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*yelling at the computer screen*
You don't need to be so angry about stuff mate. It makes having a conversation rather difficult. I don't hate the Unmonk or think they are a bad class, I just don't think their redesign was perfect and the topic of the thread has become one for thoughts about the unchained classes. One of the core Monk's issues was being MAD and having low attack rolls. They are still MAD, and they still have low attack rolls for a martial character. Screaming about how lots of classes don't have attack roll boosts isn't relevant to the fact that the redesign of the monk did not fix many of the core issues that made the core monk feel anemic.
Does the Unmonk do some cool things? Sure! Ki powers becoming modular, ditching the old 3.5 static monk in favor of adopting the Qui-gong monk style of adaptation allows for much more interesting/varied characters. Style strikes, while frustratingly limited to unarmed strikes without significant investment, are a neat addition to the class. Gaining proficiency with everything with the monk weapon quality was freaking inspired. The unmonk is smoother, easier to understand, and most importantly modular in design allowing for creative builds.
The point is "All of those things are cool, but did the change fix the problems with the Monk?" and I'm not sure the answer is yes. The changes made the monk feel more mystical, easier to play, and the class is good enough at combat with enough tools available to be min-maxed effectively. However, design wise I'm just not sure the goals of the unchained class were met. Players had problems with the Monk, the monk still has those problems. Instead, other areas of the monk were buffed and polished. The calculus for figuring out whether polishing other areas makes up for not addressing the core concerns is not a hard kind of math and will leave things up to personal opinion.