Alien Archive 4 Wishlist


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In a setting where there's always a full moon somewhere....


Actually, wouldn't lycanthropes be a bit silly?


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Devastation Bob wrote:
I'm sure i'm not the first to bring up lycanthropes, but in a setting where they could actually land on a moon....

There’s actually an in-canon lycanthrope perfect for Starfinder hailing from Castrovel: the malachrom! Part Lashunta (or whatever else have you), part dinosaur. It’s kick-ass. You fight one in Iron Gods.

I’m going to reiterate my hopes for a disembodied AI template: Living Hologram was awesome (super inspired idea), but it’s pretty limited in the types of characters it can make (Cortana or GLaDOS or Jarvis wouldn’t really be a good fit for a Living Hologram). This creature might be better introduced in Armory 2, however, since it would interact more with computers than combat situations.

So my wishlist:

Malachrom
Disembodied AI
Kobold
Skrell (Shadari)
Balrodd (also Shadari)
Flumph
Purple Worm (Dune!)
Vampire (let’s get corrupt vampire CEOs in there already)
Neh-Thalggu
Mutant (like the template from Numeria, Land of Fallen Stars - because radiation is fun)
Some kind of evil-aligned cyborg or machine culture, like the Cylons or Borg.
And Faerie Dragons! Because I love those things.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
EltonJ wrote:

Actually, wouldn't lycanthropes be a bit silly?

I see your point there, given modern medical science...


I'd love to see amabiko (aquatic elves), centaurs, anggitays, cheetafolk, feylings (half-gnomes), and phoenixfolk from my homebrew setting. I have write-ups on those as well as gnolls, naga/lamia, and setians I can share on GoogleDocs, if you wanna see 'em.

The Exchange

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An AI species would be awesome. Maybe comes with rules for sleeves to experience this universe.


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Perhaps there will be rules for A.I. soon.


thecursor wrote:

New year, new book, new thread.

We can has Platyparians?

I want gnoll as playable race


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
EltonJ wrote:

Perhaps there will be rules for A.I. soon.

I hope so. Probably my first thought when Starfinder was announced back in ‘16 was “I can be a laser blaster-toting hacker-wizard with Cortana or Tron as a magical familiar?? Sold!”

A.I. Is practically an entire genre in sci-fi - really feels right for Starfinder, especially since the concept is already well established as a mechanic in Pathfinder, which didn’t have the benefit of an entire subsystem of rules dedicated to computers and hacking.

Also, back on topic, after watching It: Chapter 2, wouldn’t mind seeing a clown-themed Sahkil show up in the next Archive either. :p


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Playable A.I. races are a big yes please from me.

One thing that I really hope we get in the Ops Manual or in the next Archive is alternate racial feats like the Hykli and Azlanti for humans.


Playable nephilim? Playable nephilim.


Also, for something non-playable, something that resembles the Dark Overlord of the Universe from the Howard the Duck movie. But played completely straight.


If someone else already suggested this, then i'm seconding. Skittermander Baby Swarm.


Oh boy.


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Devastation Bob wrote:
If someone else already suggested this, then i'm seconding. Skittermander Baby Swarm.

Do you want to get us all killed?


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I want me some Elephant Folk.


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VerBeeker wrote:

I want me some Elephant Folk.

To be sure, Ganeshafolk wouldn't be half bad.


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Well, no new race considering that the new iconics are Kasatha, Lashunta and Human... It would have been fun get either 3 non-core races or have say an Elven Biohacker, a Dwarven Vanguard and a Gnome Witchwarper.

THAT BEING SAID, that means that all 3 classes will be used for new aliens in AA4 and beyond, which may leads to new alien grafts and concepts, such as a witchwarper entity for overusing its powers, and the same could be used for the other two classes.

So for my updated wishlist:
* Artificial intelligences (we... should have gotten them by now)
* Witchwarper/Vanguard/Biohacker-related aliens
* Large and bigger Drones, maybe as an extra option for mecanics
* Solarian-related aliens, such as an alien made of both photon and grativon particles (not a class, but a monster)
* Outer dragons
* Heralds for some of the new deities
* More colossi... and please, give us a Colossus monster graft already!


