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![]() There is some gold in them thair hills. This version of "Survival Mode" feels better polished.
I do wander around in Fallout, especially in 4. Especially when you throw in a few choice mods. 1500+ hours and I am still discovering things. What I am very disappointed in with 76 is just how buggy it is. 3 years of development with most of the assets already in place from Fallout 4 should have resulted in a much more polished game. Couple that with no modding support, online-only and multiplayer/PvP-whether-you-want-it-or-not in the current state ... meh. ![]()
![]() Armor already provides 100% damage reduction by way of AC. If an attack meets or beats the AC, the damage bypasses the damage reduction. Another way of looking at it is that AC is "Defense DC", the same way that save DCs are (10+[stuff]) and opposed checks are now a set DC, e.g. Athletics DC is (10+Athletics) or a character's Deception DC is (10+Deception). PF2 is not designed around an active defense paradigm. A lot of other game systems are, Pathfinder and D&D are not and never really have been. ![]()
![]() DungeonmasterCal wrote: Just remembered another one from the last session. While the party is walking through a marsh I tell them from somewhere in the trees they hear eerie lute music. Dave, playing the Investigator, asks, "Is there accompanying banjo music?" A lute is a precursor to the banjo ... ;) ![]()
![]() Culach wrote:
Page 143. Craft's untrained use is Repair (activity). ![]()
![]() KuniUjito wrote: Access to only one book and not a full book at that for a playtest can make a lot things feel kinda of samey. Presuming that the PF Beta is anything to go on, a lot of what we are seeing will not change over the coming year. Maybe another page or two per class for 12 classes, probably a bunch more spells (although I don't see much of a need for more) and of course more magic items. All in all there seems to be a good chance that the Nouveau Pathfinder CRB won't greatly exceed 400 pages, perhaps even coming in just under that page count. ![]()
![]() KuniUjito wrote:
I've played numerous systems including the generations of D&D and 3e/Pathfinder and a dabbling in Starfinder, often making use of random ability score generation. No small part (for me) of getting a feel for a character's backstory and personality comes from randomly generated ability scores. This is the one thing that is left on the cutting floor so-to-speak with point-buy systems that do not have some method of taking behavioral limiters - in Nouveau Pathfinder they're being called anathema - in trade for something positive in return. I dunno, maybe I'll roll a set of scores to "get a feel" for the character then use the standard chargen methods to match as close as possibly permitted systemically. Might work better. Otherwise, being accustomed to other systems that reward characters mechanically for accepting behavioral limitations, most of my PCs gravitate towards fairly simple personalities with as little as possible in the way of behavioral inhibitors as a matter of best-chance-to-survive. ![]()
![]() KuniUjito wrote: I'm just curious. what if you have three players that didn't roll above a 12 and one character that rolled 18's across the board? Do you just let that player dominate the game because he rolled well at character creation? If that is what was agreed to ... yes. The downside to being so much above the rest of the pack is that it has a really nasty habit of drawing unwanted attention from the opposition. If nothing else, Darwinian survival will eventually result in characters largely at parity to each other. OR You assign the "uber ability scores" to the player with the least system mastery - many tables have at least one - whilst the more seasoned players take on the slightly-above-average folk as a challenge to be overcome. ![]()
![]() My issue with hard caps is that PCs currently appear to have a hard cap on ability scores of 24 (+7). A quick skim through the playtest bestiary reveals an apparent systemic hard cap of 30 (+10). So long as it is possible, however unlikely, for player characters to obtain a 30 in one or more ability scores, I am fine with a systemic ability score cap. Rare and Unique "stuff" being required for this to happen is fair so long as it is possible. ![]()
![]() Razata wrote:
Were Paizo to have a form-fillable and page-addable sheet, this would be awesome. Especially a sheet that did the math for you (since there are no more variables as far as character creation are concerned). This should go a long way to rapidly clearing up confusion as to how the "engine" is intended to work. ![]()
![]() Second trailer has been released. I was laughing at the parts where Venom is discussing eating someone to their face. "Eyes. Lungs. Pancreas. So many snacks, so little time." "We will eat both your arms and then both of your legs, and then we will eat your face right off your head. You will be this armless, legless faceless thing won't you. Rolling down the street. Like a turd. In the wind." Good times. ![]()
![]() Asmodeus' Advocate wrote:
The devil is in the details. Most 20th level Wizards are not likely to have unlocked the secrets of immortality off the back of a package of Keebler Soft Batch Chocolate Chip Cookies (now made from real elves!) as a DIY recipe. So it is entirely possible that the only type of immortality a Wizard may be able to confer that doesn't involve creating the undead instead involves either limited wish-powered reincarnation or becoming a golem of some sort. Now that is a racket and a half: I am the only source of reliable eternal youth (via reincarnate). Time to pay up rich folk! Use the proceeds to perform pro-bono reincarnate, proceed to go insane from the overwhelming public attention.... erm, lemme rethink that plan ... ![]()
