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Pathfinder Adventure, Lost Omens, Rulebook Subscriber
![]() its all how you present it in your descriptions and game. In the end, tech and magic are basically going to do the same type of stuff mechanically to fit PF2E balance except with a tech trait and maybe need for electricity. To really make it truly unfamiliar I think you could try converting weapon and armor properties from Starfinder that just dont exist in PF2e ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
![]() They'd probably equate robots to weird, intricate looking golems or clockwork creatures with eerie lights, or an automaton ancestry if they're familiar with Guns and Gears stuff at all. cybernetics/biomods? Mechanical limbs are featured in Guns and Gears artwork already and other products but may be construed as a curse slowly transforming a person if they've never been exposed to material from those sources Consciousness transfer? Magic or some magic item which facilitates possession or soul stealing like a hag's gem or something. Advanced weapons? Probably magic items or a weird looking ray gun shaped wand Computers? Most likely wouldn't comprehend what it is unless it started responding to verbal commands, then they may think its some sort of spirit or planar being. Mostly I think tech items would probably be mistaken for wonderous magic items though they wouldn't respond as such to Detect Magic, unless you go for a magic tech vibe. There are some Numenara products for 5e that I got for inspiration. These ancient tech wonders are inventive but if you start converting them you realize they do pretty much the same thing as spells and existing magic items so basically they are just fancy gadgets and alchemical consumables. It all comes down to tech like a Mi-Go lightning gun doing basically the same thing as a lightning bolt. The thing that would be strange to the adv group is if they figured out how the tech is powered, like by battery or being plugged in and realized the technology can be used without limit so long as its connected to this power source (electricity, batteries, all generated from some exotic tech power generator). It depends of your group has any run ins with Guns and Gears type stuff or are just old school adventuring types that see crazy things that are explained by being magical ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
![]() I really just want an archetype built around using cold magic.
The minion necromancer sounds great. Maybe a summoner archetype who's eidolon is a swarm? Probably better if its some kind of swarm class. It would hit the minion necromancer but an option might allow for fiend minions and fit the demonic minion summoner. Shaman that uses spirits in some fashion, hope that's what it turns out to be if we see it ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
![]() Shaman class Was not into inquisitor but the idea of a divine striker class is pretty cool Darklands book Tech Guide. Not just Numeria but I'd take it as a LO book. Tech Guide hopefully covering different types and levels of tech. Maybe not Golarion and would touch on levels of tech on other planets like the Akiton write up did in the AP. ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
![]() I'd like to see something based on shadows. Like a better attempt at the old Tome of Magic Shadow Caster. Bulmahn's Penumbrist from Eventide is a pretty cool shadow themed caster but perhaps a shadow based class doesn't necessarily have to cast spells.
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Pathfinder Adventure, Lost Omens, Rulebook Subscriber
![]() 100% more school archetypes More archetypes like the playable undead options, oozemorph and pact bound initiate. You could create characters transformed by demonic pacts, fey pacts, mutants, technological grafting, dark tapestry experiments, divine powers, expand fleshwarping, possibilities are endless with taking a character and changing them with these type of archetypes ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
![]() wegrata wrote: Anyone else half expecting to see kineticist as a class archetype for psychic? Burn for brain drain, primal for occult, different amps? I know everyone wants it to be it’s own class but I got the feeling it was going to be a Conscious Mind choice for Psychics or class archetype. ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
![]() Hoping necrografts show up in Book of the Dead but maybe we'll see some sort of alchemy or crafting book that has them. I think last time they were introduced in the Black Market 1e book The Evolutionist seems like an interesting interpretation of the Shifter, hoping something similar winds up in PF2, seems really cool. ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
![]() Saedar wrote:
Yep I thought the Battlezoo did great with with these archetypes, especially the Monster Mage but I wondered what more could be added to create an entire class. My though was sort of a combination of the theme of LO Monsters of Myths Pact Bound Initiate for a class which either takes from or makes bargains with monsters to get their abilities. A shifter would probably be similar but would probably wind up very much like Starfinders Evolutionist![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
![]() I think some sort of class that takes from monsters, either after slaying or bargaining. Maybe grafts are an option for taking a physical attack or to be able to siphon the spells or magical abilities from them.
Not much of a designer so I'd probably just take from Starfinder. Could make a Solarion more related to positive/negative energy perhaps? Maybe Ether and Shadow? Could fulfill the Gloomblade theme but maybe with feats or paths that tie to the First World and Shadow Plane I love the Nanocyte, maybe nanites as astral energy or shadowstuff or something There was some discussion of a Diplomancer type class awhile back that solves combat with talking but I think in the end that's just an Envoy of some sort. Still sounds like an interesting role play experience but might be too niche and other skill heavy classes can probably do this already ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
![]() Just from the few I got to play and more so what I've seen what my groups seem to enjoy The Witch.
