Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


12,851 to 12,900 of 17,081 << first < prev | 253 | 254 | 255 | 256 | 257 | 258 | 259 | 260 | 261 | 262 | 263 | next > last >>

AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim shakes in silent fury.


Evil GM

One thing is odd when you search the room, it's clear that the who ever was searching did locate but did not remove the fallen angel's weapon. You suspect that this was no simple theft but one that was targeted for a specific item. The perpetrator had great discipline by leaving such a valuable weapon behind.

Your search reveals very little about the talented rogue who managed to get into the room. The lock was cleaning picked, the window sill is a ajar so you figure the thief entered through the door but left via the window. hand holds leaving the second floor are minimal. Simply put this person or creature was talented.

When you confront the owner and staff of the Slywink they confirm that they only heard a few crashes but thought that was actually Desmond having another loud tryst. No one recalls seeing anyone lurking around the door or acting suspiciously.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

If no one has done soNym will secures the fallen ones weapons in his haversack.


Evil GM

Nym scowls at Desmond then quickly picks up the fallen angle's weapon, he secures it in his own pack. Shaking his head all the time in disbelief.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Well, this is bad. Very bad. Now, we mst track down the holder of the deathknight's axe before it can bring ruination and destruction onto Fentonville. To that end, I must acquire several consecrate scrolls, and would greatly appreciate if you could chip in for some of that cost. It's the only way well be able to keep ourselves safe from the Shrines we must destroy."


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

I just blew my coin on armor upgrades. But here is all I have.

575 gold exchanges hands


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond grimaces. "I was saving for a ring of invisibility...although I suppose this is mostly my fault...how much we talking?"


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Each scroll is worth 250gp. With Grungsdi's contribution, another 500 from Desmond, and what I have in hand, we should be amply stocked going forward."

Assuming they are available, Karnog buys 8 scrolls of consecrate. If needed, he can prepare several tomorrow and work with some scribes to make the items.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond hands over the required money.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

undercommon:
We should find that nice half orc and sell these before they disappear too"


Evil GM

Karnog you will be able to find those scrolls. Nib would have seen to it when he was tracking stuff down.


Evil GM

Anyone else tossing in some coin for Karnog's scrolls? This is something the party is going to need.

So you've searched the room and asked around the tavern about the happenings. It's a mystery as to who broke into the room. What's the game plane? Nym has suggested finding the nice half-orc and selling the other weapons to him.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Maybe we sell to that fellow, maybe someone else. I'd like to ask the sage what he can tell us about these weapons, though. And maybe some more about these shrines while we're there. Maybe he can talk about the deathknight, or suggest someone else to speak with?"


Evil GM

Karnog speaks up that the group should head back tot he library and seek Talbard's knowledge and wisdom. this is a hard decision for some who believe they need to immediately search for the missing graveknght weapon. I'm assuming everyone is going to head to Talbard's.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

yea he might know how we can find the other

Felicitas, can you send your monstrous dragon friend on a scout? Maybe something turns up


H, NPC Wizard

The group returns to the library, and Felicitas insult-riddled training grounds, for a meeting with Talbard.

Before the group can do anything the caster begins to casts a series of protective spells. Including the finishing of a complex chalk diagram on top of a massive round table which stands in center of the large room. The fragrance of sweet oily fills the room from the seven wall sconces.

With a little coaxing Nym is persuaded to remove the remaining weapons. The bushy-eyed scholar's brow raises as the two weapons are unwrapped. Talbard's hand shows the slightest tremble when the fall angel's weapon is revealed.

to Nym in undercommon, "Place the axe on the ground, but do not put the fallen angel's weapon there. That needs to go in the middle of the table. You need to climb on the table....but be careful and do not disturb any of the lines...you need to walk on that table and put it in the dead center where that sword rack is placed. If you disturb a line rest assured we will all end up before the god of the undead in greatly tormented state."

Nym you can climb on the table DC 12, then I need 3 DC 18 acro to not touch a line on the way to the sword rack and 3 DC 18 to safely get back.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Here, this will allow you some easier access, Nym. Accept the air walk spell, and you can ignore the climbing on the table carefulness."

Assuming the drow accepts it, Karnog casts air walk on him.


H, NPC Wizard

"Oh.... NOOOOOOO." The wizard quickly responds. "He must do as i direct climb and walk on the table, it's part of the process."


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"If that is part of the ritual, I suppose needs must. In either case, the spell only afford him the ability to stand on air, not the requirement to do so."


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Well I wouldn't mind fighting a god...but maybe later.


H, NPC Wizard
Grungsdi wrote:
Well I wouldn't mind fighting a god...but maybe later.

"That is not the way I intend to die...myself."


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Talbard the Grey wrote:


Nym you can climb on the table DC 12, then I need 3 DC 18 acro to not touch a line on the way to the sword rack and 3 DC 18 to safely get back.

what is the weight of the sword? Its a great sword correct?


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Could you also assist us in finding the weapon our scout lost?"


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym casts a spell spiderclimb. He walks over to the sword and hefts it fealing its weight. He sets it down and his rapier appers in his hand. He starts to hand it to Kalim, but stops

undercommon:
"Probably better if you handle this"
and hands Karnog instead. Nym grabs the vile sword and it disapears.
undercommon:
"After this we sell these."