![]() Vidmaster7 wrote: yeah I have a hard time figuring out what regular folks should be doing in these situations. (You know besides running and screaming) I also feel like the last movie over advertised Bryan Cranston for how little he was actually in it. Mentally I boil down his presence in that film to the parts where he's not in it. Shortens the film by a good 20 minutes or so. Frankly ... monster brawl movies do not need people except as toe-jam and fleeing hordes. The cost to make 90 minutes of good monster stompage these days however ... not sure it's exactly affordable. Also, people seem to want to see people in these films for some reason. LET THEM EAT NUCLEAR BREATH WEAPONS! ;) ![]()
![]() Well, there are feats and traits and whatnot that can make up for some of that. 10 levels' worth, I dunno. Pathfinder companions I've found to be utterly "meh" once you're entering mid-level territory. They make great super-tough mounts. Other than that, I hate the division of a character's gear budget typically required to keep them up and running. OTOH, the carry companion spell is Your Best Friend. Keep your trusty pet/mount/pet attack rock in your pocket once the game outstrips their usefulness as a direct attack minion. ![]()
![]() Tangent101 wrote: I know the feeling. Half the time when I schedule a game I have no idea who is going to show and who isn't. Okay, I know that one girl will always be at least an hour late... *eyerolls* If you schedule the start time session by session, e-mail her that it starts an hour before what time you tell the rest of the players. ;) ![]()
![]() Missus Turin and I found ourselves feeling that this film was ... flat. Spoiler: The kind of flat that left us feeling overall to the effect of "okay, so this film was to set up, what, exactly?" Asides from the Baba Yaga references and the interplay between Janet and Hank ... flat. (Pfeiffer and Douglas) Janet van Dyne and Hank Pym were our favorite characters in this film. They played off each other in wonderful, subtle ways. I am hoping that Baba Yaga gets played up in some form or fashion in future MCU films. I am not optimistic about this, but they're getting better at laying the groundwork for future events very, very quickly. The villains weren't really villains in the MCU scale of villainy. Granted, this is a refreshing change-up that lends some grounding to the film, at the cost of "where's the villain?". A big plus is that they were characters instead of the typical cliche MCU villain we've largely been seeing. Ones we could see reprising their roles in the future. Lang's master of electrical engineering suddenly losing about 30 points of IQ ... 2 years of house arrest plus another 3 years' probation one would hope would not result in Lang effectively becoming stupider. Hope almost got to push Lang into sidekick territory. If that had happened I think the film would have been a bit better. ![]()
![]() Nice. Already pre-ordered it directly from Owlcat some months back. They're supposed to send me a Steam key whenever they get around to releasing this puppy. Edit: 25th September of this year is the latest release date. Gonna guess that with taking pre-orders on Steam and G.o.G. that they're locked in pretty firm now. End of September though ... mrrrggghhh ...
Search Posts
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|Ruins |WBGoblins|RotRL| Emerald Spire|
![]() Hello all! Lets talk creation!!! I figure that before we get too far, we should hammer out the outline and creation rules. Here is what I am thinking so far. Chime in if you have any other ideas!
Considering the starting conditions and back story, lets start with 200 gp starting gold. Anything else I am forgetting?? ![]()
|Ruins |WBGoblins|RotRL| Emerald Spire|
![]() Hello all! If you wouldn't mind, ninja dot here until we are ready to start! ![]()
|Ruins |WBGoblins|RotRL| Emerald Spire|
![]() Hello all, and welcome!! Please ninja dot over in gameplay, then Make your way over here to help me collect some of that pesky reporting information. The game does not kick off until March 5th so relax, get to know each other, and work out game stuff. From the sign up list we have:
Looking forward to playing this with yall!!! ![]()
Pathfinder Adventure Path Subscriber
![]() So I am running the first book, and my group just came across Thora Peska. I turned the entire scene into some kind of cross between Annabell and The Haunting. A ghost like apparition flitting between the the ice boulders, a haunting girlish giggle, ethereal voice calling back the scripted answers.. it was great. By the time they got through the haunt, they were all thoroughly crapping themselves about the hut and the ominous figure sitting in a chair inside. Fast forward to one intrepid adventurer finally steeling themselves and climbing in, looking around, and then being pushed out as he was getting ready to climb back down, tensions were at an all time high!! The battle went pretty quickly though, and the summoner in the group decided to keep the soul focus gem. Here's where my question lies. The character identified the soul gem as containing part of the soul of the scared little girl from the haunt, and what its function was. He immediately pocketed it, commenting on what he could do with something like that. He is a pretty new player, so he doesn't know what it could be used for, but he is intent on keeping it and trying to use it for "necromantic purposes". I clarified that he knew that part of an innocent soul was trapped within, and he was not swayed. I stated that I would have to do some research, but that using this may involve an alignment infraction, and he still persisted. So, my questions here:
2) Should he find a way to continue using this, should he suffer the consequences of an alignment infraction?
