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roysier's page

Goblin Squad Member. ******* Pathfinder Society GM. Starfinder Society GM. 759 posts (975 including aliases). 1 review. No lists. No wishlists. 40 Organized Play characters. 1 alias.


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The Hardcover book Adventurer's Guide had spoilers for the Hell's Rebels AP. Both were 1st edition and released about a year and half apart from each other. So, I don't really expect Paizo to pay much attention to spoilers.


I played this last night and I really liked it.

But, here is another season 2 scenario that can't fit in a 4 hour time slot. What is going on with Season 2 scenarios? Now 2 of 4 can't be played in 4 hours. (2-01 is the other one I'm referring too).

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To get this thread back on track:

A - I anticipated annoying Goblins in many sessions
B - I created a character concept to push back on this anticipated game annoyance. I thought the concept would help me find PF2 interesting.
C- The goblin characters I played with acted norally. Honestly they could have been humans or anything else. So they were not annoying but also not role playing IMO.
D- Because I've already made 40 PFS characters coming up with interesting new concepts in the same PFS setting is difficult. So just replacing the concept of being a anti-goblin concept with something else is not easy. I guess I'm just not creative enough to find a 41st character concept that I find interesting.

Conclusion - In my experience most people playing goblins are not being disruptive.

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Rysky wrote:
... because you didn't get to roleplay being a jerk? I'm confused.

lol, yep I was going to role play being a jerk to jerks, You got it. But i didn't experience any jerks.

It's a long story maybe for another thread. But in essence nothing excites me about pf2. nothing at all. I've played 2 scenarios and found the rule mechanics slow the game down to a drag for my tastes and the whole idea of a re-hashed pathfinder society doing the same things with similar stories as before built on a more family friendly environment to be rather old and stale for my tastes. I've done it 350 times already.

If the opportunity presents itself I'm still willing to try modules for PF2.

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This was one of my main concerns going into PF2. I came up with a character concept that I would through role playing put goblins in their place. I played 2 scenarios both Goblin characters behaved normally and my only character concept for PF2 got blown up as nothing to role play.

So, now I'm back to not a single character concept that interests me and I would rather play other games at this time.

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I know this is already covered but I just want to re-enforce this.

When running in a 4 hour hard stop situation without optional encounters the last encounter is the encounter that usually gets dropped. I hate it as a player when time runs out and we did not get to or we rushed the final encounter.

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I'm prepping this scenario and if the role playing session get proper attention this scenario can run 6 hours long.

Please developers keep scenarios to under 4 hours. Some of us have hard stops at 4 hours. When I played this the role playing sessions were shortened one test was cut entirely (the exploding skeletons) and the capture the flag was rushed because we had 20 minutes left. The final story part conclusion with the shuttle was dropped because we ran out of time.

SFS outside of a few scenarios has been doing a great job keeping scenarios short. Please keep them short.

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It makes sense that dropping out you can't come back but saying dropping out and you can't play any other seeker modules/scenarios is harsh. Honestly who cared if you play part 1 and then play Giantslayer or any seeker scenario and never come back to Eyes of the 10.


for the cards I through them onto the table and swirled them around. and told the players these cards are at your characters feet. 2 of 3 times I've run it, it didn't take long for a character to figure out the encounters were similar to the cards. The other time there was a Harrower in the party and I just told him since I figured he would know them inside and out.

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I happen to find this rule as pretty silly. When it was the only seeker level content it made sense but now why punish someone who plays one scenario of a 4 part linked branch.

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We ran this at 2 tables at out local FLGS both tables had to skip one of the last 2 sections to get this in 4 hours of play. One table also shortened the combat cooking to only one creature.

Skipping a section really didn't matter the opposition was so weak that we were completely smoking them.


GM Oriklad wrote:
Does this act like ol 1-7s, where 16s cant play with the 12-13 tier, and bottom and top tiers don't mix?

Is there an answer to this? Can a level 12 character and a level 17 character both play at the same table?

