Why did you choose Pathfinder?


Pathfinder First Edition General Discussion

101 to 150 of 426 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Azrael Lukja wrote:
I fail to understand how is 4E supposed to be low magic.

At level 1 you run around on foot and kill level 1 bandits in the forest.

At level 30 you run around on foot and kill level 30 bandits in the forest.

Sure in the latter case you'll be decked out with magic items, but in terms of things that do anything other than scale up your numbers? Forget about it. They're either impossible to obtain or so impractical they might as well be impossible.

Liberty's Edge

Azrael Lukja wrote:
I fail to understand how is 4E supposed to be low magic.

I am not suggesting that 4e could or could not do low magic, but one aspect of the system that may facilitate low magic better than 3.5 of PF is that AC scales as you level up just as attack bonus does. Therefore you are not as reliant on magical armour as 3.5/PF (though the foes at higher levels are likely built with the assumption you will have some magical armour).


Azrael Lukja wrote:
I fail to understand how is 4E supposed to be low magic.

Spellcasters know less spells (powers in that case)

Those powers are less powerful.

High magic stuff, like long range teleportation, scrying, etc are special rituals in 4E, it requires money and time and have more limitations. No such thing as Gandalf teleporting to Mordor in 4E.

Some 3.5 standard kind of magic is impossible or an epic-level thing.

Pathfinder/3.5 characters are very dependent of magic items abilities, i.e. DR/magic, protections against criticals, flying potions, etc. 4E characters aren't.

And overall 4E is more simple, easier to modify.

I.e: My 17th level Pathfinder party has got more magic than my 22th level 4E party has got and some magic that the 4E party will never have.
And my Pathfinder party does need that magic, no fortification armors? impossible unless all Critical feats of the game are removed; no magic-markt where I can buy 10 cure light wounds wands? The cleric would like to do something more than healing people with his spells.
However my 4E party haven't got those "must-have" items or high-magic features.

Liberty's Edge

Mistah Green wrote:

At level 30 you run around on foot and kill level 30 bandits in the forest.

Sure in the latter case you'll be decked out with magic items, but in terms of things that do anything other than scale up your numbers? Forget about it. They're either impossible to obtain or so impractical they might as well be impossible.

Really? A Magic Carpet is a level 20 item, a level 20 item is suggested as being one of the treasures parcels for a level 16 party.

Now I am not familiar with loads of magcial items in 4e, but I can't believe that magic items that do significanlty more than scale up your numbers are impossible or impractical to gain.

At level 30 I believe you're meant to be fighting demi gods on other planes of existance, not chasing epic level bandits around a forest.


DigitalMage wrote:
Mistah Green wrote:

At level 30 you run around on foot and kill level 30 bandits in the forest.

Sure in the latter case you'll be decked out with magic items, but in terms of things that do anything other than scale up your numbers? Forget about it. They're either impossible to obtain or so impractical they might as well be impossible.

Really? A Magic Carpet is a level 20 item, a level 20 item is suggested as being one of the treasures parcels for a level 16 party.

Now I am not familiar with loads of magcial items in 4e, but I can't believe that magic items that do significanlty more than scale up your numbers are impossible or impractical to gain.

At level 30 I believe you're meant to be fighting demi gods on other planes of existance, not chasing epic level bandits around a forest.

What 4th edition considers to be 'demigods' is really 'moving a few numbers around and getting one or two extremely minor abilities'.

Things like scrying and such that change the dynamics of the world in any way? Overpriced, highly limited and very ineffective rituals.

Which is why you will be doing the same thing at level 30 as you were at level 1, you'll just have higher numbers.

Silver Crusade

Pathfinder Adventure Path Subscriber

Can you both guys get a room ? Not that the argument is invalid, but it's somewhat irrelephant to the thread.

The Exchange

One reason that Pathfinder wins against every system out there: It has, hands down, the best support material.

After trying 4th edition and being really dissatisfied with the quality of the writing and flavor in their supplements and adventures, I was turned off of the game.

From Adventure Paths to the campaign setting, Paizo consistently and frequently release high quality support material. I rarely have time to run homebrew campaigns so this is a godsend, and because they release smaller books frequently I can pick and choose what I want expanded info on.


Gorbacz wrote:
Can you both guys get a room ? Not that the argument is invalid, but it's somewhat irrelephant to the thread.

Thread: Why did you choose Pathfinder (as opposed to 4E)?

Discussion: Drawbacks of 4E.

Relevancy obtained.

Phrase.


1. Didn't care for the direction that Wizards took D&D with in 4E, at all. Bad rule decisions, bad content decisions, 4E is not the same game at all to me anymore. It feels like the Marketing Department took over. Too much like taking World of Warcraft video game rules and porting them over to D&D. WoW is a fun video game, but many of its rules are intended for a _video_ game, where a computer is basically the DM and there is no room for the incredible level of realism, character interaction, roleplaying, plot depth, and flexibility that pen and paper D&D (make that PATHFINDER) allows.