With spider like agility Nym assemds the table and proceeds forward.

acro: 1d20 + 4 ⇒ (20) + 4 = 24
acro: 1d20 + 4 ⇒ (13) + 4 = 17
acro: 1d20 + 4 ⇒ (2) + 4 = 6
acro: 1d20 + 4 ⇒ (13) + 4 = 17
acro: 1d20 + 4 ⇒ (8) + 4 = 12
acro: 1d20 + 4 ⇒ (19) + 4 = 23


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

lol were all dead


Evil GM
Nym Omriwin wrote:
lol were all dead

Oops.


Evil GM

Nym it is a large brilliant energy unholy greatsword.


Evil GM

Nym gets on the table without issue and takes a few steps the chalk lines begin broadly and both the lines and spaces get tighter as he gets closer to the middle. Just then his left foot scrapes the chalk, he tenses and his next foot create a dusty chalk cloud. Sheer panic hits the drow and massive force explodes from the table slamming him against the ceiling, then back to the floor. Eerily there is no sound of the sword striking anything.

Nym ceiling and falling damage: 3d6 ⇒ (6, 1, 5) = 12

Sudden blackness engulfs the room...


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:

Eerily there is no sound of the sword striking anything.

Sudden blackness engulfs the room...

fyi the sword is in my glove. easier to move. I was original going to use mage hand but saw your post to Karnog. That's why I was asking.

glove of storing:
• GLOVES OF STORING: This device is a single leather glove. On command, one item held in the hand wearing the glove disappears. The item can weigh no more than 20 pounds and must be able to be held in one hand. While stored, the item has negligible weight. With a snap of the fingers wearing the glove, the item reappears. A glove can only store one item at a time. Storing or retrieving the item is a free action. The item is shrunk down so small within the palm of the glove that it cannot be seen. Spell durations are not suppressed, but continue to expire. If the glove's effect is
suppressed or dispelled, the stored item appears instantly. A glove of storing uses up your entire hands slot. You may not use another item (even another glove of storing) that also uses the hands slot. [CL: 6th] [Hands (PFCR)]


Evil GM

Ok...I misread that part of your original post. Although a greatsword is a two-handed item, so I don't think meets the requirement of "...must be able to be held in one hand."


Evil GM

Everyone but Nym can post a free action and a move action. Instinctively reacting to the force and sudden darkness.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog brings his buckler up and drops into a defensive position, Nym's rapier held uncomfortably in his hand.

"Not good! Don't do that!"


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond draws his blades and retreats next to Karnog. Whatever is coming, surely the cleric is the safest place.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Felicitas quickly moves toward Karnog and asks Aurora to keep tab whats happening.


Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar

Using her blindsense Aurora directs the others quickly toward Karnog


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung moves as directed and pulls a handful of his star bullets out of his pouch and throws them high, hopefully the spattering of them will give a little light.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim casts shield.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:
Ok...I misread that part of your original post. Although a greatsword is a two-handed item, so I don't think meets the requirement of "...must be able to be held in one hand."

I missed that too. Was looking at the 20lb part. I guess that would make some sense. Technically I would assume it could be held one handed but not used. Your call.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Happily! I don't really know how to use the pointy thing, anyways!


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

no worries. I didnt see you post untul after. You can hold it. Its holy so 2d6 against evil.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

possibly glow for rapier: 1d100 ⇒ 89

aw no glow


Evil GM
Kalim Gudlavaletti wrote:
Kalim casts shield.

Can you cast this as a move action? If not, you can try a move action.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Oops, good point. He'll try to get his back against the door.


Evil GM

There is an explosion of random color mixed with tones of black and grey that burst forth from the blackness. A rip in the dimensional seam reverberates with a near deafening tone and the table trembles. An aura of chaos and entropy engulfs the room.

I need fortitude save to avoid temporary blindness.

Karnog, Talbard, and any PC who is lawful:
I need a will save.

Talbard: 1d20 + 15 ⇒ (20) + 15 = 35


I'm going to let this sink in and play out a bit, then I'll roll initiative if need be.

Standing in the middle of table is a horned, winged, wolf-headed demon, it has bone-white flesh onto which have been riveted plates of spiky armor. "YOU DARE PULL ME INTO THIS PLANE!!!! WHO IS THE FOOL.". The creature is stands nearly 8 feet tall, and weighs at least 400 stout pounds, and he is holding a wicked looking falchion that is dripping an inky black oily substance.


Evil GM
Nym Omriwin wrote:
baldwin the merciful wrote:
Ok...I misread that part of your original post. Although a greatsword is a two-handed item, so I don't think meets the requirement of "...must be able to be held in one hand."
I missed that too. Was looking at the 20lb part. I guess that would make some sense. Technically I would assume it could be held one handed but not used. Your call.

You could have place it in your handy haversack without issue.


Evil GM

Knowledge planes if you want to give it a shot to identify.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond gives Kalim and Karnog a look as if to ask Should we kill it?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 14 ⇒ (3) + 14 = 17 Fort (+2 vs spell/SLA/disease/poison)

1d20 + 17 ⇒ (10) + 17 = 27 Will (+2 vs spell/SLA/disease/poison)

1d20 + 4 ⇒ (13) + 4 = 17 Knowledge (planes)


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

KnowPlanes: 1d20 + 14 ⇒ (5) + 14 = 19

12,851 to 12,900 of 17,081 << first < prev | 253 | 254 | 255 | 256 | 257 | 258 | 259 | 260 | 261 | 262 | 263 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Rappan Athuk set in Nirmathas All Messageboards

Want to post a reply? Sign in.