Mummy's Mask Version 1.5 (Inactive)

Game Master DoubleGold

Mummy's Mask with 33.3% more enemies, 10% extra enemy treasure.
Dungeon Map
Awesome Loot


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Okay, that's pretty nuts.

So what's the actual in-game outcome?


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Kaylor is iffy on the whole "bringing brought back from the dead by a devil." He searches inside himself, looking for any unusual presence of demonic thoughts or desires. Finding none, he shrugs to himself. Maybe one of my ancestors finally decided to give me something for once.

Kaylor is also pleased that the demon lord nicely kept the amount of money divisible by 5. Everybody gets 5k.


DungeonMaster

Kaylor made his 3 wishes.

1. something about silver bullet. It made him invisible outside combat. Originally it have him other things, but that made him OP and unfun to bot.

2. No more racism. Then someone in the corrupt the wish thread replied, granted, but all other forms of discrimination is multiplied by 10 times. So any homosexual characters have a high risk of being a victim of a hate crime, if your religion is way different than those of the city you are at risk, and so on.

3. Then Kaylor wished for 50 K gold to spend. Someone replied but didn't keep the letter of the wish because that person said we would find the gold, but all be trapped until we died. We can't spend the gold if we are dead now can we? So I as a DM loopholed how the wish could still work by saying Satan returned us fully alive without a scratch on us by only taking half the gold.

Edit: Ninjaed by Kaylor.


DungeonMaster

You are all now level 6, also, avelloran has been gone for 10 days now, I would say don't worry about splitting gold with him, if he does come back, I'll make sure he gets a set amount, rather than keeping track, that way I can send him 1 pm of what he gets, he is up to about 10 K right now, though he will likely be a few gold behind all of you.

hp for silver: 1d10 ⇒ 5


Sweet.

Leveling will have to wait until tonight. I just got to work.


DungeonMaster

I'll get the map up as soon as I can, right now I'm trying to look for an already print version, since it is far from square and time consuming to draw.


Are we continuing without avelloran or replacing him?

I'm actually good with 4 (plus silver).


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Does that include the wish gold? In which case, everybody would get 6,250 rather than 5,000 gold.

Also, everybody adds 225 gold to their inventory. And does anybody want a bladed belt? Kaylor has a belt of Dex and can use his weapon as either slashing or piercing anyway.

1d8 ⇒ 4


So it's 6250 + 225gp?


DungeonMaster

yep, includes the wish gold


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Yeah, I've got a belt of Dex now as well.

So what's our loot from the Vampire spawn? Usually they keep something valuable in their coffins or a hoard somewhere, and we just un-murdered an army of them.

HD: 1d10 + 3 ⇒ (3) + 3 = 6 and half it is then


DungeonMaster

you didn't get much but it is added to the loot list, velyrianna had most of the stuff however.


HD (con, favored class, toughness): 1d8 + 5 ⇒ (8) + 5 = 13

Finally getting around to leveling.

Are we free to do shopping before or after this encounter?


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])
Zuberu wrote:


Are we free to do shopping before or after this encounter?

If not... whoops...


DungeonMaster

after this roleplaying encounter you can do shopping, there will be no combat, so no need to worry.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Won't be able to level up for a day or two.


I don't know if Zuberu needs to do anything to determine the quality of his performance and how happy the lamia is or if it just 'happens'.

Also, how are you running resonance effects for ioun stones? I'm thinking Zuberu is going to get one and a wayfinder.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

I think you probably shouldn't roll that, Zub. o_O

Ioun stones we're doing as—wayfinder is fine, if you want to do it with a cracked stone just buy four and one of them will resonate.


Hrm. I hadn't considered that.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Well, some of us are serious muchkins here. :p


I noticed!

I guess I'll put that coin toward a weapon and join the adamatine bandwagon.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])
Zuberu wrote:
I guess I'll put that coin toward a weapon and join the adamatine bandwagon.

Thanks to the fact that they're arrows, I have 20 adamantine weapons! It's a fun wagon.


On the other hand, with the wizard gone, it might be worth Zuberu focusing on magical support.

Elmar and Kaylor vaporize most things in a round or two anyway.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Well, you've done a good job of distracting enemies with grapple while we concentrate fire. Especially with that esobok fight.

I'm kind of holding out hope that the wizard will come back; I like having mage armor. Especially with my lower HP.