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BigNorseWolf wrote:
Roysier wrote:
. I’ve had a difficult time trying to explain this situation and I think I’ve formulated a way to make it clear.
I don't think the problem is a lack of clarity

I do, by trying to shorten the first post that created problems I left stuff out that gave an impression that I created a female character for the sole purpose of hitting on male characters and that's not the case. That character is not even hitting on people.

I know that character should never been created in first place. At the time I wanted to explore the role playing that would come out of it.

I don't really have more to say on the subject.

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Kate Baker wrote:
roysier wrote:
For example, my very first PFS female character thinks everyone else is beneath her and she uses her super good looks to take advantage of the opposite sex. So, if there is a role -playing encounter where there is a NPC male that we are having problems getting information from. I will literally describe to the GM how my character is flirting. I will often tell the GM (after reminding him of my picture and Super high Charisma (32),) Something like- ” I walk up really close behind him barely brushing up against him, I let him smell my scent and I lightly blow in his ear.” If that doesn’t work I might go on further and start hinting at something special later.
This would make me extremely uncomfortable. Extremely.

I’m going to beat a dead horse. I’ve had a difficult time trying to explain this situation and I think I’ve formulated a way to make it clear.

I know people’s opinion is role playing flirting behaviors is over the top and should not be used. And that’s cool. I frankly didn’t know that this behavior was unsettling to others. In my mind we are in make believe world not a real one.

If I cut the roie-playing out of the situation and go strictly game mechanics I’m making a bluff check to influence a Npc to do something equivalent to a charm person spell. My character is pretending to like the male npc and I’m using this to my advantage, My character is using him and she has no intention of interacting with this person ever again. It’s the equivalent of someone going on a date for free food even though they already know right after dinner they never want to see this person again. Or someone at a bar is pretending to be interested with someone for the sole purpose of getting them to buy drinks.

The reason I created this character is in a fantasy setting I thought it would be interesting to role play behaviors through a character that I find abhorrent. She lies, she leads people on, she pretends to be in to someone for self-gain, she leaves people hanging high and dry, she breaks promises, the list goes on and on. All of this behavior is only targeted to NPC’s, never player characters.

This leads to the gender I chose. I am male I didn’t want this behavior of the character to be mistaken for behavior I approved. So, I made her female. there are other reason for this choice, Onc was to create more of a division between real life and fantasy world. Also, when I created this character I thought it would create issues with players if it was male on female, based on the s~+# that goes on in society, But I didn’t know if it would create problems with players if it was female to male. When I first started playing this character, I was watching how people reacted to this s@~&ty behavior. It didn’t seem to create any issues, ot seemed to inspire role playing in others. so I drew the conclusion that I could carry on it wouldn’t cause problems.

I know the main issue people had was with the my post was the descriptive language I was using to describe flirting, but in actuality, I have never knowingly flited in my life. Outside of about 5 flirting behaviors, I’m completely naïve of what a flirting behavior is. I had a shocker about 6 months ago when I found out I was being flirted on for several weeks through compliments and flattery. I thought the person was being nice. I had no idea that flattery is a form of flirting when targeted at someone single who is in a gender group you are attracted too. So, that means -I’ve been screwing some stuff up in my life. When I first meet people, I sometimes compliment people to be nice, to try to cheer them up, or to bring up a new topic of conversation. So, when I do that to a single female I was displaying flirting behavior without knowing it. And I have probably done this hundreds of times in my life.

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Kate Baker wrote:

I don't like to have my PC be hit on (by other PCs or NPCs) and I don't like to see NPCs be hit on.

It's also a dangerous line of thinking (and I'm not picking on one person here; I've seen it a few times) to believe that if no one said anything, then it must have been okay. It is very hard to speak up in these situations to say that something is uncomfortable.

Most local people know what your thoughts are about this so I don't think you see it as much as it happens. People just don't do it when you are playing at the table. It's easy for me to shut it down as a player but my concern is as a GM is it OK at some tables and not others or is it never ok because it is too distasteful for too many and thus should always be shut down.

