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Pathfinder Adventure, Lost Omens, Rulebook Subscriber. 137 posts. No reviews. 1 list. No wishlists.


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Conference Z is defunct? What'd I miss


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I'd love to see a Technology Guide but featuring tech and magic from the ancient empires, like Azlant, Jitska as well as Numerian.
Maybe even weird or wild stuff from other planets

Fey and Aberration themed books people mentioned are cool too.


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

would rather see a class that reflects a magical theme and uses new mechanics to do so like the mentioned Necromancer, or a Conjurer type class that expands on using temporary summoned minions or pacts with demons or something, tons of possibilities and new classes are fun


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Glass Cannon, pretty much from the beginning.

Only interested in their PF2 content now, glad they're running Gatewalkers, should be fun. I heard they were going with a homebrew world with PF2 which seemed like it would be interesting but I guess that's later.

I've also seen some talk of creating their own system for it which I guess is because of royalties or something. Probably bail at that point


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It would be great to have an option to remove the demi-god baggage.

A character who gets their abilities from a story the person playing it creates is infinitely more interesting to me than a "fragment of divinity" is in your character along with the heavy narrative toward being a demi-god among mortals. Some of the media characters they mention aren't actually harboring divine energy exactly.


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I know people like this sort of thing, the designers will do a good job with it but I have no real interest in Mythic rules.


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Same here. I started a campaign at 1st level with a previous player and someone new to PF2. I hope to use to new classes in this one and actually participate in a play test for once.
Can't wait to see what they are


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Hype Addict, a rare class from Numeria confirmed


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Necromancy as a 5th tradition sounds interesting but not sure how that would be implemented but I'd be all for new necromantic spells to fill a 5th tradition of magic.

Probably easier to create a list like the Elementalism and expand on it, that way any caster could easily take an archetype to fulfil the necromancer flavor. If something came out that had a necromancer list, maybe whatever Blood Magic was could somehow relate to or even be expanded on to create a Necromancer archetype.

Would be nice to see a melee option for those who want that death knight fantasy as well.


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Always an eternal GM but love making characters I rarely play

Human Summoner with Demonic Eidolon/Fire Kineticist Dedication - attempt at warcraft destro warlock. This character got the ability to throw "hellfire" when she bound this demon.

Half Elf Druid/Wood Kineticist - I keep making this same druid in every system I play since my first character was a premade copied from the back of an old DnD 1e module I can't remember or find. He achieves great power through his life and then hibernates to later be reincarnated to serve the forces of nature, remembering very little of his previous existences. Curious to see what cool stuff the wood kineticist dedication might add.

Human (undine) Winter Witch/Water Kineticst - really hoping a cold option for water kineticist can grant some interesting cold attack options. This witch is the daughter of a frost giant who was polymorphed into human form to live among them. Having no magical abilities like her siblings, she made a pact with the forces of primal winter to grant her cold abilities which she feels are her birthright.


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Do we know how the digital partners such as Herolab are going to implement these changes so they are compatible?
For example a character that has an archetype with an alignment requirement such as Undead Master which isn’t getting errated and the removal of alignment. Perhaps the alignment field will remain in order to meet the requirements or will they take it upon themselves to remove alignment from archetypes so they are now available as a choice?


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Impossible Lands has a sidebar regarding Aether, which got me thinking.
While the new psychic does have most of the 1e telekinetic stuff pretty locked down now, I wonder if using Aether as a kineticist option will appear at all in Rage of Elements, even if just an archetype or some feat options. Would be cool to have a kineticist with a bit of occult flavoring


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Same here, just cant find it at all


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber
keftiu wrote:
Rude_ wrote:

There is a sidebar mentions some NPCs and activities in Goka, Iblydos, Nar-Voth, Quain, Segada, Western Ghats. Trying to compare the info in Lastwall to this one but couldn't find the exact Lastwall info you're referencing

A section also gives a bit more on activities in the Eye of Dread, New Thassilon, Nex, Numeria, Osiria, Qadira, River Kingdoms and Taldor

Iblydos, Numeria, and Segada are all incredibly exciting!

Yes indeed. I only skimmed it but there are a few Numerian references as well as art.


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

There is a sidebar mentions some NPCs and activities in Goka, Iblydos, Nar-Voth, Quain, Segada, Western Ghats. Trying to compare the info in Lastwall to this one but couldn't find the exact Lastwall info you're referencing

A section also gives a bit more on activities in the Eye of Dread, New Thassilon, Nex, Numeria, Osiria, Qadira, River Kingdoms and Taldor


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Would a "plantkin" heritage basically be the upcoming wood (I hope, along with metal) elemental heritage in Rage of Elements?


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old Chainmail wargame rules regarding how lawful, neutral or chaotic certain creatures were.


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its all how you present it in your descriptions and game.

In the end, tech and magic are basically going to do the same type of stuff mechanically to fit PF2E balance except with a tech trait and maybe need for electricity.

