What AP would you like to see next? 2016 / 17 edition


Pathfinder Adventure Path General Discussion

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Similar to one of Haladir's suggestions above, how about a campaign set in Andoran or Galt where the PC's are involved in a monarchist Counter-Revolution? Or something like that anyway. Maybe the Revolutionary spirit spreads from Galt and Andoran to somewhere else and the PC's find themselves in the midst of an uprising. Typical Empire vs Rebels kind of scenario but this time the PC's are working for the Empire. So often we get stories where the rebels are the heroes, but personally I always found the reactionaries of history such as the Jacobites, Vendee Royalists, White Army and American Tories much more interesting. Which is why I was a little disappointed by the concept of Hell's Rebels. If I ever played that AP I'd find myself siding with Cheliax to be honest. An evil AP isn't going to happen, obviously. But a Lawful campaign very well could.


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Adam Daigle wrote:

I'm not posting this to invalidate your concern, but I have to say that we do try really hard to manage expectations. To use one of your examples, Iron Gods wasn't supposed to be "the spaceship AP." It was designed to be an Adventure Path that explored Numeria and dealt with the idea of how technology and faith interplay, and I think we hit that mark.

One thing I can't control is when people read X and want Y, then are upset that X wasn't Y. That said, we will continue to manage expectations and give as clear a vision for the Adventure Path as possible (without giving too many spoilers up front).

Thanks for explaining that it was supposed to be focused on Numeria - I actually had been wondering. Thanks for the opening bit too, that's really nice of you.

As a subscriber though, I get the APs regardless. I keep my subscription up because I like what Paizo does and I want to support you guys. I get that a lot of flak can be given for being misled or willfully misinterpreting things - and I was actually going to say I felt more warmly about the Iron Gods after knowing it was supposed to just be about Numeria earlier in the week (when I first meant to post) - but having had some time to reflect, I feel like my frustration still stands. Using Iron Gods, I'm not saying that it needs to be on a spaceship or interplanetary travel - but it's pretty much the one chance to show off how cool and unique this section of Golarion could be. I mean, I could easily picture Dune or Mad Max shenanigans going on, with medieval barbarians living in dilapidated colonist housing, or roving bands desperately competing for dwindling supplies of space-fuel to keep their nomad vehicles going. The campaign could have made use of finding cryopods with millennia-old NPC companions in them, or included wandering into towns where aliens were the norm. That way, it would have actually been remarkable to go to a place where all of that stuff was suddenly (and perhaps, suspiciously!!) missing. Yes, as the DM I could add this stuff myself if I feel like Numeria is too mundane, but I also don't get these books because I want to create my own material. Or, I should say, I don't want to be the person that has to do all the heavy lifting just to spruce something up to what it could have been.

More importantly: realistically, these are the only places, only times we might get a chance to see these things from a Paizo AP. The Mummy's Mask was the only place that there would be an opportunity for some hardcore, classic egyptian tomb delving, the Wrath of the Rightous was the only time we'd get to see a real, epic crusade against Abyssal forces, and Jade Regent was the only time we'd get to see Tian (although I hope I'm wrong on all those accounts). Similarly, Iron Gods - in Numeria - was the only place we might get to see this stuff in the Golarion universe, and it feels like the chance was... not taken. Or at least, the desire on the part of some people who might really enjoy it didn't get fulfilled when it could have been sated without going out of the way or detracting from the main story.

I hope I'm being clear in what I'm trying express, and I don't mean to suggest that Paizo "do or I quit" or anything. It's just how I've been reacting to the last few APs and I think it's something that there's room for accommodating.

Liberty's Edge

Pathfinder Companion Subscriber
xeose4 wrote:
I could easily picture Dune or Mad Max shenanigans going on, with medieval barbarians living in dilapidated colonist housing, or roving bands desperately competing for dwindling supplies of space-fuel to keep their nomad vehicles going. The campaign could have made use of finding cryopods with millennia-old NPC companions in them, or included wandering into towns where aliens were the norm.

Medieval barbarians living in dilapidated housing -- Scrapwall, check.

Roving bands competing for supplies -- batteries, Numerian fluids, check. No vehicles though, but if mere nomads had them, then every ruler in Avistan would have one in their palace soon enough.

Cryopods with millennia-old NPCs -- androids, check.

Wandering into towns where aliens are the norm -- IMO doesn't seem like it fits with the xenophobic Numerians who would probably raze such a town pretty fast.