2. Pathfinder is 3.5E the way it should have been. And even several steps further.

3. Incredibly good writing skills and ideas from the Paizo group, with a strong sense of common sense and game balance that appeals to mature gamers.

4. Fantastic adventure paths.

5. Books in PDF form, including free updates when errata is included.

6. The great number of fans that Pathfinder has attracted means finding a group is getting easier and easier, and those who play the game often have the same mindset about what they like about Pathfinder and don't like about 4E.


Gorbacz wrote:
Can you both guys get a room ? Not that the argument is invalid, but it's somewhat irrelephant to the thread.

Coolest typo ever.

Liberty's Edge

Mistah Green wrote:
Gorbacz wrote:
Can you both guys get a room ? Not that the argument is invalid, but it's somewhat irrelephant to the thread.

Thread: Why did you choose Pathfinder (as opposed to 4E)?

Discussion: Drawbacks of 4E.

Relevancy obtained.

Phrase.

Triga wrote:
I am not trying to start a 4E vs PFRPG thread.

Irrelephant-cy reobtained.


I feel that WotC/Hasbro's "Gleemax" debacle was pure stupidity that really fractured my "like" of the company. Following that up with a cryptic message about 4E was like a slap in the face that came out of nowhere. And then all the promises that they made that they didn't quite fulfill when 4e launched (still waiting for that 3D dungeon environment). On top of that, the rapid succession of PHBs, MMs, DMGs, etc... forget it. In short, WotC sundered my confidence through its own stupid actions, and as a result, this grognard's never going back.

That didn't necessarilly mean that I was going to be a PF fan. In fact, I thumbed my nose at the entire 3.5+ ruleset for a while until one of my friends insisted on playing PF. I was hesitant. The rules were familiar but different enough in the right places that it felt like a significant, logical upgrade. I liked the idea that playing a class 1-20 would be as interesting and fruitful as playing a PrC... moreso in many cases. In fact, I like how PrCs have been downplayed instead of milked as a staple to sell more books. I liked the option of backwards-compatability, but once I got hooked, I wanted nothing to do with all those old WotC books.

Finally, with Paizo, I feel that it is more about the game and making it the best that it can be rather than... well... whatever it is WotC is doing with their product.

Liberty's Edge

Gorbacz wrote:
Can you both guys get a room ?

Only if he's paying :)

Gorbacz wrote:
Not that the argument is invalid, but it's somewhat irrelephant to the thread.

Point taken, I will refrain from dragging this thread further off track.

Liberty's Edge

Triga wrote:

I am trying to decide between 4E and pathfinder. i can only invest time and money into one game.

[...]
I am not trying to start a 4E vs PFRPG thread. I just want to here some thoughts on PFRPG.

Out of interest, why are you trying to decide between just 4e and PF? Are you looking for a particular type of game that means you have narrowed it down to just these two? Have you considered other games such as FATE in the shape of Legends of Anglerre for fantasy? Or how about Savage Worlds with Hellfrost (I hear good things about it)?

I am just trying to examine why you feel the choice is just between 4e and PF, because although you said you didn't want to start a "4E vs PFRPG thread" it seems that that is exactly the type of thread you need if you are making the choice between the two.

What do you hope to get out of a fantasy game and what sort of things do you not like, if we know that we can perhaps give you some advice and feedback that may help you personally to make a choice (as opposed to just shouting out why we like one over the other).


Studpuffin wrote:
Mistah Green wrote:
Gorbacz wrote:
Can you both guys get a room ? Not that the argument is invalid, but it's somewhat irrelephant to the thread.

Thread: Why did you choose Pathfinder (as opposed to 4E)?

Discussion: Drawbacks of 4E.

Relevancy obtained.

Phrase.

Triga wrote:
I am not trying to start a 4E vs PFRPG thread.
Irrelephant-cy reobtained.

There is a difference between discussing the pros and cons of each and starting an edition war. He doesn't want the latter. I am doing the former.

Liberty's Edge

Mistah Green wrote:
Studpuffin wrote:
Mistah Green wrote:
Gorbacz wrote:
Can you both guys get a room ? Not that the argument is invalid, but it's somewhat irrelephant to the thread.

Thread: Why did you choose Pathfinder (as opposed to 4E)?

Discussion: Drawbacks of 4E.

Relevancy obtained.

Phrase.

Triga wrote:
I am not trying to start a 4E vs PFRPG thread.
Irrelephant-cy reobtained.
There is a difference between discussing the pros and cons of each and starting an edition war. He doesn't want the latter. I am doing the former.
Triga wrote:
I just want to know why you chose Pathfinder. Not necessarily over 4E but maybe just in general, but you could include reason why you chose PFRPG instead of 4E if you like.

He's not asking for pros and cons. He's asking for pros. Your discussion of problems with 4e would be better suited to the 4e section of the boards if you really wish to discuss it. Please, take it there if that is what you wish to discuss. You'll also find a number of posters there who could better help you explore the issues you have with 4e.

