What AP would you like to see next? 2016 / 17 edition


Pathfinder Adventure Path General Discussion

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Liberty's Edge

I think Paizo needs to do five years just doing experimental APs.

2016: Arcadia, Planet Hopping
2017: Vudra, John Carter of Akiton
2018: Sarusan, Castrovel
2019: Southern Garund, Triaxus
2020: Casmaron, um, Galt

Yeah, not gonna happen, is it? I guess some more Avistan...


I want to say I've seen a post by one of the devs (James?) noting that Sarusan is probably a Mythic spot. Don't quote me on that, though- at least not until I've had a chance to check the board!

Silver Crusade

Pathfinder Adventure Path Subscriber
Drejk wrote:
Sarusan AP should be like: spiders, spiders, snake, sheep, spiders, croc, spider, croc, scorpion, spiders, duckbear, snake, spider, spider-snake, croc, weresheep, snake, spider, scorpion, duckspidersnake, sheep, yellowdingo, snake, spider, snake, with duckspidersnakebearcroc as a BBEG.

Needs more bunyips, yowies and dropbears.


captain yesterday wrote:

what about Casmaron, Vudra, Garund, i still need to learn a lot more about these places which are equally or more fascinating then Arcadia and Sarusan,

just my opinion:)

also, Galt, please

It's not that I'm not interested in these places so much as it's I think that the places Casmaron, Vudra, and Garund represent are more well explored territory in fiction and RPG's than what Arcadia and Sarusan represent.

Well, alright, Arcadia's on a level with the others, but Australia's largely untouched in the genre, and the Americas most often get touched on in the realm of the meso-american cultures, and I think there's more to explore, there.


Cthulhudrew wrote:
I want to say I've seen a post by one of the devs (James?) noting that Sarusan is probably a Mythic spot. Don't quote me on that, though- at least not until I've had a chance to check the board!

Sounds cool if they explore Dreamtime, songlines etc… Perfect for Mythic.


1. Dark Tapestry for sure.
2. Something involving ancient Azlant. Either discovering the mysteries or actually set in that time.
3. An all goblin AP (as in goblin PCs).
4. Distant Worlds please.


Last I remember, James Jacobs said that Sarusan is the most dangerous of all the continents. Though that was a while ago and things could have changed.


link

Right there, he says that parts of it are as dangerous as the Valashmai Jungle, which, arguably, holds the title for most dangerous place on Golarion that we know about.

He also says that most of it isn't that deadly, but still, Valashmai is a hell of a bar to be held up against.


Can you fix that link?


Done.


Also, to correct myself, I was misremembering the Mythic-Sarusan connection. It seems Sarusan is neither more or less mythic than anywhere else on Golarion.


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Need a Pathjammer AP to use the Distant Worlds/People of the Stars books.

Need more Mythic Adventures content.

How about another Dragon oriented AP/module?


Pathfinder Adventure, Lost Omens Subscriber

Hermea....Dragons and finding out a big secret as to if this is truly a LG society or something more sinister.

Arcadia Kingmaker 2

Nex vs. Geb Large scale combat to the forefront!!

Vudra...


The better question would be if that gold dragon who rules Hermea is really LG or even a gold dragon;) But Hermea is on my wish list as well.


The Mindmage Ascendancy - AP Focused in Vudra where a mad Occult Mystic begins a pogrom against the innumerable kingdoms attempting to meld everyone minds to give him godlike omniscience. Can the heroes stop him before all knowledge is subsumed into his insidious plans or will they too fall to his evil!

Product Support Ideas:

Occult Mysteries
Vudra, Land of the Innumerable Kingdoms(gazeteer)
Ways of Vudra - (Player's Companion)
Horrors of the Innumerable Kingdoms (bestiary)

The Lion's Vengeance - The Archduke Aurel of Taldor has begun a push to reclaim lands long lost in northwestern Taldor as a means to secure his position as the next Emperor. He has recruited you and your allies to reclaim these lands with promises of titles, lands and nobility. Can you manage to fight off the bandits and other horrors that come from the lands of Ninshabur or will you too be a casualty of an empire in decline.

