
WWHsmackdown |
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My palms are getting itchy bc I haven't heard any new news on the book and I needed a release valve. I just want that undead master archetype, and undead summoner, and lich stuff, and mummy stuff. I want it all. There'll also be a suite of new monsters that'll fill out the animate dead spell. I have a lot to be excited for. What are you guys looking forward to in the book?

Onkonk |
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100% lich. I played a lot of Warcraft 2 and 3 as a kid and the mission where to have to defend a ritual for 30 mins to transform the necromancer into the very powerful and cool lich was something I thought was so awesome it never left my mind.
In general, power at a great cost has always interested me a lot and I love when stories do it so trading your humanity for power is very much up my alley.

HumbleGamer |
Mostly Lich, and eventually some tables meant to add the archetype undead ( different table for each possibility, like skeleton, zombie, etc... ) to an existing creature.
Also, I hope there will be plenty of divine spell and close to no one for the arcane tradition. Spell repertoire has to be made drastically balanced in terms of number ot spells ( but I already know that everything will be also for the necromancy arcane school).

PlantThings |

I’m majorly excited for everything in the book. I have so many undead/necromancy-based casters shelved that I’m pumped for all their new toys.
If had to pick, Undead Summoner is on the top of my list. I’m on a Summoner binge, and I’ve already played all the eidolons types I wanted to try (playing the last one right now). It’d be nice if I didn’t have to cycle back already.

Paradozen |
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Mostly excited for new monsters and new stuff about Geb. Still kinda hoping we'll get more stuff on Worms that Walk, which I know aren't undead but are still persistence after death and pretty at-home among undead in my view. Sort of excited to see how Hallowed Necromancer works out and vaguely interested in the new options to play as monstrous characters. A lot of the preview info was directed more at PCs than GMs so there hasn't been a ton to hook me in the previews yet, but I really like the premise of the book being an in-world text as well as a Rulebook. The new adventure will probably be a neat one-shot too, I might GM that one for whatever the next Playtest will be.

The-Magic-Sword |
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Hard to say for me, Skeleton Ancestry is probably the biggest thing right now, just because I have a soft spot for the idea of a skeleton character, but there's a lot in the book that has potential to grab me far beyond-- like the Hallowed Necromancer for instance, but I need to read its flavor and ability-set to grok its play style and really 'get there' plus I usually love undead and undead fighting options so its really a Smörgåsbord of stuff that I feel really good about getting, but I'm not sure what the killer app is for me yet.
Actually, I was talking to two of my players about it the other day, and was informed that they love the idea of treating a rebuild into the ghost archetype as a way to keep their character after their death (in addition to resurrection and such). Right now I think that's the single thing we're collectively most excited about, and it makes sense, we used a homebrew ghost class in 5e to accomplish exactly that.

Rude_ |
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REALLY looking forward to this one for pretty much everything in it
-Skeletons and archetypes for playing undead. I had been looking over Ghostwalk and was trying think of an archetype or way to play a manifested ghost. Also really thought the Mortics were a cool idea back in 1e
-Necromancer and melee necromancer type archetypes as I feel those have been really missing. That Exorcist archetype as I've always wanted to somehow have "spirits" whether they're ghosts, haunts or something else act as a spooky resource and flavor for players and NPCs
-Using this and Dark Archive to capture the feel of Occult Adventures and Horror Adventures for a more haunting campaign

Cthulhusquatch |
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Ghouls! Very much into their society, as I understand, they can have one. Either way, the stance of all undead are evil in Golarion might get a look over, so at least some more info that way.
I like using undead enemies, so a lot more monsters and stat blocks are always welcomed.
Undead always being evil seems to be no longer the case. There is even a rebel ghoul cultist in one of the books that is G. An LG Xulgath Ghoul Assassin. A few other similar situations have been printed.

keftiu |
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Errant Mercenary wrote:Undead always being evil seems to be no longer the case. There is even a rebel ghoul cultist in one of the books that is G. An LG Xulgath Ghoul Assassin. A few other similar situations have been printed.Ghouls! Very much into their society, as I understand, they can have one. Either way, the stance of all undead are evil in Golarion might get a look over, so at least some more info that way.
I like using undead enemies, so a lot more monsters and stat blocks are always welcomed.
Leading a small cult of Goodly ghouls devoted to the empyreal lord Tanagaar, I believe!

Sanityfaerie |
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- Undead Eidolon
- Undead Master
- Geb
I just want to make my LN Abadaran Gebbite Adventurer/Civil Engineer with his work crew/murderblob of undead servitors. You'd have to be free archetype, but it's so shiny. Maybe even see if I can justify LG for the extra twistiness.
- Skeleton ancestry
...because I look at the rich vein of potential they have to draw on for this one and I look at how well things like the poppet turned out, and I get all giggly at the possibilities.
- okay, fine - those undead conversion ancestries too.
I don't have any specific things I'm looking for here... but I have a reasonable expectation that when I read through them all, somethign is goign to jump out and seize me with the feeling that it's awesome.

