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Pathfinder Adventure, Lost Omens, Rulebook Subscriber. 121 posts. No reviews. 1 list. No wishlists.


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

old Chainmail wargame rules regarding how lawful, neutral or chaotic certain creatures were.


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

its all how you present it in your descriptions and game.

In the end, tech and magic are basically going to do the same type of stuff mechanically to fit PF2E balance except with a tech trait and maybe need for electricity.

To really make it truly unfamiliar I think you could try converting weapon and armor properties from Starfinder that just dont exist in PF2e


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

They'd probably equate robots to weird, intricate looking golems or clockwork creatures with eerie lights, or an automaton ancestry if they're familiar with Guns and Gears stuff at all.

cybernetics/biomods? Mechanical limbs are featured in Guns and Gears artwork already and other products but may be construed as a curse slowly transforming a person if they've never been exposed to material from those sources

Consciousness transfer? Magic or some magic item which facilitates possession or soul stealing like a hag's gem or something.

Advanced weapons? Probably magic items or a weird looking ray gun shaped wand

Computers? Most likely wouldn't comprehend what it is unless it started responding to verbal commands, then they may think its some sort of spirit or planar being.

Mostly I think tech items would probably be mistaken for wonderous magic items though they wouldn't respond as such to Detect Magic, unless you go for a magic tech vibe.

There are some Numenara products for 5e that I got for inspiration. These ancient tech wonders are inventive but if you start converting them you realize they do pretty much the same thing as spells and existing magic items so basically they are just fancy gadgets and alchemical consumables. It all comes down to tech like a Mi-Go lightning gun doing basically the same thing as a lightning bolt.

The thing that would be strange to the adv group is if they figured out how the tech is powered, like by battery or being plugged in and realized the technology can be used without limit so long as its connected to this power source (electricity, batteries, all generated from some exotic tech power generator).

It depends of your group has any run ins with Guns and Gears type stuff or are just old school adventuring types that see crazy things that are explained by being magical


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Would it make sense to have Shabti as an option for the Reflection versatile heritage with some additional feats? Seem very similar


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I really just want an archetype built around using cold magic.
Nothing major, just something that would complement existing spellcasters to give the warcraft ice mage flavor, a better Winter patron witch or fit the cold using magic using character trope as well as perhaps grant a melee class some cold abilities to get a death knight flavor.

The minion necromancer sounds great. Maybe a summoner archetype who's eidolon is a swarm? Probably better if its some kind of swarm class. It would hit the minion necromancer but an option might allow for fiend minions and fit the demonic minion summoner.

Shaman that uses spirits in some fashion, hope that's what it turns out to be if we see it


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Shaman class

Was not into inquisitor but the idea of a divine striker class is pretty cool

Darklands book

Tech Guide. Not just Numeria but I'd take it as a LO book. Tech Guide hopefully covering different types and levels of tech. Maybe not Golarion and would touch on levels of tech on other planets like the Akiton write up did in the AP.


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Second for mutant heritage archetype. Still want those Yaddithians and Astomoi from late PF1.

A heritage that grants a symbiotic relationship would be incredible. Like a star trek joined Trill


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Just an archetype based around or that has cold based magic


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Probably would be an archetype or kineticist but I'd love to see something that deals with cold magic.
Would love to use it with a Witch to make an actual winter witch or combine with a melee class to get that wow deathknight feel.


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I'd like to see something based on shadows. Like a better attempt at the old Tome of Magic Shadow Caster. Bulmahn's Penumbrist from Eventide is a pretty cool shadow themed caster but perhaps a shadow based class doesn't necessarily have to cast spells.
Maybe the class is so connected to shadow that it almost is one and it would work similar to the Nanocyte


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Seems the more interesting aspects of armor are from the materials its made of then the actual armor itself. Skymetals and the Armaments of the Luminant Age 3pp for example


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I think Pathfinder Nexus is exactly this, though the character builder or campaign management isn't implemented yet


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

100% more school archetypes

More archetypes like the playable undead options, oozemorph and pact bound initiate.