Product Support Ideas:
Taldor, Empire in Decline (gazeteer)
Crown and Lion (players companion)
Marauders of the Lost Lands (Bestiary)


^For The Lion's Venge, shouldn't that be eastern/northeastern Taldor?

Also, this should also include Qadiran involvement, since Qadira also has reason to feel they have a claim on Ninshabur's territory, and they want to conquer Taldor anyway. Restraining orders by the Padishah Emperor of Kelesh (of which they are a part) have kept them from attacking Taldor again recently, and may also be part of what is keeping them from trying to do the Adventure Path themselves, but an attempt by Taldor to do this might be seen as the perfect excuse for them to go to war.


UnArcaneElection wrote:

^For The Lion's Venge, shouldn't that be eastern/northeastern Taldor?

Also, this should also include Qadiran involvement, since Qadira also has reason to feel they have a claim on Ninshabur's territory, and they want to conquer Taldor anyway. Restraining orders by the Padishah Emperor of Kelesh (of which they are a part) have kept them from attacking Taldor again recently, and may also be part of what is keeping them from trying to do the Adventure Path themselves, but an attempt by Taldor to do this might be seen as the perfect excuse for them to go to war.

oops, You're right it should have been Northeastern Taldor...your idea could be inserted in one of the Ap books! :)

Shadow Lodge

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Samy wrote:
Yeah, not gonna happen, is it? I guess some more Avistan...

Just to underline the truth of this statement, here's a catalog of all the places the APs have had the PCs go, excluding demiplanes. Places the PCs have gone but which the APs do not flesh out, by which I mean places where the PCs have encounters but which are not fleshed out thereby, are indicated with small text. Places are named by their regions (so "Varisia" is a valid entry, but "Magnimar" is not), with their continent appended in braces if found in the Material Plane or their plane appended in braces if found in the Great Beyond.

Spoiler:
Rise of the Runelords Varisia [Avistan]
Curse of the Crimson Throne Varisia [Avistan], The Hold of Belkzen [Avistan]
Second Darkness Varisia [Avistan], The Darklands [Avistan], Kyonin [Avistan], Galt [Avistan], Ustalav [Avistan], Winterwall Glacier [The Crown of the World]
Legacy of Fire Katapesh [Garund], The City of Brass [The Plane of Fire]
Council of Thieves Cheliax [Avistan]
Kingmaker The River Kingdoms [Avistan], Iobaria [Casmaron], Thousandbreaths [The First World]
Serpent's Skull Sargava [Garund], The Mwangi Expanse [Garund]
Carrion Crown Ustalav [Avistan]
Jade Regent Varisia [Avistan], The Lands of the Linnorm Kings [Avistan], Urjuk [The Crown of the World], Hasanaliat [The Crown of the World], The High Ice [The Crown of the World], Minkai [Tian Xia]
Skull and Shackles The Shackles [Garund]
Shattered Star Varisia [Avistan]
Reign of Winter Taldor [Avistan], Irrisen [Avistan], Iobaria [Casmaron], Spurhorn Holding [The Skyfire Mandate], Vahara Glacier [The Drakelands], Siberia [Asia]
Wrath of the Righteous Mendev [Avistan], The Worldwound [Avistan], The Midnight Isles [The Abyss], The Ivory Labyrinth [The Abyss], The City of Locusts [The Abyss]
Mummy's Mask Osirion [Garund]
Iron Gods Numeria [Avistan]
Giantslayer The Hold of Belkzen [Avistan], Varisia [Avistan]
Hell's Rebels Cheliax [Avistan]

