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Not sure I want to see them cast as invaders to repel, as that would be at great risk of making them the bad guys.
But it could be interesting if, rather than invading any of the occupied lands, they brought enormous floating cities and settled them near, say, the Chelaxian coast...
Or, they could occupy some of the relatively unoccupied lands, like Belkzen...there's only orcs there after all so it's fine to kill them. :D

UnArcaneElection |
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As a variation on the Arcadians coming to Avistan theme, but also including large hooks for characters of other origins, how about the following tangled web of intrigue, which might even be directly inspired by the events in Hell's Rebels:
A faction within House Thrune in Cheliax is once again trying to get Cheliax to reestablish its hold in Varisia, but the main part of House Thrune (including whoever the actual ruler of Cheliax is after Hell's Rebels) doesn't feel comfortable pulling enough forces from the border with Andoran to invade Varisia directly. So the northwards expansionist faction hatches a plot to engineer strife in Varisia so that Chelish forces will both have more of an excuse to invade and face less effective resistance. The specific plot is to dupe some Arcadians into thinking that Varisia is mostly unoccupied and get them to try to establish a kingdom there, which they plan to manipulate to cause intra-Varisian wars, and meanwhile manipulate Shoanti and other Varissian residents into trying to do the same thing. The idea is that after the various sides are weakened and war-weary, Cheliax will invade to "restore order".
* * * * * * * *
For something completely different, how about an Adventure Path set in a different period of Golarion's history? Sort of like what White Wolf did with their World of Darkness historical settings, although since Golarion society evolves much more slowly than Earth's, the time difference might need to be a lot more (although going into the future, potentially not so much more, since the apparent death of Aroden may have set ongoing changes in motion that go beyond the obvious events in Cheliax, The Shackles/Eye of Abendego, and Sarkoris/Worldwound/Mendev.

Odraude |
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As a fan of Arcadia, I don't want Paizo to be afraid of having Arcadian villains out of fear of offending people. If you treat them like actual people and not as caricatures (both positive and negative) then everything will be fine. But I don't like this "Arcadians cant be villains or victims" attitude people seem to have. Or this "let the Arcadians invade as some odd form of colonial payback". Feels less driven by telling a good story and more driven by "sticking it to the man". I don't want that at all.
I don't want Jim Crow: the RPG. But I also don't want White Guilt-finder either.

Cthulhudrew |

But I don't like this "Arcadians cant be villains or victims" attitude people seem to have. Or this "let the Arcadians invade as some odd form of colonial payback". Feels less driven by telling a good story and more driven by "sticking it to the man". I don't want that at all.
Good point, and while my initial suggestion certainly came across that way, it wasn't really my intent. I would absolutely expect there to be more nuance and depth to such a storyline aside from just a "flipping the script" idea.
Probably something involving more than just "us vs them"; maybe a first contact exploratory mission from Arcadia that resulted in misunderstandings, and some heavily diplomatic roleplaying, with the (hopeful) end result of reaching peaceful accords with the Arcadians (but, like with all APs, it would also have the possibility of failure, leading to open warfare).

UnArcaneElection |

Thanks to Drejk for pointing me to the Design your AP! thread. Here is my revised Andoran Adventure Path idea.

Drejk |

Thanks to Drejk for pointing me to the Design your AP! thread. Here is my revised Andoran Adventure Path idea.
You're welcome.

FormerFiend |
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Main reason I'm not all that interested in the reverse colonization story is that I'm more interested in seeing Arcadia itself.
After that...I don't know. Geb and/or Nex is pretty high on my list; figure by the time Hell's Rebels is out of the way they might be ready to do another Mythic path(which, I assume, Geb/Nex would be), but I've gotten the impression that'll still be a ways off.
Might want to see them do something with the Five Kings Mountains, especially if Daralathyxl is involved(not necessarily as the big bad).
A Land of the Linnorm Kings AP would be pretty boss.
If they go Tian, Hongal would actually be my preferred locale.

