What AP would you like to see next? 2016 / 17 edition


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1. A Brevoy AP that deals with the disappearance of the former ruling family and has a ton of political intrigue. (I mean, what HAPPENED there? Do they have something planned?) Also, I really like the swordlords. Brevoy just interests me a lot

2. Similarly, I think an Absalom-focused intrigue-y AP would be pretty neat. (You can probably see where my tastes lie.) Especially with Ultimate Intrigue coming out, it would be a good opportunity to do an AP that incorporates some of those rules.

3. A Tian Xia AP that actually takes place in Tian Xia for the whole path. Jade Regent was a lot of fun, but I want to see more of the continent!

4. I also think an Andoran AP would be cool, though I'm not quite sure what I'd want it to be...

Liberty's Edge

I'd like an Andoran AP that delves more into some of the pre-revolution history of that area. For instance, we still have no idea what all the Riverford battles were about.


A time travel AP were you get explore the twin planets Damiar and Iovo, long before they were destroyed and become the Diaspora.


How about a really meta one, where your characters make characters and are forced to fun them through trials?


Something that takes place entirely in Tian Xia/Dragon Empires would be cool

Something focusing on fey and the First World could be very fun

Another Mythical AP or at least some modules would be interesting

An epic journey through several different planes (the Mythic sistem could fit very well in one of those)

Arcadia looks quite interesting as well

One other thing I would really enjoy is an AP where the action takes place mostly in big open areas so we can make some good use of mounted characters, personally I really like mounted characters but I seen to be on the minority


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Goddity wrote:
How about a really meta one, where your characters make characters and are forced to fun them through trials?

I don't quite get this. Do you mean where you are playing characters who are themselves, essentially, playing Pathfinder?

I'm not sure how that would translate into a game. "My character has his character attack."

That said, I think that meta gaming in some sense of the word might make for an interesting adventure (perhaps not an entire AP), but it would have to be done in the right way. Maybe a sort of "Quantum Leap" scenario, in which your characters get transplanted into the bodies of some other characters? This could be related in some way to a time-travel scenario. Or even a Swords and Planets scenario.

Acquisitives

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
deinol wrote:
phantom1592 wrote:
Each of these APs have cities and maps and information in them ANYWAY detailing new cities and places... does it really matter what the date is?

Yes, it does. When they detail a new city in the current timeline, that AP volume becomes a resource for people wanting to run non-AP adventures and campaigns in that city. When they detail a location that's in another timezone (or an obscure demi-plane for that matter), it becomes much less useful outside of the AP.

I already have more APs than I will ever manage to use in a lifetime. But I keep collecting them because each is still a valuable resource for when the PCs go off track and decide to greater teleport somewhere far away.

I suspect a time travel AP would have about as much wider appeal as Shattered Star, the "sequel" AP, which looks to me like one of the least played APs, down there below Second Darkness in post count.

Maybe someday it'll happen, but there's still lots of places in the Inner Sea people want to explore.

Myself, I want a classic Greek style Iblydos campaign, but I don't expect it to happen.

if people keep subscribing to campaign settings, they'll get to Iblydos eventually. With the material in Distant Shores, its relative proximity to the Inner Sea, and the constant interest in Greek mythology, I think we'll see an Iblydos campaign at some point.


Goddity wrote:
How about a really meta one, where your characters make characters and are forced to fun them through trials?

Um, when is Paizo supposed to come out with their equivalent of Papers and Paychecks(*)?

(*)As an alternative to the system from Druids of the Hinterlands, of course. I hear the latest edition of that really simplified things, but they might have gone too far in removing options. I mean, 27-B/6 isn't the only Form in the campaign setting, is it?

The Exchange

I have a few that I've written and would one like to submit.
the first takes place in the whistling plains. Adventures explore Shory ruins that crashed there in the midst of a war between Talidor and the Kelsh. A cult is trying to release two horsemen that the Shory Imprisoned in the last day of their civilization. It involves cat folk, Kitsuni, Derhii and Charau-ka.

The second one is a mythic adventure involves a bet that no one can steal from the vaults of Hell. There are seven factions that have to gather the equipment to imprison the arch devil of Hell's vaults and drain 10,000 gold from them. There are 9 factions. Number may change that are constantly trying to sabotage you.