Varisia [Avistan] 6
The Hold of Belkzen 2
Ustalav [Avistan] 2
Cheliax [Avistan] 2
The Darklands [Avistan] 1
Kyonin [Avistan] 1
Galt [Avistan] 1
The River Kingdoms [Avistan] 1
The Lands of the Linnorm Kings [Avistan] 1
Taldor [Avistan] 1
Irrisen [Avistan] 1
Numeria [Avistan] 1
Katapesh [Garund] 1
Sargava [Garund] 1
The Mwangi Expanse [Garund] 1
The Shackles [Garund] 1
Osirion [Garund] 1
Iobaria [Casmaron] 2
Winterwall Glacier [The Crown of the World] 1
Urjuk [The Crown of the World] 1
Hasanaliat [The Crown of the World] 1
The High Ice [The Crown of the World] 1
Minkai [Tian Xia] 1
Vahara Glacier [The Drakelands] 1
Spurhorn Holding [The Skyfire Mandate] 1
Siberia [Asia] 1
The City of Brass [The Plane of Fire] 1
Thousandbreaths [The First World] 1
Mendev [Avistan] 1
The Worldwound [Avistan] 1
The Midnight Isles [The Abyss] 1
The Ivory Labyrinth [The Abyss] 1
The City of Locusts [The Abyss] 1

Avistan 13/17
Garund 4/17
Casmaron 2/17
The Crown of the World 2/17
Tian Xia 1/17
The Drakelands 1/17
The Skyfire Mandate 1/17
Asia 1/17
The Plane of Fire 1/17
The First World 1/17
The Abyss 1/17

Avistan is the primary setting or at least visited in over three quarters of APs, and Varisia accounts for slightly less than half of that. The next-most-visited continent, Garund, is the setting or visited in less than a quarter of APs. Iobaria is the only extra-Avistani region to feature in more than one AP.

* * *

Galt/Taldor and Vudra seem like good candidates for the 2016 APs to me.

2015 will be one of those years where Paizo revisits locations from early in the AP line. One such year was 2011, where they revisited the Crown of the World and Ustalav, both of which were first visited in Second Darkness and given virtually no treatment in that AP beyond "there are elf gates here, indicating either ancient or current elven presence." In 2015 they're setting APs in Belkzen/Varisia and Cheliax. Those locations were first visited in Curse of the Crimson Throne and Council of Thieves respectively. If they continue revisiting in 2016 (the way they continued 2011's revisiting into 2012 with Shattered Star), the "small print" regions on my list include and are limited to Galt and Taldor. Galt was barely visited in Second Darkness, and Taldor was visited (in what was deliberately the most generic way possible) in Reign of Winter.

2015 will also see the release of Occult Adventures, which seems at first blush to presage a Vudra or maybe a Castrovel AP in 2016. The only place other than Vudra and Castrovel to be strongly connected to "occult magic" in the Paizo canon is Earth, and we know that Paizo wants to visit Earth...sparingly. Castrovel also seems doubtful given that there is already a Lashunta presence in Iron Gods and that Reign of Winter goes planet-hopping. By process of elimination, we're left with Vudra.

My prediction, positing a parallel between 2011/2012 and 2015/2016, is that the first AP will deal with Vudra, visiting somewhere new the way Skull and Shackles did in early 2012, and the second AP will revisit Taldor the way Shattered Star revisited Varisia in late 2012. Galt's an outside chance, but I don't think Paizo will want to publish an AP that casts the PCs as revolutionaries so soon after Hell's Rebels, and putting the PCs in alignment with the central power works better in Taldor. Strictly speaking this is a thread for desires rather than predictions, but I have very little problem with either of these hypothetical APs.


I'm not banking on Taldor because Jacobs has said that there's a major creative difference between him and one of the other devs(who's name escapes me at the moment) in regards of how to handle Taldor.

If memory serves, Jacobs thinks that for Taldor to thrive again it's current government needs to be overthrone(casting the PC's in a revolutionary light that, as zimmer said, may be too close to Hell's Rebels), while the other dev thinks that the establishment can be fixed without a full uprising and what not.