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But thanks for being polite Mikaze.
np :) It's such a seldom used term that most people using it don't know the meaning behind it and really don't have any malice when using it. To be honest I wish I had kept my post more general rather than quoting you, since it feels a bit too much like pointing fingers.
Of course it did bring out the news that that term isn't going to be used to identify the Arcadians anymore, so there's a plus. :)

MMCJawa |
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You could do a lot of APs in Arcadia without having to deal with themes of colonization and such:
Just thinking about the Arcadia thread on here:
SKY CAPTAINS OF MACHU PICHU (the all caps is important)
Windigo gods: horror AP dealing with themes of desolation and loneliness, where they must venture into the savage Taiga of the North, ultimately facing a ancient and all powerful Windigo that is stirring from it's thousand years of slumber
Battle against the Syrinx: Players deal with increasing problems from resurgent monsters and enemies nations, only to realize taht the real threat is a cabal of Syrinx mages

Odraude |

You could do a lot of APs in Arcadia without having to deal with themes of colonization and such:
Just thinking about the Arcadia thread on here:
SKY CAPTAINS OF MACHU PICHU (the all caps is important)
Windigo gods: horror AP dealing with themes of desolation and loneliness, where they must venture into the savage Taiga of the North, ultimately facing a ancient and all powerful Windigo that is stirring from it's thousand years of slumber
Battle against the Syrinx: Players deal with increasing problems from resurgent monsters and enemies nations, only to realize taht the real threat is a cabal of Syrinx mages
I'm working on a Sky Captains of Machu Pichu adventure for Savage Worlds. Eventually for Pathfinder.

captain yesterday |

Windigo gods: horror AP dealing with themes of desolation and loneliness, where they must venture into the savage Taiga of the North, ultimately facing a ancient and all powerful Windigo that is stirring from it's thousand years of slumber
I purpose for this one that the first adventure be called "Hunting the Hodag" but i might be biased by living in Wisconsin:)

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carborundum wrote:Todd Stewart wrote:An outer planar AP as a giant love-letter to Planescape. :DWith daemons, and you write some/ all of it :-)I've made my players cry. Not their characters, but the players. Do you really want me to write part of an AP?
*cackle* >:D
I've actually never written a published module, let alone an AP. I'm certainly up to that challenge at some point in the future, absolutely, but on some level I question how my own playstyle would translate to that needed for an AP. I'd need to seriously work on pacing, encounter design, etc for it to not cause madness, bleeding walls, and the distant echoes of screaming baby animals at the Paizo offices; something like that. ;)
The Axis Conspiracy, a multiplanar murder mystery (soul-murder much worse than regular murder) with PCs travelling across some of Golarion's more interesting planes learning about a conspiracy that seeks to pin the blame on the Daemons, when a rogue element from another plane is behind it all.

Squeakmaan |

You know, if we do get an Arcadia AP, I really hope it's not a kingdom building AP. Not just for the really good reasons listed above, but because we've already done a kingdom building in a wilderness region, I say we go nuts with it if it ever gets revisited, outer planes, First World, the Underdark (although that might be stepping on the new Fire Mountain Games AP).
Maybe the group is one of those poor mortals who don't know they're stuck in the Abyss or Abaddon who figure out the horrible truth and try to carve out a safe region for themselves. Or maybe they have to go to the First world and wind up becoming masters of a small region there, where the land itself reshapes according to their desires.
But my personal favorite would be Kingdom Building involving the Land of the Linnorm Kings. Building a settlement, making alliances and enemies with your neighbors, dealing with mysterious fey, and finally fighting a Linnorm to seal your right to rule.

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You know, if we do get an Arcadia AP, I really hope it's not a kingdom building AP. Not just for the really good reasons listed above, but because we've already done a kingdom building in a wilderness region, I say we go nuts with it if it ever gets revisited, outer planes, First World, the Underdark (although that might be stepping on the new Fire Mountain Games AP).
You got some good points, Kingdom Building in an exotic environment is intriguing! However my reasoning for Kingdom Building in Arcadia hinges on the possibility of an Andoran colony competing with the Cheliax colony and how that could play out with those rules. I imagine it building around races for resources and alliances with native people and monsters. Half way through running Kingmaker, I'm really enjoying the kingdom building rules set.

