Ruins of Azlant: the wonderful journey!

Game Master bigrig107

Roll20 link
Map of the Colony
Aquatic combat rules
Loot Sheet


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Brewmaster 4 | HP 36/36 Nonlethal 0/36 | AC 20 T 14 FF 16 | CMB +4, CMD 18 | F: +5, R: +7, W: +5 | Init: +6 | Perc: +7| Equipped Weapon: Rapier +8 (1d6+4/18-20 P) | Speed 30ft | Panache: 2/2 | Active Conditions: *Light (20')* |
Spells:
0th: Create Alcohol/Water, Detect Magic, Detect Poison, Guidance, Read Magic | 1st (4/4): Bless, CLW, Divine Favor, Expd. Retr.
Ku'Hania wrote:
For some reason, leaving translation in the hands of Braxton rubs her the wrong way, though she couldn't explain why.

Yeah this is of questionable wisdom.


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Female Neutral Half-Elf (Deep Shaman)4 | HP: 41/41| AC: 15 Touch, 13 Flatfooted 13 | CMB: +5, CMD: 17 | Fort: +5, Reflex: +3, Will: +6 (+8)| Init: +2 | Wave Strike 6/6 Held breath (7 mins : 70 rounds) | Perception+8 (+10 underwater) Held breath (7 mins : 70 rounds) | Perception+8 (+10 underwater)

Lol


Apologies friends, had to take the PC back in today, the fan wasn’t working and it was overheating. Will get a post up tomorrow!


Brewmaster 4 | HP 36/36 Nonlethal 0/36 | AC 20 T 14 FF 16 | CMB +4, CMD 18 | F: +5, R: +7, W: +5 | Init: +6 | Perc: +7| Equipped Weapon: Rapier +8 (1d6+4/18-20 P) | Speed 30ft | Panache: 2/2 | Active Conditions: *Light (20')* |
Spells:
0th: Create Alcohol/Water, Detect Magic, Detect Poison, Guidance, Read Magic | 1st (4/4): Bless, CLW, Divine Favor, Expd. Retr.

Best of luck with the PC! Too hot to go without a fan these days


Was a bit more expensive (and time-consuming) of a repair than originally thought but I have it back! Posting now.


Brewmaster 4 | HP 36/36 Nonlethal 0/36 | AC 20 T 14 FF 16 | CMB +4, CMD 18 | F: +5, R: +7, W: +5 | Init: +6 | Perc: +7| Equipped Weapon: Rapier +8 (1d6+4/18-20 P) | Speed 30ft | Panache: 2/2 | Active Conditions: *Light (20')* |
Spells:
0th: Create Alcohol/Water, Detect Magic, Detect Poison, Guidance, Read Magic | 1st (4/4): Bless, CLW, Divine Favor, Expd. Retr.

<3


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Hope all of you who celebrate had a wonderful (and safe) Fourth!


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CG Human Alchemist L4 | HP 31/31 | AC16 (T12,FF14), CMD19 | Fort +5, Ref +6, Will +1 | Init +2 | Per +7, SM +0 | Active Effects: Ablative Barrier
Remaining Resources:
Extracts: 1st lvl 4/4, 2nd lvl 2/2 | mutagen 1/1; spontaneous healing 2/2

I'm back from my trip, but so is a nasty virus that stowed away in my body, so my posting will remain limited for the time being. Fortunately there's not much Ankha can do to help in the current situation, but I'll do what I can.


Female Neutral Half-Elf (Deep Shaman)4 | HP: 41/41| AC: 15 Touch, 13 Flatfooted 13 | CMB: +5, CMD: 17 | Fort: +5, Reflex: +3, Will: +6 (+8)| Init: +2 | Wave Strike 6/6 Held breath (7 mins : 70 rounds) | Perception+8 (+10 underwater) Held breath (7 mins : 70 rounds) | Perception+8 (+10 underwater)

Finally back home! Will get caught up and posting.


