
baldwin the merciful |

Nym and Karnog shake there head not quite understanding the oddity of the demiplane's construction.
Everyone notices that gravity is normal but the plane seems to be folding upon itself and it a fluid motion. You are in a seemingly endless forest of light devouring trees.
percentage: 1d20 ⇒ 14
The stars briefly go out simultaneously, plunging the forest into darkness. At that moment, a faint breeze caresses the nearby trees. When the faint light reappears you notice a twisting morass of folded space, rendering navigation by traditional means impossible. You do notice a network of dirt paths twist and weave through the forest, though the frequently forking paths often double‐back or end without warning.

Grungsdi |

1d20 + 10 ⇒ (5) + 10 = 15 surival
Grung tries to make sense of what he is seeing

Karnog Kegmeister |

"This place is not normal. I suggest we be on close guard, no telling what or who will jump from these shadows."

baldwin the merciful |

For as far as you can see…and then some… all the demiplane is a labyrinthine pine forest. Between segments of total blackness rest flashes of seemingly unending starry night’s sky and eternally full moon knowledge history or planes or geography.
A second, smaller moon hangs like an shadow against the sky in this in‐between realm, nearly hidden against the darkness between the stars, containing a secret trove of knowledge long since forgotten.
percentage for great evilness to crush the hapless party: 1d20 ⇒ 8
The Midnight Labyrinth is a twisting morass of folded space, rendering navigation by traditional means impossible. A network of dirt paths twist and weave through the forest, though the frequently forking paths often double‐back or end without warning. Finding a location within the labyrinth is a matter of time and luck because of the demiplane’s true nature. It is not one singular location, but a network of small, interconnected pocket dimensions linked via the labyrinth.
I don't have the map ready yet.

Grungsdi |

I need a drink. . Grung downs his everfull mug then readies his sling again

Karnog Kegmeister |

1d20 + 4 ⇒ (1) + 4 = 5 knowledge (planes)
"Aye, Grungsdi, a drink seems very much in order. This place sets me I'll at ease, for sure."
Karnog also downs a mug full, then stows his own cup.

Felicitas Sweetfingers |

KnowPlanes: 1d20 + 14 ⇒ (19) + 14 = 33
KnowGeography: 1d20 + 17 ⇒ (8) + 17 = 25
It is not easy for Felicitas to concentrate, but the presence of Aurora helps her to focus.
She then speaks up."This is the Eye of Keepers night!"

baldwin the merciful |

The Twilight Demesne is forged from the essence of the Plane of Shadow, and inherited some of its fluidic form, making mapping the plane all but impossible.
Divination magic is impeded across the demiplane except within the walls of the Starlight Shrine. YOu once read that the Starlight Shrine is a temple‐library maintained by the Keeper serving as a repository of knowledge and divinations.
The stars in the plane’s sky are an ever‐changing illusion that sometimes mirrors celestial alignments from other Material Plane worlds.

baldwin the merciful |

I don't have a map ready yet, so you'll have to use your imaginations for a bit.
Within this maze of towering blue-black pine trees there are twisting dirt paths, but each path appears to fold over onto and into itself as you transverse it, as if each fold represents the next stitch in this plane. You find as it each path eventually doubles back or ends without warning.
The sky is a mass of shifting stars and a gleaming, ever‐full moon. They appear just over the the tall trees, almost close enough to touch stars.
What are you going to do?

Karnog Kegmeister |

"This place is beyond my learning, does anyone know how we make our way through here? I feel we could be wandering forever and not find this blasted orc and the stolen axe."
Karnog looks down the paths and tries to see into the frosted areas, hoping something will present itself as a way to go.

Karnog Kegmeister |

"Walking seems as good a method as any. Do we have any tricks up our sleeves, magically?"

baldwin the merciful |

Nym the compass is of good quality but it is not magical.
Felicitas the sudden drop in temperature is spooky and with the corpse near by it almost feels like a graveyard. Lots of unnatural things in the necromancy world can make the temperature drop, but certain spells can control the weather too. At this point in time you just doen't know enough about where you are at to have a definitive answer other than it's spooky.