I think you're getting 90% of what you're asking for. And the remaining 10% you don't get because it doesn't make sense with what's been established about Avistan previously.

Now, I respect that you wanted something "really out there", and "not mundane", but Numeria still needs to fit in Avistan. You can't plop WH40k in the middle of Golarion and be done with it. It would have consequences, relations with other countries.

I think your best bet is hoping for a Distant Worlds AP. Even so, that would probably be more Spelljammer than WH40k. But at least alien towns would make sense there.

Dark Archive

Darkbridger wrote:

There have been threads and requests for racial focused APs off and on, so why not a class focused one. They would probably be harder to do, but might prove to be interesting. Heck, maybe an AP with some enforced multi-classing where everyone starts as fighters, rogues, monks, etc, and only get access to other classes later. Heck, that could double as the Half-Elf AP too. Any AP that downplays Humans (both as PCs and Opponents) and full spellcasters would be a welcome distraction at this point.

But maybe this is only an MMO thing? Controller-only ITF forming, PST. :)

While I love this sort of thing in MMOs (all Fire/Rad Controllers in CoH, all Robotics Masterminds in CoV, all Paladins in WoW, all Necromancers in EQ, etc.), it would probably be far too limiting for a product that takes up half a year of Paizo's AP slate.

A different sort of theme, like 'all nature types' could be geared towards Druids, Rangers, Hunters, Nature Oracles, Clerics of nature gods, Barbarians, etc. as well as elves, gnomes, half-orcs, etc., all races and classes based around 'primitives' and 'uncivilized' folk. A purely urban set AP could go in the other direction and have lots of rogues, bards, investigators, etc.

Grand Lodge

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Pathfinder Adventure Path Subscriber

My requests for thematic locations (in no particular order):
Akiton
Vudra
Darklands (including a Pellucidar-style adventure)
Absalom
Qadira


Pathfinder Adventure Path Subscriber
Samy wrote:

Medieval barbarians living in dilapidated housing -- Scrapwall, check.

Roving bands competing for supplies -- batteries, Numerian fluids, check. No vehicles though, but if mere nomads had them, then every ruler in Avistan would have one in their palace soon enough.

Cryopods with millennia-old NPCs -- androids, check.

Wandering into towns where aliens are the norm -- IMO doesn't seem like it fits with the xenophobic Numerians who would probably raze such a town pretty fast.

I think you're getting 90% of what you're asking for. And the remaining 10% you don't get because it doesn't make sense with what's been established about Avistan previously.

Now, I respect that you wanted something "really out there", and "not mundane", but Numeria still needs to fit in Avistan. You can't plop WH40k in the middle of Golarion and be done with it. It would have consequences, relations with other countries.

I think your best bet is hoping for a Distant Worlds AP. Even so, that would probably be more Spelljammer than WH40k. But at least alien towns would make sense there.

I totally get what you're saying about needing to fit with the rest of Avistan. I 100% agree, and want to stress that I'm not looking for a literal transposition of those movies into Golarion. Your comment about getting "almost there, but not quite" is exactly what I mean, though. Yes, there are androids, and even an alien npc from the ship. None of them have anything to do with the immense backstory of the ship itself, and neither are interactions with them impactful on the story (the android can remain dead the entire time and the players have nothing to do with her, for example. also, she's not related to the ship itself, while the alien lacks any knowledge of the ship or what happened).

The lore and fit of this stuff into Golarion is extremely important - and they still managed to include a 1984-style totalitarian space-age town, a massive organic ship that's changing the environment around it, and have an entire league of technomancers who embrace and glorify technology. All around the backstory of this enormous, country-sized ship that is still active. Despite this, all these things strike me as simply 'incidental' and sort of take a backseat to showing off different parts of the low-tech, human-related areas of Numeria in order to keep in "in line" with 3.5/Faerunian-style DnD: to me, this is goofy because the fact that I am already running this adventure alone should mean I'm okay with going a bit further.

The biggest part of my frustration with this is that I don't think it would take much of anything to change it - just a little more window dressing and gussying up could easily clear that last X% amount and turn a serviceable adventure into a memorable one. Vehicles could have the simple explanation of "they don't work far from their power source (which is the ship)", or fuel could be rare, unstable, and expensive. With so many mutations and odd effects around, aliens could fit in alongside humans quite well. There are already towns in the lore that have alien rulers! None of them feature in the AP, however!