Shadow Lodge

DigitalMage wrote:


Is Amri the woman holding that giant sized cricket bat of a sword? If so, yes, that is the type of artwork I find cartoony but I understand that others like that, it just not for me.

I just want to point out, while you are entitled to your opinion, I cant help but think you might be thinking this is cartoony for the wrong reasons. You may or may not be aware of the background of the Amiri, the PF barbarian iconic. She is NOT just using a big cartoony sword ala Cloud from FF7. There is an actual, detailed background reason she has that sword. And she does not use it without penalty, ala Cloud from FF7. She takes the proper, game-play mechanical penalties for wielding such a large sword, and the background even states she can't use it properly unless she is raging. Basically, if you aren't familiar with her background, she was sent on a suicide mission by her tribe to kill a giant to prove her worth, not expected to come back. She found a dead giant, took its sword, and had her revenge, then fled her lands. The sword has great meaning to her. In this context, I just do NOT agree with this as being cartoony. If it were a Cloud situation, where she just has this gigantic sword for the sake of having one, then yes, you have a case for it being cartoony.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Azrael Lukja wrote:
I fail to understand how is 4E supposed to be low magic.

It's more like low magic item oriented. When you create a leveled character in 3.x, you have to sketch out an increasinly larger Xmas tree of assorted magic items. In 4e, you give the character one item at his level, one at level -1, and one at level +1 and you're good to go.

Liberty's Edge

Kabump wrote:
I just want to point out, while you are entitled to your opinion, I cant help but think you might be thinking this is cartoony for the wrong reasons. [...] If it were a Cloud situation, where she just has this gigantic sword for the sake of having one, then yes, you have a case for it being cartoony.

I was vaguely aware that there was a backstory for this, though I did not know the details, TBH I do not even know any of the names of the "iconics", but backstory or not, this is a piece of art that I was appreciating as just that a picture, a piece of art. And in that instance I imagine it is exactly like Cloud (though I have no clue who Cloud is!) - I see a picture of a woman with an unfeasibly large weapon that to me looks unrealistic to the point of being cartoony.

Seriously, this is my opinion, I am entitled to it - if I feel it is cartoony then to me it is, just like other people may hate some art and others love it.

Anyway, back on topic...


LazarX wrote:
Azrael Lukja wrote:
I fail to understand how is 4E supposed to be low magic.
It's more like low magic item oriented. When you create a leveled character in 3.x, you have to sketch out an increasinly larger Xmas tree of assorted magic items. In 4e, you give the character one item at his level, one at level -1, and one at level +1 and you're good to go.

You're funny. 4th edition characters make 3.5 characters look like they took a Vow of Poverty when it comes to being loaded with magic items. It's just that none of them really do anything but get your numbers up, whereas a 3.5 character would at least have a few non numerical abilities.


Triga wrote:

I am trying to decide between 4E and pathfinder. i can only invest time and money into one game.

I just want to know why you chose Pathfinder. Not necessarily over 4E but maybe just in general, but you could include reason why you chose PFRPG instead of 4E if you like.

I am not trying to start a 4E vs PFRPG thread. I just want to here some thoughts on PFRPG.

I had played 2nd ed long ago, and more recently had started playing a 1st ed campaign with a group.

I wanted to DM my own game and decided to try out either 4th ed or pathfinder. Im a software developer and love open source code, and the idea of an open game licenses peaked my interest.

After looking at play examples of both there were just a number of things in 4th ed that rubbed me the wrong way, infact before i decided on pathfinder it was in my mind 3.5e vs 4e vs pathfinder, then it was 3.5e vs Pathfinder and pathfinder not only seemed to make more sens, the pdfs and books were stunningly well done.

Now i play I DM one pathfinder game, play another and still occasionally pay the 1st ed one.


I have a few core 4.0 books. I've played it a little. It's definitely not a bad game from the perspective of mechanics and balance. And it seems like it would ultimately be something I would have played if I didn't play 2/3.X.

However, I've been corrupted by 2/3.X and I can't move on to a completely different system that abandons the mechanical past entirely. My players are pretty satisfied with Pathfinder, and I'm going to continue to support it.

Sometimes it is just better to improve something that exists instead of starting from scratch. That's not true all the time, but in this case, I think it's true. . .

Paizo Employee Chief Technical Officer

Karlgamer wrote:
The only complaint that I've had is that they removed the lovely complicated experience system I knew and loved. Luckily for me (and my lower leveled players) there doesn't seem to be any problem using the old system.

Wizards' XP system was not released as open content, so we *had* to invent our own. We're happy with what we came up with, though!

Grand Lodge

Vic Wertz wrote:
Karlgamer wrote:
The only complaint that I've had is that they removed the lovely complicated experience system I knew and loved. Luckily for me (and my lower leveled players) there doesn't seem to be any problem using the old system.
Wizards' XP system was not released as open content, so we *had* to invent our own. We're happy with what we came up with, though!