I should add that Paizo does not ban it from play. There are prestige classes such as Deadly Courtesan that focuses on abilities a courtesan would use. There is also a Deific Obedience for Calistria where you get a mechanical game benefit for either sleeping with someone in the past 24 hours or sleeping naked under the stars.

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Is there any previous threads that one can point too. That discuses in organized play what are people's thoughts about characters flirting with or seducing npc's? As a gm I encounter it here and there and roll with the amount of role playing the player does. using their comfort level. But stopping at any intimacy beyond kissing and daying something like " ok, it's the next morning", No on has ever said a thing to me about it being inappropriate. As a player if the table players and gm seem right at a particular table, I sometimes do it myself if it's a characteristic that is developed into that characters personality, such as the character mentioned above who uses her sexuality and uses flirting as a weapon to get what she wants from men.

It's off topic for this thread, so if there is not a previous discussion to piggy back on I'll start a new thread.

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BigNorseWolf wrote:
Roysier wrote:

Anyway her is my list of female characters – I said in a previous post it’s about 40% of all my characters were female. But counting them up I only have 7 female characters out of 36. So it’s actually less than that.

The thing is that unless you're playing with the same group all the time people are only going to see one of your female characters. And if thats the temptress it's going to leave a very negative, not balanced, impression. Limited sample sizes and all that.

In certain places this may be true but I rarely play these days with people who I have not played with before and most people know I have some crazy ass characters. I usually get compliments on them but occasionally i get feedback that I should tone it down which I do.

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Anyway my characters get deep at times because for me role playing is substituting for theater acting, and in theater acting you dig very deeply into character motivations, desires, flaws, etc. Some plays are comedies others are dramas. While developing a theater character there is a very open communication with cast members and directors in this process, ideas are shared openly.

But I do need to lighten up with characters. Those are lessons I've learned by playing characters in organized play.

I need to find a balance of fun character development and not off-putting to others.

It's not the same as developing a character for theater. Simply put the cast, crew, director, and audience is not the same.

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Anyway her is my list of female characters – I said in a previous post it’s about 40% of all my characters were female. But counting them up I only have 7 female characters out of 36. So it’s actually less than that.

Dakin -Female Oracle mentioned above who uses her sexuality to get people to do what she wants. Example I gave above sometimes came out depending on the gm and the players at the table. She’s super powerful and 18th level she doesn’t need to flirt anymore she just gets her way.

Lt. Orlov - Female Jadwiga Winter Witch. The only reason she is female is it fits her Jadwiga Witch story. She is a low charisma character because no one like a witch.

Peppery - Female Gnome Oracle –very playful, childish, like a gnome, I made her female mainly because It felt right to ask boys if they thought she was cute (her catch phrase) and it seemed a better fit for someone who was obsessed with her own green hair.

Vesironia - Female Priestess of Calistira – Overtly sexual I never played her at a table with kids. I don’t play her anymore because everyone else at the table would take things I was saying as sexual when they weren’t intended to be, and that led to sex jokes for the rest of the game which I grew tired of. This character main motivation was trying to get people to brothels.

Aerys – Dark, moody, an alcoholic, who is bitter of men. I lightened her up from earlier levels. She was too dark and bringing table fun down.

Anastatia – Based off Anastatia Romanov, very Victorian morales, and finds any hint of physical intimacy as repulsing.

Stella SFS – I came up with the name first and someone immediately yelled stela at me in a Marlon Brando type of way. Now I use that in her character as a recurring nightmare she has and doesn’t understand and she freaks out if a player does it at the table. Also I mentioned her in a previous post she thinks guys like her for her looks and reminds them to keep it professional she is also repulsed by anyone getting to close to her “ No, touching” is her catch phrase.

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Bob Jonquet wrote:
roysier wrote:
...Bob said in one of the opening posts that he doesn't like cross gender players because they can't know what it's like

No, that's not what I said. Someone asked the point of this thread. I merely pointed out that some people suggest you cannot play a character type unless you have real-life experience to know context. My objections are not cross-gendering, they are with a very specific character depiction.