THird I have one that unites the Shadow Wood werewolf, druids and fey against the logging consortium. The reason being that Cheliax has traced their rebellion problems to Anodran. Their Initial attempts to take the country failed but now a crack has opened in the whispering woods and legions of devils have pushed Andoran out of Isger. The first book is against the the Lumber Consortium. The second book runs down the Nobles that are supporting the Consortium and Cheliax. Third book aid in an offensive North in Isger the fourth Involves taking Chelish Navy town fifth is sealing the portal to Hell in the Whispering woods. the Last book is a taking of Egorian and the death of the house of Thrune Really I think you could get an Ap Out of Each book.

I would like to see an adventure between Nirmanthas and Molethune and see it ended. Preferably to Nirmanthas' benefit. I started writing one but it didn't go any where.

I would also like to see one in Galt just to see a resolution.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Nirmathas/Molthune has cropped up a lot ever since they were first unveiled to the playing public...

I think before that road gets trodden, I'd like to see something to make it a little less "Nirmathas good, Molthune bad," which, while not exactly that simplistic in execution, is the general impression- the Molthuni usemonsters, they're basically trying to take over Nirmathas over the objections of just about the entire population, and their track record is about on par with Vlad Drakov's in Ravenloft (and he was cursed to never attain meaningful military success against anyone he respected).

While I'm not averse to Nirmathas staying the "good guys," Molthune really needs a little humanization. They're clearly on the evil-leaning end of the Lawful Neutral alignment they get described with, but they're given a lot less opprobrium than Cheliax. Show us why, Paizo. 'Cause right now, the chance for an actual morally ambiguous inter-human conflict is being eroded, one Hobgoblin Legion at a time...

Paizo Employee Creative Director

Cole Deschain wrote:

Nirmathas/Molthune has cropped up a lot ever since they were first unveiled to the playing public...

I think before that road gets trodden, I'd like to see something to make it a little less "Nirmathas good, Molthune bad," which, while not exactly that simplistic in execution, is the general impression- the Molthuni usemonsters, they're basically trying to take over Nirmathas over the objections of just about the entire population, and their track record is about on par with Vlad Drakov's in Ravenloft (and he was cursed to never attain meaningful military success against anyone he respected).

While I'm not averse to Nirmathas staying the "good guys," Molthune really needs a little humanization. They're clearly on the evil-leaning end of the Lawful Neutral alignment they get described with, but they're given a lot less opprobrium than Cheliax. Show us why, Paizo. 'Cause right now, the chance for an actual morally ambiguous inter-human conflict is being eroded, one Hobgoblin Legion at a time...

Well... as it happens, Nirmathas ARE the good guys—this nation is chaotic good. Nirmathas, by comparison, is lawful neutral—they're "bad guys" pretty much only because they're warring against a nation that's good aligned in that regard. But the fact remains that they ARE the aggressors in the war. Which, in a way, already humanizes them...

Molthune vs. Nirmathas isn't really intended to be the "ambiguous inter-human conflict" zone, frankly. It's intended to be the "hot war" area of the Inner Sea region. We've got plenty of other areas with ambiguous inter-human conflict, the most significant of which is the conflict between Qadira and Taldor.


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James Jacobs wrote:
Molthune vs. Nirmathas isn't really intended to be the "ambiguous inter-human conflict" zone, frankly. It's intended to be the "hot war" area of the Inner Sea region. We've got plenty of other areas with ambiguous inter-human conflict, the most significant of which is the conflict between Qadira and Taldor.

Huh, see, I'm not so much talking about the roots of the conflict- the Nirmathi are absolutely trying to keep their freedom... I mean more that a "hot war" generates far more mutual atrocities that actually hurt the people on the ground.

For all of their militarism, the Molthuni are still going to have villages where the war has basically siphoned off all of the young adults and the like.

Which is something this war presents which conflicts like Mendev/Worldwound do not, really- a chance for the "bad guys" to be the victims of truly tragic events.

A Nirmathi military success is often a human tragedy for Molthune, in a way which Taldor/Qadira's cold war cannot really replicate, and which Lastwall/Hold of Belkezen sorta glosses over.