Female Neutral Half-Elf (Deep Shaman)4 | HP: 41/41| AC: 15 Touch, 13 Flatfooted 13 | CMB: +5, CMD: 17 | Fort: +5, Reflex: +3, Will: +6 (+8)| Init: +2 | Wave Strike 6/6 Held breath (7 mins : 70 rounds) | Perception+8 (+10 underwater) Held breath (7 mins : 70 rounds) | Perception+8 (+10 underwater)

Will wait for the others to post since their movement might affect my choices


CG Human Alchemist L4 | HP 31/31 | AC16 (T12,FF14), CMD19 | Fort +5, Ref +6, Will +1 | Init +2 | Per +7, SM +0 | Active Effects: Ablative Barrier
Remaining Resources:
Extracts: 1st lvl 4/4, 2nd lvl 2/2 | mutagen 1/1; spontaneous healing 2/2

@GM: To help the others plan their turns, did any of Ankha's attacks hit? Did she kill any of the zombies?


Brewmaster 4 | HP 36/36 Nonlethal 0/36 | AC 20 T 14 FF 16 | CMB +4, CMD 18 | F: +5, R: +7, W: +5 | Init: +6 | Perc: +7| Equipped Weapon: Rapier +8 (1d6+4/18-20 P) | Speed 30ft | Panache: 2/2 | Active Conditions: *Light (20')* |
Spells:
0th: Create Alcohol/Water, Detect Magic, Detect Poison, Guidance, Read Magic | 1st (4/4): Bless, CLW, Divine Favor, Expd. Retr.

Likewise does Braxton's Riposte down his mooble?


Female Neutral Half-Elf (Deep Shaman)4 | HP: 41/41| AC: 15 Touch, 13 Flatfooted 13 | CMB: +5, CMD: 17 | Fort: +5, Reflex: +3, Will: +6 (+8)| Init: +2 | Wave Strike 6/6 Held breath (7 mins : 70 rounds) | Perception+8 (+10 underwater) Held breath (7 mins : 70 rounds) | Perception+8 (+10 underwater)

I'm gonna assume the guy in front of Becky is dead with that mega crit from Ankha


Brewmaster 4 | HP 36/36 Nonlethal 0/36 | AC 20 T 14 FF 16 | CMB +4, CMD 18 | F: +5, R: +7, W: +5 | Init: +6 | Perc: +7| Equipped Weapon: Rapier +8 (1d6+4/18-20 P) | Speed 30ft | Panache: 2/2 | Active Conditions: *Light (20')* |
Spells:
0th: Create Alcohol/Water, Detect Magic, Detect Poison, Guidance, Read Magic | 1st (4/4): Bless, CLW, Divine Favor, Expd. Retr.

I didn't expect this much from this little side quest. I'm really enjoying it.


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Brewmaster 4 | HP 36/36 Nonlethal 0/36 | AC 20 T 14 FF 16 | CMB +4, CMD 18 | F: +5, R: +7, W: +5 | Init: +6 | Perc: +7| Equipped Weapon: Rapier +8 (1d6+4/18-20 P) | Speed 30ft | Panache: 2/2 | Active Conditions: *Light (20')* |
Spells:
0th: Create Alcohol/Water, Detect Magic, Detect Poison, Guidance, Read Magic | 1st (4/4): Bless, CLW, Divine Favor, Expd. Retr.

Doesn't Ankha get sneak attack? I don't think undead are immune to precision damage


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Braxton Horatio Wynters wrote:
I didn't expect this much from this little side quest. I'm really enjoying it.

I’m glad to hear that! I designed this part up myself, so it’s good to hear it’s not boring!


Brewmaster 4 | HP 36/36 Nonlethal 0/36 | AC 20 T 14 FF 16 | CMB +4, CMD 18 | F: +5, R: +7, W: +5 | Init: +6 | Perc: +7| Equipped Weapon: Rapier +8 (1d6+4/18-20 P) | Speed 30ft | Panache: 2/2 | Active Conditions: *Light (20')* |
Spells:
0th: Create Alcohol/Water, Detect Magic, Detect Poison, Guidance, Read Magic | 1st (4/4): Bless, CLW, Divine Favor, Expd. Retr.
GM of the Ruins wrote:
Braxton Horatio Wynters wrote:
I didn't expect this much from this little side quest. I'm really enjoying it.
I’m glad to hear that! I designed this part up myself, so it’s good to hear it’s not boring!