Bob Jonquet wrote:

The general suggestion from some is that a player should not depict a character with a significant difference than their real self because they lack the understanding and context of what it means to be someone from that group. Playing such things as different gender, sexuality, disability, ethnicity, religion, etc. Since you don't actually struggle with the challenges that face people in [that] group, you lack the understanding to know when something you depict is offensive.

This is perhaps an over-simplification of the issue, but gives you the gist. There was a suggestion in another thread of there being issues with players gender-bending their character so I believe that is the genus for this thread.

I stand corrected that's how I understood it when I read it.

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Kate Baker wrote:
roysier wrote:
For example, my very first PFS female character thinks everyone else is beneath her and she uses her super good looks to take advantage of the opposite sex. So, if there is a role -playing encounter where there is a NPC male that we are having problems getting information from. I will literally describe to the GM how my character is flirting. I will often tell the GM (after reminding him of my picture and Super high Charisma (32),) Something like- ” I walk up really close behind him barely brushing up against him, I let him smell my scent and I lightly blow in his ear.” If that doesn’t work I might go on further and start hinting at something special later.
This would make me extremely uncomfortable. Extremely.

I was pulling an example I only actually did a few times many years ago. And only if the GM played along and the table was more heavy on deep role playing. That much detail came out very few times. But she is dark using her sexuslurty to take advantage of people is something I have seen and experienced many times.

Basing characters off real people with real problems can go too far. It's the exact opposite of what Bob said in one of the opening posts that he doesn't like cross gender players because they can't know what it's like.

Anyway I do apprecite the feedback that it is oversly sexualuzed and creepy to most folks. Even though I don't role play like that anymore it will reinforce me to steer away from that next time I'm struggling to put a characters personality together.

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I’ve been thinking about this topic about cross gender character role playing.

I’d say about 40% of my PFS/SFS characters are female. Most of my characters are loosely based on someone real of fictional. All my characters have personality flaws of some sort, many have Biass, and each has catch phrases that I use only with that one character. Some are really silly some are much more deep with real world personality quirks/flaws. With that background about how I develop a character personality for PFS and SFS. I do know why I make a character female.

I’ve been GMing for almost 40 years I routinely and normally role-play female NPC’s the party encounters. So, I’m very comfortable in that role. But most PFS GM’s are male and most don’t cross gender role play very well. So, when I have a character that has a personality flaw/quirk that is cross gender dependent I get much more traction and good role playing when I make my character female so I’m in a role I’m fine with and It lets GM’s role play in their comfort zone.

For example, my very first PFS female character thinks everyone else is beneath her and she uses her super good looks to take advantage of the opposite sex. So, if there is a role -playing encounter where there is a NPC male that we are having problems getting information from. I will literally describe to the GM how my character is flirting. I will often tell the GM (after reminding him of my picture and Super high Charisma (32),) Something like- ” I walk up really close behind him barely brushing up against him, I let him smell my scent and I lightly blow in his ear.” If that doesn’t work I might go on further and start hinting at something special later. As soon as she gets what she wants the guy is dumped. She doesn’t give a s!!&. She just used him and spit him out. In real life this could be done by any gender to any gender.

Not all my female characters are so dark. My latest SFS character is constantly worried that men won’t take her seriously, so her catch phrase is “I’m strictly professional, so, no touching”. She uses that in the character intro and whenever the characters are squeezed into close physical proximity.

Not all my character have cross gender personality quirks, but the one’s that do I almost always make females due to the role playing traction I get by allowing gm’s to play in their male comfort zone.

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Bob Jonquet wrote:
roysier wrote:
Would you be equally offended if someone of any sex showed up with a table tent with a muscular male in a speedo and introduces his character talking about his large muscles and membrane?

Really?!? That's what we're gonna do? Of course if someone showed up with exactly that imagery and description, I would shut it down.

I do not feel the need to justify my position. I have made it, and stand by it. Period. If this is just going to become an endless series of "what if" tests to try and poke holes in my position or try to find some hypocrisy, then I have reached the end of my "give a f+*+" about this conversation topic.