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|Ruins |WBGoblins|RotRL| Emerald Spire|
![]() Please dot in here. We can do character intros closer to kick off. ![]()
|Ruins |WBGoblins|RotRL| Emerald Spire|
![]() Hello all, and welcome to my table for You Only Die Twice! Dot in and make merry, its going to be a bit of a wait until Oct 6th when this kicks off.
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|Ruins |WBGoblins|RotRL| Emerald Spire|
![]() Please dot in here. We can do character intros closer to kick off. ![]()
|Ruins |WBGoblins|RotRL| Emerald Spire|
![]() Hello all, and welcome to my table for You Only Die Twice! Dot in and make merry, its going to be a bit of a wait until Oct 6th when this kicks off.
![]()
|Ruins |WBGoblins|RotRL| Emerald Spire|
![]() Hello all, and WELCOME!! We will be running the entire We Be Goblins Series, and we will be trying to get as many of these games registered for Gameday Credit as possible so good posting habits and attention to detail will help everyone! However, I will not be sacrificing quality for quantity and will strive to keep a good pace while still keeping an eye towards quality and fun for all of the zany acts of mayhem and destruction caused by our favorite goblins. If you have not already done so (Shame on you for not following directions!!) Please visit my profile page and take a gander at some of my expectations for both myself and for my players. If there is anything that you wish to add or discuss, now would be the time to get some clarification. Character selection:
Progress/Reporting:
Contact:
A few expectations specific to this game series: *Please create an alias with the name of your character so that I am not trying to guess who is who. *Please dot in on the gameplay tab, then immediately delete the post. This "ninja" post will make the game show up in your campaign tab without unnecessary clutter. *This is a fun and zany adventure that gives you an opportunity for some incredible roleplaying. Take advantage of it!! Normally I do not mind OOC conversation, spoilers, and the like.. but this time I am going to have to request that if you are not speaking in character then take it to the discussion tab. I will be setting the tone for that, and we will all love it the more we all play along! So, Once again, welcome to my WBG series. Introduce yourselves and lets make nice until kickoff!! ![]()
Pathfinder Adventure Path Subscriber
![]() I was very excited to see this AP, and even signed up for the Adventure Path specifically for this series. Everything I read about it had me drooling for the adventure.. but now that I have read book 1, I am a little concerned. I have never been a strong enough GM (or maybe just never had the right experience) to do well with freeform sandbox games. Although I can deal with the occasional wayward party, I like more structure to the adventure than this seems to provide. In addition, I have no face to face group.. all of my roleplaying is done on the Paizo forums via PbP. With this in mind, I am having difficulty seeing how I could get this game up and running. I have never dealt with some of the concepts that are central to the first book (Militia and army rules mostly), and can see this easily bogging down into either a very slow running low action PbP as they bob about the woods taking care of the refugees, or an incredible amount of behind the scenes spreadsheet management for me.. something that I am not entirely enthused about. The third option would be almost completely prewriting the first book to give myself the structure and a more linear path than what is provided. Honestly, I don't have the time to balance RL and the second two options. What are your thoughts and opinions? Any suggestions for where to look for additional help or different points of view? ![]()
|Ruins |WBGoblins|RotRL| Emerald Spire|
![]() Please dot in here, and add your information to this spreadsheet to help me with record keeping. All dayjobs may be rolled here, with the results posted on the spreadsheet. Glad to have you aboard, and hope yall enjoy!! I do not have an exact date to kick off, but will be doing so in a staggered manner so that I don't have all three tables blowing up at once! Thank you for your patience.. we will get rolling soon! ![]()
|Ruins |WBGoblins|RotRL| Emerald Spire|
![]() Please dot in here, and add your information to this spreadsheet to help me with record keeping. All dayjobs may be rolled here, with the results posted on the spreadsheet. Glad to have you aboard, and hope yall enjoy!! I do not have an exact date to kick off, but will be doing so in a staggered manner so that I don't have all three tables blowing up at once! Thank you for your patience.. we will get rolling soon! ![]()
|Ruins |WBGoblins|RotRL| Emerald Spire|
![]() Please dot in here, and add your information to this spreadsheet to help me with record keeping. All dayjobs may be rolled here, with the results posted on the spreadsheet. Glad to have you aboard, and hope yall enjoy!! I do not have an exact date to kick off, but will be doing so in a staggered manner so that I don't have all three tables blowing up at once! Thank you for your patience.. we will get rolling soon! ![]()
|Ruins |WBGoblins|RotRL| Emerald Spire|
![]() Hello, all!