<3


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Brewmaster 4 | HP 36/36 Nonlethal 0/36 | AC 20 T 14 FF 16 | CMB +4, CMD 18 | F: +5, R: +7, W: +5 | Init: +6 | Perc: +7| Equipped Weapon: Rapier +8 (1d6+4/18-20 P) | Speed 30ft | Panache: 2/2 | Active Conditions: *Light (20')* |
Spells:
0th: Create Alcohol/Water, Detect Magic, Detect Poison, Guidance, Read Magic | 1st (4/4): Bless, CLW, Divine Favor, Expd. Retr.

Cursed ghost hat let's gooooooo! Can Braxton control the ship and the crew now!?


CG Human Alchemist L4 | HP 31/31 | AC16 (T12,FF14), CMD19 | Fort +5, Ref +6, Will +1 | Init +2 | Per +7, SM +0 | Active Effects: Ablative Barrier
Remaining Resources:
Extracts: 1st lvl 4/4, 2nd lvl 2/2 | mutagen 1/1; spontaneous healing 2/2

Oops. A haste spell might be useful now.


2 people marked this as a favorite.
CG Human Alchemist L4 | HP 31/31 | AC16 (T12,FF14), CMD19 | Fort +5, Ref +6, Will +1 | Init +2 | Per +7, SM +0 | Active Effects: Ablative Barrier
Remaining Resources:
Extracts: 1st lvl 4/4, 2nd lvl 2/2 | mutagen 1/1; spontaneous healing 2/2

As a reminder, since it was a while ago, Ankha gave Air Crystals to Becky, Braxton, and Ku'Hania. They're best used in case of an emergency e.g. when you're just about to run out of air.


Brewmaster 4 | HP 36/36 Nonlethal 0/36 | AC 20 T 14 FF 16 | CMB +4, CMD 18 | F: +5, R: +7, W: +5 | Init: +6 | Perc: +7| Equipped Weapon: Rapier +8 (1d6+4/18-20 P) | Speed 30ft | Panache: 2/2 | Active Conditions: *Light (20')* |
Spells:
0th: Create Alcohol/Water, Detect Magic, Detect Poison, Guidance, Read Magic | 1st (4/4): Bless, CLW, Divine Favor, Expd. Retr.

Did Becky and Braxton' Spellcraft of 22 tell us anyhow about the h@t?


Braxton Horatio Wynters wrote:
Did Becky and Braxton' Spellcraft of 22 tell us anyhow about the h@t?

Ah right, apologies. It is magical, but doesn't seem to have any active magical abilities yet, beyond the faint whispering Braxton hears every now and then.


Before we get to the meeting with Ramona and the official start of Book Two (sidequest not include), the book assumes roughly 6 weeks have passed since the end of Book One. This means you had a chance to send any loot you wanted to get rid of and send gold to buy any orders for things you wanted to buy. The resupply ship arrived while you were down in the strange time bubble, so anything you wanted to buy has arrived!

I had mentioned this earlier, but don't think you actually sold/spent anything if I remember correctly.


CG Human Alchemist L4 | HP 31/31 | AC16 (T12,FF14), CMD19 | Fort +5, Ref +6, Will +1 | Init +2 | Per +7, SM +0 | Active Effects: Ablative Barrier
Remaining Resources:
Extracts: 1st lvl 4/4, 2nd lvl 2/2 | mutagen 1/1; spontaneous healing 2/2

I was thinking to sell the books and recording gem from here after we had copied down any useful information from them, but I didn't actually do so IC (or OOC).


Brewmaster 4 | HP 36/36 Nonlethal 0/36 | AC 20 T 14 FF 16 | CMB +4, CMD 18 | F: +5, R: +7, W: +5 | Init: +6 | Perc: +7| Equipped Weapon: Rapier +8 (1d6+4/18-20 P) | Speed 30ft | Panache: 2/2 | Active Conditions: *Light (20')* |
Spells:
0th: Create Alcohol/Water, Detect Magic, Detect Poison, Guidance, Read Magic | 1st (4/4): Bless, CLW, Divine Favor, Expd. Retr.

2315 tridents
500 belt
220 platinum coins
75 silver mirror
100 GP Ioun stone creating kit
2500 GP 3 normal 2 metal books
500 recording gem diary

6210 total. Divided by 4 is 1552.5

I don't know how we want to divide loot. Braxton has 2050 GP in items from the +1 mithral shirt and the ring of protection. Ankha has 4657 from the +1 Seaborn Fauchard and the shield cloak. Ku'Hania has 602.5 from the +1 darkwood buckler. Beck's took the cloak of resistance so that's 500 GP.

