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Chromantic Durgon <3 |
![Pharasma](http://cdn.paizo.com/image/avatar/Pharasma_final.jpg)
1)Gnomes they are like elves in that they are magic but they are fey not arcane which makes them seem more fun and less bookish.
2)Gripplie I like the idea of fishing villages in the wood that you come across but it's like standing in a scale model scaled down to like a third size
3)Vanara seem like a very keel race, although in the twelve characters I've made I've never made one always seemed a bit difficult for a party to adjust to.
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Kobold Catgirl |
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![Kobold](http://cdn.paizo.com/image/avatar/kobold.jpg)
1. Halflings are just weirdly fun, even though they really don't have much going on. I love playing them as these friendly, fairly peaceful "practical folk". Even when they're evil, they still have that sort of sensible "let's not make a fuss about it" attitude when I play them. Halflings are the true everyman of this world, and we must never forget it.
2. Gnomes, in Pathfinder, are completely awesome. They have built-in drama, sure, but they're also adorable and fun and alien as f%+!. They do develop some kender-like traits, however, in how many players choose to play them. If I never see another "super-fast-talking hyperactive manic pixie dream" gnome in my games, it'll be too soon.
3. Half-orcs are great. Unlike that one terrible race, they manage to channel the whole "my parents come from two species" in a direction that's actually distinct and interesting. And it's fun to subvert expectations with them.
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84. Half-elf
85. Aasimar
86. Drow
:)
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Scythia |
1 person marked this as a favorite. |
![Monk](http://cdn.paizo.com/image/avatar/PZO1118-Monk_90.jpeg)
Tiefling and Changeling are my two favourite published races. Both are not quite human and are often pariahs for it (a theme which resonates with me).
For my third: custom races. I enjoy writing up races (many of which have fiendish heritage) because it allows me to express my vision for a species or culture within the setting.
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That Old Guy |
![Banderak](http://cdn.paizo.com/image/avatar/06Banderak.jpg)
Human, Dhampir, and then...
Louis Porter, Jr's Obsidian Apocalypse dwarves. The final remnants of a race riding the attrition train to extinction, no new offspring born in a hundred years, choosing to either fall to depressed madness or obsessive pursuit of survival or passing on their knowledge or just living as well and fully as possible or etc etc etc.
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1 person marked this as a favorite. |
![Succubus](http://cdn.paizo.com/image/avatar/A7_Demon-Battle2.jpg)
Isonaroc wrote:If you're trying to impress a kender that way, you'll just end up empty pocketed and looking faitly ridiculous.Blind Monkey wrote:KenderThere are some things we don't kid about. *doom stare*
I don't impress Kender; I chase them into the ocean, beat them into unconsciousness, and later leave them to be eaten by a kraken. True story.
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Craglansun |
Kobolds
Kobolds
Kobolds
So much room for roleplay. Whether you herald yourself as 'the last real dragon!', or a Kobold trying to redeem itself, or someone seeking power from any and all means, or just want lots and lots of shinies, or someone prone to pranking others, or someone wanting to embrace their heritage and become more and more dragon... so much fun.
Plus, their racial archetypes make them even more fun!
Though they can upset some parties, and don't fit all campaigns... thats the only real downsides. Stats are irrelevant when fun is the goal :-)
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Darigaaz the Igniter |
![Maghara](http://cdn.paizo.com/image/avatar/PZO9258-GhostDragon_500.jpeg)
Kobolds
Kobolds
KoboldsSo much room for roleplay. Whether you herald yourself as 'the last real dragon!', or a Kobold trying to redeem itself, or someone seeking power from any and all means, or just want lots and lots of shinies, or someone prone to pranking others, or someone wanting to embrace their heritage and become more and more dragon... so much fun.
Plus, their racial archetypes make them even more fun!
Though they can upset some parties, and don't fit all campaigns... thats the only real downsides. Stats are irrelevant when fun is the goal :-)
This is why I'm playing a kobold-lineage tiefling in my current campaign.
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![Rich Diver](http://cdn.paizo.com/image/avatar/14_rich_col_final.jpg)
Cast resurrection.
Are you kidding, Kerney? Favorites never die; they live on forever. :)
So I'll play along, too.
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Grumbaki |
![Owlbear](http://cdn.paizo.com/image/avatar/bird-eye.jpg)
(1) Dwarf
- So full of flavor
- Hardy for great saves
- Darkvision
- +2 Con and +2 Wis is a great combination. Cha is a common dump stat
- Slow and steady makes up for poor movement speed in many cases
- Extra racials add extra flavor
(2) Half-Orc
- Again, fun to RP
- Sacred Tattoos/Fate's favored for amazing saves
- Darkvision
- Intimidating is great to make up for Cha as dump stat
(3) Humans
- Extra trait is just needed for some builds
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Kileanna |
![Shiyara the High Mediator](http://cdn.paizo.com/image/avatar/PactHallRitual1.jpg)
-Humans, because of their versatility and lot of roleplaying options. They are the to go race by excelence.
-Elves, I don't like them in many settings, but Golarion elves are great and Dragonlance elves (the setting where I most play) are awesome too. They have also some versatility, like humans, plus a rich racial background.
-Changeling. I might be a bit biased because my last and one of my most loved characters was a Changeling, but I've always loved witch stories, I love their dark and grim fairytale background and I always had a soft spot for outcast and bizarre people. They have also some concept versatility as they can fit in any society and race, but they lose some charm if the hag connection is not relevant in the story, so they don't fit in all the stories.
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derpdidruid |
![Changeling](http://cdn.paizo.com/image/avatar/PZO9442-Changeling.jpg)
1. Dwarf: Mechanically they are my favorite race, I love being able to not have to worry about a cloak of resistance for a little while and there racial feats are pretty good.
2. Skinwalker: So much variation... and I really like the were-____ idea to.
3. Human: Pretty much my default choice when I don't know a good race for a concept. They're just so flexible that you can do almost anything and it will work and make sense.
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Kileanna |
1 person marked this as a favorite. |
![Shiyara the High Mediator](http://cdn.paizo.com/image/avatar/PactHallRitual1.jpg)
Skinwalkers are also very cool indeed. I think that if I played one they could easily be among my favorite ones.
About humans I have always created my characters with a premise: «if your race doesn't add anything to your concept or isn't necessary for the concept itself you should probably be human». So most of the concepts I create end being human. And I'm fine with it. Humans are versatility and adaptability so they fulfill most concepts.
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Kileanna |
![Shiyara the High Mediator](http://cdn.paizo.com/image/avatar/PactHallRitual1.jpg)
When a character is seen by other people in my table as an stereotype or comic relief I tend to avoid it because of some disruptive people who tend to behave with my character as if it was an stereotype/comic relief no matter how hard I try not to be it. That's why I am probably never playing a dwarf. Not with a couple of players in my group.