I mean, the options really are limitless, and I don't want to have my point subsumed in nitpicking Iron Gods. I'm not saying it was a bad adventure path by any means - but it also didn't deliver on one of its main draws (the interaction of technology and space with the rest of Golarion). I get that there was a different main focus instead, just like there were definitely other intentions behind choosing Wrath of the Righteous to revisit Nocticula and possible outcomes for her, or the Mummy's Mask and bounce around Ossirian (sp I know).

At the same time, there are very real reasons I got excited for these APs: they were utilizing mechanics and story concepts that are very iconic and archetypal. As long as that concept is there (and getting used regardless), I personally would like to see it used to the best of its ability. Sometimes that might mean saying no to something that runs counter to the overall plot (like not going to the Midnight Isles in the Abyss to unnecessarily negotiate with succubi in the middle of a campaign about saving the Worldwound from demons on Golarion). It's not that the Midnight Isles was a bad adventure, or that Nocticula's involvement was detrimental to the story. That adventure, at that point in time in the campaign, however, detracts rather than adds to the overall story. In other cases, it might involve taking a second look at what is supposed to the draw to the campaign region - e.g. in Osirion, it's archeology - and starting the campaign with that, rather than ending with it. Also, 200% more mummies! Mummy curses! Mummy mysteries! NPC mummies! haha I'm not kidding

Anyways, I say this 'cause it'd sure be swell if that last X% - whether it's 10% or 50% - came with the AP itself.


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I vote for a Dominion of the Black, or Black Pharaoh, or anything with the Outer Gods really. Preferably with a trip to Aucturn.

Though an AP that focuses on Apostae could also be really really cool.


Casmaron is also unexplored. In particular, the area around and in the Pit of Gormuz might have some interesting and horrible stuff . . . .

Also, as long as we're talking about a Tian Xia adventure, Tianjing is supposed to have a currently dormant Qlippothic Worldwound that is starting to show signs of renewed activity.

Liberty's Edge

Pathfinder Companion Subscriber

Do we usually get to know one of the APs at PaizoCon and one at GenCon? Or do we get to know both of the next APs at GenCon?

Especially now that PaizoCon is so early, in May.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Yep Samy one is revealed at each Con

Liberty's Edge

Pathfinder Companion Subscriber

Even this year when PaizoCon is so early? Have they confirmed that that's still the plan for this year?


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I can't say for sure officially, just following the pattern they've set forth :-)

Liberty's Edge

Pathfinder Companion Subscriber

Yeah I knew that that was their previous pattern but I was wondering if they were going to deviate from it this year due to the early PaizoCon.


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Battles Case Subscriber

It wasn't explicit, but it seems pretty clear Vic confirms they will continue announcing an AP at each con in this thread.

Liberty's Edge

Pathfinder Companion Subscriber

Very interesting implication. Thanks, Steve!


By the way, speaking of the Pit of Gormuz, on Earth we have our own mini version of this . . . in our own geographic equivalent to Casmaron. Now, who doesn't want an AP around this? I also wouldn't mind if the AP visited Soviet Turkmenistan, except for the problem that the timing is wrong: Travelers from present day Golarion who bypassed speed of light delay would wind up in Turkmenistan in 1921, 50 years before the Doorway to Hell opened and was ignited. Maybe the PCs have to track down a minor avatar of Rovagug and imprison it before it widens a spatial rift that allows the whole Rovagug to escape his prison. They track it down to Earth and have to work around hostile Soviet forces, and just hope that the Soviet Union doesn't end up breaking the containment. Oops.

Dark Archive

Starfinder Superscriber

I would like an adventure path for evil characters.

I would like a "Star Ocean" like adventure. I want Iron Gods turned up past 11.


^You might be interested in this thread.

Liberty's Edge

We're getting close to the post Hell's Rebels announcement with PaizoCon bumped up to the end of May. Thats a little over a month away. What do y'all think it will be? Any clues floating around that people may have picked up on?


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GALT!!!!!!!


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No clues as to what it might be.. Clues as to what it might not be as per Mr. Jacobs' comments here .

Liberty's Edge

DANGIT! I keep wishing for Arcadia! Foiled again!

RPG Superstar 2009 Top 32

J-Bone wrote:
DANGIT! I keep wishing for Arcadia! Foiled again!

What areas of Golarion's Inner Sea are still underdeveloped?


