Kingmaker - Taming the Stolen Lands by DM DoctorEvil

Game Master DM DoctorEvil

Stolen Lands Hex Map

Grassy Plains near Oleg's

Teela's Updated Loot Tracker


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Versatile Human Rogue 2 | HP:26/26 | AC: 18 | F5, R9, W6 | Perc: +6 | Speed: 25ft | Default Exploration: Scout

Righto, I'll give gameplay a quick read to see where you're at....tHanks


Male Magus 2 | HP: 28 | AC: 19 | F: +8 R: +8 W: +6 | Speed 30' | Perception: +4 | Hero Pts: 1 | Exploration: Scout | ◆ ◇ ↶

Welcome back Faen!


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶

Reminder for me to retrain message cantrip into figment on the next level up.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |
Tееla wrote:
Reminder for me to retrain message cantrip into figment on the next level up.

Figment?


Tееla wrote:
Reminder for me to retrain message cantrip into figment on the next level up.

I don't mind if you just want to do that now. It's a cantrip, and you haven't really used either since you did level up. Make the change if you want.


Versatile Human Rogue 2 | HP:26/26 | AC: 18 | F5, R9, W6 | Perc: +6 | Speed: 25ft | Default Exploration: Scout

GM, I think you have as inactive. Thanks


Faen Cymbril wrote:
GM, I think you have as inactive. Thanks

Cleared. Post away.


Male Human (versatile) Champion 2 (of Arazni) | HP 34/34 | AC 18 or 20 w/ shield raised | F +9 / R +5 / W +8 | Perception +6 | Move 30

DM DoctorEvil, did we ever figure out what to do about my lack of horse?


Male Magus 2 | HP: 28 | AC: 19 | F: +8 R: +8 W: +6 | Speed 30' | Perception: +4 | Hero Pts: 1 | Exploration: Scout | ◆ ◇ ↶

Busy weekend coming up. Might not have time for an in-character post. Velas would agree with the idea to head south along one of the rivers.


The Scarlet Knight wrote:
DM DoctorEvil, did we ever figure out what to do about my lack of horse?

We hadn't discussed it. Let's assume Oleg has one you can borrow and/or trade for.


Male Human (versatile) Champion 2 (of Arazni) | HP 34/34 | AC 18 or 20 w/ shield raised | F +9 / R +5 / W +8 | Perception +6 | Move 30

Sounds good. I will trade for it if I can acquire money, but also ask them if they'll accept manual labor to help pay off the cost. SK can chop wood, carry heavy objects, stuff like that requiring high STR, plus he can forage well. Try and hunt some good meat for them.


For clarity, you are planning to back track the exact same hexes you have mapped to the Thorn River and then work along it to the south? Or do you ride through hexes you have not yet explored along the way? Do you explore them (1 hex per day) or ride through (2 hexes per day)?


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |
DM DoctorEvil wrote:
For clarity, you are planning to back track the exact same hexes you have mapped to the Thorn River and then work along it to the south? Or do you ride through hexes you have not yet explored along the way? Do you explore them (1 hex per day) or ride through (2 hexes per day)?

Graham's proposal would be THIS. Exploring due south of Oleg's until we find (presumably) the Shrike – rivers are guessed at based on the GM's descriptions, but Graham is a river pirate sailor so it's an educated guess – then follow that to where it meets the Thorn.


Will make this the course of action if one more players votes for. Thanks for the visual map!


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶

I'm down. Let's do it.


Tееla wrote:
I'm down. Let's do it.

Sorry, do you want 1 hex/day speed to thoroughly explore these hexes, or just pass through as fast as you can (2 hex per day). Speed is nice, but you may miss things if you don't do full exploration.


Male AC 19 | 21, Fort +9, Ref +4, Will +9 HP 32/32 Perception +7 Cleric (WP) 2/Speed 15 feet

I'd vote for full exploration might as well do it now.


Alvis Naylamahal wrote:
I'd vote for full exploration might as well do it now.

Can always change your mind later by letting me know


Male AC 19 | 21, Fort +9, Ref +4, Will +9 HP 32/32 Perception +7 Cleric (WP) 2/Speed 15 feet

Alvis is getting to be too close to me, it seems he needs more sleep as well. :(


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶
DM DoctorEvil wrote:
Sorry, do you want 1 hex/day speed to thoroughly explore these hexes, or just pass through as fast as you can (2 hex per day). Speed is nice, but you may miss things if you don't do full exploration.

