☠ Season of Ghosts w/ DM rainzax ☠
Game Master
rainzax
Current Year: 7108
Current Season: Fall, Day 1
Current Weather: Crisp Autumn Breeze
Wandering Monster Town / Hinterlands: 0% / 20%
Eternal Lantern @ Abadar, Pharasma, Shizuru for +1 party item bonus to Medicine, Society, and Religion
PbP Macros ➤ Season of Ghosts
PbP Slides ➤ The Summer that Never Was
Loot Sheet ➤ Discounted 10% when Leveling
Downtime Spreadsheet ➤ Downtime and Wealth Tracker
Subsystems ➤ Influence / Reputation / Research
Useful Info for Character Building ➤ Info
Party XP @ 080 / 500 ➤ 4th
Influence w/ Granny Hu vs Old Matsuki ➤ 2pts vs 12pts
Reputation w/ Northridge vs Southbank ➤ 7pts vs 10pts
male mountainkeeper tengu close ties magus 4 | ♥️42/42 | ⛨21 | F +9 R +8 W +8 | Perc +6; arcane sense, low-light vision | Stealth +8 | speed 25 ft; Uncanny Agility | spells 2 ☐acid grip, ☐blazing bolt; spells 1 ☐enfeeble, ☐hydraulic push | Focus☐ | Wand of Enfeeble☐ | Arcane Cascade☐ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | Active Conditions: none
Yup, on the armor part I get that. It was a miss and I'll upgrade at next opportunity. Was I missing something on the movement bonus? He's not likely to go unarmored to get the last 5ft.
As for the build overall, I did go back and forth on DEX vs. STR before landing on STR. Overall, I'll admit the choices were more about imagining the character than getting perfect feature synergy.
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Vekka, as I have said before, I think predetermined outcomes used to inform future actions is a misuse of dice probability.
Please roll your new attack roll. I know you feel that you have "wasted" a good roll. But ask yourself: Would you have done the same thing if you had instead rolled a "1"?
=)
male mountainkeeper tengu close ties magus 4 | ♥️42/42 | ⛨21 | F +9 R +8 W +8 | Perc +6; arcane sense, low-light vision | Stealth +8 | speed 25 ft; Uncanny Agility | spells 2 ☐acid grip, ☐blazing bolt; spells 1 ☐enfeeble, ☐hydraulic push | Focus☐ | Wand of Enfeeble☐ | Arcane Cascade☐ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | Active Conditions: none
I would have done the same. Apologies for forgetting the prior decision. The reason I re-use is that it could just as well be a misuse to start with the 1 and artificially get a re-roll. But anyway, adding the rolls now.
Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Hey folks,
The Remaster content is live on Aon!
Funny how you never appreciate a resource until it's missing...
female Halfling (Gutsy) Druid/Blessed One 4 | HP 46/46 | Mogu HP 20/20 | AC 19/21| F +10 R +8 W +12 w/Gutsy | Perc +12 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Half. Luck 0/1| Hero 5/5 | focus 2/2 | spells 1: 3/3 2: 3/3| Active Conditions: none
Yay!
FYI: When I typed "2e.aonprd guidance" into my browser search bar, it sent me to the Legacy page, despite my selection of Remaster for the default. Just something to be aware of.
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Re: I'm getting the same result. That said, there is a "warning: legacy" link you can toggle from...