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All of them :-)

RPG Superstar 2009 Top 32

captain yesterday wrote:
All of them :-)

Not sure I completely agree there.

I was thinking more along the lines of what areas have not been the setting for an AP yet.

In my order of preference
Qadira/Taldor (Reign of Winter leaves early enough that it does not count)
The Dragon Empires (Jade Regent doesn't delve deeply enough to count)
Nex/Alkenstar/Geb
Jalmeray
Hermea/The Seaming Sea/Azlant
Iobara
Razmiran
Druma/Five Kings Mountains
Molthune/Nirmathas
Nidal
The Sodden Lands
Realm of the Mammoth Lords/Land of the Linnorm Kings
The Isle of Kortos
Thuvia/Rahadoum
Galt

Paizo Employee Creative Director

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Just dropping in to confirm that, yes, we'll be announcing the AP after Hell's Rebels at Paizo Con, and announcing the one after that at Gen Con.


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I'm still hoping/voting for Shadows Under Sandpoint.

The Exchange

So had a new idea I wanted to pop here, but I will also take the opportunity to reiterate a couple of my old ones (science dictates that each time I do, I increase the chances of getting what I want!).

Reiterations:
1) War AP - the entire AP is a single war. I don't mean "happens while a war is happening" like in, say, Wrath of the Righteous, but an AP that is all about a single war. Large armies moving about, cities besieged and conquered, nations starved to the brink of collapse... essentially I think we have never seen how a full scale war looks like in Golarion. I imagine that with the aid of magic, it would be more similar to the total wars our world has experienced ever since the French Revolution (roughly) than those of real world dark ages. For example, The Armageddon Echo (from Second Darkness) was a great adventure to me because it showcased a certain type of warfare. I think this could very easily be the main theme of an AP.

2) Good guys driven AP - I think it could be interesting to see an AP where the motivation is not simply to stop evil force X from carrying out evil plot Y, but to actually proactively carry out good plot Z. It actually sounds as if Hell's Rebels might do this to some degree, and I like that. I think there is a wide range of less explored stories that relay on the good guys being the ones with the ambition to change the status qou. After all, Golarion could be a pretty grim place and there's a LOT of just causes waiting to be picked up.

So, anyway, onward to my new idea. How about a "magic AP"?

Consider it. Magic is definitely one of the defining aspects of the game and of the setting. It is everywhere and it is critically important to a lot of different things.An AP that is themed specifically around magic could be very interesting, I believe. The story could involve a threat to magic itself - for those who read the Wheel of Time, think of the corrupted male half of the magic. What if some force is actively messing magic up? That sounds like it could be the base of an awesome story that could include delving deeper into the nature of magic in the game, the difference between divine and arcane, the way intelligent creatures harness it and the ways it manifests naturally.Magic themed monsters, locations and history could serve for great supporting articles.


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So with only a couple weeks until Paizocon anyone have an wild speculation or hints to stir the pot :-) I gotta work tonight, sure would be nice to get some conspiracy theories to think on or read while I'm there :-)


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber
captain yesterday wrote:
So with only a couple weeks until Paizocon anyone have an wild speculation or hints to stir the pot :-) I gotta work tonight, sure would be nice to get some conspiracy theories to think on or read while I'm there :-)

With Occult Adventures and the Distant Shores books on the way, my guess is something that at least visits Vudra, if not entirely set there.

EDIT: And after 2 more "classic" APs, we're due something a little more unique. Maybe all the PCs are ghosts, but don't know it until the end, and then they realise that they hadn't actually spoken to anyone the whole time, except for one creepy kid who could see them?


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James Jacobs has said multiple times (too lazy to do the search) that one of the biggest challenges with Wrath of the Righteous was trying to do an AP using the Mythic Rules as they were being developed. So, if we are getting an occult AP, it's probably the one being announced at GenCon. But at least we are getting an occult module!


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Lord Fyre wrote:

{. . .}

I was thinking more along the lines of what areas have not been the setting for an AP yet.

In my order of preference
Qadira/Taldor (Reign of Winter leaves early enough that it does not count)
The Dragon Empires (Jade Regent doesn't delve deeply enough to count)
Nex/Alkenstar/Geb
Jalmeray
Hermea/The Seaming Sea/Azlant
Iobara
Razmiran
Druma/Five Kings Mountains
Molthune/Nirmathas
Nidal
The Sodden Lands
Realm of the Mammoth Lords/Land of the Linnorm Kings
The Isle of Kortos
Thuvia/Rahadoum
Galt

You left out Andoran! Also Kyonin (Second Darkness only has a segment there).


