I'm beginning a Hell's Rebels campaign soon, and I'm having trouble deciding the best way to execute my concept.
Basically, I want a character that focuses on using his mind to manipulate both organic and inorganic material that is already present around him. Thematic spells would be found mostly in the enchantment (manipulating brains/synapses), necromancy (manipulating bodies, both dead and alive), and transmutation (manipulating both animated and inanimate objects). Sample spells: animate rope, cause fear, sleep, suggestion, blindness/deafness, enter image, shrink item, animate dead, command undead, possession/object possession.
Currently considering Mesmerist (Material Manipulator or Projectionist), Occultist (Vanilla or Silksworn...changes spellcasting to Arcane though), Psychic (Rebirth Discipline), or Sorcerer (Psychic Bloodline). I prefer the more subtle psychic spellcasting to Arcane or Divine for this concept.
I think the MM Mesmerist is probably my best option, but I'm open to the other options...or even options I haven't listed (including non-psychic options)