101 Ways To Make Your Players Say "Oh F-"


Pathfinder First Edition General Discussion

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102) invite a guy to play specifically an evil character, and introduce him to the rest of the team, mainly a paladin and an LG cleric...


The possibility of large vertical drops on failed climb or acrobatics checks, in a mysteriously magic null area....is always fun :))


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102. (A blue dragon lands next to the alchemist.) "It uses its desert thirst ability. What are your extracts and bombs again? That's right... liquids... TO SAAAAAND!"

True story.


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Klorox wrote:
102) invite a guy to play specifically an evil character, and introduce him to the rest of the team, mainly a paladin and an LG cleric...

I played THREE sessions in a home group where the GM would do pretty much that. He'd tell each player it was a different kind of campaign (each mutually exclusive), give us each secret background information (contradictory and antagonistic), and then sit back and expect us to PvP for his amusement.

The only reason I made it three whole sessions was I was younger, dumber, and less comfortable in my idiom.


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104) Something is coming. Something hungry for blood. A shadow grows on the wall behind you, swallowing you in darkness. It is almost here.

An army of *troglodytes* charge into the chamber!...

...Wait a minute. Did you hear that? That, that sound?

(Boom boom BOOM)

That didn't come from the troglodytes. No, that came from something else.

(slam down Demogorgon mini)


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ShroudedInLight wrote:
102: Adding class levels to anything, seriously nothing quite screws with a player like an already frustrating monster with class levels.

Adding class levels to monsters is one of my preferred methods of balancing encounters.

It amazing how much fun it can be to add a could of swashbuckler levels to a succubus.

And dress her up as a pirate.

And use my valley girl accent.

.

.

My players requested I not do this again.


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quibblemuch wrote:

102. (A blue dragon lands next to the alchemist.) "It uses its desert thirst ability. What are your extracts and bombs again? That's right... liquids... TO SAAAAAND!"

True story.

Probably my favorite Penny Arcade strip.


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DungeonmasterCal wrote:
quibblemuch wrote:

102. (A blue dragon lands next to the alchemist.) "It uses its desert thirst ability. What are your extracts and bombs again? That's right... liquids... TO SAAAAAND!"

True story.

Probably my favorite Penny Arcade strip.

The prep for that encounter was hilarious. I read through the dragon's stat block. I wondered "What's this desert thirst?" I looked it up. I thought: "No. Way." Then I remembered the Penny Arcade strip. And I laughed. Cruelly.

Ironically, the torrent of profanity that the alchemist's player unleashed as his bombs and extracts turned to saaaaand was, itself, sufficient to evaporate all liquids in a ten foot radius around him.


his bombs and extracts ought to have gotten a save as they were on his person and qualified as both magical and attended.


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Klorox wrote:
his bombs and extracts ought to have gotten a save as they were on his person and qualified as both magical and attended.

Oh, they got a save.

TO SAAAAAND!


105) I bought these Chase cards and I've been wanting to try them out.


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102. A troop of rust monsters.

102. The PC follow the bbeg through a portal.
Except the bbeg stepping through was an image, and the party ends up 20k leagues under the sea in the plane of water.

102. A burnt serial killer haunts their dreams.

102. At the start ask them for a short team name.
A bulky looking guy with heavy DR and SR says the name every time it comes to attack, and it always comes back.
(STARS)

RPG Superstar 2012 Top 32

roguerouge wrote:
SmiloDan wrote:
It was the penultimate session of the campaign, or I would have done your name. I didn't want to ruin everything for everyone else. I think the DM kind of had it out for me for some reason. My PC died twice (no one else got killed), and he seemed to target my PC's vulnerabilities in particular (-1 Dexterity saves). It's a 5th Edition campaign, and I play a support Hill Dwarf Life Cleric; it's not like I was hogging the spotlight or anything. I was just making everyone else better (buffing with bless or just fixing them up with cure wounds, healing word, mass cure wounds, and mass healing word).
At my particular tables, that's sort of an occupational hazard for being the healer. Good tactics for the monsters is knocking the cleric out of the combat first. It sows panic in the other side, prevents buffs, and makes sure that the next person down stays down. It might not be personal, is what I'm saying, but then, I'm not at YOUR table, so I can't really tell.