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I'd love one fully in Tian Xia. Really give us a chance to pull out ninja, samurai, monks and some Eastern-themed archetypes in their native environment.

Vudra/Jalmeray would be a close second.

RPG Superstar 2009 Top 32

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UnArcaneElection wrote:
Lord Fyre wrote:

{. . .}

I was thinking more along the lines of what areas have not been the setting for an AP yet.

In my order of preference
Qadira/Taldor (Reign of Winter leaves early enough that it does not count)
The Dragon Empires (Jade Regent doesn't delve deeply enough to count)
Nex/Alkenstar/Geb
Jalmeray
Hermea/The Seaming Sea/Azlant
Iobara
Razmiran
Druma/Five Kings Mountains
Molthune/Nirmathas
Nidal
The Sodden Lands
Realm of the Mammoth Lords/Land of the Linnorm Kings
The Isle of Kortos
Thuvia/Rahadoum
Galt

You left out Andoran! Also Kyonin (Second Darkness only has a segment there).

That should tell you something about my order of preference.

Grand Lodge

Y_Ddraig_Goch wrote:

Nex, Geb, Mana Wastes.

Darklands.

Megadungeon.

Seconded on the front of Nex/Geb/Mana Wastes. We need something to crank the crazy and wacky up to 11 while still being dark.

After that, I seriously have a hankering for Vudra.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
Kage_no_Oukami wrote:

I'd love one fully in Tian Xia. Really give us a chance to pull out ninja, samurai, monks and some Eastern-themed archetypes in their native environment.

Vudra/Jalmeray would be a close second.

Unfortunately, the last time I asked Mr. Jacobs (earlier this year), he said there were currently no plans for a Path set in Tian Xia. :(


I would like to see a Kyonin AP if they do elves justice and have Lashunta since there is actually supposed to be a tribe of them some were in the area.

I am hoping that the Occult adventures book means we will have an occult AP after Hell's Rebels or at least after that one.


Pathfinder Adventure Path, Rulebook Subscriber

Jalmeray with maybe a visit to Vudra.

Poor Jalmeray...everyone forgets that island is basically to Vudra what Quadira is to Casmaron.

Although I could also see it being the Gencon announcement...

The release of Distance Shores makes me think that we will not get "explore a new continent" AP for a couple of years at least, So I don't think we can expect an Arcadia/Casmaron/Tian Xia/etc AP for awhile


I, for one, want an evil campaign. Or, at least, non-heroic.

And we need some adventuring in the ruins of Azlant.


^For non-heroic, would a campaign for The Simpsons work for you? I don't know of an AP for this, but here's a link to a thread about a rulebook to support this.

Liberty's Edge

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Starfinder Superscriber
Ms. Pleiades wrote:
Y_Ddraig_Goch wrote:

Nex, Geb, Mana Wastes.

Darklands.

Megadungeon.

Seconded on the front of Nex/Geb/Mana Wastes. We need something to crank the crazy and wacky up to 11 while still being dark.

Yes, I would love to see this. Arclords vs. Liches, with gunslingers in between.


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Anything that uses a lot of Bestiary 3 and 4 monsters is good in my book, also with lots of mythology monsters in the bestiary.


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Iron Gods makes wonderful use of Bestiary 3 and 4 :-)


captain yesterday wrote:
Iron Gods makes wonderful use of Bestiary 3 and 4 :-)

Whatever you say I will always dislike that part, only set of AP's I don't own.

And the entire bestiary was something I dislike, not one monster I could use, and not even ONE monster from Mythology.

And the art ive seen on Deviantart from IG was all about creatures with computers, chainsaws and other such stuff I dislike in my games/books/art.


1. A viking/Skirmisher AP set in the Land of the Linorm Kings that will transition back and forth between the Material Plane and the First World. Possibly with one of the Eldest or an Eldest hopeful playing a Loki role that acts as a trickster to screw with everyone. Hopefully with giants, trolls and other norse mythic creatures.

2. A Diplomatic AP set in the Mana Wastes, even though I hate firearms. My hope would be the PC's are a go between to try and prevent a war from starting again between Nex and Geb. You know prevent guns from being smuggled to either side. Go on raiding runs to stop agitators. Act as bodyguards or escorts for peace delegates.