I assume your objection is over an objectification of a woman’s body by a member of the opposite sex. If someone pulled out a sexy picture and role played a dwelling on their physical appearance you would be OK with that? I do know real world people like that take looking sexy to an extreme. Even going so far as to ask people if they look sexy, etc.

I can think of 2 reasons why someone might do this. First is the obvious for fantasy reasons by young men. The second is from my understanding of the gay community from my gay friends there is a fascination of blonde woman with large assets such as Marilyn Monroe or Madonna.

I can’t think of a time that this has happened at a table I’ve run. It’s more like a player shows a sexy picture and glosses over the characters class/abilities.

But If I encounter a situating where a player dwells on their physical description and is of the opposite sex. I would ask the player to role play their character introduction and be sure to role play out that they are trying to draw attention to themselves from others. Sexy outfit screams “look at me”.

You could go further and have NPC’s keep mentioning or actually hitting on the character with the look at me outfit.

Edit add to this post - I used to play a priestess of Calistria who was trying to attract customers and wore sexy outfits. I don't play her anymore - (the sex comments from other players at tables started to get out of hand). But I would role play the hell out of her at times. But other times depending on the people at the table I would turn her to a PG character. I can see myself describing her physical sexiness without role playing it in a PG situation. In my mind she was a person she was who she was if I role played her it was R rated that's for sure. (this character is loosely based off someone I once knew who did Bondage, S&M for money).

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I'm personally in the boat of chainmail bikini's are in bad taste but if it makes someone happy and doesn't mock/offend someone else than ok.

I have much more problems with players getting hammered drunk at the table and disrupting the game. That's my personal pet peeve, that I won't stand for.

I will throw drunk players out of the game. Controlled drinking a little is OK, disrupting the game because someone is too drunk not ok.

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Bob Jonquet wrote:

A follower of Archea does not need to be half or more naked all day long, constantly presenting as hyper-sexualized. Perform your obedience “off camera” where it belongs, and stop using it as a crutch to justify bad behavior that is offensive to most women, some men, and all children.

I’m not going to judge every rule in the game that could be perverted. I said my peace above. If a player breaks the “don’t be a jerk rule” I’ll react accordingly.

Would you be equally offended if someone of any sex showed up with a table tent with a muscular male in a speedo and introduces his character talking about his large muscles and membrane?

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Yes, what Bill said, if you are mocking groups of people by using negative/offensive stereotypes you are out of line and being a jerk.

If not carry on.

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I've never been offended by someone other than a straight Atheist male playing a straight atheist male. If people are being jerks there are rules covering that.

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I thought this is a game of high fantasy. It's not real.

Play what you want and obviously be sensitive to others.

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I don't get what the question is. Some people do it some people don't. What's the question.


Does anyone know how long this runs? Due to high up tiers does this run long?


Marco Massoudi wrote:

Wizkids have announced their 13th Icons of the Realms set "Volo's & Mordenkainen's Foes" for december 2019.

It is still priced at $15.99 per booster.

Pathfinder Battles set 17 "Legendary Adventures" is priced $17.99.

That seems to be the new price for PFB boosters going forward.

There is no word yet on "Starfinder Battles" pricing, but i expect the first set in early 2020.

Wizkids has als announced starship & space station interior as part of their 4D line for 2020.

The quality of the PF battles sets is normally superior to that of the Icons of the Realms sets. I buy the PF Battles sets knowing I'm paying a higher price for a better quality. If the quality went down in the PF sets I would probably stop buying boosters all together.


What is the point of having 14th level characters make a DC 15 perception check? In some areas it says if they beat it by 10 but other areas it's just a straight up 15 roll. This is requested numerous times in the AP. DC 15 checks is something that you normally see at low levels.

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Stanislas Lazarski wrote:

Finally the 4 house the Gnome apparently owed several thousand of “dollars”

Yep, one of my groups found this to be awfully funny.