To really make it truly unfamiliar I think you could try converting weapon and armor properties from Starfinder that just dont exist in PF2e


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They'd probably equate robots to weird, intricate looking golems or clockwork creatures with eerie lights, or an automaton ancestry if they're familiar with Guns and Gears stuff at all.

cybernetics/biomods? Mechanical limbs are featured in Guns and Gears artwork already and other products but may be construed as a curse slowly transforming a person if they've never been exposed to material from those sources

Consciousness transfer? Magic or some magic item which facilitates possession or soul stealing like a hag's gem or something.

Advanced weapons? Probably magic items or a weird looking ray gun shaped wand

Computers? Most likely wouldn't comprehend what it is unless it started responding to verbal commands, then they may think its some sort of spirit or planar being.

Mostly I think tech items would probably be mistaken for wonderous magic items though they wouldn't respond as such to Detect Magic, unless you go for a magic tech vibe.

There are some Numenara products for 5e that I got for inspiration. These ancient tech wonders are inventive but if you start converting them you realize they do pretty much the same thing as spells and existing magic items so basically they are just fancy gadgets and alchemical consumables. It all comes down to tech like a Mi-Go lightning gun doing basically the same thing as a lightning bolt.

The thing that would be strange to the adv group is if they figured out how the tech is powered, like by battery or being plugged in and realized the technology can be used without limit so long as its connected to this power source (electricity, batteries, all generated from some exotic tech power generator).

It depends of your group has any run ins with Guns and Gears type stuff or are just old school adventuring types that see crazy things that are explained by being magical


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Would it make sense to have Shabti as an option for the Reflection versatile heritage with some additional feats? Seem very similar


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I really just want an archetype built around using cold magic.
Nothing major, just something that would complement existing spellcasters to give the warcraft ice mage flavor, a better Winter patron witch or fit the cold using magic using character trope as well as perhaps grant a melee class some cold abilities to get a death knight flavor.

The minion necromancer sounds great. Maybe a summoner archetype who's eidolon is a swarm? Probably better if its some kind of swarm class. It would hit the minion necromancer but an option might allow for fiend minions and fit the demonic minion summoner.

Shaman that uses spirits in some fashion, hope that's what it turns out to be if we see it


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Shaman class

Was not into inquisitor but the idea of a divine striker class is pretty cool

Darklands book

Tech Guide. Not just Numeria but I'd take it as a LO book. Tech Guide hopefully covering different types and levels of tech. Maybe not Golarion and would touch on levels of tech on other planets like the Akiton write up did in the AP.


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Second for mutant heritage archetype. Still want those Yaddithians and Astomoi from late PF1.

A heritage that grants a symbiotic relationship would be incredible. Like a star trek joined Trill


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Just an archetype based around or that has cold based magic


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Probably would be an archetype or kineticist but I'd love to see something that deals with cold magic.
Would love to use it with a Witch to make an actual winter witch or combine with a melee class to get that wow deathknight feel.


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I'd like to see something based on shadows. Like a better attempt at the old Tome of Magic Shadow Caster. Bulmahn's Penumbrist from Eventide is a pretty cool shadow themed caster but perhaps a shadow based class doesn't necessarily have to cast spells.
Maybe the class is so connected to shadow that it almost is one and it would work similar to the Nanocyte


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Seems the more interesting aspects of armor are from the materials its made of then the actual armor itself. Skymetals and the Armaments of the Luminant Age 3pp for example


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I think Pathfinder Nexus is exactly this, though the character builder or campaign management isn't implemented yet


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

100% more school archetypes

More archetypes like the playable undead options, oozemorph and pact bound initiate.

You could create characters transformed by demonic pacts, fey pacts, mutants, technological grafting, dark tapestry experiments, divine powers, expand fleshwarping,

possibilities are endless with taking a character and changing them with these type of archetypes


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wegrata wrote:
Anyone else half expecting to see kineticist as a class archetype for psychic? Burn for brain drain, primal for occult, different amps?

I know everyone wants it to be it’s own class but I got the feeling it was going to be a Conscious Mind choice for Psychics or class archetype.


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Down for anything technology related. Would be cool if it touched on Numeria of course but other planets technology levels as well.

Maybe ancient Azlanti or some long forgotten Mi-Go tech from millions of year ago on Golarion.


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I really just want a Technology Guide because Starfinder isn't 2e yet. Not sure which will happen first.


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Someday hopefully


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Interested in all things aquatic as well


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Petitioner related book would be an interesting way to have planar campaigns. Instead of wealth the PC could work toward and focus on some goal or goals which lead to another phase of being for their soul.


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That would be incredible. They could theoretically do the same with old 1e content for 5e and other systems, which could lead to those people checking out new APs for 2E


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Hoping necrografts show up in Book of the Dead but maybe we'll see some sort of alchemy or crafting book that has them. I think last time they were introduced in the Black Market 1e book

The Evolutionist seems like an interesting interpretation of the Shifter, hoping something similar winds up in PF2, seems really cool.


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber
Saedar wrote:

For those looking for the "hunt a monster and take its parts/power" deal, Battlezoo Bestiary has the Monster Mage and Vestige Hunter archetypes. Haven't had a chance to play with either of them yet but they look neat.