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One thing I'd like to see is an "Identify DC" added near the top of the Stat Block. Not just in Alien Archive #, but in adventure paths and anywhere else a new creature is published.

example wrote:

CEPHALUME CR 2

XP 600
NG Medium aberration (plantlike) >>>Identify DC 13 Life Science (Common)<<<
Init +2; Senses darkvision 60 ft; Perception +12

With so many aliens to choose from, part of the fun for the players is figuring out what they are up against. Almost always the first action they will (should) be doing is an Identify Creature skill roll. It would be a nicety for the busy GM to have the skill (or skills, if more than could apply) needed plus the assumed rarity from the typical Pact Worlds resident perspective. Naturally, you'll need to adjust the DC up or down based on the character making the skill check as rarity is relative to where you're from; "Very Common", "Average" or "Rare" (CRB pg.133)


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This might be a twist from traditional Alien Archives, but I would like to see an exploration into the legacy races and how they fit in the science fiction setting of the Pact Worlds.

Dwarves
Elves
Gnomes
Half Elves (subculture of humans or subculture of elves)
Half Orcs (subculture of humans or subculture of orcs)
Halflings

I'd like details on their government(s), political agenda, economics, interesting laws, common criminal activity (perhaps something unique to their culture), the affects of space travel on their biology (if any), psychological insights, societal norms and social customs (even etiquette), brief historical development since the Gap, important locations, and even a specialized theme common to their species.


Rohne wrote:

This might be a twist from traditional Alien Archives, but I would like to see an exploration into the legacy races and how they fit in the science fiction setting of the Pact Worlds.

Dwarves
Elves
Gnomes
Half Elves (subculture of humans or subculture of elves)
Half Orcs (subculture of humans or subculture of orcs)
Halflings

I'd like details on their government(s), political agenda, economics, interesting laws, common criminal activity (perhaps something unique to their culture), the affects of space travel on their biology (if any), psychological insights, societal norms and social customs (even etiquette), brief historical development since the Gap, important locations, and even a specialized theme common to their species.

Co-signed. Past the point we got some idea about what these folks are up to right now.

Wayfinders

More saurian styled PCs please, they could even be Vesk subtypes.


I really want them to expand on the crafting rules, So that it includes how to craft diverse constructs similar to how the undead creation rules function ie cost of UPBs, require a spell and time, which gives you a long term minion that has nearly the same immunities as an undead, an existing crafting mechanism by conceptual necessity.


Corsair17 wrote:
More saurian styled PCs please, they could even be Vesk subtypes.

Dinosaurs and vesk are two different species. Take a humanoid t-rex for example. Don't know what it would look like, but it's not a vesk.


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I like monsters that aren't using weapons and character abilities, I could just make NPCs. I also think some lower tier mobs are important.
*swarm stirges
*heavy metal devils (low level mosh pit devils to higher level rock and roll legends.)
*brain slugs, already mentioned in society
*that really sick vaporwave robot unicorn Pegasus thing
*space giants that ride on top small ships like motorcycle gangs.

Haunts from carrion crown were amazing, having glitched AI or gremlins, dimensional instabilities or hespers that cause problems. For example, a computer that makes solid holograms of its crews last battle, etc. Having monsters that are not necessarily combat encounters, like undertale, would be amazing.


People want Gnolls. So did I, so I made them.

Gnoll
CR 2 XP 600
CE Medium humanoid (gnoll)
Init +0; Senses darkvision 60 ft., low-light vision; Perception +8

EAC 13, KAC 15
hp 25
Fort +4, Ref +4, Will +1
Speed 30 ft. (25 ft. in armor)

tactical pike +10 (1d8+6 P) Analog, reach

tactical crossbolter +7 (1d10+2 P, Unwieldy) 70 ft. capacity 1 arrow, usage 1
frag grenade I +7 (explode [15 ft., 1d6 P, DC 11])

Space 5 ft. Reach 5 ft. (10 ft. with tactical pike)

TACTICS
Gnolls relish combat, but only when they have the obvious advantage of numbers. In other situations, they prefer to avoid combat except as a means of winning a kill from another hunter, or as a clever ambush to bring down a large meal. These hyena-men see no value in courage or valor, instead preferring to flee once it becomes clear that victory is not possible, noting that it is better to run with tail tucked away than to lose one’s tail entirely.
During combat, gnolls use a strange mixture of pack tactics and individual standoffs. If a gnoll feels that it is winning, it attempts to take down a weaker being rather than aiding its fellows. If the gnolls are struggling, they gang up on a powerful leader and try to take that creature down, in the hopes of forcing its allies to flee.