And it's a better system.

Liberty's Edge

Mistah Green wrote:
It's just that none of them really do anything but get your numbers up, whereas a 3.5 character would at least have a few non numerical abilities.

While I can agree many do provide bonuses to stats you already have, I think it is perhaps overstating things to say that "none of them really do anything but get your numbers up".

Magic items in the PHB alone can allow you to become insubstantial, walk on water, fly, become invisible, teleport, walk up walls, disappear from the world for a round, have a feather that can become a boat, have a flying carpet, portable hole or animated rope.


Vic Wertz wrote:
Karlgamer wrote:
The only complaint that I've had is that they removed the lovely complicated experience system I knew and loved. Luckily for me (and my lower leveled players) there doesn't seem to be any problem using the old system.
Wizards' XP system was not released as open content, so we *had* to invent our own. We're happy with what we came up with, though!

I like the concept of the character leveling up and how that impacts multi classing. At lv 12 it was nothing to take 1 level in another class in the wizards system, this way seems to make more sense to me thematically.

Silver Crusade

Wow, thanks for all the replies, again. Ive heard a lot of good opinions.

And, because it was asked I'll say that the reason I am choosing between Pathfinder and 4E is because to me for some reason when I think rpg I think D&D, and hence 4e and Pathfinder. All of the other games I have come across, to me, seem like "those other games."

I think I should mention also that I have made my decision, and consequently, bought a few new books. I have chosen Pathfinder.

Why:

"DISCLAIMER! I HAVE NOT PLAYED EITHER GAME, MY DECISION IS BASED ON RESEARCH AND FORUM LURKING, HENCE SOME OF MY OPINIONS MAY BE SKEWED OR WRONG. DON'T HANG ME FOR IT."

1) While I love the idea of miniature, it is one thing that draws me to rpg games, after my research and forum lurking 4E dose seem like it has become more of a game focused on miniatures, or is moving in that direction toward a board game. Hero quest was fun though.

2) I have gotten the idea that Pathfinder is grittier, or more realistic.

3) RULES! Pathfinder has only 3 core books at the moment. 4E has 7, and those 7 are not all up to date, they have been eratta'd to death. Now essentials is coming out, more books. I have found out those books will not replace any of the earlier books. Meaning more to buy. Just way to many rules books and rules changes over there.

4) Related to number 3. The business practice of Wizards is not appealing to me.Its almost like they change the rules for the sake of printing more books to sell. I just like Paizo as a business more.

5) when I think about Pathfinder I immediately begin to think about my character, and his story. I get images of him all geared up on his way to glory. It seems to inspire me more than 4E. When I think about 4E I do not seem to get the same feeling. 4E seems like more of a game to me, were Pathfinder seem like more of an adventure I get to write and act in.

So there you have it. I have chosen. I have the advanced players guide, the game mastery guide and DM screen on the way. Now I just need to buy a pdf version for community use and find some friends who want to learn the game.

Thanks for all you replies and opinions. Fee free to keep this thread going. I enjoy reading it.

Thanks!


Triga wrote:


I think I should mention also that I have made my decision, and consequently, bought a few new books. I have chosen Pathfinder.

Welcome to the game!


Up until Age of Worms appeared in Dungeon magazine, we were playing a home-made hybrid of 1st edition D&D on a Victory Games James Bond 007 chassis, which was the closest thing to a decent game system we could synthesize. Switched to 3.5 specifically because Age of Worms was too cool not to play "straight out of the box," as it were.

Real problems with 3.5 became glaringly apparent in "Savage Tide." Specifically, the barbarian went from great character at 1st level to useless rubbernecker at 15th. Indeed, more than once someone stopped play to ask, "why do they even have non-casters in 3rd edition?"

Pathfinder sadly didn't fix any of that at all, which is why my home game uses a pseudo-Pathfinder-like homebrew system. Now I pick and choose Adventure Path modules to convert to the new system, and all is well.

Paizo's strength, and the strength of the Pathfinder system, are in what Paizo does best -- adventure paths. The system mechanics aren't the main draw.


Kirth Gersen wrote:

Up until Age of Worms appeared in Dungeon magazine, we were playing a home-made hybrid of 1st edition D&D on a Victory Games James Bond 007 chassis, which was the closest thing to a decent game system we could synthesize. Switched to 3.5 specifically because Age of Worms was too cool not to play "straight out of the box," as it were.

Real problems with 3.5 became glaringly apparent in "Savage Tide." Specifically, the barbarian went from great character at 1st level to useless rubbernecker at 15th. Indeed, more than once someone stopped play to ask, "why do they even have non-casters in 3rd edition?"

Pathfinder sadly didn't fix any of that at all, which is why my home game uses a pseudo-Pathfinder-like homebrew system. Now I pick and choose Adventure Path modules to convert to the new system, and all is well.

