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Are you considering publishing under the Infinite programs? Do you have questions about what you can and cannot use? Are you unsure about where the limits lie? Check out what one reader called "Gamemasters' Guides for the Real World." These guides introduce American intellectual property law and how it operates in the roleplaying game design arena. Right now there is an overview of USA intellectual property law, advice on hiring your attorney (which I am not), and a deeper dive on the difference between publishing under an open gaming license that covers some sections of the OGL (the same one used when producing third-party products for Dungeons and Dragons and for Pathfinder). Once DriveThruRPG/One Book Shelf and Paizo release the full text of the Pathfinder and Starfinder Infinite Community Content Agreements, I'll be releasing a follow up product that covers the details of those specific licenses, too.
Disclaimer: these guides are meant to be general and educational in nature. They do not apply the law to your specific situation. Events in your situation may--and likely do--change how the law might apply to your particular project. I AM NOT YOUR ATTORNEY. If you have questions about your specific situation, I refer you to the second guide listed below, Attorney Hiring Tips, the contents of which should be pretty self-evident.
Intellectual Property in RPGs ($4.99/Pay What You Will) This guide covers the very basics of the USA's intellectual property law, as applied to roleplaying games. The guide covers copyrights, trademarks, patents, and how they apply in the RPG world. The guide then goes over a few types of pre-existing material that creators can leverage in their own creations without incurring legal liability, such as stock characters and publicly-licensed content.
It's PWYW because I want this to be for everybody. If you grab a free copy, please take the time to rate or review it!, I published it on DriveThruRPG.com as a Pay What You Will Product. It's been reasonably popular. This is my original post from the the r/RPGdesign subreddit (here) in the spring, reformatted and updated to be more user-friendly. Because the underlying content here is publicly available and because I believe that game designers deserve a good primer on interacting with the law, this product will always be a Pay What You Will title. That said, one of the best ways motivators that I have for publishing future products is the success of my current products. So, if you are in a position where you can spare $5, send it my way. It'll get reinvested in a future guide. I'm not making money off of these things!
Attorney Hiring Tips (FREE) This guide presents some of the things I would consider when looking for professional representation as a game designer. One of the few ways a lawyer can provide legal advice without accidentally forming an attorney-client relationship is by advising someone on tips and tricks for choosing their attorney. I'd feel pretty bad telling people to pay me for tips on how they can pay someone else (though, to be fair, I also have a few tips on how you might find pro bono representation), so this product will always be a completely free title.
Publishing Under an Open Game License: Pros and Cons ($7.99) This guide expands on my Intellectual Property for RPG Designers guide, exploring what it means to publish under a license. It contains a section-by-section review of the Wizards of the Coast Open Gaming License 1.0. If you are an RPG designer considering whether to publish under the OGL or under base intellectual property principles, this guide offers a basic exploration of the top-level issues.