
YuriP |

I feel like a LOT of feats and abilities should be errata'd to add Metal and Wood. Here are some examples:
- The Sorcerer's Elemental Bloodline
- Elemental Form (spell)
- Elemental Toss (spell)
- Elemental Motion (spell)
- Elemental Blast (spell)
- The Oracle's Battle mystery, with Metal
- The Druid's Leaf order, with Wood
- Are Sulis now combined with both Metal and Wood Genies as well?
Once they will be released in remaster probably theses elements will be added.

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I feel like a LOT of feats and abilities should be errata'd to add Metal and Wood. Here are some examples:
- The Sorcerer's Elemental Bloodline
- Elemental Form (spell)
- Elemental Toss (spell)
- Elemental Motion (spell)
- Elemental Blast (spell)
- The Oracle's Battle mystery, with Metal
- The Druid's Leaf order, with Wood
- Are Sulis now combined with both Metal and Wood Genies as well?
*points at the Remaster*

JiCi |

JiCi wrote:*points at the Remaster*I feel like a LOT of feats and abilities should be errata'd to add Metal and Wood. Here are some examples:
- The Sorcerer's Elemental Bloodline
- Elemental Form (spell)
- Elemental Toss (spell)
- Elemental Motion (spell)
- Elemental Blast (spell)
- The Oracle's Battle mystery, with Metal
- The Druid's Leaf order, with Wood
- Are Sulis now combined with both Metal and Wood Genies as well?
A few spells and abilities were already updated in RoE, but not all.

Ezekieru |
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Rysky wrote:A few spells and abilities were already updated in RoE, but not all.JiCi wrote:*points at the Remaster*I feel like a LOT of feats and abilities should be errata'd to add Metal and Wood. Here are some examples:
- The Sorcerer's Elemental Bloodline
- Elemental Form (spell)
- Elemental Toss (spell)
- Elemental Motion (spell)
- Elemental Blast (spell)
- The Oracle's Battle mystery, with Metal
- The Druid's Leaf order, with Wood
- Are Sulis now combined with both Metal and Wood Genies as well?
Yes, but those spells and abilities were from Secrets of Magic, which will probably take a while before they issue errata for it. The stuff you asked for are mostly from the CRB or the APG, with the Suli being introduced in the LO: Ancestry Guide book.
I'd imagine the CRB and APG content will be updated in the Player Core and Player Core 2 books (they already mentioned adjusting the pages talking about the Elemental Planes in GM Core with the Planes of Metal and Wood), and the LO: Ancestry Guide might get an errata sometime in the future.

Laclale♪ |
Yes, but those spells and abilities were from Secrets of Magic, which will probably take a while before they issue errata for it. The stuff you asked for are mostly from the CRB or the APG, with the Suli being introduced in the LO: Ancestry Guide book.
I'd imagine the CRB and APG content will be updated in the Player Core and Player Core 2 books (they already mentioned adjusting the pages talking about the Elemental Planes in GM Core with the Planes of Metal and Wood), and the LO: Ancestry Guide might get an errata sometime in the future.
Same for Errataing of LO: Ancestry Guide!
Think they could add pentamental as alternate for teramental

Perpdepog |
Pg. 84, the Jaathoom Shuyook has an AC of 39, which is way high for a level 10 creature. My guess is it was a slip of the keyboard and it's intended to have an AC of 29?
Its weapon, which is meant to be a reskinned dagger, deals slashing damage and has Versatile S as a trait, where one of those should be piercing, instead. Likewise, its fist attack also does slashing damage rather than bludgeoning, though that might just be slashing damage to represent it's made of wind.

Eldritch Yodel |
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Unclear whether it is a mistake or not, but on p.75 the item "Nimbus Breath" mentions Celestia, a place which is presumably an extraplanar mountain by the description. As far as I can tell, there is no location called that in PF's setting and was most likely supposed to be referring to Heaven (but got the dnd & PF names mixed up)

Calliope5431 |
It's unclear if Rainbow Fulmarole is supposed to have the [Incapacitation] trait apply to the damage it deals. The entire spell has the [Incapacitation] trait, and the Incapacitation trait states
An ability with this trait can take a character completely out of the fight or even kill them , and it’s harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell’s level treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.
and damage certainly kills people.
And unlike Prismatic Spray or the like it doesn't apply the trait only to a specific color.