STATISTICS
Str +4, Dex 0, Con +2, Int -1, Wis +1, Cha -1
Skills Athletics +7, Perception +7, Survival +12
Languages Gnoll

Gear: hidden soldier armor, tactical crossbolter with 20 arrows, tactical pike, frag grenades I (2)

Gnolls are a race of hulking, humanoids that resemble hyenas in more than mere appearance; they show a striking affinity with the scavenging animals, to the point of keeping them as pets, and reflect many of the lesser creatures’ behaviors.
Gnolls are capable hunters, but are far happier to scavenge or steal a kill than to go out and track down prey. This laziness impels them to acquire slaves of whatever type is available, whom they force to dig warrens, gather supplies and water, and even hunt for their gnoll masters.
Creatures other than hyenas and other gnolls are either meat or slaves, depending upon the temperament of the tribe. Even a dead or fallen comrade is a fresh meal for a gnoll, who might honor a distinguished tribe member with a brief prayer, or thoroughly cook one that has died of a wasting disease, but otherwise view a dead gnoll as little different from any other creature. The more “civilized” gnolls do not eat their prisoners, but instead keep them as slaves, either to defend or improve their lair or to trade with other tribes or slaver bands.


I also made ogres.

Ogre
CR 3 XP 800
CE Large humanoid (giant)
Init –1; Senses darkvision 60 ft., low-light vision; Perception +5

DEFENSE
EAC 14, KAC 17
hp 40
Fort +6, Ref +0, Will +3

OFFENSE
Speed 30 ft. (40 ft. base)

Doshko, tactical +11 (1d12+7 P) Analog, unwieldy

Artillery laser, azimuth +8 (1d10+3 F, Burn 1d6) 120 ft. 20 charges, usage 2

Space 10 ft.; Reach 10 ft.

TACTICS
When their prey turns out to be more dangerous than they thought, the rare moment of good sense seizes ogres; they flee if reduced to less than 5 hp.

STATISTICS
Str +4, Dex -1, Con +1, Int -2, Wis 0, Cha -2
Feats Iron Will, Toughness
Skills Athletics +7, Perception +5
Languages Giant
Gear: Golemforged plating I Artillery laser, azimuth; Doshko, tactical


And three versions of Githyanki:

Githyanki
CR 2 XP 600
Githyanki soldier
CE Medium humanoid (Githyanki)
Init +5; Perception +7, Darkvision 60 ft.
HP 25
EAC 15
KAC 15
Fort +4; Ref +4; Will +1
Speed 30 ft.
Githyanki Plasma sword bronze +7 (1d6+2 E&F)
Githyanki Laser rifle, azimuth +10 (2d4+2 F) 100ft. 20 charges, usage 2
Riot grenade I +8 (explode, staggered, 10 ft.)
Offensive Abilities fighting styles (Sharpshoot), Sniper’s Aim When they make a ranged attack against a target with cover, reduce the AC bonus from cover by 2. They can’t use sniper’s aim against an enemy with total cover.
Psionics (Sp): psychokinetic hand and daze at will as a spell-like ability, with a caster level 2
Str +0; Dex +4; Con +2; Int +1; Wis +0; Cha +0
Skills Athletics +7, Intimidate +7, Engineering +12
Languages Githyanki
Gear Githyanki Plasma sword bronze, Githyanki azimuth laser rifle, Riot grenade I (2), Githyanki baroque armor I (Vesk brigandine I).

