Secrets of magic hype


Pathfinder Second Edition General Discussion

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wegrata wrote:
I'm excited to see what grimoire can do and what new attack spells are going to be in there to support magus. Plus all the new magic items especially the new components.

I'm really excited for grimoire's as well. I'm thinking they will help empower specific spells. Perhaps something like making a single casting of an attack spell do half damage on a miss. Things like that.

Unfortunately, based on what we learned at Paizocon, they are strictly for prepared casters. I really hope that spontaneous casters get some neat toys like that to play with and empower their spells.

I've come to this party for the Summoner, however I have to say that the information given and the live plays we've seen, and even the designer enthusiasm all seem to be playing up the Magus much more than Summoner. Grimoires are just one more thing that seem to push things towards Magus over Summoner.


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Yeah I personally prefer spontaneous casting as well and hope something is available for them as well.

I'm a fan of gishes so excited to see what magus gets, hoping there's an option to make them spontaneous in the future.

I'm really looking forward to all the new spells. Hopefully we get more like sudden bolt to help casters be more effective when blasting against a single boss.


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Ed Reppert wrote:
Hm. What would Magus with a Summoner Dedication look like? Just wondering. :)

An action economy disaster zone ?


Pathfinder Adventure Path Subscriber

What will the summit multi class offer? A skill and a cantrip at level 2? Will it grant a pet at level 4? Probably not or at least one with greatly reduced abilities/ more on par with a companion. It is hard to imagine that multiclassing into summoner will be a good idea.


Unicore wrote:
What will the summit multi class offer? A skill and a cantrip at level 2? Will it grant a pet at level 4? Probably not or at least one with greatly reduced abilities/ more on par with a companion. It is hard to imagine that multiclassing into summoner will be a good idea.

Well, we do know that you do in fact get an Eidolon. A bit weaker than that of a true summoner but supposedly still viable. What you don't get however is the act together ability. So you're stuck with 3 actions to split between yourself and the Eidolon. Since that seems like a hefty drawback to have, I assume the Eidolon will be stronger than an animal companion.

Still, with the shared actions, I can't think of too many good uses for that, to be honest. Maybe an Archer Monk who uses one action to Flurry at range and spends 2 actions on the Eidolon? Do you share your MAP with it? Can't remember from the playtest.


I'm playing a necromancer wizard in my buddy's game of Malevolence. I'm excited to pilfer spells, grimoires, and maybe the rune magic wizard archetype once SoM drops.


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Magus dedication offer 2 cantrips at lvl 2 and a skill, just like any other caster dedication.

At lvl 4 you can pick Spellstrike with a feat, but it's only 1/ minute and can't recharge it in any way during battle.


Kyrone wrote:

Magus dedication offer 2 cantrips at lvl 2 and a skill, just like any other caster dedication.

At lvl 4 you can pick Spellstrike with a feat, but it's only 1/ minute and can't recharge it in any way during battle.

You also don't get the subclass abilities, so can't really use ranged spellstrikes with the archetype I suspect.


vagrant-poet wrote:
Kyrone wrote:

Magus dedication offer 2 cantrips at lvl 2 and a skill, just like any other caster dedication.

At lvl 4 you can pick Spellstrike with a feat, but it's only 1/ minute and can't recharge it in any way during battle.

You also don't get the subclass abilities, so can't really use ranged spellstrikes with the archetype I suspect.

Yes, this is correct, you don't get the hybrid studies benefit. So no Starlit Span for ranged spellstrike.


Kyrone wrote:
vagrant-poet wrote:
Kyrone wrote:

Magus dedication offer 2 cantrips at lvl 2 and a skill, just like any other caster dedication.

At lvl 4 you can pick Spellstrike with a feat, but it's only 1/ minute and can't recharge it in any way during battle.

You also don't get the subclass abilities, so can't really use ranged spellstrikes with the archetype I suspect.
Yes, this is correct, you don't get the hybrid studies benefit. So no Starlit Span for ranged spellstrike.

This makes sense given the eldritch archer exists


The Matus Archetype seems way more interesting than pure spellcaster archetype.

Even 1 spellstrike per minute would be awesome ( 1 min = 1 fight, and considering 3/8 fights per map would be pretty interesting ).

I hope possibilities would be also given for the eidolon, in terms of dedication and archetypes ( since the summoner is a Combatant class like the magus ).

Class feats have to enhance the eidolon combat style too.


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Well the Stream that Jason Buhlman is the GM gave us some spoilers already.