@GM How many days of our 6 weeks downtime could Braxton have used to generate Capital for his tavern? Also did we ever crack the Bubble Vault open to see if anything was inside?


CG Human Alchemist L4 | HP 31/31 | AC16 (T12,FF14), CMD19 | Fort +5, Ref +6, Will +1 | Init +2 | Per +7, SM +0 | Active Effects: Ablative Barrier
Remaining Resources:
Extracts: 1st lvl 4/4, 2nd lvl 2/2 | mutagen 1/1; spontaneous healing 2/2

Ankha will forfeit her share of this loot--her +1 Seaborne fauchard puts her well ahead of everyone else.


Quote:
How many days of our 6 weeks downtime could Braxton have used to generate Capital for his tavern? Also did we ever crack the Bubble Vault open to see if anything was inside?

Most of it, I assume, will check the details on the rules tomorrow.

Remind me again what the “Bubble Vault” is?


Brewmaster 4 | HP 36/36 Nonlethal 0/36 | AC 20 T 14 FF 16 | CMB +4, CMD 18 | F: +5, R: +7, W: +5 | Init: +6 | Perc: +7| Equipped Weapon: Rapier +8 (1d6+4/18-20 P) | Speed 30ft | Panache: 2/2 | Active Conditions: *Light (20')* |
Spells:
0th: Create Alcohol/Water, Detect Magic, Detect Poison, Guidance, Read Magic | 1st (4/4): Bless, CLW, Divine Favor, Expd. Retr.

Dis guy we found on the timelost ship.


Brewmaster 4 | HP 36/36 Nonlethal 0/36 | AC 20 T 14 FF 16 | CMB +4, CMD 18 | F: +5, R: +7, W: +5 | Init: +6 | Perc: +7| Equipped Weapon: Rapier +8 (1d6+4/18-20 P) | Speed 30ft | Panache: 2/2 | Active Conditions: *Light (20')* |
Spells:
0th: Create Alcohol/Water, Detect Magic, Detect Poison, Guidance, Read Magic | 1st (4/4): Bless, CLW, Divine Favor, Expd. Retr.

Capital Rolls (Depending on however many days we had off):

Capital Week 1 (Profession: Sailor): 1d20 + 9 ⇒ (5) + 9 = 141d20 + 9 ⇒ (13) + 9 = 221d20 + 9 ⇒ (17) + 9 = 261d20 + 9 ⇒ (3) + 9 = 121d20 + 9 ⇒ (4) + 9 = 13 7 Capital

Capital Week 2 (Profession: Sailor): 1d20 + 9 ⇒ (11) + 9 = 201d20 + 9 ⇒ (18) + 9 = 271d20 + 9 ⇒ (7) + 9 = 161d20 + 9 ⇒ (3) + 9 = 121d20 + 9 ⇒ (10) + 9 = 19 7 Capital

Capital Week 3 (Profession: Sailor): 1d20 + 9 ⇒ (11) + 9 = 201d20 + 9 ⇒ (1) + 9 = 101d20 + 9 ⇒ (12) + 9 = 211d20 + 9 ⇒ (20) + 9 = 291d20 + 9 ⇒ (17) + 9 = 26 9 Capital

Capital Week 4 (Profession: Sailor): 1d20 + 9 ⇒ (14) + 9 = 231d20 + 9 ⇒ (14) + 9 = 231d20 + 9 ⇒ (11) + 9 = 201d20 + 9 ⇒ (14) + 9 = 231d20 + 9 ⇒ (15) + 9 = 24 10 Capital

Capital Week 5 (Profession: Sailor): 1d20 + 9 ⇒ (16) + 9 = 251d20 + 9 ⇒ (18) + 9 = 271d20 + 9 ⇒ (14) + 9 = 231d20 + 9 ⇒ (1) + 9 = 101d20 + 9 ⇒ (14) + 9 = 23 9 Capital

Capital Week 6 (Profession: Sailor): 1d20 + 9 ⇒ (16) + 9 = 251d20 + 9 ⇒ (4) + 9 = 131d20 + 9 ⇒ (3) + 9 = 121d20 + 9 ⇒ (9) + 9 = 181d20 + 9 ⇒ (1) + 9 = 10 6 Capital

48 Capital, depending on how many days are available to work. A productive month-and-a-half off for Braxton. That's juuuuust enough Capital to build the entire pier (45 Capital) for half-off =) Although the time required is 68 vs the 42 we had available. Still, a good start. And if Braxton can convince the robo-ladies to work for him, he'll also have his first team.