Githyanki Sergeant
CR 5 XP 1600
Githyanki soldier
CE Medium humanoid (Githyanki)
Init +5; Perception +11, Darkvision 60 ft.
HP 70
EAC 19
KAC 19
Fort +7; Ref +7; Will +4
Speed 30 ft.
Githyanki Plasma sword silver +11 (1d8+5 E&F, wound)
Githyanki Laser rifle, corona +14 (2d6+5 F) 100ft. 20 charges, usage 2
Riot grenade II +11 (explode, staggered, 15 ft.)
Offensive Abilities fighting styles (Sharpshoot),
Sniper’s Aim When they make a ranged attack against a target with cover, reduce the AC bonus from cover by 2. They can’t use sniper’s aim against an enemy with total cover.
Focus Fire When they make a full attack with a ranged weapon, they can make both attacks with a –3 penalty instead of a –4 penalty as long as they both target the same creature. If their first attack kills or knocks out the target, they can instead make the second attack against a different creature at a –4 penalty.
Psionics (Sp): psychokinetic hand and daze at will as a spell-like ability, with a caster level 5
Str +0; Dex +5; Con +3; Int +2; Wis +0; Cha +0
Skills Athletics +11, Intimidate +11, Engineering +16
Languages Githyanki, Common
Gear Githyanki Plasma sword silver, Githyanki corona laser rifle, Riot grenade II (2), Githyanki baroque armor II (Vesk brigandine II).

Githyanki Captain
CR 8 XP 4800
Githyanki soldier
CE Medium humanoid (Githyanki)
Init +5; Perception +18, Darkvision 60 ft.
HP 125
EAC 22
KAC 22
Fort +10; Ref +10; Will +7
Speed 30 ft.
Githyanki Plasma sword, gold +16 (2d8+8 E&F, wound)
Githyanki Laser rifle, aphelion +19 (2d8+8 F) 100ft. 20 charges, usage 2
Riot grenade III +16 (Explode 1d8 S, nonlethal, staggered, 15 ft.)
Offensive Abilities fighting styles (Sharpshoot),
Sniper’s Aim When they make a ranged attack against a target with cover, reduce the AC bonus from cover by 2. They can’t use sniper’s aim against an enemy with total cover.
Focus Fire When they make a full attack with a ranged weapon, they can make both attacks with a –3 penalty instead of a –4 penalty as long as they both target the same creature. If their first attack kills or knocks out the target, they can instead make the second attack against a different creature at a –4 penalty.
Psionics (Sp): psychokinetic hand and daze at will, dimension Door 3/day, as a spell-like ability, caster level 8
Str +0; Dex +6; Con +4; Int +2; Wis +0; Cha +0
Skills Athletics +16, Intimidate +16, Engineering +21
Languages Githyanki, Common, Draconic
Gear Githyanki Plasma sword gold, Githyanki aphelion laser rifle, Riot grenade III (2),
Githyanki baroque armor III (Vesk brigandine III).


Did someone say Bugbears

Bugbear
CR 2 XP 600
CE Medium humanoid (goblinoid)
Init +1; Senses darkvision 60 ft., scent; Perception +7
EAC 13
KAC 15
hp 25
Fort +4, Ref +4, Will +1
Speed 30 ft.
Frost maul, aufeis +10 (1d8+6 B & C Staggered), sunder
Ice launcher, aufeis +7 (1d12 B & C) 60 ft. Knockdown, 20 charges, usage 4, Unwieldy
STATISTICS
Str +4, Dex +1, Con +2, Int 0, Wis 0, Cha 0
Skills Intimidate +12, Perception +7, Stealth +7
Languages Common, Goblin
Gear: Hidden soldier armor, Frost maul aufeis, Ice launcher aufeis
TACTICS
Before Combat Bugbears slink in shadow and behind closed doors. They revel in the look of terror on a foe’s face when they suddenly loom from the darkness, often with some horrible trophy in hand.
During Combat Bugbears do not enjoy protracted fighting and seek to down a foe and slip away as quickly and quietly as possible. They favor hit-and-run tactics when the situation allows, striking at the most vulnerable point or member of a group.
Morale A bugbear is not foolish enough to fight to the death, as that would preclude it from menacing others at a later date. It usually flees if reduced to 5 hit points.

Bugbear Chieftain
CR 4 XP 1,200
CE Medium humanoid (goblinoid)
Init +1; Senses darkvision 60 ft., scent; Perception +10
EAC 16
KAC 18
hp 50
Fort +6, Ref +6, Will +3
Speed 30 ft.
Frost maul, aufeis +12 (1d8+9 B & C Staggered), sunder
Ice launcher, aufeis +9 (1d12+4 B & C) 60 ft. Knockdown, 20 charges, usage 4, Unwieldy
STATISTICS
Str +5, Dex +1, Con +3, Int 0, Wis 0, Cha 0
Skills Intimidate +15, Perception +10, Stealth +10
Languages Common, Goblin
Gear: Hidden soldier armor, Frost maul aufeis, Ice launcher aufeis

Grand Lodge

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Nice job. Add some culture notes, and this could be something to put on a personal blog as a writing sample for freelancing.