Paizo's strength, and the strength of the Pathfinder system, are in what Paizo does best -- adventure paths. The system mechanics aren't the main draw.

I've heard you mention these rules many times. Do you have an email address you could send them from? I am reluctant to post my own email address on these boards given the number of people who make a habit of antagonizing me at every turn.


Kirth Gersen wrote:
Paizo's strength, and the strength of the Pathfinder system, are in what Paizo does best -- adventure paths. The system mechanics aren't the main draw.

...and yet it seems that mechanics are rapidly becoming, if they've not already become, Paizo's biggest source of profit. Which does not bode well, imho.

Grand Lodge

Mistah Green wrote:
I've heard you mention these rules many times. Do you have an email address you could send them from? I am reluctant to post my own email address on these boards given the number of people who make a habit of antagonizing me at every turn.

I have them here, at least until next year. These files are slightly out of date, but Kirth hasn't made too many changes since then to my knowledge. If you don't mind deleting out my Shackled City stuff and other junk, the link to download them all at once works very well.


Mistah Green wrote:
I've heard you mention these rules many times. Do you have an email address you could send them from? I am reluctant to post my own email address on these boards given the number of people who make a habit of antagonizing me at every turn.

Be aware that, while buffing the melees substantially, they still require a "gentleman's agreement" not to break the game. We made practical (common-sense) optimization easier, but there are still myriad loopholes that can be exploited (as is inevitable in any complex system). That said, send me a note at

Spoiler:
egoldma (at) sbcglobal (dot) net
, and I'll send you some of the Version 1.5 files (I'm hoping to have a revised version 2.0 out in 2011).

One thing -- any comments, fixes, etc. are very greatly appreciated. Destructive playtesting so that I can catch the more glaring problems would be even better. My feelings will not be hurt. We've so far playtested with two different groups up to 5th level and liked them so far, but at 10th is where I was hoping to see things shift a bit from 3.5.


Pathfinder Adventure Path, Lost Omens, Maps, Starfinder Adventure Path Subscriber
Triga wrote:
I just want to know why you chose Pathfinder. Not necessarily over 4E but maybe just in general, but you could include reason why you chose PFRPG instead of 4E if you like.

I chose Pathfinder because it felt right to me. I grew up on the old school red/blue/teal/black/gold sets of D&D. Then me and my group went off to separate colleges. So our group died. I stopped playing D&D till I met my now wife. She had been playing 3.0, then 3.5 with friends back home and then with a different group in our old home town.

She found out I had been playing and wanted to get me back into it. Kind of a 'do something together' thing. So i read the 3.0 and then the 3.5 core books and we joined a nice group playing 3.5. We bought more 3pp and WotC books to add to the game and campaigns as we saw fit.

The change came and we didn't know what to do. We'd seen the GenCon videos where the crowd was less than receptive (IMO). So we were apprehensive. We got copies of the 4e books and started to read through them. It didn't feel like D&D to me. I wasn't getting that old feeling I did playing 3.5. There were too many things that made it feel like WoW and seem like WoW, except on paper. My group also had copies and started reading through them. They had similar feelings and concerns.

Paizo had the beta test going on. So I read that. I created an account here on the boards. I followed it. Got a sense of how it felt. It had that old feeling I had when I was a kid.

My group was following it too. We all had the beta somehow. We all had preorders of the Core book. We all felt that Pathfinder was how we were going to continue to play. We'd had issues with 3.5 rules, we'd house ruled where needed, but didn't like the mechanics. We felt that the mechanics of Pathfinder were going to suit our needs, work for us and our understanding (no more 10 minutes stops to figure out grappling or trips).

I dug into the Golarion setting, supported by the Pathfinder rules. To me, Golarion is my Greyhawk or FR. I never quite got into those settings. But I am with Golarion and Pathfinder.

That's why I went with Pathfinder over 4e.

A big ol' bunch of feelings.


Simply put:

4th Edition is like World of Warcraft. Every class is doing the same rolls. use best stat and boost damage and use another good stat for defence. the chicks look pixelized

Pathfinder feels similar to 3,5 on steroids, and the chicks look anime style

:P


Paizo want your opinions on your game, and naturally some of your money.

WotC want your money.

RPG Superstar 2008 Top 32

I removed a post. Harassment is against our messageboard policies.

Liberty's Edge

I am a fan of both 4E and PF yet find myself wanting to run and play PF more despite its' flaws. Not sure if it is a flavor issue or just tired of a the new edition feeling every few years. Still when it comes to running games imo 4E has PF beat.

And guys stop it with the Paizo does not want your money nonsense. Of course they want your money. Last time I checked Paizo is not a non-profit organization. Second like every other company on the market they ahve employees and bills to pay. Third if your going to start a new business without thinking of making a profit don't it will fail. Fourth every company including this one wants to make a profit. Anyone from the company that says otherwise is trying to make points withe fanbase. To think otherwise is purposefully being naive. I'm getting sick and tired of hearing "they just want to make money of us". Would you prefer they not and go under instead.

