Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

I'm going to skip a bit further in time a few days and take a few liberties with what people are doing. Well...except Desmond he's still holed up with his private entertainment. :-)

Most of the party members eventually find their way to Talbard's Books and Learning where you can find some answers.

I'm working on the post. I'm trying to find a notebook with my story arcs which apparently I misplaced.

Is the group going to convince Desmond and Nym to have the weapons inspected at Talbard's? if so, who is present when the weapons are revealed and are you doing any type of precaution before revealing the weapons. Anyone in the room needs to make a Will save.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog will sit and shoot the breeze while Nib tries to round up all our purchases. Hopefully Nym or Kalim can sneak in and swipe Des's BOH with the evil weapons in them.


Evil GM

Felicitas I need you to roll 4 knowledge rolls in the following order: a knowledge dungeoneering, a knowledge religion, a knowledge history, a knowledge planes. I also need a cartography roll.

You can take 20 on only one of the rolls if you want.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

KnowDung: 1d20 + 12 ⇒ (19) + 12 = 31
KnowRel: 1d20 + 16 ⇒ (5) + 16 = 21
KnowHist: 1d20 + 12 ⇒ (13) + 12 = 25
KnowPlanes: 1d20 + 14 ⇒ (17) + 14 = 31
Take 20 on Profession cartographer for 25


Evil GM

Felicitas as you scour the ancient tome within the library you begin to cobble together a plausible solution and history regarding the Shrines of Power, the dungeon, and the avatar's relationship.

The unholy shrines in the dungeon provide power to the demon prince, Orcus, and his avatar, the “Master.” To cleanse the area of evil, a fearless party must destroy and consecrate each of the three unholy shrines. The unholy shrines are known as: The Upper Temple of Orcus, The Lower Temple of Orcus, and the Chapel of Orcus.

The first unholy shrine is rumored located in the upper quarter of the dungeon Level 4, where you found Meath’d. The second unholy shrine is located on level 9 and is guarded by Gudmund the Disciple. The last of the unholy shrines is located deep below the surface on level 14 but can only be accessed through a secret passage from level 5. Death awaits the foolhardy.

Any hope to of expunging the evil forces within the dungeon destroying the Shrines of Power is necessary as the Master draws power from each of these power centers. Destroy one and weaken him, destroy two and get his attention, and to destroy three will provide a flicker of hope.

Please link this to your profile.

I'm still working on a second part of the story as it relates to the weapons.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

How do I link one post to a profile?


Evil GM
Felicitas Sweetfingers wrote:
How do I link one post to a profile?

Right click on the time/date which is to the immediate left of the Flag link, that will reveal a drop down list and click on the copy link which should be 3rd one from the bottom. That copies the link and then do a url code format. Just put it on your character profile that will hyperlink to the original post.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

DOne


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

OK DM, I put a link in nmy profile to an editable doc


Evil GM
baldwin the merciful wrote:


Is the group going to convince Desmond and Nym to have the weapons inspected at Talbard's? if so, who is present when the weapons are revealed and are you doing any type of precaution before revealing the weapons. Anyone in the room needs to make a Will save.

Bump. Are you eventually going to corral Desmond between his monkey interludes and have those weapons inspected?


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung will definitely be present, but I think we need KArnog to do the collection


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Felicitas will be occupied retraining.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

If Kalim, Nym, and Grungsdi ask about assistance for getting those weapon from Desmonf, he will happily tag along.

1d20 + 17 ⇒ (9) + 17 = 26 will, +2 vs spells/SLAs


Evil GM

Desmond, Kalim, and Desmond what are your intentions with the weapons and your whereabouts. I'll DMPC if there's no answer by this evening.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

As the weapons are brought up, Desmond looks down sheepishly. "Yeahhhh...so the thing about that...well I got into some gambling last night..."


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Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Do you really mean that you gambled away the most potent, evil-touched, Orcus-damned magical items any of us have ever seen? I understand you have a weak will and are rather impulsive, but if true, that is bordering on criminally stupid. Not to mention, whomever holds those weapons probably now has the ear of the Prince of Undeath, and divulge our location, names, and who knows what else to him."

Karnog frowns sternly at Desmond, hoping he is not telling the truth.


1 person marked this as a favorite.
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person
Karnog Kegmeister wrote:

"Do you really mean that you gambled away the most potent, evil-touched, Orcus-damned magical items any of us have ever seen? I understand you have a weak will and are rather impulsive, but if true, that is bordering on criminally stupid. Not to mention, whomever holds those weapons probably now has the ear of the Prince of Undeath, and divulge our location, names, and who knows what else to him."

Karnog frowns sternly at Desmond, hoping he is not telling the truth.

...

...

...

"Ok but I had a great hand!"


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Where and to who ya fool?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Desmond, you are remarkably stupid and short-sighted, even for a human. I was willing to give you the benefit of the doubt before, but that was just blatantly acting against the good of our group. Those weapons were party treasure, incredibly important to the overall goal of clearing Rapan Athuk once and for all, and you lost them in a card game? Bah."


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person
Grungsdi wrote:
Where and to who ya fool?

Desmond furrows his brows. "Oh I was pretty sloshed last night...pretty sure it was some short, fat human fellow with a bushy beard. Andras was his name?"

Sense Motive DC 6 (nice!):
Bluff: 1d20 ⇒ 6

Desmond is lying through his teeth. Completely making things up.