Female Neutral Half-Elf (Deep Shaman)4 | HP: 41/41| AC: 15 Touch, 13 Flatfooted 13 | CMB: +5, CMD: 17 | Fort: +5, Reflex: +3, Will: +6 (+8)| Init: +2 | Wave Strike 6/6 Held breath (7 mins : 70 rounds) | Perception+8 (+10 underwater) Held breath (7 mins : 70 rounds) | Perception+8 (+10 underwater)

From the description, I gather the bubble vault is only in pearl form when empty. It's definitely something we should keep, though, in the event we really need to hide something at some point.

Braxton Horatio Wynters wrote:

2315 tridents

500 belt
220 platinum coins
75 silver mirror
100 GP Ioun stone creating kit
2500 GP 3 normal 2 metal books
500 recording gem diary

6210 total. Divided by 4 is 1552.5

I don't know how we want to divide loot. Braxton has 2050 GP in items from the +1 mithral shirt and the ring of protection. Ankha has 4657 from the +1 Seaborn Fauchard and the shield cloak. Ku'Hania has 602.5 from the +1 darkwood buckler. Beck's took the cloak of resistance so that's 500 GP.

@GM How many days of our 6 weeks downtime could Braxton have used to generate Capital for his tavern? Also did we ever crack the Bubble Vault open to see if anything was inside?

Shouldn't the 220 Platinum be 2200gp? That would make the total 8,190.

If Ankha is forgoing a share this time around that would bring an even split to 2,730gp


Brewmaster 4 | HP 36/36 Nonlethal 0/36 | AC 20 T 14 FF 16 | CMB +4, CMD 18 | F: +5, R: +7, W: +5 | Init: +6 | Perc: +7| Equipped Weapon: Rapier +8 (1d6+4/18-20 P) | Speed 30ft | Panache: 2/2 | Active Conditions: *Light (20')* |
Spells:
0th: Create Alcohol/Water, Detect Magic, Detect Poison, Guidance, Read Magic | 1st (4/4): Bless, CLW, Divine Favor, Expd. Retr.

Sorry, not 220 platinum coins.

"ornately carved wooden box containing strange square coins made of platinum (worth 220 gp"


Female Neutral Half-Elf (Deep Shaman)4 | HP: 41/41| AC: 15 Touch, 13 Flatfooted 13 | CMB: +5, CMD: 17 | Fort: +5, Reflex: +3, Will: +6 (+8)| Init: +2 | Wave Strike 6/6 Held breath (7 mins : 70 rounds) | Perception+8 (+10 underwater) Held breath (7 mins : 70 rounds) | Perception+8 (+10 underwater)

Ah


Female Neutral Half-Elf (Deep Shaman)4 | HP: 41/41| AC: 15 Touch, 13 Flatfooted 13 | CMB: +5, CMD: 17 | Fort: +5, Reflex: +3, Will: +6 (+8)| Init: +2 | Wave Strike 6/6 Held breath (7 mins : 70 rounds) | Perception+8 (+10 underwater) Held breath (7 mins : 70 rounds) | Perception+8 (+10 underwater)

So then the 6120 if split 3 ways would be 2,070 each.


Female Neutral Half-Elf (Deep Shaman)4 | HP: 41/41| AC: 15 Touch, 13 Flatfooted 13 | CMB: +5, CMD: 17 | Fort: +5, Reflex: +3, Will: +6 (+8)| Init: +2 | Wave Strike 6/6 Held breath (7 mins : 70 rounds) | Perception+8 (+10 underwater) Held breath (7 mins : 70 rounds) | Perception+8 (+10 underwater)

So we have a consensus on selling stuff, and anything anyone wants to have ordered with their share, or anything anyone wants to claim before we set out again?

Also looks like there's still a potion we never got around to identifying.