Dark Archive

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I don't really think legacy races should be explored in Alien Archive though. Like way I see it, eventually Paizo should do race focused book that focuses on collecting races from alien archive in player friendly book and give them more alternate mechanics or lore.


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Since Starfinder came out, I have desperately been hoping for a playable Dominion of the Black race. Like a humanoid Neh-thalggu that has special synergy with biotech and cybernetics. Honestly I would just love more Dominion of the Black creatures in general.

Radiant Oath

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Archpaladin Zousha wrote:
Don't the ilthisarians kinda count as "spacenagas?"

UPDATE: We can cross this one off the list now that the Ramiyel are available in Attack of the Swarm! Book 3. Now we have TWO flavors of "spacenagas!"


Aliens. You know, h. R. Giger, egg, facehugger, chestburster, banana head (alctally tge Alien head was meant to be a penis when saw from tge rear but banana head is easjet to get away with) Queen, acid blood.

File the serial numbers off of course.

Daleks. A few "can't sue us" changes. Daleks are cool.

Borg. Changed serial numbers. Allow a former one as a PC.

A coeurl from A. E. Van Voght's work. Read ''black destroyer''. The coeurl were later the basis of the displacer beast on DnD.

http://www.prosperosisle.org/spip.php?article324


On the subject of Borg, I do think that's actually one of the sci-fi elements that's missing from Starfinder; a robot menace. Like, there are plenty of robot enemies, but there isn't one singular robotic faction built(pun intended) on the destruction or assimilation of organic life.

I feel that's a niche worth filling.

Sovereign Court

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FormerFiend wrote:

On the subject of Borg, I do think that's actually one of the sci-fi elements that's missing from Starfinder; a robot menace. Like, there are plenty of robot enemies, but there isn't one singular robotic faction built(pun intended) on the destruction or assimilation of organic life.

I feel that's a niche worth filling.

I was looking for ideas for a hostile, multi-ethnic space empire for my own campaign and this gave me one.

The Dream It's a new world, a better world, in VR. You can just plug in and soar. For many people it's just a hobby that they indulge in, or a place they go to unwind after a long workday. But it's addictive, in the Dream you can be who you want, have all kinds of powers. Some people want to stay there all the time. And you can. There are body banks where peoples' bodies are stacked up while they're jacked in. For efficiency reasons, some of these body banks are on space stations, hidden in asteroids or on distant planets.

Alhough you can go into your private dream, a lot of people enjoy living in particular shared realities, living in some imagined better time. The program ensures external intrusions don't break immersion too much. People with some skill at hacking can perform extraordinary feats though, by finding the loopholes in the rules. (Think: Matrix. But also some Unimatrix Zero.)

Some of the shared realities are sufficiently stable that they've developed their own politics and economies, and people inside them actually do productive work like administration and R&D that can be traded to the outside "real" world. Thus, PCs may have cause to go into the Dream to visit people.

Children have been born in the Dream, because the simulation tries to accommodate the desires of its members to have a family life inside the Dream. Some of these children are pure programming, but others may actually have a meat body somewhere.

Death in the Dream can be a matter of simply respawning, but there are stories that hackers can cause lethal biofeedback to Dreamers who've forgotten that this is all just a simulation. Also, some of the shared worlds have rules against re-entry after you've been killed, for realism reasons.

Sleepwalkers There are rumors that the Dream can make your body walk around, interact, talk, all while you're still asleep and enjoying yourself in the Dream. The Dream can use the legal identities of sleepwalkers, or just use them as combat shock troops. By keeping one half of the brain asleep and driving the other half, it can even access peoples' magical potential.

It's unclear if the Dream has our best interests at heart. It says so of course, but how can we know? We don't know if there's a hidden cabal active that's using people's bodies as puppets, or if maybe the Dream as a whole has developed a gestalt consciousness. Some whisper that the Dream is able to harness the collective mystic power of its members to deliver truly powerful effects.


FormerFiend wrote:

On the subject of Borg, I do think that's actually one of the sci-fi elements that's missing from Starfinder; a robot menace. Like, there are plenty of robot enemies, but there isn't one singular robotic faction built(pun intended) on the destruction or assimilation of organic life.