I got to play a playtest inventor which was great and look forward to playing in that campaign with the official build. Probably play Magus in an upcoming game as I loved the 1E version though I miss the Black Blade.
Witch
From what my players seem to dig Monks
Champion got dumped in favor of rogue. Champion just didnt seem to deliver on any real level ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
![]() Fey themed book would be great. I'd like to see more on non divine fey and their courts, realms and how they recruit and interact with mortals for their political games over the centuries. Maybe they could roll in the Plane of Shadow along with the First World and give us shadow monsters. Really just want a gloomblade archtype and Shae ancestry ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
![]() Perpdepog wrote:
I have two campaigns running where they are building a trade empire and the other where they are building up an abandoned town they claimed. I desperately want rules that would facilitate this. Kind of winging it with Leadership and Trade Points/rep for 1st one and hoping Kingmaker helps with second. ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
![]() Lost Omens Broken Lands Technology Guide Book of First World (fey monsters, First World backgrounds or ancestry choices. Hopefully thematically dark fairy tale and strange fey court stuff) Lost Omens Planets (really interested in details should PCs wind up on another planet in Golarion's solar system since reading up on Akiton from the AP) Lost Omens NPC Gallery or rogues gallery - I know making NPCs is easy but its so boring. It would be great to have a few stat blocks at various levels and a list of generic abilities that could applied or especially some regional or group flavored ones like we've seen already.
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Pathfinder Adventure, Lost Omens, Rulebook Subscriber
![]() REALLY looking forward to this one for pretty much everything in it -Skeletons and archetypes for playing undead. I had been looking over Ghostwalk and was trying think of an archetype or way to play a manifested ghost. Also really thought the Mortics were a cool idea back in 1e -Necromancer and melee necromancer type archetypes as I feel those have been really missing. That Exorcist archetype as I've always wanted to somehow have "spirits" whether they're ghosts, haunts or something else act as a spooky resource and flavor for players and NPCs -Using this and Dark Archive to capture the feel of Occult Adventures and Horror Adventures for a more haunting campaign ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
![]() Hopefully something that revolves around the Planes and how characters and Gms can use them. I wonder, planar books are interesting and cool but I wonder how many people are running actual Planescape like campaigns? I think we'd need a Planefinder setting though Monte Cook's kickstarter seems to indicate that there is an interest. Guess we'll see ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
![]() Agreed. I tried Geomancer as an archetype to my winter patron witch but not still not getting a Winter Witch feel. I was hoping Secrets of Magic was going to have something that enhanced Cold spells or that we'd get any of the things you mentioned above but it just wasn't there. Hopefully in a Lost Omens book or Mammoth Lord AP they'll have an Winter flavored archetype that doesn't just slow your spell target's move speed. The Candulhurst kickstarter has what looks like a cold/necromancy archetype that might be cool ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
![]() trevco613 wrote: Mark or Aaron do you think Paizo will ever offer a subsrcibtion bundle that will include both the hardcover and Nexus availablity? I already have all of the books in hardcover and if I decided to give Nexus a try I don't want to have to cancel my subsribtions to Paizo just to maximize my savings. All on board for that ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
![]() Adam Bradford wrote:
Sounds great, thanks for the info. It's refreshing to have a company whos product we're interested in actually answer questions and speak to the features they plan on implementing With future playtests of classes, is that something Nexus would support? ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
![]() Yeah having to buy everything again is a bit rough as I subscribe and then buy it all again in HLO. Getting the PDF from Nexus is great and I could cancel the sub perhaps but I still want that early PDF.
Only hang up is that my PCs really dislike HLO but they don't buy books or anything, so when we play the ability to share content for character creation is a huge part of using it. ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
![]() I'd be interested in seeing what they could do with it since there have been some similar themed Greek 3pp 5e products out there recently. Would be interesting to see if a Satyr, Minotaur or maybe playable Cyclopean ancestry would appear.
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Pathfinder Adventure, Lost Omens, Rulebook Subscriber
![]() Some kind of oozelike ancestry
Aastomoi
These would all be cool to see but I think a Lost Omens book or something similar which expands on and gives more feats and options to existing ancestries would be helpful as well ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
![]() thaX wrote:
What they did to the Realms for 4e was the final straw that made me abandon 4e and DnD forever. ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
![]() Spell Trickster is amazing. It modifies cantrips and as well as higher level spells. I expected a few feats but it has over 20 and numerous feats that modify the same cantrip in different ways.
The side note mentions you could take these spell modifying feats and with GM permission allow them as an option for spell casters within the context of your game but outside of having to take archetype.
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