Of course, this doesn't stop an AP that takes place in Taldor from happening. But if they do it, I doubt the Taldor AP will directly tackle Taldor's major issues and will just be set in Taldor.

Unless Jacobs and that other dev can come to a compromise or one of them cedes the other's point.


zimmerwald1915 wrote:
2015 will also see the release of Occult Adventures, which seems at first blush to presage a Vudra or maybe a Castrovel AP in 2016. The only place other than Vudra and Castrovel to be strongly connected to "occult magic" in the Paizo canon is Earth, and we know that Paizo wants to visit Earth...sparingly. Castrovel also seems doubtful given that there is already a Lashunta presence in Iron Gods and that Reign of Winter goes planet-hopping. By process of elimination, we're left with Vudra.

I'd say that "occult magic" might also be strongly tied with things like the Outer Planes (notably the Boneyard) by way of spiritualistic leanings, and possibly also the First World (I'm thinking specifically of the spiritualistic pursuits of people such as Arthur Conan Doyle on fairies and the like). It's entirely possible that an "occult magic" AP could be placed somewhere in Avistan and not in Vudra (although I concede that is the most likely place that they might utilize that resource).


FormerFiend wrote:

I'm not banking on Taldor because Jacobs has said that there's a major creative difference between him and one of the other devs(who's name escapes me at the moment) in regards of how to handle Taldor.

If memory serves, Jacobs thinks that for Taldor to thrive again it's current government needs to be overthrone(casting the PC's in a revolutionary light that, as zimmer said, may be too close to Hell's Rebels), while the other dev thinks that the establishment can be fixed without a full uprising and what not.
{. . .}

As with recovery from a recession/depression on Earth, what is needed depends very much upon whose point of view you are talking about recovery for. From the point of view of the elite, recovery would probably work fine if the existing government just got to be more competent. From the point of view of everybody else, that's another matter.

Shadow Lodge

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Cthulhudrew wrote:
I'd say that "occult magic" might also be strongly tied with things like the Outer Planes (notably the Boneyard) by way of spiritualistic leanings, and possibly also the First World (I'm thinking specifically of the spiritualistic pursuits of people such as Arthur Conan Doyle on fairies and the like). It's entirely possible that an "occult magic" AP could be placed somewhere in Avistan and not in Vudra (although I concede that is the most likely place that they might utilize that resource).

Two points tell against this. First, occult magic has received a somewhat passing treatment already in Rasputin Must Die! and Occult Mysteries. It was not tied especially to the Boneyard specifically or to the Great Beyond in general. Rasputin Must Die! featured elements of Abaddon, but that wasn't tied to the occult element so much as it was the Great War setting. The closest Occult Mysteries came was introducing a secret society of supposedly Pharasmin - really Norgorberite - monks.

Second, Occult Adventures is known to be detailing "psychic magic," which is a term of art indicating "new age inspired magic" and almost-but-not-quite Vancian mechanics. The term of art has cropped up mostly in discussions about Vudra, and the prevalence of "psychic magic" there compared to its paucity in the Inner Sea has been likened to the similar relative prevalence of ninja in Tian Xia and the Inner Sea.


From what has been said so far about Occult Adventures by Paizo staff, they specifically have mentioned the Astral and Ethereal as playing a part in psychic magic. Also, Brandon Hodge- he of the mysterious planchettes (which have, notably, appeared in Pathfinder products in some form or other)- is one of the chief consultants on this project, as is Erik Mona. I think it's fairly safe to say that psychic magic will certainly involve spiritualism as regards the relationships of the living and the dead.

In any event, probably getting OT here.


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FormerFiend wrote:

I'm not banking on Taldor because Jacobs has said that there's a major creative difference between him and one of the other devs(who's name escapes me at the moment) in regards of how to handle Taldor.

If memory serves, Jacobs thinks that for Taldor to thrive again it's current government needs to be overthrone(casting the PC's in a revolutionary light that, as zimmer said, may be too close to Hell's Rebels), while the other dev thinks that the establishment can be fixed without a full uprising and what not.