Karnog Kegmeister |

1d20 + 20 ⇒ (2) + 20 = 22 perception
"I really do not like this place, not at all. What new horror does the plane spawn, now?"

baldwin the merciful |

Everyone notices a beam of moonlight shining near Desmond, you then see his shadow dance away gracefully from him and it goes over to Kalim's shadow. There it bows, then proceeds to strangle Kalim's shadow in a death grip. Suddenly, it stops and retreats back to Desmond.

baldwin the merciful |

As the group begins to move through the underbrush you feel the ground start to rumble and shake. Suddenly the shadowy rolling ground erupts both in front and behind the party. Two huge armored shelled beasts emerge and the instant they pop up the entire area is engulfed into deeper darkness.
This spell does not stack with itself. Deeper darkness can be used to counter or dispel any light spell of equal or lower spell level.
If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed.
This spell does not stack with itself. Darkness can be used to counter or dispel any light spell of equal or lower spell level.
I'll get initiative up soon.

baldwin the merciful |

Karnog: 1d20 + 1 ⇒ (15) + 1 = 16
Kalim: 1d20 + 2 ⇒ (19) + 2 = 21
Grung: 1d20 + 2 ⇒ (15) + 2 = 17
Felic with banner: 1d20 + 4 + 4 ⇒ (15) + 4 + 4 = 23
Desmond: 1d20 + 10 ⇒ (17) + 10 = 27
Nym: 1d20 + 4 ⇒ (13) + 4 = 17
shadow bulletes: 1d20 + 8 ⇒ (20) + 8 = 28
Initiative:
Shadow Bulletes
Felic
Kalim
Nym
Grung
Karnog
Still working on a map. For now assume they are 10 feet away, within their reach, and they are huge in size. Remember you are in an area of supernatural darkness and even darkvision is blocked... for you lesser beings that is.

baldwin the merciful |

RD 1: Shadow Bulletes
The burrowing creature viciously snaps it's toothy at Kalim, whom he doesn't seem to have a problems seeing in this deeper darkness, chomping down hard.
bite: 1d20 + 19 ⇒ (16) + 19 = 35;damage: 2d8 + 16 ⇒ (4, 8) + 16 = 28;plus cold damage: 2d6 ⇒ (4, 6) = 10.
It swipes with both claws at the sorcerer,
claw 1: 1d20 + 18 ⇒ (13) + 18 = 31;damage: 2d6 + 12 ⇒ (1, 6) + 12 = 19
claw 2: 1d20 + 18 ⇒ (5) + 18 = 23;damage: 2d6 + 12 ⇒ (2, 4) + 12 = 18
Bullete #2 attacks Desmond
bite: 1d20 + 19 ⇒ (16) + 19 = 35;damage: 2d8 + 16 ⇒ (7, 6) + 16 = 29;plus cold damage: 2d6 ⇒ (6, 6) = 12.
It swipes with both claws at the thief,
claw 1: 1d20 + 18 ⇒ (17) + 18 = 35;damage: 2d6 + 12 ⇒ (3, 6) + 12 = 21
claw 2: 1d20 + 18 ⇒ (18) + 18 = 36;damage: 2d6 + 12 ⇒ (2, 4) + 12 = 18

Kalim Gudlavaletti |

"Aaaaargh! Damn you, Desmond!" Kalim utters unearthly words and steps back casting a powerful antinecromantic spell.
HD undead killed, 40 ft burst, dc 24: 13d4 ⇒ (2, 3, 3, 1, 4, 1, 3, 1, 3, 4, 2, 2, 4) = 33

Desmond Aeros |

"Pretty sure it was the person who stole my stuff. Victim blaming Kalim, that is beneath you."
That attack will land, although Desmond is wearing the ring of cold resistance so he takes 10 less cold damage.
Desmond cries out as he's stricken and takes a defensive pose. Damnit I hate darkness! I'm getting a refund on these goggles!
*sigh* spend thousands on goggles of darkvision and then get hit with deeper darkness. Desmond effectively can't do damage when he can't see his opponent because it gets rid of all precision damage. He will go full defense for now.

Grungsdi |

Holding for a moment to see if KArnog is able to get rid of the darkness. DM just a reminder I do have blindfight

Karnog Kegmeister |

Karnog rummages in his haversack for a moment, pulling out a small, faintly glowing oil vial.
Applying it to his shield, the buckler begins to glow with the light of the noonday sun, hopefully eliminating some of the darkness surrounding these monsters.
"Never tried this before, I hope it works!"
Using oil of daylight, move action to retrieve it. Might provide AoO, but meh, Karnog can take it.

Desmond Aeros |

If Karnog's trick does work, can Des take an action this round or is he bound to the full defense? Either is fine, just let me know.

baldwin the merciful |

"Aaaaargh! Damn you, Desmond!" Kalim utters unearthly words and steps back casting a powerful antinecromantic spell.
[Dice=HD undead killed, 40 ft burst, dc 24]13d4
I like how Desmond gets blamed for everything.
Does the spell Undeath to death work on living creatures for half damage or is it just spell failure?

baldwin the merciful |

*sigh* spend thousands on goggles of darkvision and then get hit with deeper darkness. Desmond effectively can't do damage when he can't see his opponent because it gets rid of all precision damage. He will go full defense for now.
DM dances with glee for one round. It's hard to come up with stuff you all don't get to instant squash.