
Faen Cymbril |

Righto, I'll give gameplay a quick read to see where you're at....tHanks

Tееla |

Reminder for me to retrain message cantrip into figment on the next level up.

Faen Cymbril |

GM, I think you have as inactive. Thanks

The Scarlet Knight |

Sounds good. I will trade for it if I can acquire money, but also ask them if they'll accept manual labor to help pay off the cost. SK can chop wood, carry heavy objects, stuff like that requiring high STR, plus he can forage well. Try and hunt some good meat for them.

Graham Snodgrass |

For clarity, you are planning to back track the exact same hexes you have mapped to the Thorn River and then work along it to the south? Or do you ride through hexes you have not yet explored along the way? Do you explore them (1 hex per day) or ride through (2 hexes per day)?
Graham's proposal would be THIS. Exploring due south of Oleg's until we find (presumably) the Shrike – rivers are guessed at based on the GM's descriptions, but Graham is a river pirate sailor so it's an educated guess – then follow that to where it meets the Thorn.

Tееla |

I'm down. Let's do it.

Tееla |

Sorry, do you want 1 hex/day speed to thoroughly explore these hexes, or just pass through as fast as you can (2 hex per day). Speed is nice, but you may miss things if you don't do full exploration.
My vote is to recon all unexplored hexes we are passing through.
Unless there is some sort of a time crunch. Which doesn't seem to be the case right now.

Alvis Naylamahal |

Oh man, Runic Weapon is such a good spell. Hopefully you can switch back to it; I certainly intend to do my fair share of healing assistance for the party, to take some of the burden off of you. SK has Lay on Hands.
I totally agree with you but I have not really used the spell. The problem lies with timing and my lack of mobility. At 15' per turn, I'm late to the party and with three front-liners I'm not needed in the battleline. Teela boosts attack rolls and more, so I use the benediction which can grow to cover a large area. Heal has a good range, and quite useful in combat. I agree that there is good healing support in the group we are almost a mobile hospital. Still, I don't see anything better that I could prepare. After everyone charges off to combat, I need time to close to even use the spells. Now in a dungeon, I might make a different choice, but in mostly open areas this seems better. But I'll take any advice you have to offer.

The Scarlet Knight |

The Scarlet Knight wrote:I totally agree with you but I have not really used the spell. The problem lies with timing and my lack of mobility. At 15' per turn, I'm late to the party and with three front-liners I'm not needed in the battleline. Teela boosts attack rolls and more, so I use the benediction which can grow to cover a large area. Heal has a good range, and quite useful in combat. I agree that there is good healing support in the group we are almost a mobile hospital. Still, I don't see anything better that I could prepare. After everyone charges off to combat, I need time to close to even use the spells. Now in a dungeon, I might make a different choice, but in mostly open areas this seems better. But I'll take any advice you have to offer.
Oh man, Runic Weapon is such a good spell. Hopefully you can switch back to it; I certainly intend to do my fair share of healing assistance for the party, to take some of the burden off of you. SK has Lay on Hands.
I think switching to another heal is a fine choice for now, but if we end a couple of days with you having that heal still unused because the party is able to keep up with healing ... I'd recommend trying Runic Weapon again. It would make Velas, Graham, Faen, or I so much more effective in combat.

The Scarlet Knight |

Plus, having 4 Heal’s just based on being a cleric is a lot of healing already. BUT, you pick your spells as you see fit.
This is my feeling as well. Hopefully we do not find ourselves in situations where we'll NEED 5 heal spells anymore. And if we do, it's probably time to start making them the 3-action "heal everyone" versions at that point. :|
We'll do our best to avoid that ;)

DM DoctorEvil |

Velas Galla wrote:Plus, having 4 Heal’s just based on being a cleric is a lot of healing already. BUT, you pick your spells as you see fit.This is my feeling as well. Hopefully we do not find ourselves in situations where we'll NEED 5 heal spells anymore. And if we do, it's probably time to start making them the 3-action "heal everyone" versions at that point. :|
We'll do our best to avoid that ;)
Sounds like a challenge!