Steed Form feat - Eidolon is considered Large for the purpose of mounting it and don't need to each person on top of it to spend 1 action each (basically makes that it ignore the ancestry guide rules to ride a sentient creature).

Eidolons Wrath - Lvl 3 focus spell for Summoner - 2 actions - 20ft emanation from the Eidolon 5d6 damage, the damage type is defined when you pick the feat, the Summoner itself is not immune to the spell, so if they are in the are they take the damage (the Summoner in the Stream crit failed the save, was hilarious).

Magus normal recharge is 1 action with concentrate trait, it does nothing else outside of recharge.

Phantom Prison is a new spell, it's at least in the occult list, 3 actions makes the immobilized for 1 minute, the escape action have to be made with a will save, 3rd lvl spell.

Call Animals, also a new spell, was used by a primal caster, lvl 1 spell, 5ft emanation 3d4 damage and heigthens +1 for 3d4 damage. It calls small animals like rats and so on to do damage.


How is going to work the Magus recharge?


HumbleGamer wrote:
How is going to work the Magus recharge?

For Spellstrike is to use a conflux spell (Name of the Magus focus spells, just like the Bard ones are called Composition spells).

Or just use the recharge action, it have the concentrate trait that action.


Kyrone wrote:
HumbleGamer wrote:
How is going to work the Magus recharge?

For Spellstrike is to use a conflux spell (Name of the Magus focus spells, just like the Bard ones are called Composition spells).

Or just use the recharge action, it have the concentrate trait that action.

I don't really understand.

Given a a lvl 5 magus with:

2 lvl 3 spells
2 lvl 2 spells
1 focus point ( focus pool = 1 )

The magus is going to expende 1 of his lvl 3 spells with spellstrike ( let's say a lvl 3 shocking grasp ).

What happens next?


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HumbleGamer wrote:
Kyrone wrote:
HumbleGamer wrote:
How is going to work the Magus recharge?

For Spellstrike is to use a conflux spell (Name of the Magus focus spells, just like the Bard ones are called Composition spells).

Or just use the recharge action, it have the concentrate trait that action.

I don't really understand.

Given a a lvl 5 magus with:

2 lvl 3 spells
2 lvl 2 spells
1 focus point ( focus pool = 1 )

The magus is going to expende 1 of his lvl 3 spells with spellstrike ( let's say a lvl 3 shocking grasp ).

What happens next?

I will give you an example.

Magus use a spellstrike with Shocking Grasp with 2 actions, have 1 remaining.

They can, use 1 action to do nothing but recharge the spellstrike, that action does not spend any resources.

Or they can use a Magus Focus spell, like per example from the Sparkling Targe hybrid study, where they do a Strike and Raise a Shield, as they use a Magus focus spell, the spellstrike can be used again, this one used a focus point.

If they didn't use any of the options above, they can't use Spellstrike again after.


Kyrone wrote:
HumbleGamer wrote:
Kyrone wrote:
HumbleGamer wrote:
How is going to work the Magus recharge?

For Spellstrike is to use a conflux spell (Name of the Magus focus spells, just like the Bard ones are called Composition spells).

Or just use the recharge action, it have the concentrate trait that action.

I don't really understand.

Given a a lvl 5 magus with:

2 lvl 3 spells
2 lvl 2 spells
1 focus point ( focus pool = 1 )

The magus is going to expende 1 of his lvl 3 spells with spellstrike ( let's say a lvl 3 shocking grasp ).

What happens next?

I will give you an example.

Magus use a spellstrike with Shocking Grasp with 2 actions, have 1 remaining.

They can, use 1 action to do nothing but recharge the spellstrike, that action does not spend any resources.

Or they can use a Magus Focus spell, like per example from the Sparkling Targe hybrid study, where they do a Strike and Raise a Shield, as they use a Magus focus spell, the spellstrike can be used again, this one used a focus point.

If they didn't use any of the options above, they can't use Spellstrike again after.

Oh, so now spellstrike requires 2 actions.

Didn't know ( way better I say. More freedom and possibilities ).

The example is definitely clear, thanks.


Kyrone wrote:
HumbleGamer wrote:
How is going to work the Magus recharge?

For Spellstrike is to use a conflux spell (Name of the Magus focus spells, just like the Bard ones are called Composition spells).

Or just use the recharge action, it have the concentrate trait that action.

Can I just point out that "Conflux Spells" sounds cool as f!~@ ?