Of course, this doesn't stop an AP that takes place in Taldor from happening. But if they do it, I doubt the Taldor AP will directly tackle Taldor's major issues and will just be set in Taldor.

Unless Jacobs and that other dev can come to a compromise or one of them cedes the other's point.

Here's the exact quote.

James Jacobs wrote:
AlgaeNymph wrote:
James Jacobs wrote:
I'd love to do a Taldor AP... but so would Rob, and we have opposite opinions as to who the "good guys" are in that nation...
Would you elaborate on that? Not just who you and he thinks the good guys are but also why.

I think that the good guys in Taldor are NOT the ones currently in charge. I think that a Taldor AP would be about revolution and the new blood breathing new life into Taldor and joining the Inner Sea Region as a more accepting nation and making peace with Qadira, but being opposed the whole way by the current regime who is unable to let go of the past.

Rob prefers to see the current regime as the good guys who should rise once again from their current low point to reclaim and rebuild their glory days.

Both are viable plots. Just not at the same time.

Personally I'd very much prefer Rob's vision for a Taldor AP. Between Hell's Rebels, the likely plot of a Galt/Andoran AP, and previous APs such as Jade Regent, we've had (and will have) more than our fair share of "scrappy underdogs overthrowing the corrupt establishment."

Besides, as Kingmaker has shown us warmongering is *fun*, especially when players are the ones doing it.


Well psychic magic has been strongly linked to Vudra, Castrovel, Dominion of the Black, some place(s) in Osirion, and to a lesser extent some of the other planets and some Mythos stuff.


Mr. Bubbles wrote:


Personally I'd very much prefer Rob's vision for a Taldor AP. Between Hell's Rebels, the likely plot of a Galt/Andoran AP, and previous APs such as Jade Regent, we've had (and will have) more than our fair share of "scrappy underdogs overthrowing the corrupt establishment."

Besides, as Kingmaker has shown us warmongering is *fun*, especially when players are the ones doing it.

I don't have a strong opinion on which Taldor plot is better, personally, as Taldor isn't an aspect of the setting I particularly care about, but I do agree that Rob's plan is more viable as an AP in light of the other revolution plots that we've got and are still yet to receive.


Don't forget about Jalmeray. If Vudra is the "Psychic magic" place, it stands to reason that Jalmeray, which is sort of a Vudran colony in the inner sea, would be as well.

Also, I suspect any Vudra AP might actually start out there, and maybe spend a significant amount of time there.

Shadow Lodge

FormerFiend wrote:
Mr. Bubbles wrote:


Personally I'd very much prefer Rob's vision for a Taldor AP. Between Hell's Rebels, the likely plot of a Galt/Andoran AP, and previous APs such as Jade Regent, we've had (and will have) more than our fair share of "scrappy underdogs overthrowing the corrupt establishment."

Besides, as Kingmaker has shown us warmongering is *fun*, especially when players are the ones doing it.

I don't have a strong opinion on which Taldor plot is better, personally, as Taldor isn't an aspect of the setting I particularly care about, but I do agree that Rob's plan is more viable as an AP in light of the other revolution plots that we've got and are still yet to receive.

It wouldn't be totally out of line to speculate that Hell's Rebels itself is the result of horse-trading and that Rob's vision of Taldor is designed to be the other side of the trade.

MMCJawa wrote:

Don't forget about Jalmeray. If Vudra is the "Psychic magic" place, it stands to reason that Jalmeray, which is sort of a Vudran colony in the inner sea, would be as well.

Also, I suspect any Vudra AP might actually start out there, and maybe spend a significant amount of time there.

Good catch. AFAIK there are two adventures set in Jalmeray, which cuts two ways. On the one hand, there were no adventures set in the Shackles before Skull and Shackles, which weakens the parallels between the hypothetical Vudra adventure path and that AP. On the other, this means that Jalmeray is not a blank slate, excluding the broad-strokes gazetteers found in The Inner Sea World Guide and similar materials.

