TurkeySloth wrote:… huhCastilliano wrote:This video mentions D&D's description at around 7:03 in. Basically, if luck/ignorance is involved, HP shouldn't be used. Granted, I'm not sure if Paizo's description includes the luck/ignorance clause.Rysky wrote:TurkeySloth wrote:I watched a video regarding hit points as a mechanic. The basic takeaway is that they're outdated because of blanket application. It was suggested that GMs house rule that HP should only apply in combat or activities like triggering a trap. Has there been talk about adding this as a stated alternative, or is it something better left as a house rule because of the work it'd take?… where else would it apply?
Perhaps other venues too, but I have to wonder what one would use in its stead? "You take damage, but not combat or trap damage. You know, that other kind of damage." "Um, no, I don't know that other kind of damage."
Heck, I wouldn't mind expanding the use of hit points so it's inclusive of many forms of luck (much like Fate Chips in Deadlands). Then if you fail a key social roll you could take the difference in "damage" as your heroic-protagonist points get spent. Not sure if/how healing would work in such a system though...
Watch the whole thing for full context. The majority of it until that point is examples of HP getting in the narrative's way.