C'estdelaBoule's page

10 posts. No reviews. No lists. 1 wishlist.


RSS


Voilà, it's in PFS 3-21 The Temple of Empyreal Enlightenment, there is a suicide compulsion CR3. If it's can help.


1)Tiefling
2)Catfolk
3)Half-orc

Honorable mention to the eternals elves


Dervish Dance is only for scimitars. With Weapon Finess you will be a more complete bard :-)


yeah, we need a FAQ


2 people marked this as a favorite.

Unless you do something special (see Special Initiative Actions), I do think initiative is a fixed number.

"At the start of a battle, each combatant makes an initiative check."

"In every round that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing; see Special Initiative Actions)."


It's good idea. But it's maybe better to do only 10 levels.
You rarely go beyond that :-).

Nevertheless, I will give you my build when I'm at home.


A light melee paladin can only be a Paladin/Swashbuckler :-).

x Paladin-Enlightened Paladin?
4 Swashbuckler-Whirling Dervish (dex to damage, etc..)

I do like the crane style with the swashbuckler because you need a good AC to be in the frontline.
Osyluth Guile
Crane Style
Crane Wing
Crane Riposte


Hellknight seems to be a good idea.
Bab 16 combined with CL 18 is awesome.
But what is your plan.
Melee, ranged, ranged ray ? Cast a lot of spell to debuff and buff your team ?


I choose Foresight.
Yes the free Run come from Fleet flooted. Yeah I know perception is so good :-).

On lots of archery. I just cannot survive in melee because of the low HP.
I could take Toughtness and swap 2 point INT points for Constit.

I do like craft a lot. It's half of the price.

Yeah it could be a good idea to swap Improv Init for another feat even if it's so important to act first.
Int = 19
+4 Dex
+2 Fleet-Flooted (Racial)
+2 Reactionary (Trait - Combat)
+3 Divination (Foresight)
+4 Improved Initiative (feat)
+4 Familiar (Scorpion, Greensting)

15 should be enough

I do like your Dimensional (Agility) tree. It could very powerfull with a bow :-). I'm gonna read them.

I do also like your Shadowcaster. The only problem is the level 5 feat tax.


alisdair smith wrote:

or.. if the DM was okay with it, swap teleportation for scryer school,

go EK from level 3-6, picking up medium armour prof and arcane armour training on level 3. Then go into Hellknight levels 7-11, back to EK levels 12-17, then 2 more levels of wizard and finish off with another level in hellknight...

that'd get saves of 9, 13, 10... so the saves are not quite as good.

BAB still would be 17 though
Spellcasting would be like an 18th level wizard (instead of 17th) with a CL of 20 though...

so basically, trading a point of fort and a point of reflex, for another level of spellcasting, also frees up a feat, and grants him the ability to cast spells in armour fairly well, and to make doing that an immediate action (freeing up the swift for spell critical).

Trouble with the above, is it loses the versatility of the imbue arrow ability and loses 6 skill points.

No idea what feats would be worth taking in the above character though?

I think the immediate action is almost the same as the swift action

"Using an immediate action on your turn is the same as using a swift action and counts as your swift action for that turn."

I build a Eldritch knight
Wizard (Diviner) 6 / Inspired Blade 1 / Eldritch Knight 10 / Arcane Archer 3

The inspired blade give you Weapon Finesse (Rapier) (free) and Weapon Focus (Rapier) (free).
I focused the build on critical in mind to take advantage of Spell critical.
Weapon Finesse (Rapier) (free)
Weapon Focus (Rapier) (free)
Run (Free)
Improved Iniative
Scrib Scroll (free)
Point Blank Shot
Craft Wondrous Item (CL3)
Craft Magic Arms and Armor (CL5)
Precise Shot (Point Blank Shot)
Rapid Shot (Dex 13, Point Blank Shot)
Quicken Spell (+4)
Deadly Aim
Manyshot
Improved Critical (Rapier) (BAB +8)
Fencing Grace
Critical Focus (BAB +9)
Improved Critical (Long Bow) (BAB +8)
Critical, Blinding (BAB +15)

Carac after 20 level
Strenght 10
Dexterity 18
Constitution 12
Intelligence 22
Wisdom 10
Charisma 8
Traits
Magical Knack (Magical)
Reactionary (Combat)