You could create characters transformed by demonic pacts, fey pacts, mutants, technological grafting, dark tapestry experiments, divine powers, expand fleshwarping,

possibilities are endless with taking a character and changing them with these type of archetypes


Pathfinder Adventure, Lost Omens, Rulebook Subscriber
wegrata wrote:
Anyone else half expecting to see kineticist as a class archetype for psychic? Burn for brain drain, primal for occult, different amps?

I know everyone wants it to be it’s own class but I got the feeling it was going to be a Conscious Mind choice for Psychics or class archetype.


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Down for anything technology related. Would be cool if it touched on Numeria of course but other planets technology levels as well.

Maybe ancient Azlanti or some long forgotten Mi-Go tech from millions of year ago on Golarion.


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I really just want a Technology Guide because Starfinder isn't 2e yet. Not sure which will happen first.


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Someday hopefully


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Interested in all things aquatic as well


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Petitioner related book would be an interesting way to have planar campaigns. Instead of wealth the PC could work toward and focus on some goal or goals which lead to another phase of being for their soul.


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

That would be incredible. They could theoretically do the same with old 1e content for 5e and other systems, which could lead to those people checking out new APs for 2E


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Hoping necrografts show up in Book of the Dead but maybe we'll see some sort of alchemy or crafting book that has them. I think last time they were introduced in the Black Market 1e book

The Evolutionist seems like an interesting interpretation of the Shifter, hoping something similar winds up in PF2, seems really cool.


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber
Saedar wrote:

For those looking for the "hunt a monster and take its parts/power" deal, Battlezoo Bestiary has the Monster Mage and Vestige Hunter archetypes. Haven't had a chance to play with either of them yet but they look neat.

They are available in Pathbuilder for those who are interested in checking them out.

Yep I thought the Battlezoo did great with with these archetypes, especially the Monster Mage but I wondered what more could be added to create an entire class. My though was sort of a combination of the theme of LO Monsters of Myths Pact Bound Initiate for a class which either takes from or makes bargains with monsters to get their abilities.

A shifter would probably be similar but would probably wind up very much like Starfinders Evolutionist


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I think some sort of class that takes from monsters, either after slaying or bargaining. Maybe grafts are an option for taking a physical attack or to be able to siphon the spells or magical abilities from them.
Probably have to be based on Monster type rather than individual monsters. I think it fits the wow Demonhunter and Warlock type trope of monstrous abilities as a way to power. Probably better archetype

Not much of a designer so I'd probably just take from Starfinder.

Could make a Solarion more related to positive/negative energy perhaps? Maybe Ether and Shadow? Could fulfill the Gloomblade theme but maybe with feats or paths that tie to the First World and Shadow Plane

I love the Nanocyte, maybe nanites as astral energy or shadowstuff or something

There was some discussion of a Diplomancer type class awhile back that solves combat with talking but I think in the end that's just an Envoy of some sort. Still sounds like an interesting role play experience but might be too niche and other skill heavy classes can probably do this already


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Just from the few I got to play and more so what I've seen what my groups seem to enjoy

The Witch.
I agree the class needs work and really hoping errata and future products do that but I just dug them since Dragon #114 featured a version.

I got to play a playtest inventor which was great and look forward to playing in that campaign with the official build.

Probably play Magus in an upcoming game as I loved the 1E version though I miss the Black Blade.
Psychic and Thaumaturge look great. Loved playing a 1E occultist

Witch
Inventor
Magus

From what my players seem to dig

Monks
Druids
Ranger
Wizard

Champion got dumped in favor of rogue. Champion just didnt seem to deliver on any real level


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Fey themed book would be great.

I'd like to see more on non divine fey and their courts, realms and how they recruit and interact with mortals for their political games over the centuries.