I mean, it is what it is, but I think the nastier Molthune is made, the more unique opportunities within the context of Golarion are lost.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

When the time comes for Nirmathas V Molthune, it's my hope that Paizo will do another Hell's Rebels/Hell's Vengeance. I very much like the idea of a two part AP, but I'm not really loving the idea of an evil AP.


I actually wonder whether Hell's Vengeance could be done with characters that are not completely despicable -- the AP introductory information and Player's Guide have not been released yet, but just imagine that you are forced into a choice between supporting Thrune or allowing the genesis of rebels that are even more brutal (think ISIS/Daesh).

Silver Crusade Contributor

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The rebels in Hell's Vengeance are a paladin-heavy Iomedaean movement called the Glorious Reclamation. There's a fair amount of info on the matter in Hell's Rebels, as well as scattered about the boards.

A different evil AP could be done as bad vs. worse, though.


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Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Evan Tarlton wrote:
When the time comes for Nirmathas V Molthune, it's my hope that Paizo will do another Hell's Rebels/Hell's Vengeance. I very much like the idea of a two part AP, but I'm not really loving the idea of an evil AP.

I love this idea... heck, maybe have the Molthuni AP revolve around the PCs coming to the conclusion that their side really ARE being the jerks and that ending the state of perpetual hostility is the best course of action- an "evil" AP that isn't.


It's pretty unusual for the 'big issues'of the campaign world to be resolved in an AP.

I doubt a Galt AP is going to end their problems, nor would I expect a Molthune/Nirmathas AP to end the war there.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Steve Geddes wrote:
It's pretty unusual for the 'big issues' of the campaign world to be resolved in an AP.

Unusual, but not unheard-of. The Worldwound springs to mind.

Shadow Lodge

WotR did it and in grand fashion. I'm not holding my breath on that becoming status quo anytime soon(or ever, this just isn't that kinda setting), but the the option for monumental changes is there.


Yeah, I think that's the exception though. I mean I know they can do it, but they've been loathe to follow the path of an evolving canon.


Kalindlara wrote:

The rebels in Hell's Vengeance are a paladin-heavy Iomedaean movement called the Glorious Reclamation. There's a fair amount of info on the matter in Hell's Rebels, as well as scattered about the boards.

A different evil AP could be done as bad vs. worse, though.

Yes, we know that is how the rebellion starts in Hell's Vengeance (and it might even start with peaceful protests), but it doesn't mean that it stays that way. If those Paladins aren't stopped by the PCs, they could very well find themselves sidelined by far worse opportunists shortly thereafter.

* * * * * * * *

For the aftermath of Wrath of the Righteous, do any of the later APs reference the Worldwound actually being closed (or staying closed)?

No:
Have somebody in a later AP bitterly reference how big %@\& heroes walked out proud that they closed it, and then 6 months (or so) later, it popped right back open again, and said heroes are nowhere to be found after they ascended . . . .

Yes:
Cue new AP: Fall of the Righteous . . . .

Silver Crusade Contributor

The only APs that are referenced as possibly having happened, albeit rather inconsistently, are Curse of the Crimson Throne and Second Darkness. It's probably poorly policed product policy, though.

CotCT & SD:
Grey Maidens keep being referenced (despite being a mid-AP development), and the drow are an increasingly open secret. Inner Sea Bestiary also seems to assume that Children Of The Void took place, referencing the meteor and the noqual.

Silver Crusade Contributor

As for Hell's Vengeance, it's pretty clear that it's the Glorious Reclamation all the way to Hell Comes To Westcrown.


Cthulhudrew wrote:
Goddity wrote:
How about a really meta one, where your characters make characters and are forced to fun them through trials?

I don't quite get this. Do you mean where you are playing characters who are themselves, essentially, playing Pathfinder?

I'm not sure how that would translate into a game. "My character has his character attack."

That said, I think that meta gaming in some sense of the word might make for an interesting adventure (perhaps not an entire AP), but it would have to be done in the right way. Maybe a sort of "Quantum Leap" scenario, in which your characters get transplanted into the bodies of some other characters? This could be related in some way to a time-travel scenario. Or even a Swords and Planets scenario.

Both simultaneously. You know what, I'll just be happy if they can insert a character who subtly (or not so subtly, that works too) leans on the fourth wall somewhere.