Jeven |
You got some good points, Kingdom Building in an exotic environment is intriguing! However my reasoning for Kingdom Building in Arcadia hinges on the possibility of an Andoran colony competing with the Cheliax colony and how that could play out with those rules. I imagine it building around races for resources and alliances with native people and monsters. Half way through running Kingmaker, I'm really enjoying the kingdom building rules set.
Kingmaker already had Amerindian stand-ins in the form of the Nomen centaurs and the Glenebon barbarians. You could probably just plonk Kingmaker, as is, into Arcadia, replacing Brevoy with Andoran (as sponsors of the settlers) and Pitax with a Chelish colony.
Another Kingmaker would be cool, but it should be done in a way to make it completely different from the other somehow.

Dustin Ashe |
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Just to throw my vote into the pot, I for one do not want an AP that colonizes Arcadia.
Wouldn't that be ripe for offending Paizo's Native American customers? Or, better yet, potential customers?

Mr. Bubbles |
1 person marked this as a favorite. |

I want to buy the AP where Cheliax finally squashes the rebel scum!
I just want an AP where we can finally work for the government squashing some scrappy upstarts.
This is also why I really want a Taldor AP where we work with the Grand Prince and bring the Empire back to it's former glory (time to put Qadira in their place!)

Odraude |

Just to throw my vote into the pot, I for one do not want an AP that colonizes Arcadia.
Wouldn't that be ripe for offending Paizo's Native American customers? Or, better yet, potential customers?
** spoiler omitted **
Doesn't offend me and I would be the ethnicity that would be offended by it. But I'm looking just for colonizatikn, not displacement.

moon glum RPG Superstar 2015 Top 8 |
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I would love the a alien worlds/numerian origins/'pathfinder in spaaaace'/weird planet hopping adventure path.
An alternate universe time travel adventure path, where alternate possible destinies for Golarion are explored would be especially cool. Have the players travel to the universe where the world wound encompasses most of the inner sea region. Then to the universe where cheliax dominates, etc..
I also would buy all of a steampunk/cowboy/wildmagic adventure path that was like the module 'warden's of the reborn forge', but as a full adventure path. It needs rat folk, sky pirates, a cowboy style tavern brawl, and the secret to wild magic-- a locknar style artifact that corrupts and distorts magic that is local to it.

Odraude |

I would love the a alien worlds/numerian origins/'pathfinder in spaaaace'/weird planet hopping adventure path.
An alternate universe time travel adventure path, where alternate possible destinies for Golarion are explored would be especially cool. Have the players travel to the universe where the world wound encompasses most of the inner sea region. Then to the universe where cheliax dominates, etc..
I also would buy all of a steampunk/cowboy/wildmagic adventure path that was like the module 'warden's of the reborn forge', but as a full adventure path. It needs rat folk, sky pirates, a cowboy style tavern brawl, and the secret to wild magic-- a locknar style artifact that corrupts and distorts magic that is local to it.
Yes to this.

UnArcaneElection |

^If I didn't already have a MORE than full-time job in modern necromancy life science research, I would like to write the steampunk AP. In the meantime, here are my thoughts for this Adventure Path.

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I'm pretty neutral on APs, I usually want stuff I'm not looking for to spur creativity, but I'd adore a Sarusan AP. Or really anything that touches on the Dreaming or Dreamtime.
Sarusan AP should be like: spiders, spiders, snake, sheep, spiders, croc, spider, croc, scorpion, spiders, duckbear, snake, spider, spider-snake, croc, weresheep, snake, spider, scorpion, duckspidersnake, sheep, yellowdingo, snake, spider, snake, with duckspidersnakebearcroc as a BBEG.
The duckspidersnakebearcroc is just a puppet to the tiny octopus power behind the throne :)
Cheers!
Landon

FormerFiend |

I would love to see some stuff for Sarusan. I mean we know more about the other planets then most of the continents of Golarion. Not that I wouldn't want more stuff for the other planets;)
This is a thing that actually really bothers me. Arcadia and Sarusan shouldn't be as big of mysteries as they are.
I do really want to see more with the other planets, though. Not only would I like a planet hopping AP that jumps around Golarion's solar system, I'd eventually like to see full AP's that take place on Castrovel, Akiton, and Triaxus, respectively.
But I want to know more about Golarion first.