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![]() Hello everyone. I've been quite a fan of Pathfinder since the first edition, I tried DD5, but I honestly don't like it, I much prefer Pathfinder 2e. But I also like games with horizontal progression, so understand that I find that the HP goes up way too quickly. I would like to know if there are rules solving this problem to stay at a "human" level of power. Thank you all. ![]()
![]() Handless Quadruped
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![]() Yes, but we are still on a kind of "cheating" of characters who are not humanoid but have a humanoid form to be playable, and that's a bit what I deplore. I actually have Battlezoo ancestry dragons, but again they have a humanoid "skeleton". I find that the games are too thought out for each character to be independent and we lose too much of the "overall vision" aspect. ![]()
![]() Hi there. I like pathfinder a lot and I find it interesting to be able to play a bit of whatever you want, but I find that like many role-playing games, Pathfinder 2 is quite limited to humanoid characters. So why not start innovating with non-humanoid characters and why not build gameplay around them as well? Example I'm working on. Warg Mechanics
Size
Speed
Ability Boosts
Ability Flaw(s)
Languages
Darkvision
Bite
Quadruped
What do you think? ![]()
![]() Good morning all. It's been a while since I've been waiting for the Catfolk Ancestry. But nothing until now. The next book gives only three additional ancestry (hobgoblin, the plant-like leshy, and lizardfolk). Lizardfolk ok, but Leshy and Hobgoblin? Does anyone want it? Maybe, but I'd rather see out the Catfolk (especially that is already present in the bestiary 1. And when we see the output speed on Starfinder, I think that there is let go. Anyway, I'll be much more adept to see a race book come out. For the moment Pathfinder 2nd is not selling dreams. ![]()
![]() Bonjour à tous Ma demande du jour concerne l'arme solaire du Solarien. Elle ne possède pas le tag agent. Alors que la frappe entropique du Vanguard elle la possède, en plus de faire des dégâts sur la constitution. Je trouve dommage que le Solarian ne possède pas sa propre cohérence du coté de son arme. En vérité elle fonctionne comme une arme de corps à corps, et ce, peut importe sa forme. Alors que l'arme du Vanguard progresse en effet et en dégâts alors que celle du Solarien ne fait que progresser en dégâts. Je trouve personnellement le Vanguard bien plus efficace que le Solarien. L'arme du Solarien est une arme faite d'énergie solaire et qui frappe sur la CAC. Alors que le Vanguard frappe sur la CAE. L'arme du Vanguard possède le tag "Garde" et "Agent".
L'arme du Solarien ne fait que des dégâts.
Ce n'est que mon avis, mais je pense que le Solarien aurait besoin d'un petit UP tout de même. (Je parlerais plus tard du Mystique et de sa capacité à ne soigner que les HP alors qu'a partir d'un certain niveau les SP sont tellement haut qu'il devient presque inutile de soigner avec un groupe efficace) __ Hello everyone, forgive my English, I'm French. My request today is Solarian's solar weapon. It does not have the Operative tag. While the Vanguard's entropic hit she owns it, in addition to doing damage to the constitution. I find it unfortunate that the Solarian does not have its own consistency on the side of his weapon. In truth, it works like a melee weapon, regardless of its form. While the Vanguard's weapon progresses indeed and in damage while that of Solarian only progresses in damage. I personally find the Vanguard much more effective than the Solarian. The Solarian's weapon is a weapon made of solar energy that hits the KAC. While the Vanguard hits on the EAC. The Vanguard weapon has the tag "Block" and "Operative".
The Solarian's weapon is only damaging.
This is just my opinion, but I think the Solarian would need a little UP anyway. (I will talk later about Mystic and its ability to heal only HP, so that at a certain level the SP is so high that it becomes almost useless to heal with an effective group) |