UnArcaneElection wrote:
Kalindlara wrote:

The rebels in Hell's Vengeance are a paladin-heavy Iomedaean movement called the Glorious Reclamation. There's a fair amount of info on the matter in Hell's Rebels, as well as scattered about the boards.

A different evil AP could be done as bad vs. worse, though.

Yes, we know that is how the rebellion starts in Hell's Vengeance (and it might even start with peaceful protests), but it doesn't mean that it stays that way. If those Paladins aren't stopped by the PCs, they could very well find themselves sidelined by far worse opportunists shortly thereafter.

* * * * * * * *

For the aftermath of Wrath of the Righteous, do any of the later APs reference the Worldwound actually being closed (or staying closed)?

** spoiler omitted **

** spoiler omitted **

they have mention of the Fall of Kenebres in the numeria book and people of the rivers, but that's as far as it goes.

Acquisitives

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
Evan Tarlton wrote:
When the time comes for Nirmathas V Molthune, it's my hope that Paizo will do another Hell's Rebels/Hell's Vengeance. I very much like the idea of a two part AP, but I'm not really loving the idea of an evil AP.

well, Hell's Rebels/Hell's Vengeance isn't a "two-part" AP so much as two simultaneous APs.

They don't run back to back in the chronology, they run at the same time.

On the other hand, a Nirmathas v. Molthune AP where one led into the events of the other would be pretty good. Suppose the PCs start as Molthune soldiers and ultimately through the course of the AP conquer Nirmathas - the second AP can be the PCs liberating their country and face down the Molthuni PCs from the previous campaign in the finale. Throughout they face the NPC helpers, and are aided by surviving villains from the first AP.

Or something like that.


Kalindlara wrote:
We've never seen the future, though.

Well, time travel into the future makes much less trouble. Golarion could have suffered several desasters, so it's unhabitable for the most part. This means you only have to make up a few regions. And you can draw from existing content a lot - part of the world could be still medieval, else slightly changed Numeria content could be used.

The mission could be: World is dying, figure out why and travel back to the present to fix it. Because you like other people, your own people, the fame for saving the world or the chance to steal some artifacts from the future.


I would love the "Hard Mode" AP mentioned in the other thread.

Silver Crusade Contributor

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SheepishEidolon wrote:
Kalindlara wrote:
We've never seen the future, though.

Well, time travel into the future makes much less trouble. Golarion could have suffered several desasters, so it's unhabitable for the most part. This means you only have to make up a few regions. And you can draw from existing content a lot - part of the world could be still medieval, else slightly changed Numeria content could be used.

The mission could be: World is dying, figure out why and travel back to the present to fix it. Because you like other people, your own people, the fame for saving the world or the chance to steal some artifacts from the future.

Right on all counts. ^_^

The point I was making with the quoted text was about excitement. People are excited about the past because they're aware of it - Azlant, Thassilon, Jistka, and far more. But we're not excited about the Glorious Empire of Ryjalon that will rise two hundred years from now. Why not? We don't know anything about it.

There is the "future potential" of the existing continuity. Of course, most of these are some form of post-apocalyptic - see "Continuing the Campaign" in the Book 6 of your choice. From a world united in Unity to the tyranny of New Thassilon (greed and clockwork editions now available), there's interesting stories there. That's not likely to see print, though - the (few) sequels all assume that the villains lost.

The most likely scenario for a time-travel AP to see print, believe it or not, is Earthbound/Mother II.

Spoiler:
You fight on and on, only to discover that the villain's plan has progressed beyond the point of inevitability.

...at which point you travel back in time to defeat him before he was the unstoppable threat of the modern day. The AP probably won't have you strangle him in the crib, though.

Earthbound was weird.


Muser wrote:

WotR did it and in grand fashion. I'm not holding my breath on that becoming status quo anytime soon(or ever, this just isn't that kinda setting), but the the option for monumental changes is there.

Iron Gods and, depending on how you end Reign of Winter, also substantially resolves the big plot issues for there area. I think a Galt AP (versus an AP that just visits for volume or something) would probably focus on resolving the Revolution.

Liberty's Edge

Are there any hints as to what the focus of the next AP will be?

Silver Crusade Contributor

Qstor wrote:
Are there any hints as to what the focus of the next AP will be?