One time I died, we were about to do a long rest, and then a wizard showed up out of nowhere and hit me with a disintegrate that EXACTLY my current hit point total, which dusted me. We didn't heal up because we were doing a long rest, which traditionally at the table meant we were safe.


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102. You find a ruins underground, reminiscent of Numeria. One of the chambers is collapsed, and you see these pipes/ cables leading out of it. Upon clearing out the entrance, you find a glass like pod and a red android laying inside, cloaked in a bed of what looks like blonde hair. The purple gem on its forehead pulsates... almost like a heartbeat, and you can faintly see the number 0 etched into the top of the pod.


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102. AM BARBARIAN SHOW UP TO SMASH YOU.

AM NOT SURE IF NUMBER IS RIGHT. AM MADE TALKYMAN WRITE FOR ME.


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102. *reading stat block* "Wow. It can do that?!"


Long John wrote:
102. You find a ruins underground, reminiscent of Numeria. One of the chambers is collapsed, and you see these pipes/ cables leading out of it. Upon clearing out the entrance, you find a glass like pod and a red android laying inside, cloaked in a bed of what looks like blonde hair. The purple gem on its forehead pulsates... almost like a heartbeat, and you can faintly see the number 0 etched into the top of the pod.

Gorrammit this is tickling my brain for some reason... why ... oh why ... grr


The Mad Comrade wrote:
Long John wrote:
102. You find a ruins underground, reminiscent of Numeria. One of the chambers is collapsed, and you see these pipes/ cables leading out of it. Upon clearing out the entrance, you find a glass like pod and a red android laying inside, cloaked in a bed of what looks like blonde hair. The purple gem on its forehead pulsates... almost like a heartbeat, and you can faintly see the number 0 etched into the top of the pod.
Gorrammit this is tickling my brain for some reason... why ... oh why ... grr

You and me both! I know I should know this, but I cannot bring it to mind....


It's how Zero was discovered in Megaman X (and Megaman Zero). The purple gem meant he had the Maverick virus.


I still have no idea what it means.


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AM DIFFERENT BARBARIAN wrote:
IS

Imposter! Get him!


10? (not sure where this thread is at the moment) - "you open the door to a small room. Inside you see a number of porcelain dolls. four are on a table on the far side of the room. Each doll looks like it's been made up to resemble one of you. Although you can also see where one once sat. Quick question, where's your rouge?"

actually did this last Halloween. That was a fun one.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

We're at 102. Always 102.


Snowlilly wrote:
Adding class levels to monsters is one of my preferred methods of balancing encounters.

While this is true, it can also get out of hand. I recently threw some Quickling Unchained Rogue 3s at a party and nearly wiped it.


Snowlilli wrote:
Adding class levels to monsters is one of my preferred methods of balancing encounters.

I have yet to unleash it upon my party, but a Hydrus with levels in MomS would pose a nuisance.

RPG Superstar 2012 Top 32

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I was infamous in 3.5 & PF for adding class levels to monsters. I liked giving out 3.5 warlock levels to monsters. Easy bookkeeping, fun powers, like Repelling Blast. A couple levels of fighter are always good, especially on Monstrous Humanoids (and Fey and Undead and Aberrations) with their poor Fortitude saves. I liked adding Scout level to chokers, plus Spring Attack. Anything to mess with Action Economy. Quicken Spell-like Ability was another favorite feat of mine. Especially on something that could do other things besides cast spells.

Liberty's Edge

10C ...C is for the Couch of DOOM!

The Couch of Doom was the most feared terror awaiting players of lower-level Living Greyhawk PCs back-in-the-day. A seemingly comfortable davenport, it was actually an animated construct that dished out 1d12+2d6. At APL2!