Karnog Kegmeister wrote:
"Desmond, you are remarkably stupid and short-sighted, even for a human. I was willing to give you the benefit of the doubt before, but that was just blatantly acting against the good of our group. Those weapons were party treasure, incredibly important to the overall goal of clearing Rapan Athuk once and for all, and you lost them in a card game? Bah."

"Rude."


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

sense motive: 1d20 + 2 ⇒ (12) + 2 = 14"He's lying. I'd wager the only gambling he did last night was with his sexual health. "


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

"All right you got me there."

"But hey, weapons gone! Can't do much about it now, might as well move on."


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Allow me to be very clear, here. We are not 'moving on' from this topic. Those weapons are crucially important to our quest, not to mention being extraordinarily valuable in and of themselves. Since you're lying about losing them gambling, I imagine you still have them on your person. Since one is a greatsword and other a dwarven waraxe, the only place would be in your haversack or bag of holding. And if you're unwilling to share them with the party, that means you're either under a spell of compulsion somehow, or wish to steal from us and part ways. You're not suicidal, so I'd say the latter is not very likely.

Undercommon:
"Can you check for residual spells or effects, Nym or Kalim? That's the only thing that makes sense to me."


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim casts Detect Magic.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond looks hurt. "Look I may have been dishonest about what happened last night, but I need some modesty. And I care deeply about the mission." Desmond takes off all of his extradimensional carrying items and hands them over.


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HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung moves to Desmond, then he climbs up on a crate. Then he grabs Desmond by the jerkin and lifts him up.

Look ya fool. If this was another time I would be the first one to jump in there and show ya how it is done, but this is no the time or place. Now if the weapons aren't in this bag, then you and me are gonna go get them back. Ya get it? I'm not even all that mad. A young'un of only 20 years cant be expected to know everything now can he.

Then he gently puts him down and fills his mug and downs it


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Sensing that something is wrong in the conversation

Undercommon:
"Did he loose the weapons? See I told you we should have sold them while we had a buyer."

Casts Detect Magic and Detect Poison

perception for anything out of the ordinary: 1d20 + 10 ⇒ (4) + 10 = 14 +2 if poison


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Undercommon:
"Nothing so simple. I think he's under a spell to keep them, or keep them away from us. Not sure, but if you spot anything that seems like a command or enthrall or what have you spell, sing out."

Karnog waits to find out if the sword and axe are stashed somewhere or what.


Evil GM

Kalim and Nym your detect magic on Desmond reveal his normal magical jingle of armor, rings, and weapons but nothing that is out of the ordinary. When Grung dumps the magical sacks a few more trinkets flop out to the floor but all the weapons are gone.


Evil GM

Nym:
thre is nothing poisoned that you can see. I'd have to check to see if Desmond may have a vile or tow of some poison that he has picked up on his person, but he is not under the influence of any poison.


H, NPC Wizard

"So do you or don't you have these weapons you all were panicked about?" The wizard taps his foot three times, clearly perturbed that his time is being wasted. He looks at the dwarfs as if this is their problem.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Apparently our rogue took it upon himself to lose them somewhere. In all.likelihood, he traded or gave them over for some foolish physical contact. For all I know, with a devil or demon or another undead monstrosity."

Karnog let's out an exasperated sigh.


H, NPC Wizard

<A look of disbelief.>


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim asks his familiar if he saw what went down.


Evil GM

familiar and Desmond:
Your familiar says that he witnessed 2 blondes, 1 red haired and 2 brunettes femailes spilling out of their dresses come and go over 3 days. One boy and one girl bringing food stuff and lots of bottles. Giggles, laughter, banging, and shouting hour and hours. one priestess arrived from Calistra...she was there for twice for half a crow each time.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Just tell Felicitas this story.


Evil GM

Half a crow = 1/2 an hour. I was trying to be colorful.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Desmond. Where are they?"


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond looks down sheepishly. "Look it was a hell of a night, I don't remember much..."

Sense Motive DC 15:
Bluff: 1d20 ⇒ 15

Desmond remembers just fine, and probably knows exactly where the weapons are.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 2 ⇒ (8) + 2 = 10


Evil GM

Meanwhile, the bard diligently studies and works to retrain herself. Her efforts are beginning to pay off as she continues totally uninterrupted by outside distractions. :-)


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 12 ⇒ (3) + 12 = 15 sense motive

"I'm sure the night was one to sing about for ages. But now it's time to grow up, dig up those weapons, and get to work figuring out what to do next."


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond groans. "Man you guys are digging into this hard. Can't you just trust me on this one?"

Sense Motive DC 2:
Bluff: 1d20 ⇒ 2

You most certainly cannot trust Desmond on this. And he will most likely argue with you in circles for the entire night.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung cuffs Desmond on the ear.

Stop arguing. Unless ya want to me the wrong end of Croaker then it's time to be about it!


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym shakes his head in disbelief

undercommon:
...should have just sold them. "
he mumbles to him self, then glares dimwitted thief


Evil GM

Nym:
...should have sold Desmond too." Ha


Evil GM

DM rolls:

stealth: 1d20 + 17 ⇒ (16) + 17 = 33
disable device: 1d20 + 17 ⇒ (11) + 17 = 28
perception: 1d20 + 20 ⇒ (11) + 20 = 31


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond responds to Kalim. "Interrogating them will cost you. They charge extra for the kinky stuff."


Evil GM

DM:
1 FA, 2 GK, 3 EW: 1d3 ⇒ 2


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"I assure you it is they who will pay, and in your name."intimidate: 1d20 + 24 ⇒ (4) + 24 = 28

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