They are available in Pathbuilder for those who are interested in checking them out.

Yep I thought the Battlezoo did great with with these archetypes, especially the Monster Mage but I wondered what more could be added to create an entire class. My though was sort of a combination of the theme of LO Monsters of Myths Pact Bound Initiate for a class which either takes from or makes bargains with monsters to get their abilities.

A shifter would probably be similar but would probably wind up very much like Starfinders Evolutionist


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I think some sort of class that takes from monsters, either after slaying or bargaining. Maybe grafts are an option for taking a physical attack or to be able to siphon the spells or magical abilities from them.
Probably have to be based on Monster type rather than individual monsters. I think it fits the wow Demonhunter and Warlock type trope of monstrous abilities as a way to power. Probably better archetype

Not much of a designer so I'd probably just take from Starfinder.

Could make a Solarion more related to positive/negative energy perhaps? Maybe Ether and Shadow? Could fulfill the Gloomblade theme but maybe with feats or paths that tie to the First World and Shadow Plane

I love the Nanocyte, maybe nanites as astral energy or shadowstuff or something

There was some discussion of a Diplomancer type class awhile back that solves combat with talking but I think in the end that's just an Envoy of some sort. Still sounds like an interesting role play experience but might be too niche and other skill heavy classes can probably do this already


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Just from the few I got to play and more so what I've seen what my groups seem to enjoy

The Witch.
I agree the class needs work and really hoping errata and future products do that but I just dug them since Dragon #114 featured a version.

I got to play a playtest inventor which was great and look forward to playing in that campaign with the official build.

Probably play Magus in an upcoming game as I loved the 1E version though I miss the Black Blade.
Psychic and Thaumaturge look great. Loved playing a 1E occultist

Witch
Inventor
Magus

From what my players seem to dig

Monks
Druids
Ranger
Wizard

Champion got dumped in favor of rogue. Champion just didnt seem to deliver on any real level


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Fey themed book would be great.

I'd like to see more on non divine fey and their courts, realms and how they recruit and interact with mortals for their political games over the centuries.

Maybe they could roll in the Plane of Shadow along with the First World and give us shadow monsters. Really just want a gloomblade archtype and Shae ancestry


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Perpdepog wrote:

I'm hoping for another faction book. Knights of Lastwall sounds like it's going to be very exciting and I'm looking forward to it. Seeing the return of Path of the Hellknight would be a bonus for me, though it's unlikely IMO since it already existed in 1E.

I wouldn't say no to a book about the Firebrands, mostly because as it stands I'm not super interested in them but Paizo's writers are really, really, really good at changing my mind on that front.

That or I'd like to see a book that gives us more downtime activities, like how to make a building, start a guilde or business or organization, or possibly manage a town or kingdom. I know we've got Kingmaker for that, but nevertheless they're rules I always enjoy reading. I like building bases and stuff in tabletops.

I have two campaigns running where they are building a trade empire and the other where they are building up an abandoned town they claimed. I desperately want rules that would facilitate this. Kind of winging it with Leadership and Trade Points/rep for 1st one and hoping Kingmaker helps with second.


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Lost Omens Broken Lands

Technology Guide

Book of First World (fey monsters, First World backgrounds or ancestry choices. Hopefully thematically dark fairy tale and strange fey court stuff)

Lost Omens Planets (really interested in details should PCs wind up on another planet in Golarion's solar system since reading up on Akiton from the AP)

Lost Omens NPC Gallery or rogues gallery - I know making NPCs is easy but its so boring. It would be great to have a few stat blocks at various levels and a list of generic abilities that could applied or especially some regional or group flavored ones like we've seen already.
Plus some interesting premades at all levels.
There were a few 1E books like this so hoping for at least one.
Personally, as the eternal DM I find making NPCs tedious.


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Thanks for the update, hopefully the process will get streamlined in the future.
I'm just curious about the updates and looking for new info as Book of the Dead and other releases are a ways off


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Yeah I've been checking daily to see if there is any update.


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As per the other thread I was just reading about Iron Gods

Lost Omens: Numeria

and/or something like Distant Worlds which touches on the various other planets


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REALLY looking forward to this one for pretty much everything in it

-Skeletons and archetypes for playing undead. I had been looking over Ghostwalk and was trying think of an archetype or way to play a manifested ghost. Also really thought the Mortics were a cool idea back in 1e

-Necromancer and melee necromancer type archetypes as I feel those have been really missing. That Exorcist archetype as I've always wanted to somehow have "spirits" whether they're ghosts, haunts or something else act as a spooky resource and flavor for players and NPCs

-Using this and Dark Archive to capture the feel of Occult Adventures and Horror Adventures for a more haunting campaign


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Battlezoo Bestiary is great.

Sandy Petersens Cthulhu Mythos is great for that type of game


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Hopefully something that revolves around the Planes and how characters and Gms can use them.

I wonder, planar books are interesting and cool but I wonder how many people are running actual Planescape like campaigns? I think we'd need a Planefinder setting though Monte Cook's kickstarter seems to indicate that there is an interest. Guess we'll see


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many archetypes in this book you say? How many?

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