With the passage of time, you forgot which mod it was in, but you *never* forgot *it*. And, once you knew of such of thing's existence, you warily eyed all lounge furniture in all mods with mortal dread until either that particular module was encountered, or your character was sufficiently high level that high rolls on those dice wouldn't kill you outright.


Did someone say hydra with levels in MomS?


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102) You find your GM's favorite alias has been used to post on this thread.


Long John wrote:
It's how Zero was discovered in Megaman X (and Megaman Zero). The purple gem meant he had the Maverick virus.

Zero in Zero had a blue gem.


The Sideromancer wrote:
Long John wrote:
It's how Zero was discovered in Megaman X (and Megaman Zero). The purple gem meant he had the Maverick virus.
Zero in Zero had a blue gem.

No, Zero in Megaman Zero has a Green gem. Zero in Megaman X has a Blue gem. I don't know why the colors changed, but it's probably associated with the artistry change between the two series, though an argument can be made that it's a thematic reason (a darker blue means it's much more muddy and unclear compared to the bright green).

@ Long John: The gem has always been blue (albeit a darker blue), even when Zero fought Sigma and transferred the virus in this cutscene.

Also, the symbol on the gem would be of the letter W, as shown in both the above cutscene, and in Zero's flashback cutscene.

Yes, I chose those versions because the originals are absolutely horrible to listen to. At least these ones are much more bearable to watch.


Going through the art, Zero Zero seems to vary between blue and green, looking at the sprites was pretty unproductive. The brightness may depend on alignment, art of Omega Zero has a darker gem.

As for the symbol, note that Zero Zero has a different chassis than X zero, so changes may have been made.


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Chaotic_Blues wrote:
10? (not sure where this thread is at the moment) - "you open the door to a small room. Inside you see a number of porcelain dolls. four are on a table on the far side of the room. Each doll looks like it's been made up to resemble one of you. Although you can also see where one once sat. Quick question, where's your rouge?"

In the bag with the rest of the make-up.


102) GM to PC: "Are you SURE you really want to do that..?"

102) GM to Party: "I've added some mythic ranks to my NPC's/Monsters/etc - I want to see how that system works...roll for initiative, oh wait, nevermind, they're going first..."

Also @dysartes above - Nice Burn.

:-)


102. The GM no longer asks people if they have healed up from the fight.
Along comes the monster.....

102. Many pits and traps down the corridor, and a pugwumpus nearby.
PC: i can make that jump easily.

GM: roll for it twice...

PC: (botches the 2nd, falls into the pit holding the gelatinous cube)

Dark Archive

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ShroudedInLight wrote:
102: Adding class levels to anything, seriously nothing quite screws with a player like an already frustrating monster with class levels.

Even a non-frustrating monster can be made quite a bit more 'fun' for the GM by adding a class level. Kobolds, Gnolls and Orcs all 1st level NPC warriors? No, make the Kobolds all 1st level Rogues (or Ninja), the Gnolls 1st level Rangers (with Natural Bond and Hyena companions, if you can get away with it) and the Orcs all 1st level Barbarians. Much more fun.

Another monster change;

102) "After seeing how it's heads split into two heads if killed, you kill the hydra's body instead. The body shudders and splits into two (slightly) smaller hydra bodies, splitting the remaining heads between them..."

Shadow Lodge

Set wrote:


102) "After seeing how it's heads split into two heads if killed, you kill the hydra's body instead. The body shudders and splits into two (slightly) smaller hydra bodies, splitting the remaining heads between them..."

Split (Ex)

The creature splits into two identical copies of itself if subject to certain attacks or effects. Each copy has half the original’s current hit points (rounded down). A creature reduced below the listed hit points cannot be further split and can be killed normally.

Format: split (piercing and slashing, 10 hp); Location: Defensive Abilities.