My vote is to recon all unexplored hexes we are passing through.

Unless there is some sort of a time crunch. Which doesn't seem to be the case right now.


Male AC 19 | 21, Fort +9, Ref +4, Will +9 HP 32/32 Perception +7 Cleric (WP) 2/Speed 15 feet
The Scarlet Knight wrote:


Oh man, Runic Weapon is such a good spell. Hopefully you can switch back to it; I certainly intend to do my fair share of healing assistance for the party, to take some of the burden off of you. SK has Lay on Hands.

I totally agree with you but I have not really used the spell. The problem lies with timing and my lack of mobility. At 15' per turn, I'm late to the party and with three front-liners I'm not needed in the battleline. Teela boosts attack rolls and more, so I use the benediction which can grow to cover a large area. Heal has a good range, and quite useful in combat. I agree that there is good healing support in the group we are almost a mobile hospital. Still, I don't see anything better that I could prepare. After everyone charges off to combat, I need time to close to even use the spells. Now in a dungeon, I might make a different choice, but in mostly open areas this seems better. But I'll take any advice you have to offer.


Male Human (versatile) Champion 2 (of Arazni) | HP 34/34 | AC 18 or 20 w/ shield raised | F +9 / R +5 / W +8 | Perception +6 | Move 30
Alvis Naylamahal wrote:
The Scarlet Knight wrote:


Oh man, Runic Weapon is such a good spell. Hopefully you can switch back to it; I certainly intend to do my fair share of healing assistance for the party, to take some of the burden off of you. SK has Lay on Hands.
I totally agree with you but I have not really used the spell. The problem lies with timing and my lack of mobility. At 15' per turn, I'm late to the party and with three front-liners I'm not needed in the battleline. Teela boosts attack rolls and more, so I use the benediction which can grow to cover a large area. Heal has a good range, and quite useful in combat. I agree that there is good healing support in the group we are almost a mobile hospital. Still, I don't see anything better that I could prepare. After everyone charges off to combat, I need time to close to even use the spells. Now in a dungeon, I might make a different choice, but in mostly open areas this seems better. But I'll take any advice you have to offer.

I think switching to another heal is a fine choice for now, but if we end a couple of days with you having that heal still unused because the party is able to keep up with healing ... I'd recommend trying Runic Weapon again. It would make Velas, Graham, Faen, or I so much more effective in combat.


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Male Magus 2 | HP: 28 | AC: 19 | F: +8 R: +8 W: +6 | Speed 30' | Perception: +4 | Hero Pts: 1 | Exploration: Scout | ◆ ◇ ↶

Plus, having 4 Heal’s just based on being a cleric is a lot of healing already. BUT, you pick your spells as you see fit.


Male Human (versatile) Champion 2 (of Arazni) | HP 34/34 | AC 18 or 20 w/ shield raised | F +9 / R +5 / W +8 | Perception +6 | Move 30
Velas Galla wrote:
Plus, having 4 Heal’s just based on being a cleric is a lot of healing already. BUT, you pick your spells as you see fit.

This is my feeling as well. Hopefully we do not find ourselves in situations where we'll NEED 5 heal spells anymore. And if we do, it's probably time to start making them the 3-action "heal everyone" versions at that point. :|

We'll do our best to avoid that ;)


The Scarlet Knight wrote:
Velas Galla wrote:
Plus, having 4 Heal’s just based on being a cleric is a lot of healing already. BUT, you pick your spells as you see fit.

This is my feeling as well. Hopefully we do not find ourselves in situations where we'll NEED 5 heal spells anymore. And if we do, it's probably time to start making them the 3-action "heal everyone" versions at that point. :|

We'll do our best to avoid that ;)

Sounds like a challenge!


Female human sorcerer 2 | HP: 22 | AC: 15 | F: +5 R: +5 W: +7 | Speed: 25' | Perception: +5 | Hero Points: 2

Tessa's gotten Runic weapon off twice, but often finds herself in bad positioning to make better use it. It is a great spell!

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