keftiu wrote:
Hi & yes, I have that- forgot to mention! Lol! Alas, no maps of the elemental planes though. Or lairs / locations with art & battle mats... (it has locations but no art/ map) or NPC organisations & their goals or a relationship diagram flagging up key allies or conflicts. I guess it suffers from being a player book & GM one. Don't get me wrong, Rage is a fab start. Lots of crunch & ideas for key locations. I just hope that either Paizo or their freelancers create a GM guide & adventure seed splat book/ pdf AND that other planes get the same!
Hi all. Was wondering if anyone knew if Paizo had any plans to delve more into the planes of Golarion? Planar Adventures was for 1e..... With 5e bringing out Planescape anew, my interest in all things planar has been rekindled. Sure there is Gatewalkers- but I am talking a serious look at the planes in Golarion, their rulers,& exploration of how they interact with the material realm & each other. Like Keith Baker sets out in Eberron. Cheers in advance for any insights! Ben
Thebazilly wrote:
The Corpselights were the most dangerous encounter on 'Level One'. Nearly had a TPK as well. 3/4 PCS were down. The last PC lucked out on their rolls, when on 1hp! Epic! About to hit the library on L3... should be challenging with the paralysis saves for each hit by the ghouls....
Zaister wrote: I've let them know about all the abilities of the book, but not, of course, about the drawbacks and the curse. Now waiting on them to use it. Following on from GM Steve (Recall Knowledge on YouTube) & his advice on running the AV, I've changed the text in the initial Roll20 Whispering Reeds tome (after making a copy!) & given them initial impressions from a quick perusal... I will slowly give them its abilities.... without telling them its curse.. but I will drip feed them some warnings/ concerns/ contradictions....
Thanks for all that feedback. Appreciated! Good news is that time is on my side I guess (AV will take another 15-20 sessions, ie weeks at a guess) & I could spend part of my summer break learning Foundry... Don't understand Paizos lack of interest in Roll20.... unless it's simply they think its rubbish... but then why go to the effort of creating core book content for it but not AP? ♂️ Oh well! Thanks again. Good to hear that learning Foundry will be do-able for an old timer like myself!
Hi Running The Abomination Vaults on Roll20 & having a blast. Looking at what we could play next has made it abundantly clear that beyond the core hardback books on Roll20 (fine for homebrew campaigns) there is little love for Roll20 in terms of Adventures & Adventure Paths being converted for Roll20. Does anyone have any knowledge about whether this situation is changing any time soon? Really looking forward to running the new APs coming out (Gatewalkers onwards).... but we can only play them with adequate VTT support. Otherwise we will have to pivot to another game system whilst we wait! Not really keen on learning a new VTT in addition to running games since I am time poor. Fortunately Call of Cthulhu is relatively easy to run on Roll20 without the need to buy adventures. And I have Blade Runner rpg on Roll20 amongst other things. |