Another perq of starting a Vudra AP in Jalmeray is that it is technically in Garund, which would the the developers start a Vudra AP in the Inner Sea region without using Avistan again.


I want to see a taldor AP; one can work with both ideas of JJ and Rob;

The PCs could be the scions of a noble house, or adopted into one by the end of the first adventure. The others would be about bringing glory back and removing corrupt nobles from power. A return to a noble monarchy; with perhaps the latter parts also engaging in diplomacy to Qadira.

I also would love to see a geb AP


I think a Geb/Nex Ap is probably going to wait until 2018 or later. That'd have to be a mythic AP and Jacobs said after WotR they don't have plans for a mythic AP in the forseeable future; and Jacobs has also said he plans his AP's out four years in advance.

So I think 2018 is the earliest we'd see another mythic AP. Geb's certainly a strong contender for that position(and my personal preference), though I think the next Runelords AP they keep hinting at may happen first, since it'll most likely deal with Shorshen or Xanderghul.


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I would love to see a Red Mantis AP. Though more of you are play Rad Mantis assassins.

Yeah I know Pazio won't as that would be a evil AP....but still I can dream.

Silver Crusade

John Kretzer wrote:
I would love to see a Red Mantis AP. Though more of you are play Rad Mantis assassins.

:)


Mikaze wrote:
John Kretzer wrote:
I would love to see a Red Mantis AP. Though more of you are play Rad Mantis assassins.
:)

I was thinking of something more sandboxey type...or each AP is centered around a different target....maybe only slightly connected.

But I'll have to check that thread out some more...

Scarab Sages

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John Kretzer wrote:
Mikaze wrote:
John Kretzer wrote:
I would love to see a Red Mantis AP. Though more of you are play Rad Mantis assassins.
:)

I was thinking of something more sandboxey type...or each AP is centered around a different target....maybe only slightly connected.

But I'll have to check that thread out some more...

Red Mantis Assassins trying to help noble and royals escape Galt...

Oh, and an Orc Baroness... ;)


Isger

Darklands

Arcadia

Tian Xia (predominitely between Po Li, Quain and Lingshin)

An evil campaign


We have done kingdom building, crusading, caravaneering, resistancing... It is time to let Abadar, Kalistrade and so on come to the fore in an AP about merchant princes! Basic story would be that a new area has opened up for trade by some means. The old and established powers trudge in, of course, but a new player can move more quickly and grab a significant piece of the cake as long as they don't get trampled underfoot. Prepare for escalating trade conflicts, espionage, betrayal, swindles, raids, escapes, parties, intrigue, affairs, travel... And draw the lines of trade on the map as you extend the lifeblood of the land. The basics could well be an expansion of the Kingmaker system of roads, settlements and so on, but the actors in this game would interact in different ways with it.


So, maybe instead of colonizing Arcadia there could be the challenge of establishing working trade routes with Arcadia? Players could pick faction trying to establish the route: Cheliax, Varisia, Linnorm King or another, Isger, Anodran, Absalom, (Druma has fleet? nope), Taldor, Thuvia, Rahadoum, The Shackles, Sargava...


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One reason I'd like to see Arcadia established is that there isn't really a counterpart ethnicity for hispanic/latin americans in pathfinder yet. Don't see that happening until we pay Arcadia a visit.


moon glum wrote:

I would love the a alien worlds/numerian origins/'pathfinder in spaaaace'/weird planet hopping adventure path.

An alternate universe time travel adventure path, where alternate possible destinies for Golarion are explored would be especially cool. Have the players travel to the universe where the world wound encompasses most of the inner sea region. Then to the universe where cheliax dominates, etc..

I also would buy all of a steampunk/cowboy/wildmagic adventure path that was like the module 'warden's of the reborn forge', but as a full adventure path. It needs rat folk, sky pirates, a cowboy style tavern brawl, and the secret to wild magic-- a locknar style artifact that corrupts and distorts magic that is local to it.