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Goblins being included as a core race and a public comment made from a Paizo employee where it was said they are aware they have an older customer base then other organized societies and it is something they were going to address.

It's just a guess on my part but it would be a smart marketing strategy.

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My mind has been changed on this issue. Tag away if someone thinks it's needed. But, It looks from an outsider that pf2 products are targeted at a younger and with more light-hearted/silly themes then previous material so tags might not be needed as much.

I don't think Paizo should be the ones doing it on previous scenarios. That's a lot of work to tag hundreds of products. There is something like 300 PFS/SFS scenarios in publication. And then there is something like 140 Adventure paths and somewhere around 30 modules.

But I still believe people who don't want to be reminded of something terrifying to them (and not others) avoid taking actions that puts them at risk of re-living the terrifying moment. I'm aware that PTSD often comes on with a trigger that was previously unknown.

I still haven't met a person in my gaming circles that think 3% of PFS/SFS players are at risk of a trauma trigger that involves an in-game situation. That is different then saying 3% of players have PTSD.

People also play the game differently. some play if very mechanically and it's all about rolling dice. Some play in the moment within the game. Others play with detailed descriptions with use imaginative imagery.

In my area the most common GM complaint is GM's who go out of their way to kill characters. The most often heard content complaints that I hear is something is too hard or the content was written in such a way that a certain party make-up is needed. Sometimes I hear some of the season 5 Demon stuff box text items are disgusting.

But maybe I live in a bay area bubble where things are different here.

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Steven Schopmeyer wrote:
roysier wrote:
RealAlchemy wrote:
And then there's that guy who was tripping so hard he thought he was a Prince.
Maybe I should put warning tags on my characters? Hey?
I do. I have even toned down my ifrit supremacists since starting them.

I have 2 characters I have toned down an alcoholic who is bitter at men and my priestess of Calistiria. Others I watch for table reaction and taper off the silliness if it's not being received well.

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I Asked 4 players from my home Runequest game who play multiple different kinds of games at conventions and apparently there was a situation in Adventures League where at the end of the scenario a 8 year old child walks up and blows himself up to kill a mind flayer. And at a table at a convention a vietnam vet had a traumatic mental/physical reaction where an ambulance needed to be called and he was taken to the hospital. Adventures League pulled the scenario from publication/Adventures League.

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RealAlchemy wrote:
And then there's that guy who was tripping so hard he thought he was a Prince.

Maybe I should put warning tags on my characters? Hey?

He's delusional a mental condition. He's also reincarnated and was once a prince in Scotland. At least so he believes.

"I'm Prince Malcolm and I am a handsome prince."

I play to have fun, if it's not fun I don't play it's pretty simple.

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I think I've hogged this conversation too long. It is my impression that paizo never intended their product for a mass audience it was for grown up 3.5 players. (I think that mindset has changed in the last couple years).

With the inclusion of silly goblins in PF2 it appears to me they are now targeting a general audience.

So moving forward no R rated content at all from Paizo unless something is "horror" themed and tagged as such. (thus targeting a niche horror market.)

For PF1 leave as is and move on. There is no need to spend any resources on a product that no longer receives support.

Starfinder is much more light hearted with the exception of The Diaspora strain (horror themed) and one early SFS scenario where the protagonist was on hallucinogenics the entire scenario (even I was uncomfortable running a drug induced NPC when kids were at the table).

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2 questions if you have ptsd and Paizo does not change their current policy about tags how would you suggest a gm alleviate trauma triggers when they are not known.

2nd question if Paizo implements trauma triggers how would you suggest they do it if people with PtSD does not want to re-live it and share what triggered it and no one at Paizo is qualified or understands them?

I still do not believe 3% of organized players have active PTSD. It implies that Paizo organized players are the same population as the general population when every demographic study in the industry implies otherwise.

There is also plenty of market research that making a pg-13 movie is the best rating to appeal to a wider audience. An R or X rating hurts attendance. There is no reason to believe that would also not apply to the gaming industry. Why do movies do it?to target niche markets.