Maybe they could roll in the Plane of Shadow along with the First World and give us shadow monsters. Really just want a gloomblade archtype and Shae ancestry


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber
Perpdepog wrote:

I'm hoping for another faction book. Knights of Lastwall sounds like it's going to be very exciting and I'm looking forward to it. Seeing the return of Path of the Hellknight would be a bonus for me, though it's unlikely IMO since it already existed in 1E.

I wouldn't say no to a book about the Firebrands, mostly because as it stands I'm not super interested in them but Paizo's writers are really, really, really good at changing my mind on that front.

That or I'd like to see a book that gives us more downtime activities, like how to make a building, start a guilde or business or organization, or possibly manage a town or kingdom. I know we've got Kingmaker for that, but nevertheless they're rules I always enjoy reading. I like building bases and stuff in tabletops.

I have two campaigns running where they are building a trade empire and the other where they are building up an abandoned town they claimed. I desperately want rules that would facilitate this. Kind of winging it with Leadership and Trade Points/rep for 1st one and hoping Kingmaker helps with second.


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Lost Omens Broken Lands

Technology Guide

Book of First World (fey monsters, First World backgrounds or ancestry choices. Hopefully thematically dark fairy tale and strange fey court stuff)

Lost Omens Planets (really interested in details should PCs wind up on another planet in Golarion's solar system since reading up on Akiton from the AP)

Lost Omens NPC Gallery or rogues gallery - I know making NPCs is easy but its so boring. It would be great to have a few stat blocks at various levels and a list of generic abilities that could applied or especially some regional or group flavored ones like we've seen already.
Plus some interesting premades at all levels.
There were a few 1E books like this so hoping for at least one.
Personally, as the eternal DM I find making NPCs tedious.


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Thanks for the update, hopefully the process will get streamlined in the future.
I'm just curious about the updates and looking for new info as Book of the Dead and other releases are a ways off


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Yeah I've been checking daily to see if there is any update.


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

As per the other thread I was just reading about Iron Gods

Lost Omens: Numeria

and/or something like Distant Worlds which touches on the various other planets


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

REALLY looking forward to this one for pretty much everything in it

-Skeletons and archetypes for playing undead. I had been looking over Ghostwalk and was trying think of an archetype or way to play a manifested ghost. Also really thought the Mortics were a cool idea back in 1e

-Necromancer and melee necromancer type archetypes as I feel those have been really missing. That Exorcist archetype as I've always wanted to somehow have "spirits" whether they're ghosts, haunts or something else act as a spooky resource and flavor for players and NPCs

-Using this and Dark Archive to capture the feel of Occult Adventures and Horror Adventures for a more haunting campaign


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Battlezoo Bestiary is great.

Sandy Petersens Cthulhu Mythos is great for that type of game


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Hopefully something that revolves around the Planes and how characters and Gms can use them.

I wonder, planar books are interesting and cool but I wonder how many people are running actual Planescape like campaigns? I think we'd need a Planefinder setting though Monte Cook's kickstarter seems to indicate that there is an interest. Guess we'll see


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

many archetypes in this book you say? How many?


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Agreed. I tried Geomancer as an archetype to my winter patron witch but not still not getting a Winter Witch feel.

I was hoping Secrets of Magic was going to have something that enhanced Cold spells or that we'd get any of the things you mentioned above but it just wasn't there. Hopefully in a Lost Omens book or Mammoth Lord AP they'll have an Winter flavored archetype that doesn't just slow your spell target's move speed.

The Candulhurst kickstarter has what looks like a cold/necromancy archetype that might be cool


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Love the distant worlds stuff, this was super fun to read.

What color is Thasteron anyway? I feel like its probably bright glowing green


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Yep, going through Monster Parts to see what my PCs can make out of the parts they've been harvesting


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Now I hope Harrow related feats and items show up in Dark Archive


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber
trevco613 wrote:
Mark or Aaron do you think Paizo will ever offer a subsrcibtion bundle that will include both the hardcover and Nexus availablity? I already have all of the books in hardcover and if I decided to give Nexus a try I don't want to have to cancel my subsribtions to Paizo just to maximize my savings.