WWHsmackdown |

- Undead Eidolon
- Undead Master
- GebI just want to make my LN Abadaran Gebbite Adventurer/Civil Engineer with his work crew/murderblob of undead servitors. You'd have to be free archetype, but it's so shiny. Maybe even see if I can justify LG for the extra twistiness.
- Skeleton ancestry
...because I look at the rich vein of potential they have to draw on for this one and I look at how well things like the poppet turned out, and I get all giggly at the possibilities.
- okay, fine - those undead conversion ancestries too.
I don't have any specific things I'm looking for here... but I have a reasonable expectation that when I read through them all, somethign is goign to jump out and seize me with the feeling that it's awesome.
Free archetype is nice but I like animal companions on summoner in normal play too bc I like summoners being all about having a posse and I find it worth spending half the feats on it.

Sanityfaerie |
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Free archetype is nice but I like animal companions on summoner in normal play too bc I like summoners being all about having a posse and I find it worth spending half the feats on it.
As a summoner, I crave those evolution feats too much. I have to pick and choose between them as it is. I cannot imagine giving them up.

WWHsmackdown |
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WWHsmackdown wrote:Free archetype is nice but I like animal companions on summoner in normal play too bc I like summoners being all about having a posse and I find it worth spending half the feats on it.As a summoner, I crave those evolution feats too much. I have to pick and choose between them as it is. I cannot imagine giving them up.
Yea, summoner is one of my favorite classes for feats bc at almost every lvl you feel hard pressed to jump into an archetype. That being said, my builds default to casting dedication summoner, martial dedication summoner (sentinel or Champion), full summoner, or my favorite of beast master with summoning feats.

Winkie_Phace |
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I think I heard Undead Master will be like beast master but undead, so that is probably the most exciting thing for me. Getting to use the animal companion rules for undead is something I've wanted to do for a while.
Ghoul rules are also pretty high up there, I just hope there's a lot of meat on the bones.

yarrchives |
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I think I heard Undead Master will be like beast master but undead, so that is probably the most exciting thing for me. Getting to use the animal companion rules for undead is something I've wanted to do for a while.
Really? If true, I'm a lot more excited for it than before! If not, excitement is still really high.
I'm looking forward to skelly ancestry the most, but this thread has just made me realize all the cool undead art we're going to get. I'm all sorts of excited for that.

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Errant Mercenary wrote:Undead always being evil seems to be no longer the case. There is even a rebel ghoul cultist in one of the books that is G. An LG Xulgath Ghoul Assassin. A few other similar situations have been printed.Ghouls! Very much into their society, as I understand, they can have one. Either way, the stance of all undead are evil in Golarion might get a look over, so at least some more info that way.
I like using undead enemies, so a lot more monsters and stat blocks are always welcomed.
TBH, undead have never been always Evil in Golarion. Just the very vast majority of them.
Which I like TBH, because Evil also can be a valuable party member.
This reminds me of a Neutral undead NPC in Dragon's Demand that, for the role they play in the story, could perfectly have been Evil. I always wondered if they were Neutral just to make "Attack first" PF1 Paladins waste a precious Smite.

keftiu |
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But what about knights of lastwall? I am extreamely excited about thst too but there are little to no info about it, even less so than book of the dead
Almost all of the teases for Book of the Dead were about mechanics; as a Lost Omens book, Knights of Lastwall has a lot less of that to hint at. I’m excited to snag it for the lore! Really hoping for some novel Arazni stuff to sneak in.

Perpdepog |
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I think I heard Undead Master will be like beast master but undead, so that is probably the most exciting thing for me. Getting to use the animal companion rules for undead is something I've wanted to do for a while.
Ghoul rules are also pretty high up there, I just hope there's a lot of meat on the bones.
I'm sure the ghouls hope there is a lot of meat on the bones, too :P

PossibleCabbage |

I'm curious what this book has to offer if I'm not particularly interested in evil characters, undead characters, or characters who dabble in necromancy.
I mean, as a GM it's good to have access to all of these things, but when I get to play it's not like I want to roleup a lich or a necromancer with a horde of minions.

QuidEst |

I'm curious what this book has to offer if I'm not particularly interested in evil characters, undead characters, or characters who dabble in necromancy.
I mean, as a GM it's good to have access to all of these things, but when I get to play it's not like I want to roleup a lich or a necromancer with a horde of minions.
Well, it is called The Book of the Dead. We know it has at least something for fighting undead, but it does seem like you're not that interested in the fun parts main focus.
I'm also excited for more Geb lore, but I think that's also not up your alley as a player.