Is there anything about Truename?
(Was in 1e's magic book)


Pathfinder Lost Omens Subscriber
Laclale♪ wrote:

Is there anything about Truename?

(Was in 1e's magic book)

If I recall from the previews true name magic has its own section.


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True Name section is GM focused if I remember well.


The wait is excruciating.


Less than a month to go.


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Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Given the Law Of True Names, most creatures who are aware of such things will do their best to hide their true name from, well, everybody. :-)


I've heard true names will use the research subsystem from Gamemastery Guide, but not much past that, like what benefits you get for knowing something's true name.

The Exchange

So large amount of variant rules? Bummer, hopefully the variant section is actually small since otherwise it will kill my groups guttering interest flame


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Though I am hyped, I can't deny I am a little bit scared for the summoner:

- Apex items: ( the eidolon is supposed to be equal any other martial class, and because so it must have the possibility to have a STR or DEX apex item ).

- Class Feats ( all martial classes can enhanche their combat style through dedications. I really hope they considered the summoner taking archetypes and dedications in order to enhance its summoner attacks, or else we are going to have a class which just spams strikes )

- Slightly better feats ( some feats are uselss, or else too niche. I know that other classes have useless or niche feats as well, but there are so many summoner feats which are "meh". It could be 2.0 oracle in terms of versatility ).

Sczarni

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Pathfinder Lost Omens, Rulebook Subscriber
HumbleGamer wrote:

Though I am hyped, I can't deny I am a little bit scared for the summoner:

- Apex items: ( the eidolon is supposed to be equal any other martial class, and because so it must have the possibility to have a STR or DEX apex item ).

- Class Feats ( all martial classes can enhanche their combat style through dedications. I really hope they considered the summoner taking archetypes and dedications in order to enhance its summoner attacks, or else we are going to have a class which just spams strikes )

- Slightly better feats ( some feats are uselss, or else too niche. I know that other classes have useless or niche feats as well, but there are so many summoner feats which are "meh". It could be 2.0 oracle in terms of versatility ).

The Eidolons aren't equal to martials.


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Garulo wrote:

So large amount of variant rules? Bummer, hopefully the variant section is actually small since otherwise it will kill my groups guttering interest flame

Have a fair amount, this is a mixed book first of their kind for PF2, that is a GM, player and Lore book, the first chapter describes and go deeper into Magic, the schools and the essences per example.

Ley lines is also a GM part of the book, for GMs that want to use them in their campaigns, including ways to use them.


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Verzen wrote:
HumbleGamer wrote:

Though I am hyped, I can't deny I am a little bit scared for the summoner:

- Apex items: ( the eidolon is supposed to be equal any other martial class, and because so it must have the possibility to have a STR or DEX apex item ).

- Class Feats ( all martial classes can enhanche their combat style through dedications. I really hope they considered the summoner taking archetypes and dedications in order to enhance its summoner attacks, or else we are going to have a class which just spams strikes )

- Slightly better feats ( some feats are uselss, or else too niche. I know that other classes have useless or niche feats as well, but there are so many summoner feats which are "meh". It could be 2.0 oracle in terms of versatility ).

The Eidolons aren't equal to martials.

in this 2e they are.

What matters is the HP, AC and most important the Proficiency equal to any other martian ( lvl1, lvl5, lvl 13 ).
The summoner is a martial class, as the magus.

So, not being able to customize the eidolon apart from the class feats would be like not bein able to customize the magus, the ranger, the fighter, the barbarian or any other combantat ).

To think that the summoner will be tied to stuff which "only" the summoner itself might use is really sad.

If I'd want a character who just strike x1/x2 I'd stick with my champion or ranger or monk. Diversity is required, and you won't get it by enhancing the summoner rather than the eidolon.

Dark Archive

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I agree that I hope dedication feats can apply to your Eidolon. However I believe the class feats will give diverse things to do. For example, we know from Paizocon that one will give it Trample. We also know from the live stream another class feat gives the beast Eidolon an altered attack type.

That said, I would like to take a Fighter dedication and give my Eidolon AoO makes sense as my Summoner himself has no business in melee.


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...And now I'm wondering if a Fighter or Champion could pick up Summoner archetype and still be viable. Kinda want to make a Summon Knight now. xD

Sczarni

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Pathfinder Lost Omens, Rulebook Subscriber
HumbleGamer wrote:
Verzen wrote:
HumbleGamer wrote:

Though I am hyped, I can't deny I am a little bit scared for the summoner:

- Apex items: ( the eidolon is supposed to be equal any other martial class, and because so it must have the possibility to have a STR or DEX apex item ).