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 4 | ◆◇↺ | HP 40/40 | AC 20 (21) | P+6 (NV, NH), F+7, R+9, W+8 | 25' | Explore: scout | Spells: 1st 4/4, 2nd 4/4 | Hero: 0/7 | Active Conditions: none
aonprd's search engine optimization is terrible, and legacy pages still show up preferentially because of Google's algorithms. It'll be a while before the new pages bubble anywhere close to the top.
male mountainkeeper tengu close ties magus 4 | ♥️42/42 | ⛨21 | F +9 R +8 W +8 | Perc +6; arcane sense, low-light vision | Stealth +8 | speed 25 ft; Uncanny Agility | spells 2 ☐acid grip, ☐blazing bolt; spells 1 ☐enfeeble, ☐hydraulic push | Focus☐ | Wand of Enfeeble☐ | Arcane Cascade☐ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | Active Conditions: none
Baby steps. Remastered items exist and can be linked. I'll take it as a start :D
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Bot Tree
➤ Auntie Wu
@ Kazuki
➤ Lan
Sigurd
Vekka
female Halfling (Gutsy) Druid/Blessed One 4 | HP 46/46 | Mogu HP 20/20 | AC 19/21| F +10 R +8 W +12 w/Gutsy | Perc +12 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Half. Luck 0/1| Hero 5/5 | focus 2/2 | spells 1: 3/3 2: 3/3| Active Conditions: none
a Youth wrote: Auntie Wu, with Midori's +2 Bulk, what is your current Encumbrance and Speed? (This otherwise minute detail is suddenly of prime importance in this Heist)! Normally she has 2 Bulk, with everything in her pack, wearing her armor, and carrying her shield. She becomes Encumbered at 4 Bulk, so she dropped her shield to get down to 1 Bulk before picking up Midori. She should be at 3 Bulk now, avoiding the speed reduction from Encumbrance.
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Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Kazuki,
I have designed some dice expressions for you (if you eliminate the spaces):
Regular
[ dice=Potent Longbow (P, 100-ft, deadly d10) vs Target]1d20+10; 1d8; 1d10[/dice]
[ dice=Potent Longbow (P, 100-ft, deadly d10) w/ MAP (-5) vs Target]1d20+10-5; 1d8; 1d10[/dice]
[ dice=Potent Longbow (P, 100-ft, deadly d10) w/ MAP (-10) vs Target]1d20+10-10; 1d8; 1d10[/dice]
Regular w/ Gravity Weapon
[ dice=Potent Longbow (P, 100-ft, deadly d10) vs Target]1d20+10; 1d8; 1d10[/dice]
[ dice=Gravity Weapon (status bonus first damage roll)]2[/dice]
[ dice=Potent Longbow (P, 100-ft, deadly d10) w/ MAP (-5) vs Target]1d20+10-5; 1d8; 1d10[/dice]
[ dice=Gravity Weapon (status bonus first damage roll)]2[/dice]
[ dice=Potent Longbow (P, 100-ft, deadly d10) w/ MAP (-10) vs Target]1d20+10-10; 1d8; 1d10[/dice]
[ dice=Gravity Weapon (status bonus first damage roll)]2[/dice]
Against Prey
[ dice=Potent Longbow (P, 100-ft, ignore 1st increment, deadly d10) vs Target]1d20+10; 1d8; 1d10[/dice]
[ dice=Potent Longbow (P, 100-ft, ignore 1st increment, deadly d10) w/ MAP (-3) vs Target]1d20+10-3; 1d8; 1d10[/dice]
[ dice=Potent Longbow (P, 100-ft, ignore 1st increment, deadly d10) w/ MAP (-6) vs Target]1d20+10-6; 1d8; 1d10[/dice]
Hunted Shot w/ Gravity Weapon
[ dice=Potent Longbow (P, 100-ft, ignore 1st increment, deadly d10) vs Target]1d20+10; 1d8; 1d10[/dice]
[ dice=Potent Longbow (P, 100-ft, ignore 1st increment, deadly d10) w/ MAP (-3) vs Target]1d20+10-3; 1d8; 1d10[/dice]
[ dice=Gravity Weapon (status bonus first damage roll)]2[/dice]
Feel free to copy / paste. All this information is key to adjudicating your strikes, on a map (range), against weakness / resistance (damage type), against known / unknown ACs (deadly), etc.
The type of dice expression that can expedite play!