WWHsmackdown |
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I'm curious what this book has to offer if I'm not particularly interested in evil characters, undead characters, or characters who dabble in necromancy.
I mean, as a GM it's good to have access to all of these things, but when I get to play it's not like I want to roleup a lich or a necromancer with a horde of minions.
It'll mostly just be a bestiary resource for you (I'm guessing), which is fine considering this is the new bestiary direction after core. The player stuff just incentivizes more sales on top, but it's niche bc of the themed nature.

PossibleCabbage |
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I do, however, like psychopomps, duskwalkers, all things Pharasma, phantom eidolons, goth druids whose schtick is decay, death warden dwarves, and haunts. So it's not like there's going to be nothing for me in here.
If the whole "themed bestiary with player options" is the new norm, consider me hyped for the unannounced First World one and most of the planar ones.

WWHsmackdown |

I do, however, like psychopomps, duskwalkers, all things Pharasma, phantom eidolons, goth druids whose schtick is decay, death warden dwarves, and haunts. So it's not like there's going to be nothing for me in here.
If the whole "themed bestiary with player options" is the new norm, consider me hyped for the unannounced First World one and most of the planar ones.
Agreed on the first world book. I'm ready for the fever dream!

keftiu |

You know what I’d want most from such a book?
A location. We have demons in the Sarkoris Scar and across the Mwangi Expanse, we have undead all over the Isle of Terror, but we don’t really have an aberration spot on the map. Give me a Worldwound, but for alien horrors. Somewhere rife with Ye Liveliest Awfulness.

Vorsk, Follower or Erastil |

You know what I’d want most from such a book?
A location. We have demons in the Sarkoris Scar and across the Mwangi Expanse, we have undead all over the Isle of Terror, but we don’t really have an aberration spot on the map. Give me a Worldwound, but for alien horrors. Somewhere rife with Ye Liveliest Awfulness.
A detailed look at the Braid would make me sooooooo happy.

keftiu |

keftiu wrote:A detailed look at the Braid would make me sooooooo happy.You know what I’d want most from such a book?
A location. We have demons in the Sarkoris Scar and across the Mwangi Expanse, we have undead all over the Isle of Terror, but we don’t really have an aberration spot on the map. Give me a Worldwound, but for alien horrors. Somewhere rife with Ye Liveliest Awfulness.
The Braid?

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You know what I’d want most from such a book?
A location. We have demons in the Sarkoris Scar and across the Mwangi Expanse, we have undead all over the Isle of Terror, but we don’t really have an aberration spot on the map. Give me a Worldwound, but for alien horrors. Somewhere rife with Ye Liveliest Awfulness.
I believe there's a mountain in Tian Xia where the veil is thin that's rife with aberrations, can't remember the name or if it's the same one the Samsaran congregate to.

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Vorsk, Follower or Erastil wrote:The Braid?keftiu wrote:A detailed look at the Braid would make me sooooooo happy.You know what I’d want most from such a book?
A location. We have demons in the Sarkoris Scar and across the Mwangi Expanse, we have undead all over the Isle of Terror, but we don’t really have an aberration spot on the map. Give me a Worldwound, but for alien horrors. Somewhere rife with Ye Liveliest Awfulness.
I think they're referring to The Braid under the broken continent of Azlant - it's something like a mile-tall water spout from the Vaults of Orv up to the surface's oceans, used by the Aboleth to get up and control the world.

EldritchGrace |
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Personally, I'm hyped about pretty much every single part of this book, from the bestiary, to the undead archetypes and the expanded Geb lore.
One thing I'd like to see concerning the undead archetypes for PCs would be for them to include at least some of the more popular variants for some of them. (As an example, I'd like to see options for the vampire archetype that allow the player to play as a Nosferatu, Vetala or Jiang-shi, rather than just the typical Moroi)

Vorsk, Follower or Erastil |
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keftiu wrote:I think they're referring to The Braid under the broken continent of Azlant - it's something like a mile-tall water spout from the Vaults of Orv up to the surface's oceans, used by the Aboleth to get up and control the world.Vorsk, Follower or Erastil wrote:The Braid?keftiu wrote:A detailed look at the Braid would make me sooooooo happy.You know what I’d want most from such a book?
A location. We have demons in the Sarkoris Scar and across the Mwangi Expanse, we have undead all over the Isle of Terror, but we don’t really have an aberration spot on the map. Give me a Worldwound, but for alien horrors. Somewhere rife with Ye Liveliest Awfulness.
Correct.its the aboleth center of power on Gplarion. A massive water sprout that travels from the sightless sea below to the Arcadian ocean above. It's purpose is to recycle water throughout the planet from the underdark back to the oceans above. The aboleth control it fully as where they have their ppwer on the planet centered. In Ruins of Azlant the secondary villan at the end of the ap attempts to hijack the main veiled masters evil plan to turn the doomsday device on the Nraid. Which would ruin how water is reduced across Golarion and cause just as much havok if not more.