Ravingdork |

Elementally Infused... for Wood... you get Root Reading instead of Timber... when the other 5 elements get an offensive cantrip...
This HAS to be an error, right?
Wood always was softer than metal. ;P

JiCi |
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On a sidenote, I feel like each element should get TWO cantrips: an offensive one and a defensive/utilitarian one, that you select either upon picking the feat.
AIR: Deep Breath or Gale Blast
EARTH: Scatter Scree or Tremor Signs
FIRE: Ignition/Produce Flame or Illuminate
METAL: Detect Metal or Needle Darts
WATER: Draw Moisture or Spout
WOOD: Root Reading or Timber
I mean, that would help diversify your character options, outside of houseruling at least.

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I think Plate in Treasure needs some clarification.
"Precious metal flows from your fingers to plate an object. This has the effects of a clad in metal spell with a rank equal to half your level rounded up. While you're wearing or holding an item of light Bulk or greater that's Plated in Treasure, any metal CREATED by one of your impulses is plated with the metal. If you use Plate in Treasure again, any previous one ends."
If it is created only then impulses like Shard Strike or Scrap barrier should work.
What about Magnetic Pinions?
"Small pieces of metal fly from you, propelled with magnetism at great velocity."
Magnetic Pinions does not mention creating metal so Plate in Treasure does not work with it? What about Elemental Blast?
"With a wave of your hand, you collect elemental matter from your aura and swing or hurl it." I'm not specifically creating metal so even though I am grabbing metal from my aura, forming it into a slashing or piercing attack and hurl it I may not be coating it with Plate in Treasure? is that intended?

Blakeg |
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Rain of Rust Feat does not list a duration.
Interesting. Time to switch to metal/water.... Endless rain of rust everywhere you go LOL.
Just start spamming it and never stop.
Fresh Produce at level one heals 1d4+1
Heightened is 1d4+5.
Tremor base damage is 1d8.
Heightened increases it by 1d10.
Intentional or accidental?
Not as good as endless rain of rust :D

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Caleb Garofalo wrote:Rain of Rust Feat does not list a duration.Interesting. Time to switch to metal/water.... Endless rain of rust everywhere you go LOL.
Just start spamming it and never stop.
Fresh Produce at level one heals 1d4+1
Heightened is 1d4+5.Tremor base damage is 1d8.
Heightened increases it by 1d10.Intentional or accidental?
Not as good as endless rain of rust :D
Meh, even then it's weak. I mean it would only hurt metal creatures, and how often do you run into those (aside from Golems who are immune to it anyway)

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Blakeg wrote:Meh, even then it's weak. I mean it would only hurt metal creatures, and how often do you run into those (aside from Golems who are immune to it anyway)Caleb Garofalo wrote:Rain of Rust Feat does not list a duration.Interesting. Time to switch to metal/water.... Endless rain of rust everywhere you go LOL.
Just start spamming it and never stop.
Fresh Produce at level one heals 1d4+1
Heightened is 1d4+5.Tremor base damage is 1d8.
Heightened increases it by 1d10.Intentional or accidental?
Not as good as endless rain of rust :D
Too bad Metal doesn't have a way to coat enemies as metal and make them count for those impulses. It would be nice if Plate in Treasure allowed you to touch an enemy and plate their armor and then you could then drop Rain of Rust on them.

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As is, I think Plate in Treasure is pretty clearly intended primarily for letting you hit weaknesses to specific metals and such.
Oh definitely and I think it is fine as it is. The problem is Metal has a lot of niche abilities that weak or actually totally useless unless they are wearing metal armor or are a metal creature. It doesn't have to be Plate in Treasure but it would be nice if there was a way to coat someone in metal so your other powers would actually be worthwhile.
Earth/Metal composite impulse that hits them with iron rich sand? Something....

Sanityfaerie |
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Not so much an errata as a clarification... Timber Sentinel/Protector Tree says that it protects "allies". Is it talking about allies of the tree (which would almost certainly include the caster) or allies of the caster (which would not)? I mean, I know which way I'd rule that, but I am seeing some disagreement.

shroudb |
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Not so much an errata as a clarification... Timber Sentinel/Protector Tree says that it protects "allies". Is it talking about allies of the tree (which would almost certainly include the caster) or allies of the caster (which would not)? I mean, I know which way I'd rule that, but I am seeing some disagreement.
the tree doesn't have allies, it is not sentient, it's just a spell effect.
even the way it is worded in the spell imo points out that the Ally word is pointed towards the caster:
Whenever an ally adjacent to the tree is hit by a Strike
if the above sentence read "Whenver an ally adjacent to a beach" as an example, does that make the beach and the fellow allies, or do you read it as if refering to your allies that stand near the water?

Applied_People |

Magnetic Pinions could use some tidying up.
"Make ranged impulse attack rolls against up to three creatures within 60 feet of you...All three attacks count toward your multiple attack penalty, but it doesn't increase until after all the attacks."
It sounds like I make 3 attacks every time I use this impulse.
Can I attack a target more than once? That's pretty obviously too good. But it's still not clear.