I understand not like certain things that a company does but saying that they want to make money and be profitable is a flaw when your living in the world largest capitalist market is strange to say the least.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Mistah Green wrote:
LazarX wrote:
Azrael Lukja wrote:
I fail to understand how is 4E supposed to be low magic.
It's more like low magic item oriented. When you create a leveled character in 3.x, you have to sketch out an increasinly larger Xmas tree of assorted magic items. In 4e, you give the character one item at his level, one at level -1, and one at level +1 and you're good to go.
You're funny. 4th edition characters make 3.5 characters look like they took a Vow of Poverty when it comes to being loaded with magic items. It's just that none of them really do anything but get your numbers up, whereas a 3.5 character would at least have a few non numerical abilities.

Green, there is no preventing anyone from mucking up a system. I am describing the way games are run in Living Forgotten Realms and most games that I've played here. Fact is you can make characters this way and you are good to go. 3.X practically demands the Xmas tree of items as levels scale.

Magic items don't need to do anything much beyond numbers, although there are a couple with some flavor effects because 4E is essentially numbers only like Palladium was. Outsisde of rituals, 4E effects and powers is essentially batle magic cast for the moment.

Liberty's Edge

Triga wrote:
And, because it was asked I'll say that the reason I am choosing between Pathfinder and 4E is because to me for some reason when I think rpg I think D&D, and hence 4e and Pathfinder. All of the other games I have come across, to me, seem like "those other games."

That is very interesting, I just see D&D as one of many RPGs (although it is my favourite at the moment), indeed I only bought into D&D with 3.5 despite having been roleplaying now for 20+ years.

I would still suggest checking out some other RPGs when you get the chance, some are very cheap (Savage Worlds Explorer's Edition is $9.99 and Mongoose Traveller Pocket Rulebook is fairly cheap).

Triga wrote:
I think I should mention also that I have made my decision, and consequently, bought a few new books. I have chosen Pathfinder.

Cool! I hope you enjoy the game and have made the best choice (I wouldn't necessarily say the right choice, because both games are good and so neither is a "wrong choice" IMHO.

Out of interest, did you post a similar thread in the WotC 4e forums asking the reverse question? If so would you mind posting a link as I would be interested to read it.

It sounds like you have plenty to get you going and the APG has particularly been getting good word of mouth (even making me take a look at it again to see if it may be useful in a 3.5 game).

Silver Crusade

Out of interest, did you post a similar thread in the WotC 4e forums asking the reverse question? If so would you mind posting a link as I would be interested to read it.

It sounds like you have plenty to get you going and the APG has particularly been getting good word of mouth (even making me take a look at it again to see if it may be useful in a 3.5 game).

http://community.wizards.com/go/thread/view/75882/26018893/Why_did_you_choo se_Dungeons_and_Dragons_4th_edition?pg=1

Here is the link to the topic I made over on the 4E boards.


Triga wrote:

I am trying to decide between 4E and pathfinder. i can only invest time and money into one game.

I just want to know why you chose Pathfinder. Not necessarily over 4E but maybe just in general, but you could include reason why you chose PFRPG instead of 4E if you like.

I am not trying to start a 4E vs PFRPG thread. I just want to here some thoughts on PFRPG.

I didn't necessarily choose Pathfinder so much as it was introduced to me. I had been out of the gaming loop for a year or and was invited to join a new group. We discussed our options and Pathfinder won out. I'd had an opportunity to look at the beta rules beforehand and I did like what I saw.

Having completed one campaign (Second Darkness) and starting a new one (Kingmaker), I have to say that I'm glad PF fell in my lap. It's a great system that uses the core rules of one I already know.

PF is as good as advertised, play a single class all the way to 20th level and have a great time doing it.

Liberty's Edge

Triga wrote:

http://community.wizards.com/go/thread/view/75882/26018893/Why_did_yo u_choose_Dungeons_and_Dragons_4th_edition?pg=1

Here is the link to the topic I made over on the 4E boards.

Thanks! I will check it out :)


Unsurprisingly, that thread got closed. But I read all of the seven pages and it gave me some interesting things to think about. One of the posters there said that in 4E you can have roleplaying like in every other game, because it depends on the system, not the players... And that's basically true. But it's not a well-thought argument to support one edition over another.
When someone says that 4E is "all about combat", they says so because out of combat rules in 4E... To say it plainly, they suck. Skill challenges? Come on. The system has been reworked like... 4 times, and that's because it didn't work well. Also, the PCs get a ton of powers, but the vast majority of them have no use outside of combat (aside from DM fiat, but I remember a video on YouTube where one of the game developers was playing 4E... "I blast the door with my Eldritch Blast!" "Sorry, you can't do it, it only works on creatures"... Or something like that).
Saying that you CAN roleplay in this system is true, but it doesn't mean it's a good system for roleplaying. Hell, I could (and in fact I have...) roleplay a game of HeroQuest. This doesn't mean that the game is well-suited for roleplaying. HeroQuest is a combat-focused dungeon crawl. 4E is not that different from "HeroQuest with roleplaying", I assure you.
We could say that roleplaying in 4E is really, really close to freeform roleplaying. If you're confortable with that, by all means go with it! If you feel that the rules hinder your roleplaying instead of encouraging it, go with it!

