I know a guy who brags about ravaging a party with a small bunch of goblins... it was night, no fire, the party was all human, and the goblins had darkvision and bows and they kept moving... the PCs had a frog's chance at a snakes convention.
and yeah, I'm with Meirril: Stealth Goblin has to be a PC building exercise, NPC goblins are just too rambunctious to really stay stealthy for long.
and yeah, unusable link
It might, but only if you identify a Color Spray being cast before it takes effect... personally, If you make the Spellcraft roll to recognize it as it's cast, I'd give you a +2 to the Saving Throw roll, but that's purely my house rule... of course, you are blinded for the whole round... or for the whole next round if you took your turn before the CS was cast.
Heresy rules... that's funny, the rules in 3.xx were so written that when I mastered it, I ruled that a cleric could not 'fall', if he got away from his original god's ideals, he would either be secretly 'adopted' by another deity, or simply be sustained by his (straight or twisted) ideals... of course, when it came down to shifting alignments, he could no longer ignore the fact that his powers no longer came from his original god, and always had the option to seekatonement, but he never had to, he could go on, on his own faith's power, and possibly worshipping a twisted form of his old god, possibly being supported by another deity compatible with his new alignment and ideals... and he might never care to know who was secretly powering him up (if anybody at all, deityless clerics being a thing are really an interesting feature of the game).
a what? RoF does an invariable 1d3 dmg, sounds like a regular slap on the wrist when applied to a mythic character...
What you describe resembles a Cone of Cold more, or a Polar ray (Dex Drain notwithstanding)
*takes hugs and positive feelings, and channels some more*
I hope the weekend will be good, I got 2 games, including one that I have no idea what it will be like... I'm having to create a character in a system I happen to own in my collections, but with which I'm largely unfamiliar... so I don't know if the guy will be well made enough.
TOp of the day and excellent weekend to ya'll
Where I come from, 90% of liches are either wizards, arcanists, or sorcerers... and not necessarily specialists in necromancy (or undead heritage, though that helps), they still won't have necromancy as forbidden school.
Religious based liches (clerics, oracles, war priests etc) are a definite rarity, other classes even more so.
1000 coins is 20 pounds of metal (50 coins per pound in 3.xx/Pathfinder)... requiring that much silever is impossible, maybe you could use that amount to garnish a fixed teleportation circle in your home, but to carry around, it would make the spell unfeasible.
At any rate, you won't want to have it in coins, ingots are much more practical, and if you buy enough you might get a bulk discount rather than having to pay the commission of a money changer... of course, if you buy that much silver, you might get in the scope of the Silversmiths' guild who might demand dues, if you you make use of your ingots rather than just storing them...
Well, of course healing potions look bloodish, in the old times troll blood was the main operative ingredient....
and Elf blood was used to make longevity potions, but those disappeared in 3.00
The closest I ever had to a good necromancer was actually CN in alignment... and that was in 3.5.
Gyorvar of Stregoicavar is the 7th child of a cursed family where the 7th son (the 7th child is ALWAYS a son) has warlock powers. Given that the teenage Gyorvar was quickly acquiring a repute as an evil witch, his (evil, himself a 7th son) unclesuggested he was to be sent away for an apprenticeship to learn and control his powers... the Master was himself an Eldritch Theurge, with a specialisation in necromancy as a wizard, so gyorvar was trained as a Warlock/necromancer, xcept he positively Hated it. He took flight after his teacher made a demonstration of creating a zombie...
"The Chaotic nature of orcs"... That felt strange, took me several seconds to remember that indeed, orcs have been Chaotic since 3ed... to me, they are nearly as orderly as goblinoids...well, hobgoblins since goblins are no longer lawful either, and bugbears have always been chaotic.
and a city where orcs ived as anything else than overlords to a population held in abject subservience, if not actual slavery, it would be a most unusual configuration, as orcs live to conquer, if not destroy, all that is around them.
Actually, orcs are so innately destructive that I find it stange they can live as anything other than small tribes of hunter gatherers... they have neither the skill nor inclination for agriculture and raising of cattle etc, which would be delegated to slave/serf populations.
Well, if you COULD get the Fire domain without having to worship either her or Asmodeus (I have access only to the basic pantheon, unless I'm playing a Dwarf), if might be interesting... let's be careful though, any Fire deity is likely to be highly destructive.
Eff me up the A**e if you're not right, I'd utterly forgotten that.
and the fight with that ogre lasted 3 rounds... I was lucky and hit 3 times, and was not hit hard enough to get me down... granted, 1st round was not melee, I hit it with a javelin before closing to melee.