=)
NG m Human (Outskirt Dweller) | Ranger (archer) 4 | HP 52/52 | AC 21/23 (shield) | F +9, R +12, W +10 | Perc +10 (+2 Inc. Init.) | Stealth +10 | Default Explore: scout speed 25' | Hero 2/3 | nature deity | Active Conditions: ---
Testing it...
Potent Longbow (P, 100-ft, deadly d10) vs Target: 1d20 + 10 ⇒ (7) + 10 = 171d8 ⇒ 41d10 ⇒ 9
Ok. Thanks! I usually like to do the damage in a separate expression, however, this works fine.
I copied and pasted it into my notepad that I use to write my posts.
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Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 4 | ◆◇↺ | HP 40/40 | AC 20 (21) | P+6 (NV, NH), F+7, R+9, W+8 | 25' | Explore: scout | Spells: 1st 4/4, 2nd 4/4 | Hero: 0/7 | Active Conditions: none
GM:
You've mentioned that more villagers will be rescued depending on how long we stay. Roughly how long would we have to survive to get them all out?
Also, you've mentioned that the encounter ends when Midori leaves the complex. Although I suspect it's not as imminent as it appears right now, I suspect we will get to a point where we're ready to leave before we're forced to flee. Is there a mechanism for saying that Auntie Wu and Midori exit the complex, and the other four of us hold back the waves of Noppera-Bo until we're forced to flee?
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Going to remain intentionally vague on numbers. There are "several" prisoners.
If you accidentally defeat the whole camp, you rescue everybody. "Two or three dozen Noppera-Bo".
And no. Soon as Midori is off the map, I will end the encounter, unless someone goes down. In this case, anyone who leaves the map is "safe". Anyone left behind is left behind. If you'd like to risk extending the encounter, you can keep her on the map near the edge.
That okay?
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Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 4 | ◆◇↺ | HP 40/40 | AC 20 (21) | P+6 (NV, NH), F+7, R+9, W+8 | 25' | Explore: scout | Spells: 1st 4/4, 2nd 4/4 | Hero: 0/7 | Active Conditions: none
Yep, that's fine. Just wanted to know the parameters.
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female Halfling (Gutsy) Druid/Blessed One 4 | HP 46/46 | Mogu HP 20/20 | AC 19/21| F +10 R +8 W +12 w/Gutsy | Perc +12 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Half. Luck 0/1| Hero 5/5 | focus 2/2 | spells 1: 3/3 2: 3/3| Active Conditions: none
For clarification: Once Midori leaves the map, do all PCs get one more turn so they can follow and not get left behind?
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Single touch.
And if everyone is non-dying and conscious, the encounter will simply immediately end!
And a Survival check gets us back to Willowshore!
=)
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
You guys can open Kazuki’s spoiler.
They will arrive on the south side of map (near the fire) at the end of the round, and act in rolled initiative order the following round!
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Vekka,
Stick around after making your save, because you might be "up" shortly thereafter... or maybe not...
4 Warpriest of Shizuru ♥️ 44 | ☘️ □□□☑☑/☑ | Spells (DC 18) -/☑☑□/□□ | Focus □ | ◆◇↺ | Saves **9/*8/**10 | Divine Font □□□□ ✋ Katana | AC 21 | Perception +8 (Low-light vision)|
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male mountainkeeper tengu close ties magus 4 | ♥️42/42 | ⛨21 | F +9 R +8 W +8 | Perc +6; arcane sense, low-light vision | Stealth +8 | speed 25 ft; Uncanny Agility | spells 2 ☐acid grip, ☐blazing bolt; spells 1 ☐enfeeble, ☐hydraulic push | Focus☐ | Wand of Enfeeble☐ | Arcane Cascade☐ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | Active Conditions: none
Guess I'll go see what that means... hehe <sheepish nervous laugh>
male mountainkeeper tengu close ties magus 4 | ♥️42/42 | ⛨21 | F +9 R +8 W +8 | Perc +6; arcane sense, low-light vision | Stealth +8 | speed 25 ft; Uncanny Agility | spells 2 ☐acid grip, ☐blazing bolt; spells 1 ☐enfeeble, ☐hydraulic push | Focus☐ | Wand of Enfeeble☐ | Arcane Cascade☐ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | Active Conditions: none
Pondering some retaining at level-up. Does the cost for that come out of the rebasing to wealth-by-level?