Well, for example, if I'm going into support-mode I can hit Kaylor with a shield other effectively doubling his HP.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

True... but he also doesn't usually get hit, except on natural 20s.


I'm thankful that you guys are cool about not piling in on Zuberu's grapple victim. I've been in groups that assumed that grapple = focus fire which is frustrating at times.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

It depends on the grapple build. But Kaylor and I usually annihilate at least one enemy a turn, so the grapple would be wasted.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Besides, your croc death rolls are fun.


Heh. I'm glad you appreciate them.

I'm considering swapping my monk level for a brawler level at some point now that the book is out. Do you think DG would care?


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

No, he's let us retrain things, although the retraining gold cost might be an issue. That would also give you a reason to wear armor, and a higher maneuver bonus, and that whole "free feat" thing if you took another level. I actually think it would fit the character better.


The gold cost for retraining is negligible. The time is the limiting factor.

I might skip on the armor anyway. Zuberu likes showing off his strength.

Losing wisdom to AC is a bit of a bummer.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])
Zuberu wrote:

The gold cost for retraining is negligible. The time is the limiting factor.

I might skip on the armor anyway. Zuberu likes showing off his strength.

Losing wisdom to AC is a bit of a bummer.

I think we're skipping retraining time.

There's 3pp material on "Partial" armor, which might be exactly what Zuberu wants—something that covers his arms, legs, and head, while leaving his abs visible. Might be able to just stylize that into a normal set of armor like the Iconic Barbarian


Heh.

More seriously, losing wisdom to AC is kind of sad. With a +2 headband (which is next on my shopping list) and a mage armor I'm looking at +7 AC. I'd need +3 chain shirt to be equivalent.

Though being able to wearing brawling armor would be pretty sweet.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

But where were you getting the mage armor from, if we don't have a wizard?


Potions. They last an hour. That's a long time.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

My issue with potions is that with only an hour duration and the way this game goes, I feel a little iffy/cheap by just assuming that I drank the potion before combat started (otherwise we have to spend that extra action to drink the potion). I feel a bit better when the spell is lasting for longer.

Also, if we do end up losing our wizard, I'd be up for splitting a wand with you. I may not have it on my spell list, but with a UMD of +16, I'll be able to get it to work first try most of the time.


That's reasonable. A wand would last a long time.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Hit Points: 1d8 ⇒ 5 Guess I get 5 HP then.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Also, at next level, I believe Kaylor was planning to get a Faerie Dragon familiar, which can use sorcerer wands with no check.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Has the GP limit on purchases (4000 or less, as I recall) changed? And upgrading only costs the difference in value from old to new, yes?


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

I think the 4,000 gold limit was only for that one item we got at auction. And yes, I believe standard rules are that you only pay the difference in value to upgrade sometime.

And yup, Elmar is correct that I will be getting an improved familiar next level.


Sorry for my absence. I was dealing with some health issues and took a bit of a vacation with no internet access. I am back now and will try to catch up if you'll all still have me.


Welcome back. I'm glad to hear you're feeling better. A bit of a heads up would be appreciated next time.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Wooo! Return of mage armor! Err...I mean our great wizard! \o/

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Welcome back, Avelloran. Hope you're feeling better.


We are currently fighting right? And 6th level. I don't need any gold since I didn't help. Any loot that would be best in the hands of a wizard?


Yes. We're fighting and 6th level. I don't know about loot. Kaylor usually handles that.

I rather like the idea of Zuberu as the party's offical monster seducer.


DungeonMaster
Avelloran wrote:
We are currently fighting right? And 6th level. I don't need any gold since I didn't help. Any loot that would be best in the hands of a wizard?

okay, yeah, the deal was you wouldn't get any gold in the advs, but you would get set amount of gold when you return. Add 10K to your inventory. Also, you can jump in after the Ankheg battle.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)
DoubleGold wrote:
Avelloran wrote:
We are currently fighting right? And 6th level. I don't need any gold since I didn't help. Any loot that would be best in the hands of a wizard?
okay, yeah, the deal was you wouldn't get any gold in the advs, but you would get set amount of gold when you return. Add 10K to your inventory. Also, you can jump in after the Ankheg battle.

So, this of course must mean that the ankhegs are carrying 2650*4= 10,600 gold on them for some reason so we can catch up to Avelloran, right?

Also, I don't think we've found anything particularly wizard-like recently. Of course, we were only assuming that you were gone recently, so you may have missed a loot update post earlier.

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