Dubious Scholar |
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Magnetic Pinions could use some tidying up.
"Make ranged impulse attack rolls against up to three creatures within 60 feet of you...All three attacks count toward your multiple attack penalty, but it doesn't increase until after all the attacks."
It sounds like I make 3 attacks every time I use this impulse.
Can I attack a target more than once? That's pretty obviously too good. But it's still not clear.
I think it's fairly clear it's intended to be 1-3 attacks, each at separate targets. Especially since it's obviously imitating Scorching Ray's 3-action version.

Sanityfaerie |
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the tree doesn't have allies, it is not sentient, it's just a spell effect.
...and here we have disagreement, yes. The tree is almost certainly not sapient, but it's entirely possible for animals to have allies. As for sentient... well, it has enough sensory ability to detect when a nearby ally is about to be hit. Temporary as it is, it is an independently acting entity (with some stats, even), and I believe it is capable of having allies. especially because saying otherwise says that for some weird reason the tree doesn't protect its own creator, and what's the sense in that?
I believe that it's sufficiently unclear to call for a ruling. If anything, you've reinforced my point.

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shroudb wrote:the tree doesn't have allies, it is not sentient, it's just a spell effect....and here we have disagreement, yes. The tree is almost certainly not sapient, but it's entirely possible for animals to have allies. As for sentient... well, it has enough sensory ability to detect when a nearby ally is about to be hit. Temporary as it is, it is an independently acting entity (with some stats, even), and I believe it is capable of having allies. especially because saying otherwise says that for some weird reason the tree doesn't protect its own creator, and what's the sense in that?
I believe that it's sufficiently unclear to call for a ruling. If anything, you've reinforced my point.
AFAICT anytime spells mention allies, they are talking about the caster's allies.

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As written, the Elemental instinct ability prevents impulses from being used when not raging. While this could be intentional in the case of a Barbarian multiclassing into Kineticist, but it also means a Kineticist multiclassing into Barbarian and taking the Instinct Ability feat can't use any of their impulses out of rage anymore.
The ability probably should have a "While you are raging" clause like Raging Intimidation does.
(I suspect the issue arises due to the Rage trait pulling double duty as both the "You must be raging to use this" trait and the "You can concentrate on this even while raging" trait)

Dragonhearthx |
The way that jagged berms is written, you could make the mounds floating. Thus giving you six 15ft cubes of area denial. [The 5ft square is solid but the squares around it cause damage]
Am I reading this correctly?
Like, I know it's supposed to be on the ground [RAI] but it doesn't make that clear[RAW].

HammerJack |

I dont think that one can actually be called an issue. If you can conjure the berms in the air, nothing implies that they would stay airborne instead of falling. (You could then say "but then I can drop them on people" but a RAW nonscaling DC15 reflex to avoid the falling object would prevent the idea from having a lot of impact.)

Dragonhearthx |
If you can place them in the air, you could surround a huge flying creature on all but one face, forcing him to fly through a tunnel of berms.
or have them just high enough for medium sized creatures to go freely under them. So if you are fighting large or bigger only they get damaged when moving around to get at the players.

Dragonhearthx |
I dont think that one can actually be called an issue. If you can conjure the berms in the air, nothing implies that they would stay airborne instead of falling. (You could then say "but then I can drop them on people" but a RAW nonscaling DC15 reflex to avoid the falling object would prevent the idea from having a lot of impact.)
maybe not. But it is something that is unclear. Sure it can be fun to mess with, and if it was the intention that you can summon them in the air, I just wanted to make sure.

shroudb |
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Any idea if the 3rd Gate Attenuator is still supposed to be a +2 item bonus? I feel like they missed bumping the text to +3 for that.
even before RoE was out, they had commented how they can get a +1 initially and then a +2 to their attacks. So it seems to be correct that the intended values stop at that.

Voltage |
Any idea if the 3rd Gate Attenuator is still supposed to be a +2 item bonus? I feel like they missed bumping the text to +3 for that.
At that level, they also hit Legendary for Impulses. Even with +2 instead of +3, they're still 1 ahead of everyone except the Fighter and Gunslinger with attack rolls.

ElementalofCuteness |

I know this is so out of date but I just thought of this as possible Errata if not something player Core 2, will address.
Elemental Instinct Barbarian Rage bonus does not Effect Kineticist impulses of the same element, this feels like an oversight since multiclassing Kineticist only caps at Expert DC, so adding rage damage would in no way be terrible broken.