3. The oh so dearly requested Evil AP.

4. A full on dwarf AP set at one of the citadels or in the 5 Kings region. Full of Dwarfiness and the only way you feel like you're playing right is to either grow a beard or where a fake one and have at least a 90 proof drink in your hand.

5. A trip down to the Mwangi Expanse. The Firesoul book really got me in the mood for something like it.


Anything that doesn't follow the same blueprint that the AP's have been doing for the past 7 years.

Here's an idea, do a hard cover book of a city with lots of detail similar to Ptolus or the city of Freeport. have the AP support it with adventures and throw in a couple adventures from the module line.

I say this because my home group has played 10 of the AP's now and the blue print of the AP's is wearing thin. We have players dropping from our group that has played with us for years due to boredom of AP's repetitive nature of the blueprint that gets repeated over and over. So, instead of playing AP's each weekend like we have for 5 years we are now turning to things written for pathfinder from 3pp due to they have a different campaign blues prints. In general for 3pp the creativity, art, and sometimes the writing isn't as top notch as a paizo product but editing is normally better and the different adventure blueprint is more appealing to our group now.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber

We are about due for an(other) Mwangi AP. I'm on the fence about whether Serpent's Skull even counts... and Mummy's Mask certainly doesn't.

Maybe we'll get a Path involving Absalom. For being the "City at the Center of the World", it hasn't been relevant to my interests once yet.

I'm desperate for something kyton-related. Or Cayden Cailean. (The Path is optional in the latter case. ^_^)

I would really love something Azlanti. It would probably have to go there; Serpent's Skull and the Emerald Spire were too ruined/colonized to feel Azlantean.


Raef13 wrote:
1. A viking/Skirmisher AP set in the Land of the Linorm Kings that will transition back and forth between the Material Plane and the First World. Possibly with one of the Eldest or an Eldest hopeful playing a Loki role that acts as a trickster to screw with everyone. Hopefully with giants, trolls and other norse mythic creatures.

This would be kind of close after Giantslayer, but if it was done, bonus points if the Trickster deity was flagrantly violating rules against divine non-intervention in the mortal realm, even at the risk of honking off the other deities, like Q in Star Trek TNG (and Voyager, but let's pretend to forget that series).

Raef13 wrote:
2. A Diplomatic AP set in the Mana Wastes, even though I hate firearms. My hope would be the PC's are a go between to try and prevent a war from starting again between Nex and Geb. You know prevent guns from being smuggled to either side. Go on raiding runs to stop agitators. Act as bodyguards or escorts for peace delegates.

Probably your better bet would be mostly in Nex itself, since Nex currently has relations with Geb peaceful enough (if not easy) to enable trade, but things would reignite if Arclord Nex came back, or at least got word back to his supporters of what he wanted to do (unless he actually did the Metro-Man schtick for the purpose of ending the conflict). Rise of the Arclords, anyone?

Raef13 wrote:
3. The oh so dearly requested Evil AP.

Doesn't Skull & Shackles qualify as at least optionally Evil?

Raef13 wrote:
4. A full on dwarf AP set at one of the citadels or in the 5 Kings region. Full of Dwarfiness and the only way you feel like you're playing right is to either grow a beard or where a fake one and have at least a 90 proof drink in your hand.

Speaking of which, what's the canon on female Golarion Dwarves having beards -- recent artwork hints that at least some of them DON'T, so is it variable, or what?

Raef13 wrote:
5. A trip down to the Mwangi Expanse. The Firesoul book really got me in the mood for something like it.

Serpent's Skull sort of does this, but beyond that, since I don't have the actual AP, I'm not sure whether it gives a fair shake to people OF the Mwangi Expanse -- I have been following a PbP (although I'm admittedly a few weeks behind), but it seems to take FOREVER to get off Smuggler's Shiv.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber

They don't have beards. ^_^

Only Book 2 of Serpent's Skull is really Mwangi - Book 1 is all Smuggler's Shiv, and Books 3 onward are set in Azlanti/serpent folk lost cities.


Pathfinder Adventure Path, Rulebook Subscriber

I was just thinking that a survival AP would be kind of neat.

PCs get teleported/dropped off/cast out somewhere with only what they are carrying on their backs and have to make the journey back home through all kinds of horrible unpleasantness. Kind of like Odysseus' journeys.

Maybe a journey across the Mwangi Expanse, Gaia's Navel or out of the Darklands, something like that.

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