What if you always start with one Gate and other Gates are simply added as class feats? By level 12 you could be a single Gate user with 5 feats to refine it, or a 6 Gate monster with little control, or anything in between. That would also solve the problem of the Dedicated bonus impulses all being 1st level.
My Occultist made good use of this focus power, usually afer someone summoned a T-Rex... Size Alteration (Sp): As a standard action, you can expend 1 point of mental focus and touch a creature to alter its size. You can increase or decrease the creature’s size by one step, as enlarge person or reduce person but not limited by the creature’s type. If the creature is hostile toward you, using this ability requires a successful melee touch attack, and the creature can attempt a Fortitude save to negate the effect. This effect lasts for 1 round per occultist level you possess. You can’t use this ability on a creature that is already subject to an effect that alters its size.
Pg. 370, Runes The level of an item with runes etched on it is equal to the highest level among the base item and all runes etched on it; therefore, a +1 mace (4th level) with a disrupting rune (5th level) would be a 5th-level item. So a +2 Master Slick Glamered Armor only counts as a single 7th level item.
Ed Reppert wrote:
I had taken the statement: "The spell cannot be heightened." To mean that it could not contain a heightened version of the spell, but I'm clear now. I thought it was a weird restriction anyway. Kyra's wand is listed on page 8 of the resonance test as:
So it is heightened, but having some items possess multiple types of levels is damn confusing when it's not clear which level is being called out.
John Compton wrote: You can now download the pregenerated characters off the Pathfinder Playtest page (see the bottom of the page near the scenario download links on the right). Is there a reason Seoni's Invisibility spell kept its Material action? Is that why she has a component pouch? Also what happened to her Familiar? Is Dragon ok?
Creating a character before reading most of the book seems like an exercise in frustration, I'm suprised so many do it that way. Then again, this is the first core rulebook I've actually had to read in order to play a game...in previous games there was always someone around to define the basics and online resources to quickly search for the rest. For those calling for bold keywords, did you notice game terms are already called out by being Capitalized?
Pg. 329 under Exploration Actions and Reactions: Though exploration’s not broken into
As for the actual nitty gritty of the fight, when facing demigods I find a few Quickened Maximized Empowered Augmented Magic Missiles to be invaluable. 270+ unavoidable damage per round at essentially unlimited range can cut pretty much anything down to size quickly. Even better if you bring a couple of friends who can do the same. Even Cernunnos at CR30 only has 663 hp. Make that number 0 and you win! (Almost)
This is a great idea and I wholeheartedly endorse it. Unfortunately there are no stats for Tanagaar so you're kinda at your GM's mercy on that.
And the EL traits. First, you kill an EL the same way you kill anything: by getting stronger. The guy's a CR 26? Become a CR 36. Max your current class and then start taking antipaladin levels and max those too. You're gonna want some 9th level mythic spells to sling and a clone or two tucked away in pocket dimensions to keep you coming back for more, so 20 levels of wizard would be advisable too (or at least a mythic Archmage under your total domination). You'll need MR 8 at the very least for the resurrection ability. Start investing in Mythic path abilities to protect you from divination, such as Beyond Morality (Ex) and the Undetectable legendary item ability. Dual path is handy too. An artifact weapon of at least +6 is highly recommended to shut down that pesky regeneration. The EL has Good Gods on his side? Get some Bad Gods on yours. Try to get some nascent demon lords or better in your corner. An Infernal Duke my be interested in this endeavor. There is probably a Malebranche or three who've been itching to crush this or any EL--seek them out. Definitely sell your soul; you're all in on this. Obtain any templates you can: Half-Fiend, Stellar Vampire, Lich, Mutant, anything and everything to boost your stats. Get yourself a pet Tarrasque. This is for training purposes only. When you can solo it and beat it to a bloody pulp without taking a scratch you'll know you are prepared as far as your martial abilities go, and you can then begin focusing on your spellcasting. (This will require a montage.) Start an anti Tanagaar religion. Let's face it he's probably going to see you coming from a mile away so let's use that to your advantage. Try to draw him out of his stupid plane to deny him that home field advantage. Slay all of his followers on the material plane. You can do the strong ones yourself, but this sort of thing should really be delegated to your zealot minions. If he has a mortal herald kill that too. Destroy, dominate, or corrupt every Archon, Planetar, and Solar he sends to stop you. Taunt him to come down to your plane and get his hands dirty. Try to make owls go extinct; offer obscene sums of gold for every dead owl. If all else fails collapsing his home plane or colliding it with the negative energy plane or something should be looked into. Make sure you're immortal--otherwise he's just going to wait out your lifespan like the coward he is. Empyreal Lords are outsiders and thus don't have a soul you can trap. So you're going to have to get creative with keeping that f@*@er dead. Researching new mythic spells or slaying him on a magic dead plane might be necessary. If all else fails you can simply kill him again every time he respawns. Also kill anyone who resurrects him. Make it known, that guy stays dead--or else. No quarter given. Have fun and good luck! |
