Kolyarut

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*** Venture-Agent, Georgia—Athens 35 posts (43 including aliases). No reviews. No lists. No wishlists. 57 Organized Play characters.


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Not sure if intentional:

p.76: Wisp Chain lists no frequency on its Activate. So, 60ft cone blasts all day. The greater/major/true versions also lack any damage increases.

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What if you always start with one Gate and other Gates are simply added as class feats? By level 12 you could be a single Gate user with 5 feats to refine it, or a 6 Gate monster with little control, or anything in between. That would also solve the problem of the Dedicated bonus impulses all being 1st level.

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People actually make characters without Toughness?

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Can Fusions or Fusion Seals be added directly to Entropic Strikes?

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My Occultist made good use of this focus power, usually afer someone summoned a T-Rex...

Size Alteration (Sp): As a standard action, you can expend 1 point of mental focus and touch a creature to alter its size. You can increase or decrease the creature’s size by one step, as enlarge person or reduce person but not limited by the creature’s type. If the creature is hostile toward you, using this ability requires a successful melee touch attack, and the creature can attempt a Fortitude save to negate the effect. This effect lasts for 1 round per occultist level you possess. You can’t use this ability on a creature that is already subject to an effect that alters its size.

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You could keep the sub, but send them to someone who would use it. Like me.

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They are busy saving the galaxy from high level threats you never hear about thanks to their efforts.

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I guess there will be a lot of targeting of socks.

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So the target for Grease is 1 object of 1 bulk or less...

I guess that means all medium and heavy armor and fully half of martial melee weapons are immune? (2+ bulk)

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Pg. 370, Runes

The level of an item with runes etched on it is equal to the highest level among the base item and all runes etched on it; therefore, a +1 mace (4th level) with a disrupting rune (5th level) would be a 5th-level item.

So a +2 Master Slick Glamered Armor only counts as a single 7th level item.

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Ed Reppert wrote:
Ouranou wrote:
The Kyra pregen has a wand of Heal at 2nd lvl. I thought wands couldn't be heightened? Have I been cheating myself out of crafting heightened wands this whole time?
Heal (the spell) can be heightened to any level 2 through 9. A wand can be made with any spell 1st through 4th level. Including a 2nd level heal spell. It would be a 4th level item. What Kyra has, though, is a 2nd level item - a wand of heal (1st level) so it's not heightened.

I had taken the statement: "The spell cannot be heightened." To mean that it could not contain a heightened version of the spell, but I'm clear now. I thought it was a weird restriction anyway.

Kyra's wand is listed on page 8 of the resonance test as:
Spell heal (2nd); Level 4; Spell Roll Cap +10

So it is heightened, but having some items possess multiple types of levels is damn confusing when it's not clear which level is being called out.

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The Kyra pregen has a wand of Heal at 2nd lvl. I thought wands couldn't be heightened? Have I been cheating myself out of crafting heightened wands this whole time?

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The Enervation spell has the Negative trait, which means it heals(?) Undead creatures. This should probably be spelled out in the spell description like it was in PF1e.

Dark Archive 2/5 5/5 Venture-Agent, Georgia—Athens

John Compton wrote:
You can now download the pregenerated characters off the Pathfinder Playtest page (see the bottom of the page near the scenario download links on the right).

Is there a reason Seoni's Invisibility spell kept its Material action? Is that why she has a component pouch? Also what happened to her Familiar? Is Dragon ok?

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The trap says Thievery to remove the door but the paragraph just above that says Fazgyn tells them to jam the trapdoor closed. I can see how that might be confusing.

We just slapped a 2x4 over the hole and moved on.

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Creating a character before reading most of the book seems like an exercise in frustration, I'm suprised so many do it that way. Then again, this is the first core rulebook I've actually had to read in order to play a game...in previous games there was always someone around to define the basics and online resources to quickly search for the rest.

For those calling for bold keywords, did you notice game terms are already called out by being Capitalized?

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Incromulated!

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Pg. 329 under Exploration

Actions and Reactions: Though exploration’s not broken into
rounds, the exploration tactics assume the PCs are spending
part of their time taking actions. If they have specific actions
they want to take, they should ask you, and you can decide
whether it’s relevant and whether to switch to encounter
mode for greater detail. PCs can take any relevant reactions
that come up.

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It should probably be renamed to Vital Strike, because it's Vital Strike.