As this is a timed special, please also note below any special quirks, abilities, items, or other such head scratchers you may be inclined to utilize during the game so that we can discuss this prior to them actually coming into play and stalling out the action. I know several of you from the boards, but for those that I have not gamed with yet, please check my alias profile and read up on my expectations and how I normally handle things. Any questions? By all means, please ask them! ![]()
Pathfinder Adventure Path Subscriber
![]() I am running the Segang Expedition, and have a question about the mosquitoes in the jungle.
One of my players came up with the idea that since they are in the swamp, she could cover herself in the mud to prevent the mosquitoes from biting her. I don't want to penalize out of the box thinking, and I know that this works to a point in real life, but can find no rules outside of vermin repellent. Any suggestions? Legality? ![]()
|Ruins |WBGoblins|RotRL| Emerald Spire|
![]() Please dot in here. Two of our members would like to wait just a bit to get things started, and I am not adverse to this, but will leave it up to the majority vote. In my case, it would help to allow me to scrape a bit more off of my plate before we dive in, and in the case of the two individuals, it would allow them to play with their chosen characters. In the mean time, please fill out your reporting information HERE in the top section. ![]()
|Ruins |WBGoblins|RotRL| Emerald Spire|
![]() Water laps steadily at the pier as sailors, laborers, and merchants rush busily around Absalom’s port. The venture-captain’s summons called for a meeting aboard the Sixwing Drake, a sleek sailing ship. The Drake’s captain, a Varisian woman and fellow Pathfinder named Zarah Zendrani, stands at the helm of her vessel. “It’s not like Valsin to be late,” she mutters, furrowing her brow. As if on cue, a tall and meticulously groomed man pushes his way through the crowd and up the gangplank, cursing audibly. “Whoever supervises this mess of a port needs to be dumped in the sea!” he grumbles. The tall man looks around at those gathered before him. “Just the group I requested. Perfect. I’m Venture- Captain Ambrus Valsin, and I took great care in selecting just the right Pathfinders for this assignment.” Valsin reaches into his belt pouch and withdraws a small, folded paper before continuing. “A few days ago, I received a curious note from a rather unexpected source. It’s not every day that I get a request from an agent of the Aspis Consortium.” Captain Zendrani’s eyes widen, and Valsin smiles knowingly. “But Magali Delroya does not appear to be your typical Aspis agent. As you surely know, the Aspis Consortium pursues a variety of activities across the Inner Sea that the Pathfinder Society finds abhorrent. It seems that Delroya has been working with them for some time, but can no longer stomach the snakes herself. She wants to stop a shipment of an experimental drug from leaving Diobel later this week. It’s bound for a number of locations across the Inner Sea region. According to Delroya, she can’t ask the local authorities for help, because the Aspis Consortium has already struck a deal with a faction of the Kortos Consortium, a powerful merchant collective. Her hands are tied, so she’s come to us for help. In this note, she outlines three different tasks that would help to disrupt the Aspis long enough for her to move the shipment to a secure location, out of the clutches of the consortium. Once you accomplish two of these tasks, she’s willing to meet with you, but not before.” “Normally, I wouldn’t trust an Aspis agent at any hour of the day. But our sources in Diobel have confirmed the Aspis and Kortos consortia’s activities. Everything checks out, so we are presented with a unique opportunity. If we help Delroya, we might not only strike a financial blow against the Aspis Consortium, but we could also reveal their dealings with the Kortos Consortium—and possibly prevent their arrangement from turning into a more formal alliance. Furthermore, we hope to stop this drug from spreading across the Inner Sea region, and if we—if all of you—do a good enough job, we might even convince Delroya to join the Society. A turncoat agent would be a valuable asset in our ongoing run-ins with the Aspis Consortium.” “Take some time to look over Delroya’s note and the tasks she has set for you. If you have any questions, now is the time to ask. Remember, the Aspis Consortium is a long-time enemy of the society, but the Kortos Consortium, while certainly suspicious, is not our enemy. It is a complex organization with many factions, and we should avoid antagonizing any of them, except when necessary to oppose the Aspis Consortium.” ”Handout” link above is now active. DC 10 K. Local:
There is no formal alliance between the Kortos Consortium and Aspis Consortium, and the two groups are likely working together in a limited capacity—at least for the time being. DC 15 K. Local:
Although the Aspis Consortium seems to have an agreement with part of the Kortos Consortium, neither group is centralized enough for such an arrangement to be very stable. Causing a major disruption in their operation would very likely sever ties between the two groups. DC 20 K. Local: House Locosta, the faction allied with the Aspis Consortium, claims that its major interest is in Qadiran spices, but the family derives most of its profit from buying and selling Qadiran slaves ![]()
|Ruins |WBGoblins|RotRL| Emerald Spire|
![]() Please post your reporting information here.