Ponderings: either go all-in on laughing shadow and switch to dex base, or else switch hybrid study to better match his strength(s) (lol). Perhaps inexorable iron.
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Check my edit!
(first pass - I accidentally posted as if you failed; second pass, corrected into your success)
And yes, you can use your Downtime to Retrain when we get there.
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Vekka,
Just gotta say, if you fail to look at the Tracker, then roll a bunch of dice, then seeing some of your attacks fail (natural 1), then go "Oh wait I stride instead" - that too seems an inappropriate use of dice in this medium.
I am unsure why this continues to be a problem. Dice results are not meant to be circumvented - doing so removes the "risk" involved with mechanics (Pass/Fail), and borders on dishonesty!
male mountainkeeper tengu close ties magus 4 | ♥️42/42 | ⛨21 | F +9 R +8 W +8 | Perc +6; arcane sense, low-light vision | Stealth +8 | speed 25 ft; Uncanny Agility | spells 2 ☐acid grip, ☐blazing bolt; spells 1 ☐enfeeble, ☐hydraulic push | Focus☐ | Wand of Enfeeble☐ | Arcane Cascade☐ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | Active Conditions: none
Well, I can find a use for the roll if you like (like he over aggressively hacks into crimson and doesn't move). I'm still getting used to have that level of detail of foes face-up. Is there some clear advantage you believe I'm trying to gain?
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Vekka Tchakon wrote: Well, I can find a use for the roll if you like (like he over aggressively hacks into crimson and doesn't move). I'm still getting used to have that level of detail of foes face-up. Is there some clear advantage you believe I'm trying to gain? I think my request is that you slow down and read the Combat Tracker before you post / roll dice.
But yes, the pattern is that you are sidestepping failure, either by substituting in high rolls, or conveniently ignoring low rolls. What advantage does that look like to you?
DM rainzax wrote: Encounter over - Auntie Wu - a Survival check gets us home! I see both Auntie Wu and Kazuki have the same modifier now. Whomever rolls first we will go with. Otherwise I got:
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male mountainkeeper tengu close ties magus 4 | ♥️42/42 | ⛨21 | F +9 R +8 W +8 | Perc +6; arcane sense, low-light vision | Stealth +8 | speed 25 ft; Uncanny Agility | spells 2 ☐acid grip, ☐blazing bolt; spells 1 ☐enfeeble, ☐hydraulic push | Focus☐ | Wand of Enfeeble☐ | Arcane Cascade☐ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | Active Conditions: none
DM rainzax wrote: I think my request is that you slow down and read the Combat Tracker before you post / roll dice. Will do.
DM rainzax wrote: But yes, the pattern is that you are sidestepping failure, either by substituting in high rolls, or conveniently ignoring low rolls. What advantage does that look like to you? Confused about substituting high rolls. The extra action had to be fixed, as I said if you want me to keep and utilize the low roll at next chance I will. Might be a good time to take this to PM if there's more to discuss.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 4 | ◆◇↺ | HP 40/40 | AC 20 (21) | P+6 (NV, NH), F+7, R+9, W+8 | 25' | Explore: scout | Spells: 1st 4/4, 2nd 4/4 | Hero: 0/7 | Active Conditions: none
Can I go back and Hero Point the CF in Round 3? It wasn't a CF when I first rolled it, but it is with the higher DC.