Hell's Vengeance = evil AP, working for Cheliax

Strange Aeons = amnesia, horror, and madness, culminating in the King in Yellow

After that... no hints yet. That I know of, anyway. ^_^

Scarab Sages

Kalindlara wrote:
Qstor wrote:
Are there any hints as to what the focus of the next AP will be?

Hell's Vengeance = evil AP, working for Cheliax

Strange Aeons = amnesia, horror, and madness, culminating in the King in Yellow

After that... no hints yet. That I know of, anyway. ^_^

Over the last couple of years, they've announced the next one out at Paizo Con and the one after at Gen Con. Though it was a bit different last year because Hell's Rebels and Vengeance were announced at the same time, as I recall.

But might not be remembering right as the voices do ramble at times.

Anyway, I don't think we'll hear anything until Paizo Con in May.

Paizo Employee Developer

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I'm sure people have their theories—because people always have their theories—but we're not saying anything about the AP that follows Strange Aeons until PaizoCon 2016.


Pathfinder Lost Omens Subscriber

A mythic AP that has the potential to culminate in the return of Aroden. Seeing his write up in PF 100 makes me think he's way too cool to leave perma-dead. Obviously this wouldn't become canon, much like closing the Worldwound in Wrath of the Righteous didn't become canon.


Pathfinder Lost Omens, Rulebook Subscriber

I'd like to return north and do an adventure path in the realm of the Mammoth Lords. I'd love one that expands on that area and some of the pockets with dinosaurs.


When is next year's Paizo Con?


End of May I believe.

Liberty's Edge

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We've been in Avistan awful lot. Iron Gods, Giantslayer, Hell's Rebels, Hell's Vengeance, probably significant parts of Strange Aeons. That's 4-5 APs in a row in Avistan.

I miss the wider world that we used to see with the likes of Legacy of Fire, Serpent's Skull, Skull and Shackles, parts of Jade Regent and Reign of Winter, Mummy's Mask. Seeing beyond Avistan felt more common back then, and feels more abandoned now.


Strange Aeons will reportedly start in Ustalav but then range out of the inner sea area.

Silver Crusade

Geb Nex AP finishing with an attempt on the Starstone or maybe and AP to do with the vanishing / theft of the Starstone.

Paizo Employee Developer

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Paladin of Baha-who? wrote:
Strange Aeons will reportedly start in Ustalav but then range out of the inner sea area.

Correct. The last two adventures in Strange Aeons take place off the Inner Sea Region map.

Grand Lodge

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Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

More than anything, I'd just like to leave Cheliax behind for a good, long while.

-Skeld

Acquisitives

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
Paladin of Baha-who? wrote:
Strange Aeons will reportedly start in Ustalav but then range out of the inner sea area.

eh. that's a bit disappointing.

i would have liked it to build off the creepy rural feeling of eastern Isger which was established in THE DOOM THAT CAME TO DUSTSPAWN.

oh well. so pumped about Hell's Vengeance (and the conclusion of Hell's Rebels, which I finally got a chance to read over the New Year's break) that I can't really picture Strange Aeons yet.

Dark Archive

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Pathfinder Adventure Path, Rulebook Subscriber

It might be a bit soon after Reign of Winter but I think a kind of Norse inspired path would be huge fun.

Equal parts reign and skull and shackles with the party all members of the same clan.

Some kind of honor system for party/warband's deeds.

I'm actually not really familiar with the analogous cultures in Pathfinder but I think it would be a lot fun.

Dark Archive

rkotitan wrote:

It might be a bit soon after Reign of Winter but I think a kind of Norse inspired path would be huge fun.

Equal parts reign and skull and shackles with the party all members of the same clan.

Some kind of honor system for party/warband's deeds.

I'm actually not really familiar with the analogous cultures in Pathfinder but I think it would be a lot fun.

Something set in the Realms of the Mammoth Lords might take it a bit away from the Lands of the Linnorm Kings-style 'Vikings' and into a more generic fantasy Barbarian (+megafauna!) direction. The Kellids of Numeria have gotten some love in Metal Gods, but the Kellids of Amiri's homeland, not so much. More sword (and giants), less blaster (and robots). An epic battle at some point where the party gets to go into battle riding advanced dire mammoths or something and use them as living siege weapons could be funky.