All on board for that


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I'd be fine if only the character creator can be shared for my PCs to create a campaign specific character using books I purchased.

Maybe add a fee for them to do so or allow sharing from the main GM account for x users for a fee


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Will Nexus have the ability to plan out a character somehow? So far I think only Pathbuilder has this type of feature. With other builders you have to level up and save various versions of that character


Pathfinder Adventure, Lost Omens, Rulebook Subscriber
Adam Bradford wrote:
Rude_ wrote:

In the future will Nexus support 3rd party pf2 products or ability to add homebrew content?

Will the character manager allow a GM to import monsters and organize npcs and creatures for planned encounters?

Hello!

Regarding homebrew content, absolutely, customization is a requirement for Pathfinder, and it is essential we support it. For thirdy-party content, we are open to exploring possibilities and will share more details about that as we get a little further down the road.

As for the monster/NPC/encounter management, that wouldn't take place in the character management part of the toolset, but it is absolutely on the roadmap.

Thanks!

Sounds great, thanks for the info. It's refreshing to have a company whos product we're interested in actually answer questions and speak to the features they plan on implementing

With future playtests of classes, is that something Nexus would support?


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

In the future will Nexus support 3rd party pf2 products or ability to add homebrew content?

Will the character manager allow a GM to import monsters and organize npcs and creatures for planned encounters?


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Yeah having to buy everything again is a bit rough as I subscribe and then buy it all again in HLO. Getting the PDF from Nexus is great and I could cancel the sub perhaps but I still want that early PDF.
I guess it comes down to paying again for HLO or Nexus.

Only hang up is that my PCs really dislike HLO but they don't buy books or anything, so when we play the ability to share content for character creation is a huge part of using it.


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Planescape
Numenara/Arcana of Ancients

Occult Mysteries
Planar Adventures
Distant Realms
Distant Shores
Distant Worlds

All old Forgotten Realms locations. Wiped out the FR lore and just use the maps and locations for homebrew and Golarion lore


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I'd be interested in seeing what they could do with it since there have been some similar themed Greek 3pp 5e products out there recently.

Would be interesting to see if a Satyr, Minotaur or maybe playable Cyclopean ancestry would appear.
Would be probably be better if it was included with some other similar type lost civilizations or other neighboring regions perhaps


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Some kind of oozelike ancestry
Some kind of symbiotic ancestry (basically Trill ripoff)
A manifested spirit or prana ghost

Aastomoi
Yadithian
Stheno
Nymph - dryad, naiad, lampad, hesphid
Kovintus - nerha, bree, yoro, weg
Munavri
Caligni
Ghorun

These would all be cool to see but I think a Lost Omens book or something similar which expands on and gives more feats and options to existing ancestries would be helpful as well


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber
thaX wrote:

A new edition won't help if the stick with the Forgotten Realms setting.

They need to either go fully in on Eberon or go back to the Greyhawk setting. (Dragonlance won't be a factor in this)

Forgotten Realms died in 4th edition.

What they did to the Realms for 4e was the final straw that made me abandon 4e and DnD forever.


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Gabby the Ferocious wrote:

aaaaaa i need to knowwwww lmao

still wish there were more tattoos available. particularly low level. or a system to make low level ones. well. all level ones

10th

2 7th
1 3rd


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Spell Trickster is amazing. It modifies cantrips and as well as higher level spells. I expected a few feats but it has over 20 and numerous feats that modify the same cantrip in different ways.
Will probably add this archetype on a few spellcasters but as the eternal GM, never get to play them

The side note mentions you could take these spell modifying feats and with GM permission allow them as an option for spell casters within the context of your game but outside of having to take archetype.

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