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Ho Lan wrote: Can I go back and Hero Point the CF in Round 3? It wasn't a CF when I first rolled it, but it is with the higher DC. Skill Challenge wrote: Looks as though just Sigurd has a few checks left to roll, and folks can use Hero Points to change their Round Three, Round Four, and/or Round Five rolls (as those had technically been set to occur after discovering the sandal) Also, now that I think about it more, I shouldn't increase the DC for skill checks that have already happened (ie Round One and Round Two). I am fixing that now!
=)
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Kazuki, Vekka,
Open the “Party Progress” spoiler, I have all your results organized by check number. Those are set in stone unless someone wants to use a Hero Point to change Rounds 3, 4, or 5.
Let me know if this answers your questions?
I will move us along tonight.
4 Warpriest of Shizuru ♥️ 44 | ☘️ □□□☑☑/☑ | Spells (DC 18) -/☑☑□/□□ | Focus □ | ◆◇↺ | Saves **9/*8/**10 | Divine Font □□□□ ✋ Katana | AC 21 | Perception +8 (Low-light vision)|
I'd have to roll an 18 to make a difference, it's too risky for me.
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Last call in an hour or two!
male mountainkeeper tengu close ties magus 4 | ♥️42/42 | ⛨21 | F +9 R +8 W +8 | Perc +6; arcane sense, low-light vision | Stealth +8 | speed 25 ft; Uncanny Agility | spells 2 ☐acid grip, ☐blazing bolt; spells 1 ☐enfeeble, ☐hydraulic push | Focus☐ | Wand of Enfeeble☐ | Arcane Cascade☐ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | Active Conditions: none
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Vekka Tchakon wrote: No hero pointing now. I am unlikely to move us along tonight.
If you really want to Hero Point, go for it.
I will move us along in the morning!
male mountainkeeper tengu close ties magus 4 | ♥️42/42 | ⛨21 | F +9 R +8 W +8 | Perc +6; arcane sense, low-light vision | Stealth +8 | speed 25 ft; Uncanny Agility | spells 2 ☐acid grip, ☐blazing bolt; spells 1 ☐enfeeble, ☐hydraulic push | Focus☐ | Wand of Enfeeble☐ | Arcane Cascade☐ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | Active Conditions: none
Oh, figured I was too late and didn’t want to hold us up. I’ll go ahead and pick a round to HP
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
I've moved us along folks - closing the window for Hero Points.
And the sandbox opens back up!
Quorum of three - also, it helps to give your 2nd and 3rd choices as well, in Gameplay or Discussion, as you prefer.
A reminder: Going anywhere requires a Survival check and Random Encounter check - the further the travel, the higher the DC. So, something to consider!
Let me know if you have any questions - doing my best to include useful links!
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
I got an overnight family trip across state, but will set up the Eternal Lantern stuff when I get back Sunday evening or Monday morning.
Still interested in your next move after that!
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Vekka Tchakon wrote: Daily preparations: Vekka isn't switching any more spells at the moment. Is there anything else to specify? Daily Preparations
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female Halfling (Gutsy) Druid/Blessed One 4 | HP 46/46 | Mogu HP 20/20 | AC 19/21| F +10 R +8 W +12 w/Gutsy | Perc +12 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Half. Luck 0/1| Hero 5/5 | focus 2/2 | spells 1: 3/3 2: 3/3| Active Conditions: none
FYI
Publicly Known Shrines
Abadar @ Abadar Shrine (W3) -- South Side, far west
Daikitsu @ Nine Ear Shrine (W9) -- Done
Kofusachi @ Trade Office (W21) -- North Side, far east
Pharasma @ Lady of Souls (W10) -- Done
It would be great to find one close to the Eternal Shrine (center of map at W11)
The town map is on page 16.
male mountainkeeper tengu close ties magus 4 | ♥️42/42 | ⛨21 | F +9 R +8 W +8 | Perc +6; arcane sense, low-light vision | Stealth +8 | speed 25 ft; Uncanny Agility | spells 2 ☐acid grip, ☐blazing bolt; spells 1 ☐enfeeble, ☐hydraulic push | Focus☐ | Wand of Enfeeble☐ | Arcane Cascade☐ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | Active Conditions: none
DM rainzax wrote: Vekka Tchakon wrote: Daily preparations: Vekka isn't switching any more spells at the moment. Is there anything else to specify? Daily Preparations Right I'm aware what happens in preparations. Is the desire for us to list our daily use things that are restored?