Then again, the 'Vikings' of Golarion have a lot of story left in them that wasn't really touched upon in brief visits in Jade Regent, etc. It's probably not AP worthy, but killing a Linnorm and having a PC becoming a new Linnorm King (perhaps replacing one of the current ones, or foiling plans from a foe to become a new Linnorm King after they assassinate one of the current rulers) could be a fun sort of LotLK version of Kingmaker. Adding in stuff going on in the fey forest might go in the direction of being too much like Kingmaker, 'though...

Horrific notion; Hermea has sent 'advisors' into the Lands of the Linnorm Kings, and is pulling a variation of what the Scarlet Brotherhood did to the various nations of the Greyhawk setting, with the end goal of progressing 'the Great Experiment' to the mainland, starting with the Linnorm Kings Lands. Destabilizing the current setup, so that they can 'help' and eventually subvert and replace it, is step one... Hermeans as bad-guys, kinda sorta, going from passively trying to better themselves to aggressively trying to 'better' other nations, whether they want to be 'bettered' or not...

'Kicking and screaming, they will be dragged into the future, for their own good.' (Best suited for fans of the idea that there are no actual good guys in Golarion, because 'good is boring,' and that Mengkare is evil/crazy/stupid, and every other gold dragon in Golarion has somehow failed to notice.)

Shadow Lodge

Yakman wrote:
Paladin of Baha-who? wrote:
Strange Aeons will reportedly start in Ustalav but then range out of the inner sea area.
eh. that's a bit disappointing.

At least it didn't start on the Hellcoast, which also has a history of Lovecraftian horror (Blackcove in From Shore to Sea comes to mind). Three APs in a row starting in Cheliax might have been a bit much.

I wonder where outside the Inner Sea Strange Aeons will travel, and how. Probably not overland. Ustalav is smack dab in the middle of Avistan, leaving overland wouldn't exactly be convenient. Probably via portal, but probably not to another planet. People would be much more excited if this were a Distant Worlds AP.

Dark Archive

zimmerwald1915 wrote:
I wonder where outside the Inner Sea Strange Aeons will travel, and how. Probably not overland. Ustalav is smack dab in the middle of Avistan, leaving overland wouldn't exactly be convenient. Probably via portal, but probably not to another planet. People would be much more excited if this were a Distant Worlds AP.

Strange Aeons suggests that travel might not occur merely in space, but perhaps also in time. (Although it might not involve physical time travel, but the sort of mind-swapping shenanigans the Great Race of Yith gets up to, leaving the PCs temporarily occupying alien bodies in a different age.)

But, other than that unlikely notion;

A) Undah da sea! (where someone dead lies dreaming)
B) Osirion. (tied to Ustalav through the Palpatine Eye, tied to the outer dark through the Aucturn Enigma / Countdown Clocks / that Lovecraft story about being trapped with the pharoahs, etc.)
C) 'That's not a moon!' (A Dominion of the Black 'ship' the size of a moon, approaching to colonize/terrorform Golarion.)
D) The Boneyard. (In Strange Aeons, Death might die. Something threatens Pharasma, or to somehow cut her off from the river of souls and eliminate her role?)


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Pathfinder Adventure Path Subscriber

I would really love to see another TianXia AP!
One that doesn´t start in the Inner Sea though.
TianXia from start to end^^
With imperial dragons and kraken despots and all the interesting stuff.

Shadow Lodge

Set wrote:

Strange Aeons suggests that travel might not occur merely in space, but perhaps also in time. (Although it might not involve physical time travel, but the sort of mind-swapping shenanigans the Great Race of Yith gets up to, leaving the PCs temporarily occupying alien bodies in a different age.)

But, other than that unlikely notion;

A) Undah da sea! (where someone dead lies dreaming)
B) Osirion. (tied to Ustalav through the Palpatine Eye, tied to the outer dark through the Aucturn Enigma / Countdown Clocks / that Lovecraft story about being trapped with the pharoahs, etc.)
C) 'That's not a moon!' (A Dominion of the Black 'ship' the size of a moon, approaching to colonize/terrorform Golarion.)
D) The Boneyard. (In Strange Aeons, Death might die. Something threatens Pharasma, or to somehow cut her off from the river of souls and eliminate her role?)

The speculation seems to be moot.

Spoiler:
Casmaron!

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