During the downtime one of the things Ku'Hania would be doing it trying to pick up Azlanti (will put a skill point into linguistics for it next level up)


CG Human Alchemist L4 | HP 31/31 | AC16 (T12,FF14), CMD19 | Fort +5, Ref +6, Will +1 | Init +2 | Per +7, SM +0 | Active Effects: Ablative Barrier
Remaining Resources:
Extracts: 1st lvl 4/4, 2nd lvl 2/2 | mutagen 1/1; spontaneous healing 2/2

I agree with Braxton’s list for selling stuff. Someone (Braxton?) should claim the masterwork silver scimitar (otherwise sell it). Likewise with the Galleyblade of the Mariner (though the Freedom of Movement of ability is a keeper). Both would be better for someone other than Ankha.

I’m not sure where we got the unidentified potion from?


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Female Neutral Half-Elf (Deep Shaman)4 | HP: 41/41| AC: 15 Touch, 13 Flatfooted 13 | CMB: +5, CMD: 17 | Fort: +5, Reflex: +3, Will: +6 (+8)| Init: +2 | Wave Strike 6/6 Held breath (7 mins : 70 rounds) | Perception+8 (+10 underwater) Held breath (7 mins : 70 rounds) | Perception+8 (+10 underwater)

We might want to tack this to the campaign info tab (I differentiated colony needs missions and Pathfinder-related ones).

Mission checklist:
locating a quarry of stone
prospecting for precious metals or ore
flagging forests to establish lumber camps
aquatic humanoids/ other indigenous inhabitants
Abandoned Ulfen Settlement PF
Waterfall Cave PF
Sunken Laboratory PF
Crystal Monument PF
Ancient Observatory PF


Female Neutral Half-Elf (Deep Shaman)4 | HP: 41/41| AC: 15 Touch, 13 Flatfooted 13 | CMB: +5, CMD: 17 | Fort: +5, Reflex: +3, Will: +6 (+8)| Init: +2 | Wave Strike 6/6 Held breath (7 mins : 70 rounds) | Perception+8 (+10 underwater) Held breath (7 mins : 70 rounds) | Perception+8 (+10 underwater)

For the life of me I can't find the post with the details of the Galleyblade. I think Pryson might be the only person with proficiency with a scimitar, and silver I'm sure will be useful at some point.

Let's finish up with anything anybody wants to claim/purchase and sell before we set out.


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Galleyblade of the Mariner wrote:
The dagger is actually the galleyblade of the mariner, a +1 dagger with two interesting qualities: three times a day as a move action the wielder can give themselves freedom of movement for a single round against water-based impairments. In addition, the wielder has a constant +5 to profession (cook) rolls when dealing with seafood of any type.

You found it on the chef’s station in the galley, fittingly enough.

Quote:
We might want to tack this to the campaign info tab

Great idea, I have done so!


Female Neutral Half-Elf (Deep Shaman)4 | HP: 41/41| AC: 15 Touch, 13 Flatfooted 13 | CMB: +5, CMD: 17 | Fort: +5, Reflex: +3, Will: +6 (+8)| Init: +2 | Wave Strike 6/6 Held breath (7 mins : 70 rounds) | Perception+8 (+10 underwater) Held breath (7 mins : 70 rounds) | Perception+8 (+10 underwater)

Cool thanks!


Brewmaster 4 | HP 36/36 Nonlethal 0/36 | AC 20 T 14 FF 16 | CMB +4, CMD 18 | F: +5, R: +7, W: +5 | Init: +6 | Perc: +7| Equipped Weapon: Rapier +8 (1d6+4/18-20 P) | Speed 30ft | Panache: 2/2 | Active Conditions: *Light (20')* |
Spells:
0th: Create Alcohol/Water, Detect Magic, Detect Poison, Guidance, Read Magic | 1st (4/4): Bless, CLW, Divine Favor, Expd. Retr.

Probably the worst thing about Braxton's build is that he can pretty much only use rapiers, so he won't be needing the MWK scimitar. We can sell that on the next ship back to civilization. Braxton will spend some golds on his pier but will otherwise save his doubloons for a +1 rapier.

GMotR, Braxton needs a team of laborer's to, you know, labour. Can he use the robo-ladies from the Ioun tower for that? I thought it would be a kinda cool way to keep 'em around. Give them something to do since crafting ioun stones seems to be out of the picture for the time being.


