules and Chronicle sheet (371kb zip/PDF)

Pregenerated Characters: This module include four 1st-level goblin characters: Chuffy Lickwound, Mogumurch, Poog, and Reta Bigbad.
Download the pregenerated characters (666kb zip/PDF)

Release: This special 16-page Pathfinder Module was created for Free RPG Day on June 18, 2016. The print edition will be available for sale and a free download will be available on paizo.com beginning July 1, 2016.

Note: Due to the special nature of this product, it is NOT part of the Pathfinder Modules Subscription.

Product Availability

Print Edition: Ships from our warehouse in 1 to 7 business days.

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: Ships from our warehouse in 1 to 7 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9500-10


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Product Reviews (6)
1 to 5 of 6 << first < prev | 1 | 2 | next > last >>

Average product rating:

***( )( ) (based on 6 ratings)

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So much fun

*****

My players and I were laughing so hard that we were coughing and wearing out our voices. I even had to miss work the next day because I killed my voice!

A few people have complained about needing Bestiary 3 or mechanics they didn't like. I did not have this problem because I converted the adventure to another system. As such, my review only covers the plot, characters, and ideas.

However, all of those were an absolute blast!

Also, I'd love to see a We Be Goblins face card and item card set. I know that's not likely to happen, but I love this series.


A great romp and a good challenge

****( )

I had a blast playing this - lots of great goblin love, interesting mechanics, and fairly tough fights. Even some real tactical options (though 'run in and wreak havoc' seems the gobliniest).

While technically the "lowest level", it might be good to start newbies off with the regular WBG, and follow that up with this as "do you want to know how they got all those strange things?"

Overall a great followup, that proves you don't have to add all sorts of strange powers to make things interesting and challenging.


meh.

***( )( )

I mean, its there. A fourth installment of the wbg series, making it 4/6 of the way to being a mini-campaign-like-thing. But each book starts the same. challenges, usually involving an obscene amount of skill checks, and a one-two location murder-hobo fest.
Its the same here, but for some reason, creatures that are young aren't
tiny-sized...


Unnecessary Goblin Overexposure!

**( )( )( )

GOOD:
The illustrations are funny.
The cage rhyme is good.
Kettlehead & Magical Maggie are good.

BAD:
The "Licktoad Badges" and tests are not very innovative.
All goblin characters have 1 hp too much.
GMs need the Bestiary & Bestiary 3 for this, because some base statistics are not reprinted here.
The personal goblin songs make not yet sense and should have been changed to something new.
No art for Wellma Paddlefoot.
A sugar cake "hastes" a young goblin?!

UGLY:
This adventure uses the "Flip-Mat Classics: Swamp" but it isn´t advocated ANYWHERE!
The goblin characters are encouraged to READ and not burn words - seriously?

This would have been a nice adventure if we hadn´t had 3 superior ones already.
Paizo should stop doing these Goblin adventures and return to the roots of the fantasy genre. Two in a row was too much and this should have been something else.


My favorite of the Goblins series

****( )

I ran this at my local FLGS for free RPG day. My table consisted of 5 players, with a doubling up on Poog. Everyone had an excellent time with the silliness and writing. While still following the format of the series (goblin shenanigans, followed by adventure), this one had really good pacing so the shenanigans didn't bog down gameplay. I personally enjoyed all the callbacks of references to early scenarios. I felt like the Goblins series was getting kinda stale, but this was just refreshing enough for one more romp.


1 to 5 of 6 << first < prev | 1 | 2 | next > last >>

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