Darksol the Painbringer wrote:
The Sideromancer wrote:
Long John wrote:
It's how Zero was discovered in Megaman X (and Megaman Zero). The purple gem meant he had the Maverick virus.
Zero in Zero had a blue gem.

No, Zero in Megaman Zero has a Green gem. Zero in Megaman X has a Blue gem. I don't know why the colors changed, but it's probably associated with the artistry change between the two series, though an argument can be made that it's a thematic reason (a darker blue means it's much more muddy and unclear compared to the bright green).

@ Long John: The gem has always been blue (albeit a darker blue), even when Zero fought Sigma and transferred the virus in this cutscene.

Also, the symbol on the gem would be of the letter W, as shown in both the above cutscene, and in Zero's flashback cutscene.

Yes, I chose those versions because the originals are absolutely horrible to listen to. At least these ones are much more bearable to watch.

So it was a dark blue. I don't know why I remembered it as purple. Even Omega's wasn't purple. But to add a little background, my PCs know one of the things I try and do is adapt characters from other medium into Pathfinder, as a sort of challenge for my rules ability.

I once made Link (I'm pretty sure as a fighter, with a Lyrakien via Leadership, I think). When the barbarian recognized the character, HE was the one to realize the party was being tricked into doing something shady. One doesn't fight the Hero of Time if they are on the straight and narrow XD


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102.

From Hell's Rebels:
As everyone is packing up, having triumphed brilliantly that session: "Oh, and one more thing. As you sit in the Long Roads Coffee House enjoying a well-earned break, a member of the city guard arrives with a message from the Lord-Mayor Barzillai Thrune, High Inquisitor of Asmodeus (and the guy who puts the E in BBEG; also the B and the other B). He wishes to publicly recognize you for all your recent activities in the service of his city. Tomorrow. At noon." *beat* "See you all next week!"


Long John wrote:
Darksol the Painbringer wrote:
The Sideromancer wrote:
Long John wrote:
It's how Zero was discovered in Megaman X (and Megaman Zero). The purple gem meant he had the Maverick virus.
Zero in Zero had a blue gem.

No, Zero in Megaman Zero has a Green gem. Zero in Megaman X has a Blue gem. I don't know why the colors changed, but it's probably associated with the artistry change between the two series, though an argument can be made that it's a thematic reason (a darker blue means it's much more muddy and unclear compared to the bright green).

@ Long John: The gem has always been blue (albeit a darker blue), even when Zero fought Sigma and transferred the virus in this cutscene.

Also, the symbol on the gem would be of the letter W, as shown in both the above cutscene, and in Zero's flashback cutscene.

Yes, I chose those versions because the originals are absolutely horrible to listen to. At least these ones are much more bearable to watch.

So it was a dark blue. I don't know why I remembered it as purple. Even Omega's wasn't purple. But to add a little background, my PCs know one of the things I try and do is adapt characters from other medium into Pathfinder, as a sort of challenge for my rules ability.

I once made Link (I'm pretty sure as a fighter, with a Lyrakien via Leadership, I think). When the barbarian recognized the character, HE was the one to realize the party was being tricked into doing something shady. One doesn't fight the Hero of Time if they are on the straight and narrow XD

Really, I'd have pegged the Hero of Time as an Arcane Archer (between the infused arrows and other spellcasting). About the only fighter I considered of the lot was TP Link, and that was before the changes to the Lore Warden.


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*shuffles feet awkwardly and mumbles to self* I wish I knew what they were talking about.


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This was just last Friday as we finish up the last book of

Kingmaker:
Having your players battle two huge barbtongued wyverns that they easily defeat and then following it up with eight defaced nymphs that seem weaker, but start to take them out one by one.

So they fled.


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quibblemuch wrote:
102. *reading stat block* "Wow. It can do that?!"

TO SAAAAND!


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DungeonmasterCal wrote:
*shuffles feet awkwardly and mumbles to self* I wish I knew what they were talking about.

"Wait, I'm confused about the movie. So the cops knew that Internal Affairs were setting them up?"