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![]() The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. "The Consortium Compact" is an evergreen, replayable scenario designed to help introduce players to the Pathfinder Society, the Isle of Kortos, and one of the Society's longstanding rivals. I will be running this as part of Gameday V, and have one spot reserved. The first five to sign up will be in! ![]()
|Ruins |WBGoblins|RotRL| Emerald Spire|
![]() Please list your PFS reporting info and dayjob checks. Also, please list if you have played Serpents Rise and include a link to your chronicle (it can be any character, not just the one you are playing here). There is a special item on the chronicle, but it is only available if you played the character Marnarius. In addition to the above information, and considering the incredible response, please also post you initiative modifier and your disguise modifier. I will need this information before we can begin. Thank you! ![]()
|Ruins |WBGoblins|RotRL| Emerald Spire|
![]() Please list your PFS reporting info and dayjob checks. Also, please list if you have played Serpents Rise and include a link to your chronicle (it can be any character, not just the one you are playing here). There is a special item on the chronicle, but it is only available if you played the character Marnarius. ![]()
|Ruins |WBGoblins|RotRL| Emerald Spire|
![]() Please list your PFS reporting info and dayjob checks. Also, please list if you have played Serpents Rise and include a link to your chronicle (it can be any character, not just the one you are playing here). There is a special item on the chronicle, but it is only available if you played the character Marnarius. ![]()
|Ruins |WBGoblins|RotRL| Emerald Spire|
![]() Just a few notes about my personal gaming style to start things off.
2) I am in a pretty accelerated Registered Nurse program. Every three months, I will have finals and will need to focus my time and energy on that. That being said; I will give you advance notice if life takes me away from the boards, and I will post no less than once a day without giving you a reason and a heads up. 3) Some things I do to speed things up: I will roll for initiative, and will keep an updated tracker for round actions. This way, everyone knows who is up, and what has been done. Most of the time, there will be blocks where several PC's are up. You may go in any turn within the block, and I will resolve what happens when. As a PC, roll your own saves, damage, etc like you would in a tabletop game. If anything is needed, there will be reminders in the tracker. An example of my tracker is:
4) All maps will be hosted in Google Slides. If you have the app, this means that you can view and alter maps from mobile devices. All handouts and non-interactive things will be Google Drawings, and I may use a Google Spreadsheet to keep track of things. All of these links are provided in the game header for easy access and reference. 5)HAVE FUN!! If it is not fun, tell me! Please! The only way that I can learn and grow as a GM is from constant feedback. I not only want and encourage this, but I need this to help improve my games. I am open to suggestions and comments. If you have a problem with something, PM me. Communication is the only thing that is going to get this off of the ground and then keep it rolling. Lastly: What I expect from you:
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|Ruins |WBGoblins|RotRL| Emerald Spire|
![]() While passing through the city of Kaer Maga, you receive a knock on your door at the inn. A cloaked stranger wordlessly hands you a tightly rolled missive bound with ribbon and sealed with wax before melting away from your door and disappearing before you are able to question him. Examining the scroll only begs for more questions, as the ribbons are in the colors of Pharasma, and the wax bears the Seal of the Church. Curiously, you break the seal and read the message.
This adventure starts in the courtyard. Please introduce your characters as they arrive for this meeting.
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