I feel that's a niche worth filling.

That's not necessarily a niche-needing-filling, it might well be an editorial decision about the direction of the setting: "No, robots are not A Menace". Particularly since there are more hive minds in the setting that are friendly ( Aballon, the Barathu ), than not ( the Swarm ). I suspect they just didn't feel like including that particular cliche.

Wayfinders

Duck people.

Whether that's Duck Dodgers (or just Daffy I guess), Dead-Eye Duck from Bucky O'Hare, or Dux from Mutant Year Zero, there's a non-insignificant precedent for (the more light-hearted/cartoonish) some media to feature some form of anthropomorphic ducks, particularly in scifi-adjacent stuff.
(Plus I have some original characters of mine who may happen to be in that vein that I'd love to be able to model in Starfinder natively.)

Yes, I'm aware of the Espraska in AA3, as another avian race, but it's not the same, man.

Wayfinders

Don't forget Howard the Duck.

Radiant Oath

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Corsair17 wrote:
Don't forget Howard the Duck.

I'd like to...that wasn't a good movie, especially as far as George Lucas' filmography goes. :P

Wayfinders

Also:

NPC biohackers, vanguards and witchwarpers (and their associated class grafts).

Some DOOM-style cybernetically-enhanced fiends. Maybe even a contract devil with an appropriately Hellish digital contract-datapad?

Archons! In DIVINE SPACE MARINE armor!

Scarab Sages

I'm always up for a few more space-ified animals.
We have Ysoki (Rat People)
Pahtra (Cat-People)
Vlaka (Dog/Wolf People)
Morlamaw (Walrus-People)
Uplifted Bears (Bear-People)
Nuar (Cow-People)
Ghoran/Khizar (Plant People)
Dragonkin (Dragon People)
Skreedeep (Marmoset people?)
Maraquoi (Monkey People)
Reptoids and Vesk (Lizard People)
Stellifera (Fish People)
Brenneri (Otter People)
Dessamar (Bird People)
Several varieties of Bug People
And a bat person (part of the kreholm frehold, I forget their name.)

How about a horse person?

A Raccoon Person

Or Rabbit People


How about uplifted humans? A race kinda like Khan from star trek. Genetically enhanced engineered humans who have a bit of a superiority complex?

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
I, Lucifer wrote:
How about uplifted humans? A race kinda like Khan from star trek. Genetically enhanced engineered humans who have a bit of a superiority complex?

Isn't that basically the Azlanti Star Empire? They've got the superiority complex down, and it wouldn't surprise me if they went all Gattaca with their reproduction at some point in history, given how they regard Pact Worlds humans as basically not humans at all.


Where are they covered? I've been reading the rules mostly.

Radiant Oath

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I, Lucifer wrote:
Where are they covered? I've been reading the rules mostly.

They're introduced in the Corebook, but get a LOT more detail in the Against the Aeon Throne AP, where they're the antagonists.


A whole list of Ideas for aliens...

https://3.bp.blogspot.com/-4tq4tLtgM_8/TpKMrOwaLMI/AAAAAAAAR7k/65xhj6JgcUc/ s1600/Mad%2B011%2BWally%2BWood%2B004.jpg

Btw when I copied the link and pasted it in my browser it works.


Archpaladin Zousha wrote:
I, Lucifer wrote:
Where are they covered? I've been reading the rules mostly.
They're introduced in the Corebook, but get a LOT more detail in the Against the Aeon Throne AP, where they're the antagonists.

I very much want to see some playable stats for the Azlanti and maybe some race options for Hykli.


Metaphysician wrote:
FormerFiend wrote:

On the subject of Borg, I do think that's actually one of the sci-fi elements that's missing from Starfinder; a robot menace. Like, there are plenty of robot enemies, but there isn't one singular robotic faction built(pun intended) on the destruction or assimilation of organic life.

I feel that's a niche worth filling.

That's not necessarily a niche-needing-filling, it might well be an editorial decision about the direction of the setting: "No, robots are not A Menace". Particularly since there are more hive minds in the setting that are friendly ( Aballon, the Barathu ), than not ( the Swarm ). I suspect they just didn't feel like including that particular cliche.

Well considering that the Swarm is about to be taken care of or at least knocked down a few pegs, I'd say we need a new one.

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