discosoc wrote:
I certainly hope if you do this, that you also check for the Fighter's sword/armor being damaged and the Wizard's spell components getting wet/damaged/unusable. Seems a bit punitive.
One of the most memorably bad concepts/backstories I have ever come upon is one of my favorite stories to tell. I had been running a Vampire: The Masquerade LARP for about a year, and whenever I recruited new players, I tried to instill upon them how important it was to have an in depth concept for their character. It drives both the drama and investment for your gaming experience. I met a new player named John, and gave him my usual spiel. He got super excited and said he had an idea, but wanted to time work on it. He said he would get back to me in two weeks. Two weeks pass, and he has sent me numerous emails about how pumped he was about his concept. He had been brewing it for two weeks now, and he knew I would be really into it. It was the best thing he had ever come up with. Finally, we sit down on game night to make the character. I tell him to pitch the concept, and by now, I am really intrigued by his enthusiasm. He smiles, slaps his hand down on the table and says "German. Brujah." I wait for more, he just sits there. That was his entire concept. I should note for the none Vampire savvy out there, Brujah is simply a clan of Vampires. It would be akin to someone in Pathfinder saying their concept was a fighter. It is also important to mention he was not trolling me, and was completely sincere.
I have read both the basic rules pdf and have purchased and perused the starter box, and I for one am not immediately impressed. The rules still feel very 3rd edition, plus and minus a few things along the way. I do realize it is very early to make too much of a judgement. I am also not much of a rules based player or game master (definitely role over roll), and what I disliked most about 4th was that it seemed to be extremely fluff-lite. I really hope 5th does a better job with this. Paizo nails it. After thinking about it, I concluded that I fell in love with D&D during 3-3.5, and during that time Paizo had a lot of influence (Dragon and Dungeon magazines, artists etc). When Wizards (Hasbro) made its decision to alienate them, I found myself again at Paizo's door when Pathfinder was released. Consistently great products with heart behind them. I may play in someone else's 5th ed game someday, but I believe my money is still going to Paizo.
I think it is rather unfair to judge this GM on one simple post. I agree, it does sound a bit heavy handed, but I took it as a rough idea for a personal development quest. It doesn't sound as if he plans to "punish" the character unless she chooses not to take part in the scenario (and I do agree that with some of the mature themes present, that it is something that should be talked about with the player first). I don't agree with punitive storytelling or game mastering, but still I think much of this thread has been rather insulting instead of answering a question. Perhaps you could reward the character with a higher rank within the church, a new NPC cohort, or the opportunity to stop the slavers and therefore become a hero in the eyes of many?
About Zika ToechopperStatistics:
Female goblin rogue 1
CE Medium humanoid (goblinoid) Init +5; Senses Perception +3 ------------------------------ DEFENSE ------------------------------ AC 18, touch 16, flat-footed 14 (+3 armor, +5 dex, +1 size) hp 9 Fort +2, Ref +7, Will +0 ------------------------------ OFFENSE ------------------------------ Speed 30 ft. Melee
Ranged
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*ACP applies to these skills
Languages Goblin, Common Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ Hard Head, Big Teeth: Goblins are known for their balloon-like heads and enormous maws, but some have even more exaggeratedly large heads filled with razor-sharp teeth. Goblins with this trait gain a bite attack as a primary natural attack that deals 1d4 points of damage. This racial trait replaces skilled. Small size: Goblins are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks. Darkvision: Goblins see perfectly in the dark up to 60 feet. Weapon Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. They are proficient with light armor, but not with shields. Sneak attack: +1d6 when flanking or target denied Dex bonus to AC Trapfinding: A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps. At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level. Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ Carrying Capacity Light 0-38 lb. Medium 39-76 lb. Heavy 76-115 lb. Current Load Carried 15 lb. Money 7 GP 0 SP 0 CP Short sword (10 GP) (2 lb)
Took by humans (silly meat,
Zika, having developed a taste for human when she was kidnapped by them as a child, has spent years observing them from the shadows in order to improve her chances at getting a treat. (The eyes are her favorite part, and she always reserves these for herself.) She has a head and mouth that are large even by goblin standards, and when she smiles, long, cruel teeth are exposed, sharpened to points with a fangfile she always carries. She favors a quick, sneaky fighting style, for she knows that her best chance at a tasty feast is to take down a scout or outrider so quickly they get no chance to call for help. Her clothing is assembled from cast-off human rags, so she is better able to hide in their garbage heaps. Her appetite is voracious, and she has assembled her clothing with myriad pockets, each always kept full of various snacks with which to sate her hunger. She primarily occupies herself as a hunter, foraging supplies from human settlements and bringing home fresh meat. |