"What are you talking about? There is nothing like that in there!"
"Oh, you see when I get bored don't know what people are talking about, I make up my own movie."


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A horde of Demons runs past you. One of them begs you to run. Down the hallway, you see a ten-year-old girl dragging a giant pair of scissors. *shudder*


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Pathfinder Roleplaying Game Superscriber

102. As soon as the party rogue uses Disable Device: "You hear a pleasant voice coming from the <object>. It's counting down from 10."

102. "You notice that the four of you are leaving five sets of footprints in the dust."

102. "I think the area of a fireball should be bigger when its 20d6, don't you?"

102. "I just bought these maps. They show what the insides of monsters who swallow you whole look like!"

102. "Your paladin reminds me of the judge who sentenced me for DUI."


Haywire build generator wrote:
Long John wrote:
Darksol the Painbringer wrote:
The Sideromancer wrote:
Long John wrote:
It's how Zero was discovered in Megaman X (and Megaman Zero). The purple gem meant he had the Maverick virus.
Zero in Zero had a blue gem.

No, Zero in Megaman Zero has a Green gem. Zero in Megaman X has a Blue gem. I don't know why the colors changed, but it's probably associated with the artistry change between the two series, though an argument can be made that it's a thematic reason (a darker blue means it's much more muddy and unclear compared to the bright green).

@ Long John: The gem has always been blue (albeit a darker blue), even when Zero fought Sigma and transferred the virus in this cutscene.

Also, the symbol on the gem would be of the letter W, as shown in both the above cutscene, and in Zero's flashback cutscene.

Yes, I chose those versions because the originals are absolutely horrible to listen to. At least these ones are much more bearable to watch.

So it was a dark blue. I don't know why I remembered it as purple. Even Omega's wasn't purple. But to add a little background, my PCs know one of the things I try and do is adapt characters from other medium into Pathfinder, as a sort of challenge for my rules ability.

I once made Link (I'm pretty sure as a fighter, with a Lyrakien via Leadership, I think). When the barbarian recognized the character, HE was the one to realize the party was being tricked into doing something shady. One doesn't fight the Hero of Time if they are on the straight and narrow XD

Really, I'd have pegged the Hero of Time as an Arcane Archer (between the infused arrows and other spellcasting). About the only fighter I considered of the lot was TP Link, and that was before the changes to the Lore Warden.

The only thing I had to homebrew was an item to let him swap between weapons as a free action.


The Sideromancer wrote:

Going through the art, Zero Zero seems to vary between blue and green, looking at the sprites was pretty unproductive. The brightness may depend on alignment, art of Omega Zero has a darker gem.

As for the symbol, note that Zero Zero has a different chassis than X zero, so changes may have been made.

The sprites aren't very helpful due to their blockiness and inaccurate coloring compared to actual artwork (his standard "red" looks almost pink to me).

Official art shows Zero from the Zero series having a green gem, whereas, Zero from the X series has a blue gem. Omega having a blue gem and Zero having a green gem really only differentiates between them being different bodies, since Omega is considered to be in the X series body going by canon, which is what has the blue gem.


John Napier 698 wrote:
A horde of Demons runs past you. One of them begs you to run. Down the hallway, you see a ten-year-old girl dragging a giant pair of scissors. *shudder*

Sage advice. Come back later .. much, much later.


SmiloDan wrote:
roguerouge wrote:


At my particular tables, that's sort of an occupational hazard for being the healer. Good tactics for the monsters is knocking the cleric out of the combat first. It sows panic in the other side, prevents buffs, and makes sure that the next person down stays down. It might not be personal, is what I'm saying, but then, I'm not at YOUR table, so I can't really tell.

One time I died, we were about to do a long rest, and then a wizard showed up out of nowhere and hit me with a disintegrate that EXACTLY my current hit point total, which dusted me. We didn't heal up because we were doing a long rest, which traditionally at the table meant we were safe.

Yep. That's crap, vengeful DMing.

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