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I can't hear you, I'm too busy trying to fit these Winged Boots over my Boots of Elvenkind...

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If I have enough resonance? Cuz it kinda seems like I could.

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Tell me more about these naked medics.

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It seems like a glaring weakness if everyone knows exactly when you will be fatigued.

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As for the actual nitty gritty of the fight, when facing demigods I find a few Quickened Maximized Empowered Augmented Magic Missiles to be invaluable. 270+ unavoidable damage per round at essentially unlimited range can cut pretty much anything down to size quickly. Even better if you bring a couple of friends who can do the same. Even Cernunnos at CR30 only has 663 hp. Make that number 0 and you win! (Almost)

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This is a great idea and I wholeheartedly endorse it.

Unfortunately there are no stats for Tanagaar so you're kinda at your GM's mercy on that.
But you can look at the statted ELs to prepare.

And the EL traits.

First, you kill an EL the same way you kill anything: by getting stronger. The guy's a CR 26? Become a CR 36. Max your current class and then start taking antipaladin levels and max those too. You're gonna want some 9th level mythic spells to sling and a clone or two tucked away in pocket dimensions to keep you coming back for more, so 20 levels of wizard would be advisable too (or at least a mythic Archmage under your total domination). You'll need MR 8 at the very least for the resurrection ability. Start investing in Mythic path abilities to protect you from divination, such as Beyond Morality (Ex) and the Undetectable legendary item ability. Dual path is handy too. An artifact weapon of at least +6 is highly recommended to shut down that pesky regeneration.

The EL has Good Gods on his side? Get some Bad Gods on yours. Try to get some nascent demon lords or better in your corner. An Infernal Duke my be interested in this endeavor. There is probably a Malebranche or three who've been itching to crush this or any EL--seek them out. Definitely sell your soul; you're all in on this. Obtain any templates you can: Half-Fiend, Stellar Vampire, Lich, Mutant, anything and everything to boost your stats.

Get yourself a pet Tarrasque. This is for training purposes only. When you can solo it and beat it to a bloody pulp without taking a scratch you'll know you are prepared as far as your martial abilities go, and you can then begin focusing on your spellcasting. (This will require a montage.)

Start an anti Tanagaar religion. Let's face it he's probably going to see you coming from a mile away so let's use that to your advantage. Try to draw him out of his stupid plane to deny him that home field advantage. Slay all of his followers on the material plane. You can do the strong ones yourself, but this sort of thing should really be delegated to your zealot minions. If he has a mortal herald kill that too. Destroy, dominate, or corrupt every Archon, Planetar, and Solar he sends to stop you. Taunt him to come down to your plane and get his hands dirty. Try to make owls go extinct; offer obscene sums of gold for every dead owl. If all else fails collapsing his home plane or colliding it with the negative energy plane or something should be looked into.

Make sure you're immortal--otherwise he's just going to wait out your lifespan like the coward he is.

Empyreal Lords are outsiders and thus don't have a soul you can trap. So you're going to have to get creative with keeping that f@*@er dead. Researching new mythic spells or slaying him on a magic dead plane might be necessary. If all else fails you can simply kill him again every time he respawns. Also kill anyone who resurrects him. Make it known, that guy stays dead--or else. No quarter given.

Have fun and good luck!

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Your players are f@@&ing with you.

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Force fields have fast healing, so you could be brought to 0 and then on the next turn your force field would tick back up to 1. Lasers ignore force fields, creating a situation were you could be brought to 0 by laser fire but still have multiple temp hp from the force field.

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Do temporary hit points (as from a force field) keep you conscious and stable if you would otherwise be at 0 hp?

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http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/cauld ron-of-flying/

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Jack Brown wrote:
Ouranou wrote:
Does anyone know why the chronicle sheet lists Oil of Continual Flame at 775gp and not 350gp?
It must be a cleric's version, thus a 3rd level spell. And it need the material components

Unless I am mistaken that would be 800gp.

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Does anyone know why the chronicle sheet lists Oil of Continual Flame at 775gp and not 350gp?

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Mythic Trickster. Having an enemy teleport away every time you try to hit it is super annoying.

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Can an emotionless android cast psychic spells with an emotion component?

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You can carry several sheathed katanas to start off each glorious challenge with a new Iajitsu strike, until you run out of swords.

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Crowe's pregen statblock shows his str jumping from 14 to 22(!) when raging. How's that work?