Yes.

Hell Yes.

OMG YES! Take my money, my soul, the souls of my ancestors, and make that Clockwork/Steampunk/Alkenstar/Mana Waste(/Airships?) AP happen!


And, maybe, someone else than Rob or James should write and direct that Clockwork/Steampunk/Alkenstar/Mana Waste(/Airships?) AP.


Guy St-Amant wrote:

And, maybe, someone else than Rob or James should write and direct that Clockwork/Steampunk/Alkenstar/Mana Waste(/Airships?) AP.

you don't mean James L. Sutter with Mikaze whispering in his ear do you?

because i personally would buy 15 copies of each adventure of that AP :)


captain yesterday wrote:
Guy St-Amant wrote:

And, maybe, someone else than Rob or James should write and direct that Clockwork/Steampunk/Alkenstar/Mana Waste(/Airships?) AP.

you don't mean James L. Sutter with Mikaze whispering in his ear do you?

because i personally would buy 15 copies of each adventure of that AP :)

Let them decide (whichever Paizo staffer who like Alkenstar/Mana Waste... Mikaze whispering in his/her ears might be a bonus).

Would also requires:
- A Mana Waste Gazetter/Guide (Campaign Setting).
- optional: an Alkenstar Gazetter/Guide.
- A Clockwork/Steampunk Technology Guide.
- A Player Companion or two about all this.


I would love to see an AP(1st or 2nd volume) were the whole AP is on a train trying to solve a murder. It would also be cool if trains existed on Golarion for such an adventure to happen.

Liberty's Edge

Dragon78 wrote:
I would love to see an AP(1st or 2nd volume) were the whole AP is on a train trying to solve a murder. It would also be cool if trains existed on Golarion for such an adventure to happen.

It could be a Planar Train, that way it wouldn't have to be on Golarion. Maybe after Erik watches this he can start nudging James in that direction =p


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Coridan wrote:
Dragon78 wrote:
I would love to see an AP(1st or 2nd volume) were the whole AP is on a train trying to solve a murder. It would also be cool if trains existed on Golarion for such an adventure to happen.
It could be a Planar Train, that way it wouldn't have to be on Golarion. Maybe after Erik watches this he can start nudging James in that direction =p

Or a Doom Train, ending with a Monk/Brawler suplexing it.


I was thinking more of "Murder on the Orient Express" like adventure, but I do love a FF6 reference.


- Darkmoon Vale/Lycanthropes AP.

- GALT!!! .

- Absalom.

- Nidal.

- Land of the Linnorm Kings.

- Kyonin.

- Darklands.

Liberty's Edge

Pathfinder Starfinder Roleplaying Game Subscriber

1. Distant Worlds -

Ideas:
Utilizing Space Ship/Space Combat Rules. New PrC's based around technology, possibly?

2. Arcadia -

Ideas:
Utilizing Kingmaker Rules for exploration and kingdom building. Introduce new nation/races. Multitude of tribes/city states or just an ancient land ruled purely by druidic forces. Or even All Three!

War. War Never Changes.

3. Darklands!

There be dwarves in them there hills!

4. Galt - End of the Red Revolution.

Ideas:
Another Adventure that could use Kingmaker rules or just straight up Mass Combat once the PC get a foot hold. Devils secretly control the populace, using a mixture of magical manipulation, puppet leaders and hate mongering to divert the mobs attention. Leaders are replaced periodically due to them growing resistant of the magic the devils are using. Overthrow the demonic secret government. Be called conspiracy theorists! Destruction of the Final Blades and showdown with the Gardeners and their secret masters!!


RE: Galt AP

The endless civil war in Galt (plus the whole Final Blade thing) really seems more a Daemonic thing than something devils would be responsible for. When devils are involved, you get something a lot more like Cheliax. Devils like order, not endless political chaos.


As a big fan of Galt I agree whole heartedly with the bird, also you know the Derro have their finger prints in there somewhere:)

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