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Female Neutral Half-Elf (Deep Shaman)4 | HP: 41/41| AC: 15 Touch, 13 Flatfooted 13 | CMB: +5, CMD: 17 | Fort: +5, Reflex: +3, Will: +6 (+8)| Init: +2 | Wave Strike 6/6 Held breath (7 mins : 70 rounds) | Perception+8 (+10 underwater) Held breath (7 mins : 70 rounds) | Perception+8 (+10 underwater)

I think Ku'Hania could make good use of the Galleyblade if no one has any objections. The FOM vs water-based impairments makes sense, and having a close weapon to deal with being grappled is a good idea.


CG Human Alchemist L4 | HP 31/31 | AC16 (T12,FF14), CMD19 | Fort +5, Ref +6, Will +1 | Init +2 | Per +7, SM +0 | Active Effects: Ablative Barrier
Remaining Resources:
Extracts: 1st lvl 4/4, 2nd lvl 2/2 | mutagen 1/1; spontaneous healing 2/2
Ku'Hania wrote:
I think Ku'Hania could make good use of the Galleyblade if no one has any objections. The FOM vs water-based impairments makes sense, and having a close weapon to deal with being grappled is a good idea.

Go for it! No objections here.


CG Human Alchemist L4 | HP 31/31 | AC16 (T12,FF14), CMD19 | Fort +5, Ref +6, Will +1 | Init +2 | Per +7, SM +0 | Active Effects: Ablative Barrier
Remaining Resources:
Extracts: 1st lvl 4/4, 2nd lvl 2/2 | mutagen 1/1; spontaneous healing 2/2

FYI, I'll be away October 9 - 13 and unable to post during that duration.


Brewmaster 4 | HP 36/36 Nonlethal 0/36 | AC 20 T 14 FF 16 | CMB +4, CMD 18 | F: +5, R: +7, W: +5 | Init: +6 | Perc: +7| Equipped Weapon: Rapier +8 (1d6+4/18-20 P) | Speed 30ft | Panache: 2/2 | Active Conditions: *Light (20')* |
Spells:
0th: Create Alcohol/Water, Detect Magic, Detect Poison, Guidance, Read Magic | 1st (4/4): Bless, CLW, Divine Favor, Expd. Retr.

I forgot that MWK weapons can be permanently upgraded to magic weapons, so Braxton will have purchased a MWK rapier, pending the golds to permanently upgrade it to +1.


And we're back up! Glad to get started again, was pretty poorly timed on my part, I completely forgot the maintenance was happening.


N Female Human Bard (Archivist) 4 | hp -- -13 -- 31/31 NL [0] | AC 18, t 12, ff 16 | Fort +3, Ref +7, Will +6 | BP 11/12 | Init +2 | Perc +8 | Speed 30 ft. | Bard Spells 1st 3/4 2nd 1/2| Lore Master 1/1 | Conditions: none Wands: wand of CLW (CL1; 2/50) | wand of color spray (CL1; 12/50) | wand of flame sphere (CL3 ;9/50) | wand of mage armor (CL1; 15/50)

Here!


Brewmaster 4 | HP 36/36 Nonlethal 0/36 | AC 20 T 14 FF 16 | CMB +4, CMD 18 | F: +5, R: +7, W: +5 | Init: +6 | Perc: +7| Equipped Weapon: Rapier +8 (1d6+4/18-20 P) | Speed 30ft | Panache: 2/2 | Active Conditions: *Light (20')* |
Spells:
0th: Create Alcohol/Water, Detect Magic, Detect Poison, Guidance, Read Magic | 1st (4/4): Bless, CLW, Divine Favor, Expd. Retr.

=)


Female Neutral Half-Elf (Deep Shaman)4 | HP: 41/41| AC: 15 Touch, 13 Flatfooted 13 | CMB: +5, CMD: 17 | Fort: +5, Reflex: +3, Will: +6 (+8)| Init: +2 | Wave Strike 6/6 Held breath (7 mins : 70 rounds) | Perception+8 (+10 underwater) Held breath (7 mins : 70 rounds) | Perception+8 (+10 underwater)

Here


CG Human Alchemist L4 | HP 31/31 | AC16 (T12,FF14), CMD19 | Fort +5, Ref +6, Will +1 | Init +2 | Per +7, SM +0 | Active Effects: Ablative Barrier
Remaining Resources:
Extracts: 1st lvl 4/4, 2nd lvl 2/2 | mutagen 1/1; spontaneous healing 2/2

Present!

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