- Class Feats ( all martial classes can enhanche their combat style through dedications. I really hope they considered the summoner taking archetypes and dedications in order to enhance its summoner attacks, or else we are going to have a class which just spams strikes )

- Slightly better feats ( some feats are uselss, or else too niche. I know that other classes have useless or niche feats as well, but there are so many summoner feats which are "meh". It could be 2.0 oracle in terms of versatility ).

The Eidolons aren't equal to martials.

in this 2e they are.

What matters is the HP, AC and most important the Proficiency equal to any other martian ( lvl1, lvl5, lvl 13 ).
The summoner is a martial class, as the magus.

So, not being able to customize the eidolon apart from the class feats would be like not bein able to customize the magus, the ranger, the fighter, the barbarian or any other combantat ).

To think that the summoner will be tied to stuff which "only" the summoner itself might use is really sad.

If I'd want a character who just strike x1/x2 I'd stick with my champion or ranger or monk. Diversity is required, and you won't get it by enhancing the summoner rather than the eidolon.

Each Eidolon will be incredibly customizable from what I see. Each one has a stat array that can be chosen and you can pick which dmg die and weapon traits their natural weapons will have.

As well as getting a free evolution feat at level 1.

But if you put a martial up against an Eidolon (just an Eidolon) the Eidolon would lose.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Invictus Novo wrote:

I agree that I hope dedication feats can apply to your Eidolon. However I believe the class feats will give diverse things to do. For example, we know from Paizocon that one will give it Trample. We also know from the live stream another class feat gives the beast Eidolon an altered attack type.

That said, I would like to take a Fighter dedication and give my Eidolon AoO makes sense as my Summoner himself has no business in melee.

I am hoping they include a level 2 feat that allows something like this for Eidolons.


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Kyrone wrote:

Magus dedication offer 2 cantrips at lvl 2 and a skill, just like any other caster dedication.

At lvl 4 you can pick Spellstrike with a feat, but it's only 1/ minute and can't recharge it in any way during battle.

It'll be very interesting to see how they design the spellcasting feats for multiclassing into these "wave" casters.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Gisher wrote:
Kyrone wrote:

Magus dedication offer 2 cantrips at lvl 2 and a skill, just like any other caster dedication.

At lvl 4 you can pick Spellstrike with a feat, but it's only 1/ minute and can't recharge it in any way during battle.

It'll be very interesting to see how they design the spellcasting feats for multiclassing into these "wave" casters.

They won't exist. I bet you they won't have them.

All dedications for magus dedication will lack any ability to cast spells from the magus except for the cantrips.

For summoner, the Eidolon will be weaker. I'm HOPING they give it the minion trait and balance it like an animal companion. If they use the same MAP, monk with summoner Eidolon will be useless since I'd rather give my monk the attacks than my Eidolon.

Summoner dedication will also lack any spell options, I'm pretty sure.


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They will have the spellcasting feats for MC and they will reflect the "wave", that was said in the Paizocon.

Btw, the Summoner in the Stream used the new cantrip Gouging Claw, melee only d6 damage per spell lvl.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Kyrone wrote:

They will have the spellcasting feats for MC and they will reflect the "wave", that was said in the Paizocon.

Btw, the Summoner in the Stream used the new cantrip Gouging Claw, melee only d6 damage per spell lvl.

Got a source for that?


It's in the stream Jason is running, the secrets of magic spoilery live play. Also semi showed arcane cascade, it was used after telekinetic projectile as an action, adding damage of the same type as the skill the stance was used after. Unfortunately the combat ended before any attacks were made after that.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Gaulin wrote:
It's in the stream Jason is running, the secrets of magic spoilery live play. Also semi showed arcane cascade, it was used after telekinetic projectile as an action, adding damage of the same type as the skill the stance was used after. Unfortunately the combat ended before any attacks were made after that.

None of the classes are summoner or magus dedication are they?


Kyrone wrote:

They will have the spellcasting feats for MC and they will reflect the "wave", that was said in the Paizocon.

...

That's what I thought they'd said. I've been trying to visualize how that will work.


Invictus Novo wrote:

I agree that I hope dedication feats can apply to your Eidolon. However I believe the class feats will give diverse things to do. For example, we know from Paizocon that one will give it Trample. We also know from the live stream another class feat gives the beast Eidolon an altered attack type.