When 4E came out, I was pretty excited. I played it for a full year before switching to Pathfinder, and I still own the 3 core rulebooks. The reasons I switched? There are many.
- I don't think that rules hinder my roleplaying, for me rules give a mechanical structure to your roleplaying. They are a skeleton, you can use this skeleton to create a robust body. I'm confortable with PF rules, so they don't hinder me at all.
- I think that the handbook can influence players, especially new players, a lot. 4E can be easy to grab, but you have a handbook with combat options and that's it. A player will just think about combat options because combat is nearly the only thing that he's introduced to. With Pathfinder, but also 3.5, the whole approach is different. You have a Base Attack Bonus... That's used to hit things with your sword, sure, but you use it also to launch something somewhere. You have Save Bonuses... You use them to dodge the fireball in combat, but also to disbelieve the illusion placed on the royal throne. Even combat mechanics are not just combat-related.
- Aside from this, I don't think that the basic rules of d20 system are that hard to grasp. Sure, there are some difficult ones, and there's a lot of them. But a new player starting at level one doesn't have to worry about so many things.
- I don't like the gamist approach that much (e.g. you are heroes, different rules apply to you, guys!). I believe that simulationism makes for a better approach to a game where you act like a character in a fictional world. This works for me and my groups, of course. And while a certain degree of "super-human" is assumed in Pathfinder too, you can always *choose* not to be different, to start as a simple human with a level in Expert. I'm not going to do it, but I feel free to choose. With 4E I can't. You're a hero, that's a minion, it will go down in one shot no matter what. Not for me, thank you.


Triga wrote:

I am trying to decide between 4E and pathfinder. i can only invest time and money into one game.

Use the free available content to try a few sessions of pathfinder. Then you know whether you like it.

For me personally the choice was very easy. On the one hand a nicely balanced system with good support well tailored towards combat-heavy hack and slay campaigns.

And then there is 4e. Which is supposed to be even more concentrated on combat, however that might be possible.

Easy choice.


Figured I would jump in (albeit a tad late)

The big thing that it came down to was how both companies treated "me" per se.

When 4th edition was announced they spoke of 3d dungeons on my computer, specific party roles, more streamlined and homogenized combat and a lot of things that myself, and many other gamers didn't want. and Any time this came up it really felt to me like wizards was saying "yes you do." It also felt like they were telling me how to play my game, with their "points of light" campaign structure, it seemed like the game wasn't designed to run the things I wanted to run any more.

WotC further alienated me with two moves, Nuking the Forgotten Realms, at the time my favorite setting, and cancelling Dungeon and Dragon Magazine (I was already an avid Paizo fan)

So that's why I dropped Wizards,

Paizo, and in turn Pathfinder got me because they very obviously care about their players, about what we want and the kind of games we like to play. The also understand that we all do not want to play the same game and have, in my opinion, given a system and a setting and allow that to happen.

But what has actually kept me around, and is an extension of that point, is the community. Paizo has a community of fans that hasn't gotten weaker, but stronger or the 5 years I've been a part of it. One of the ways I've noticed this, weird as it may sound, is piracy.

Now before I go further two things, I don't want to start a debate on the morals of piracy, overall I think its wrong, but I've downloaded a few songs in my day. I do want to say however that I do not, will not and I never will pirate something from Paizo.

My point is that if you go on to a filesharing site and type in "4e dark sun campaign setting" to pick a newer product wizards has put out, you will most likely be able to find a PDF of it, even though WotC hasn't put it out on PDF.

The same can't be said for a Pathfinder product. Which really reflects on our community as gamers, the system and company have a lot more support, and for lack of a better word, protection than the average company can expect when a large chunk of your demographic is between the ages of 16 and 36, and often still at that point where they don't have a large disposable income.

There's lots more I can say, but this is just something that I realized a while ago and that I thought was pretty cool, and spoke highly of how much Paizo's fanbase cares for their success.


You're going to find a lot of people on this board, of course, who tell you that PF is the best game available now. Really, it depends on what you like in a game.

My own personal experience, comparing and contrasting PF vs. D&D4E...

PF - better adventure modules, better support for 3rd party publishers, better continuation and compatibility of 3.5, better art

D&D4E - more widespread organized play (RPGA is more prevalent than Pathfinder Society - there's not a PS group within 3 hours of my town), better electronic support (DDI's suite of tools is more interactive and helpful than PF's PDFs), better market penetration (you can find most 4E books at chain booksellers - not true of PF).