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Well,by your count you are saying 3% of PFS players have active PTSD issues. That would be 1 in every 3 tables. Honestly I would have to rethink my comitment to organized plau at that rate. It would better to play in Home games then risk triggering severe trauma in somone accidentally.

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Let me talk about content warning. I put s horror content warning on a local store game summary and several players said they read it and didn't wanted to Play something else instead. So yes I believe content warnings can have a impact on sales and excitement. How much I don't know. But I do knos only Paizo would be doing them in organized play format and it even wouldn't look good when parents are selecting what games there teens should play.

Pathfinder And Starfinder are both out of the top 5 in top roy games sales for the first time since 2012. Pf2 is not marketing well so I have no doubt their are financial concerns. This data can be easily Google searched. I'm on the road I can attach links to this data when I get home.

I'm saying people make choices. People who are afraid of flying don't normally get a pilots license, i an suprised to find oriole with serious PTSD issues playing organized play with strangers.

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Ok, maybe not. It sure would help me understand what triggers people. I'm personally concerned about the mention of PrSD and how to avoid it as a gm. Since I'm under the belief that people make choices and choose their hobbies, hence people self select themselves out of hobbies that they are not comfortable with. Is there situations where that is not the case. Are people for whatever reason dealing with severe emotional trauma and sticking with Orgsnized play? Is it a one time thing? Are their triggers that are impacting many people. Thus a content warnings at the start of games may be warranted. I only want to do it in severe situations not in cases where someone is uncomfortable with the content that is common in the game system.

I'm not sure it's wise for Paizo to negatively tag their own products in a competitive market place. For something that is very rare. They subtly do it for horror conten already.

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Someone really should start a thread dedicated only to exactly what scenarios create the biggest stress problems and what the trigger kind is. Warning others of the exact same thing. Such as Temple of emperial enlightenment. Suicide room. Should be avoided by those with ptsd involving Suicide. If changed change to save or victom under Murderous Command.

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Yep, it's Paizo's choice about published content before any tags are considered.

I prefer gritty over sanitized that's why I choose to play pathfinder over Toon the role playing game or 5e.

If I had a loved one who had ptsd triggers I would choose another game to play (like miniply or magic) with them or ask someone who already played the scenario if such and such comes up or I would play in a home game or I would gm.

I think someone in the community who cares enough should create a database of scenario issues. Paizo needs to make money to stay in business. They are losing market share big time. It all won't matter if they go out of business.

Someone should care enough to do it, don't wait for Paizo.

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And then a percent of the percent would be willing to risk doing something with an unknown story based on violence and good vs. evil.

I'm not saying don't put tags. I'm saying it's very rare to encounter in organized play. As mentioned above I'd say put a general warning tag and if someone is concerned a reference to the more exact nature that an individual can choose to read or not read if they don't want to see it.

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And then a percent of the percent would be willing to risk doing something with an unknown story based on violence and good vs. evil.

I'm not saying don't put tags. I'm saying it's very rare to encounter in organized play. As mentioned above I'd say put a general warning tag and if someone is concerned a reference to the more exact nature that an individual can choose to read or not read if they don't want to see it.

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I am going to double down on the under 1%. Today I asked each of 4 players as they came into my own game. We criss iver in some organized play games but not many. Between us we have about 2,500 games of irganixmzef experience. Between gming, playing and overhearing between us we know 2 peipke who spoke up about spiders. No one has ever heard someone speak up about a tramatic trigger.

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I've had my say I will step out of this conversation. I do want to point out that Paizo does not live in a vacuum. If they are the only RPG company publishing caution tags it can very well turn people away just as much as gain trust.

From my understanding Paizo wants to target a younger crowd so I would expect the future products to be more light hearted in themes. With the exception of when they post "horror content" cautions.

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Tom Parker wrote:
This isn’t about screening content for children. You’re really making some very broad generalizations about a segment of the population you seem to know nothing about.

I don't agree. Screening for content is the same activity. What you are looking for is the only difference.

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