I remember a time when a 1st lvl fighter with 10hp or thereabout could do de 12 damages+4 for 18/85 strength and had a fighting chance to kill an ogre <ith only 4d8+1 hp and 1d10 dmg per blow that landed.
Particularly nasty in the guy who's DMing, I mean, we would do things and work toward our goals during a session, and next session, he would set us back, put us into a changed situation, and generally get us PO'ed major way... plus, he would bypass stuff he had dangled in front of us, that we wanted to do, and that got relegated to the dustbin of game history... (like when we played Out of the Abyss He let us go to the surface, on a trip to go fry an NPC's called Gromph Baenre's ass... but after we had started things in Luskan and had been making way, next session, he decreed it had been a dream sequence induced into our brains by the MInd flayers who had captured us, never mind how they had done it, as we were already high level , able to take on a Death Tyrant, and more than able to resist arrest)
Let's put it that way, it's not the act, it's the tool... most magic, like the stabby pointy things of metal, is fairly neutral ande it all depends how and on what you use it, but Necromancy is working with the inherently destructive Negative Energy, many uses of which are by nature actually evil, so it's extra hard to remain Good while working mostly with such tools... (As for destructive nature, well, of course, a mage won't forge stuff with fireballs either, but using Fire as a tool can be used positively) .
BTW, beside ourtight healing spells, are there known uses for POsitive Energy?
*Reflects the general good feelings around him*
Had a most sucky week, After years of being saved by vaccination, I got a massive flu, a very bad one... have been burning and shivering all week since saturday.
Feeling a lot better now, even though it's not quite finished, think I'll go through the week end's social engagements (basically, 3 games).
dour even compared to a normal Dwarf, likely abrasive, very task oriented/work focused, prone to turning into a slave driver (not that he'll be shirking on what he sees as his own duties)... and VERY hard to get close to, that guy doesn't trust non Duergar, period, becoming his friend would be a very hard, long term task, but if he comes to regard you as a true ally, you won't have many more faithful... of course, until then, you're just an expendable in his eyes.
I don't believe in good necromancers, necromancy spells are mostly harmful to others, when not inherently evil... I don't see a good person pursuing such a course, one that was somehow conned or forced into studying necromancy would likely turn neutral if they pursued such matters deeply rather than branching off into other endeavours.
does the detect evil/good ability act as a permanent sense, or do you have to take actions and concentrate on it?
Odds are they wouldn't even know each other for what they are, unless other factors come into play.
If they know each other, and it's in the streets, glares are the most likely option, violence on the street is NOT something that is desirable, even if the antipaladin refrains from it only to avoid getting the authorities on his back.
Socialisation seems unlikely, unless it's required for political reasons.
DMs avoid showing me pics, due to a legend that I know alL the monster stats by heart and that showing me the picture, letting me know what beast it is, would give me unfair advantage... to be true, that legend was true in AD&D1 but I never renewed the performance for later editions, heck, I only have the 1st MM from 4ed, only the first 3 beastiaries from PF, and not even the 5ed MM.
From what I know of the Bagginses, and their alliances with obviously aristocratic (by Shire standards) families like the Tooks (hereditary Thains) and Brandybucks (masters of Buckland), I always thought that Bilbo was a low level aristocrat, perhaps even Frodo too, whatever levels they may have acquired during their later adventures
Of course a bard fills adequately neither of those roles, it specific role is party support and Jack of All Trades... it's got access to some healing spells, if not to all of them, it's got fewer skills than the rogue, but it has other abilities the rogue can't emulate, it's not a front line fighter, but it doesn't fight as bad as a full arcane caster... its niche is that it covers all of them and none really.
Brother Fen wrote:
"Better" than what exactly? My bard in AD&D was straight up awesome. Old school bards are the real bards. Fighter. Thief. Then bard.
Yeah, Cea, my AD&D bard was a real badass... I always regretted that none of the later editions could ever regain the feel of such a character... first the planning from low level on, then enjoying the fruits of that plan... even the 3.5 PrCs failed to give that kind of satisfaction... too much loss on some aspects because of the silly multiclassing rules and the way the PrC s are built.
Never in PF, but in D&D5 one of my chars got to meet the whole Dwarven pantheon... it was impressive because he was there to see the gods and counsel the one guy in charge of choosing which one of them will succeed MOradin who is dying... well, unless we find a way to revive him, but given the guy's revolutionary tendencies, and my own character's proclivities... I have hopes for an... interesting succession.