A few things I noticed:
1. The draconic bloodline powers are arguably better than the fey ones. I would take an energy resistance over woodland stride any day.
So I'm not sure the bloodline is that weak. It certainly beats the esoteric dragon bloodline if you aren't intending to use armour/have your hands full (since it's quite possibly a drawback if you aren't going for this)
Asmodeus' Advocate wrote:
Yep, the bottom is the easiest. I don't know why people try the short end, though.
I'm all for metric, but Celsius is rubbish. The vaunted benchmarks Celsius is based on are of highly questionable practicality, and the fact that what is a 100 degree difference (0-100 in Celsius is nearly a 200 degree difference (32-220) in Fahrenheit shows that Fahrenheit allows for nearly double the precision in describing changes in temperature.
0º Celsius isn't important everywhere, but when it's important, it's very important. Just ask someone whether they'd rather drive in the rain at 5ºC or at 0ºC.
But, of course, the one true temperature benchmark is used for Kelvin and Rankine. No need for the pesky "degree" notation there.
I'm surprised the infamous trivia contest hasn't been brought up yet.
Anyway, I lean towards deities that effectively corrupt a concept by being the main/only deity of said concept e.g. insects are Evil because there are no good deities interested in them but a few Evil ones. While potentially not the most evil, I do think they're the most in need of opposition or destruction.
So, like the US?
captain yesterday wrote:
Edward Elric from Fullmetal Alchemist. He would barge in to the competition due to his Napoleon complex, then magically soften up the opponent's arms like he did that one time in the original source.
Basically, "beg the question" has two meanings, neither of which has a massive amount of evidence for it. Here's an article on it
Edit: The post above mine references the older definition (derived by way of a translation of a major book), compared to the more recent (and arguably more literal) one that refers to the situation bringing a specific question to mind.
I'm the biggest language nerd I know. I like seeing how languages get added to. But there have been too many examples of a loss of an original meaning being to the detriment of the word, and arguably our culture as a whole, for me condone this. As a case in point, there's a word for a bundle of sticks that probably won't get through the swearing filter.
At least Inflammable becomes easier to understand when you learn more about language as a whole. Some things become way worse.
Wikipedia, Billion wrote:
Think about what a dedicated trip specialist did in PF1. They Trip you, take an AoO with Greater Trip (take a second AoO with a fortuitous weapon), take a second (third) AoO with Vicious Stomp. Target is now on the floor, and takes an AoO if it attempts to stand or crawl away. If they stand, You can feel free to make your AoO a trip attempt to repeat the situation.
The thing about just making a hole is that, using the 8m hole into granite as an example, that's still 6 cubic meters of rock that needs to go somewhere. It can't go straight up because the projectile is in the way, so is pushed outwards into the surrounding material. which then needs to go somewhere, etc, etc.
And it's a lot more than one 5th level slot. It also costs the rescources to breathe at the edge of space, getting to the edge of space (I would recommend teleporting, it's 9 hours of flying straight up at 60 feet per round), and staying up there. (Plus possibly a way to get back down safely, but it isn't fully necessary) You can't see your target due to a -32808 distance penalty to perception), and it's over 12 minutes from when you start casting major creation to when the bullet hits the ground.
First up, let's assume our wizard knows at least something about aerodynamics and makes a cone of the material. Specifically, a cone with 1/3 the volume of a cylinder with equal diameter and height (there are more efficient shapes, but calculating their cross-section area becomes a pain). We get an area of 0.77m^2, which some calculator tells me gives a terminal velocity of 966.375 m/s. It takes 98.5 s or 16.4 rounds of 1g frictionless freefall to reach this speed, during which time the cone has fallen slightly under half the 100km google tells me is the height of the atmosphere. We hit the ground 54s (9 rounds) later, for a total time of about 26 rounds. Extend Spell is recommended.