While the above is just my opinion, I do have some evidence to support my opinion. The rest of this post is more just my personal feelings...

1) D&D 4E seems to me to be a more codified system than PF, with easier to learn rules, quicker overall mechanics (even if the fights can run long); I have only rarely needed to consult a 4E rulebook. The PF rulebook I still look at every combat - even though I've been playing the same core game for a decade.

2) The idea that D&D 4E is a miniatures skirmish game and not a RPG is rubbish. You can roleplay and make a storybased game with any RPG system. (You can even do it with action figures or cap guns.) There are some rules for handling diplomatic encounters, sure (skill challenges). This is to give a DM a framework on how to run roleplaying situations - not to replace roleplaying. If anything, it puts a greater focus on roleplaying than PF by making it integral to the system. (Whereas in PF, Charisma is just a dump stat in most cases.)

3) Characters are better balanced in 4E. Now, I used to think this was a bad thing until I repeatedly ran into problems with 3.5/PF. You can have characters in PF that you need a Natural 20 to hit, and other characters that you can hit with a 7. You have characters in the same fight who can shrug off a fireball and others that are instantly killed. While some like this, it makes it difficult to plan for or to make encounters that challenge all players equally (and are as equally involving).

4) 4E is easier to DM than PF. When running a fight, all you need is listed right there in a stat block. Compare that to a PF fight. For example, if you're running a module you can need as many as 3 books (the module, the bestiary, the core book - to look up spells). More than likely you're looking up several pages in the bestiary and in the core rule book. 4E streamlines the experience. It trims the fat on classic monsters to make sure they get to pull off the exciting manuevers that they never get to do in PF or 3.5 (a vampire's blood drain, for instance.)

5) 4E is actually less magic-item dependent. You have 3-4 good magic items that do interesting things and a handful of potions. In PF, you're a magic item Christmas tree, locked in an ever-increasing magic items Arms Race to stay competetive with the monsters. This slows down the game to keep looking up magic items, is a headache for the DM to make sure everyone is getting every item they're supposed to have, and is something that takes a long time when statting up higher level characters.

So as you can probably tell, I am in the 4E camp. Even though I am currently running a PF game (and will likely start playing one soon), I wish my home group didn't have the negative opinion of 4E that they do - something that is, I think, completely unfounded.

I wish they and everyone on this board would remember that when 3rd edition came out it was seen as a radical departure from AD&D. People's heads were spinning over all the new rules. Many (at least in my group) hated 3rd at first. If they would give 4E the same opportunity that they did when 3rd came out, they would probably like it.

Pathfinder is no more continuing the tradition of Gygax's AD&D than 4th edition is. 3.5/Pathfinder is just as completely alien to the concepts of classic D&D or AD&D.


CincoDeMayonnaise wrote:


Pathfinder is no more continuing the tradition of Gygax's AD&D than 4th edition is. 3.5/Pathfinder is just as completely alien to the concepts of classic D&D or AD&D.

Not to edition war, but I don't think this is true at all.

At it's core, old-school D&D is trying to strike an uneasy balance between being simulationist (that is, the game models reality in the sense that its physics etc. work as you would expect, plus the addition of magic) and being a fun and balanced game. There's a section in one of the 2nd edition core books, I believe the DMG, about striking that balance in the rules and in your own game.

You can see a lot of this in 1st edition -- things like the weapon vs. armor hit charts, or the table you would roll on each week to see if your character got the flu.

Even though the roots of D&D are in miniature gaming, I think each succeeding edition has taken a step to some degree towards the game-iness side of that continuum. It's hard to argue 1st edition isn't the heaviest in esoteric rules that try to model the real world.

4E completely gives up on the simulationist half of the continuum in favor of the gamecrafty half. This isn't my opinion -- in addition to being evident in the design, it's something the game's designers have talked about repeatedly. In any case in which they had to choose between making something balanced or make it make sense, they chose balance every time. This results in a game that's extremely well-balanced, but it also results in a game that clearly deviates from one of the big core design assumptions of previous editions.

Ultimately, I think everyone should try both games and pick the one that's fun for them. I think 4E is an excellent game for what it is, and I really have nothing bad to say about it -- it did an excellent job of fixing every flaw of 3.5, it's just that what resulted was not the kind of game that the people I play with were looking for (despite giving 4E a try for a few years before trying PF.)


Quote:
2) The idea that D&D 4E is a miniatures skirmish game and not a RPG is rubbish. You can roleplay and make a storybased game with any RPG system. (You can even do it with action figures or cap guns.) There are some rules for handling diplomatic encounters, sure (skill challenges). This is to give a DM a framework on how to run roleplaying situations - not to replace roleplaying.

It's funny how you take some time to write a rebuttal of a thesis just to see people jump in and propose the same idea without any changes.

101 to 150 of 426 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Why did you choose Pathfinder? All Messageboards

Want to post a reply? Sign in.