That said, I would like to take a Fighter dedication and give my Eidolon AoO makes sense as my Summoner himself has no business in melee.

That's exactly the point.

A summoner not being able to benefit from dedications for its eidolon would not take them for himself.

Plus, the other dedications which enhance spellcasting would result kinda useless on a class with 4 casts per day ( or to better say it, not so effective ).

Plus

Verzen wrote:


But if you put a martial up against an Eidolon (just an Eidolon) the Eidolon would lose.

Remember that martial progression includes all classes, from the investigator to the fighter.

I wouldn't compare the eidolon alone vs an investigator, but the whole summoner class ( because it's the class, not the eidolon ).

The fact a summoner might not result into one of the best combatant is definitely ok, but this is something apart from being able to be customized as any other combatant.

Really, try to consider how you could MC a summoner ( archetype or dedication ) if you weren't able to take combat feat for the eidolon.

There won't be any comparison.


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Laughing Shadow focus looks like it's called Magnetic Acceleration, Magus Thrown the weapon, but he don't release it so he goes together with it.

Edit: It's a ranged attack roll, so Laughing shadow is mainly dex based.

Tame is a new cantrip - Charm but only on domestic animals.

Dark Archive

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Kyrone wrote:
Btw, the Summoner in the Stream used the new cantrip Gouging Claw, melee only d6 damage per spell lvl.

Hope this does something on a critical hit. Otherwise it is a worse Telekinetic Projectile. It does the same damage, but is melee and cannot do bludgeoning damage.


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Invictus Novo wrote:
Kyrone wrote:
Btw, the Summoner in the Stream used the new cantrip Gouging Claw, melee only d6 damage per spell lvl.
Hope this does something on a critical hit. Otherwise it is a worse Telekinetic Projectile. It does the same damage, but is melee and cannot do bludgeoning damage.

Being Transmutation, it's probably arcane and primal. At least on the Primal list it doesn't compete with Telekinetic Projectile.

I could see it dealing some persitent bleeding damage on a crit, though.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Blave wrote:
Invictus Novo wrote:
Kyrone wrote:
Btw, the Summoner in the Stream used the new cantrip Gouging Claw, melee only d6 damage per spell lvl.
Hope this does something on a critical hit. Otherwise it is a worse Telekinetic Projectile. It does the same damage, but is melee and cannot do bludgeoning damage.

Being Transmutation, it's probably arcane and primal. At least on the Primal list it doesn't compete with Telekinetic Projectile.

I could see it dealing some persitent bleeding damage on a crit, though.

I agree, but I can also confirm that the spell is at least Primal since the Summoner on the stream is a Beast Summoner and we know that they are Primal spellcasters.


Kyrone wrote:

Laughing Shadow focus looks like it's called Magnetic Acceleration, Magus Thrown the weapon, but he don't release it so he goes together with it.

Edit: It's a ranged attack roll, so Laughing shadow is mainly dex based.

Tame is a new cantrip - Charm but only on domestic animals.

So it is a strike and a move plus recharge? Did they say it had to be a thrown weapon attack as that doesn’t line up with the weapons style it pushes


So from the rumoured use in the steam it sounds like the magus focus spells will work as:

Two action spell effectively granting three actions (2 + recharge)

- Sword and board : strike, raise a shield
- Staff : strike twice (I assume with MAP)
- One hand : move and strike (seemingly)

What isn’t clear is if an how they could scale. The staff could attack more people and the one hand could be a quicker movement. No idea on the sword and board one

Based on the above how do people think the ranged and two handed focus spells could work?

Fire two shots doesn’t seem right for ranged as it would only work for bows.


Lanathar wrote:

So from the rumoured use in the steam it sounds like the magus focus spells will work as:

Two action spell effectively granting three actions (2 + recharge)

- Sword and board : strike, raise a shield
- Staff : strike twice (I assume with MAP)
- One hand : move and strike (seemingly)

What isn’t clear is if an how they could scale. The staff could attack more people and the one hand could be a quicker movement. No idea on the sword and board one

Based on the above how do people think the ranged and two handed focus spells could work?

Fire two shots doesn’t seem right for ranged as it would only work for bows.

Fire x2 OR Fire & Reload? Didn't they say guns were supported by the base version of starlit span?


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They did. I can’t think of anything else but for some reason don’t like the image of the spell doing something different depending on what weapon you are holding

But thinking on it I guess the idea is these spells represent how you have trained with your weapons to most efficiently recharge

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