We have a kinetic energy of 5.38 GJ (1.29 tons of TNT, according to some internet converter), which will be imparted to the surrounding terrain primarily as heat and fast-moving debris. If it matters, a high-speed approximation gives our cone about an 8m penetration into granite (provided it survives impact, which it might not).
I think they were going for starting as a human, and selecting Racial heritage (a feat with prereq "Human") to count as whatever.
1: Half-Celestial or Half-Fiend
Technically, there isn't anything stopping a creature from having both of these templates, since they both apply to "any living corporeal creature with an int score of 4 or more," and the templates don't invalidate that. You could even theoretically throw in Half-dragon while you're there, though that can produce some strangeness when it comes to creature type (i.e. order matters for whether you end up with an outsider or a dragon)
So we have a villain intent on fusing/abducting/whatever a chunk of the material plane, and we have Lhaksharut inevitables, CR 20 Outsiders that exist just to keep this kind of thing from happening. I have a hard time believing the steps taken are minor enough to be below Axis's notice. So shouldn't the players be able to count on the support of something that basically hard-counters the final boss?
And there are a few game reasons to dislike it. Neglecting roleplay contributions, what is there to make a class worth playing more than once? It's certainly not the different ways one could choose to build said class. Heck, given the total homogeneity, what is there to make building any character except your first interesting?
For 5' reach, moving out of Base contact (i.e. melee range in more shooting-based wargames) should be sufficient. For larger reaches, you could use circular or ring templates centred on the defender, possibly attaching a sheet of paper to the bottom of the mini as their threatened area. This effectively pre-does the measurements.
I keep thinking the Fiends are perfectly content with the style of a world that includes a built-in cycle of hatred and destruction by designating a given race to be fully Evil. They'd be noticeably set back if the Dark One wins his case, regardless of what else happens.
The problem with hanging off the Mantle is that you still need a goblin with 9th level spell slots, which may mean Redcloak is the only one that qualifies.
Had time to catch up, I see that the pokemon discussion is mostly complete.
In other news, buffing weak mooks can be a pretty good technique. And it's hard to argue with the terrifying ability of one of the best in that business: Sturm from Advance Wars. +20% offence and defence on everything, arbitrarily large range, plus they ignore difficult terrain. Oh, and killing enough of the minions lets him knock off 80% of your team's health as a free action (unless your group of ~4 PCs is more spread out than the area of a circle with a radius of three cities). Caulder from the same series at least needs to put himself within a few miles, but cranks that buff up to 50% and heals all of his allies half health while he's at it.
Fireball itself can be fortified around, due to not damaging walls with any efficiency. A good battlement should be granting improved cover, which at least used to provide a free improved evasion.
Disintegrate putting a 10' hole wherever the caster wants, though, is going to make castles a lot less impenetrable.
Didn't have time to read the whole thing, but
*Territorial Rotbart, or anything else that TPKs you in the first area if you don't run the instant it notices you. Low-level death can be cheap in video games, it isn't in PF
*If you're going with pokemon, base damage has nothing on how much you can get debilitated into the ground: You don't have the option of switching out of the fight. Meaning you need to spend resources to remove that 0.25 damage you can deal and 4* more damage you take just from rats, etc. spamming growl and tail whip. Oh, and PF lets you stack conditions easier, so you can be taking damage from both burn and poison at the same time, while also being paralyzed.
*Flash/Bright/Centaur Man, because At-will (nonmagical?) Time Stop that they can still attack through
Dullahan from Golden Sun. The equivalent of disabling class features and casting your strongest spells against you using your own spell slots would be completely ridiculous when he isn't locked into a set pattern.
The ability to secure an area larger than your own body is interesting on it's own, but it gets even more interesting with forced movement. I enjoyed the teamwork of requiring an opponent attack the back line when they have no ranged option, effectively requiring them to go straight through a flanking pair specced for AoOs. Even if the same original ability existed in PF2, All I would have accomplished is getting an enemy in our archer's face.
Swarms IRL are scary for the same reason swarms are in PF: the inability to target individual members. That's not a concern of power level.