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 4 | ◆◇↺ | HP 40/40 | AC 20 (21) | P+6 (NV, NH), F+7, R+9, W+8 | 25' | Explore: scout | Spells: 1st 4/4, 2nd 4/4 | Hero: 0/7 | Active Conditions: none
Oh, my. Abadar has some very appropriate Focus spells for Lan! Face in the Crowd would help him blend in cities (but we don't have many crowds here), Oathkeeper's Insignia would allow a cool promise to be made (although it only lasts 1 hour, which is a bummer), and Appearance of Weath is just very much on theme for Lan.
Any suggestions?
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
1d3 ⇒ 1
If you need RNG to decide…
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4 Warpriest of Shizuru ♥️ 44 | ☘️ □□□☑☑/☑ | Spells (DC 18) -/☑☑□/□□ | Focus □ | ◆◇↺ | Saves **9/*8/**10 | Divine Font □□□□ ✋ Katana | AC 21 | Perception +8 (Low-light vision)|
Appearance of Wealth is super in-character and an easy way to distract an enemy. Go for it!
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female Halfling (Gutsy) Druid/Blessed One 4 | HP 46/46 | Mogu HP 20/20 | AC 19/21| F +10 R +8 W +12 w/Gutsy | Perc +12 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Half. Luck 0/1| Hero 5/5 | focus 2/2 | spells 1: 3/3 2: 3/3| Active Conditions: none
What would entice Lan the most right now?
male mountainkeeper tengu close ties magus 4 | ♥️42/42 | ⛨21 | F +9 R +8 W +8 | Perc +6; arcane sense, low-light vision | Stealth +8 | speed 25 ft; Uncanny Agility | spells 2 ☐acid grip, ☐blazing bolt; spells 1 ☐enfeeble, ☐hydraulic push | Focus☐ | Wand of Enfeeble☐ | Arcane Cascade☐ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | Active Conditions: none
Face the Crowd as a possible counteract for Granny Hu having her fingers in everything on the North side is an interesting prospect, but it is pretty specific and situational.
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Going to move us along this evening, out of time.
Lan - which power did you end up deciding upon?
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Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 4 | ◆◇↺ | HP 40/40 | AC 20 (21) | P+6 (NV, NH), F+7, R+9, W+8 | 25' | Explore: scout | Spells: 1st 4/4, 2nd 4/4 | Hero: 0/7 | Active Conditions: none
Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Friendly reminder: Recall Knowledge? Type a question!
4 Warpriest of Shizuru ♥️ 44 | ☘️ □□□☑☑/☑ | Spells (DC 18) -/☑☑□/□□ | Focus □ | ◆◇↺ | Saves **9/*8/**10 | Divine Font □□□□ ✋ Katana | AC 21 | Perception +8 (Low-light vision)|
I'd like to know about this thing's weaknesses.
Also, this is not what I expected...
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Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□□□□), Kazuki (☘️☑□□□□□), Lan (☘️□□□□□), Sigurd (☘️☑□□□□), Vekka (☘️☑□□□□) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Sigurd Kolphan, Season of Ghost wrote: Do we roll Recall Knowledge checks or do you, GM? Sigurd's Religion is a +7 Since writing my norms, I have been running RK with variation, and admit it must be at times confusing. Think I'm just going to steal this schtick: Secret checks are "secret" unless I post the DC, in which case roll openly.
(We have kinda been doing this already)
I will get around to amending my norms at some point...
=)
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