Kingmaker - Taming the Stolen Lands by DM DoctorEvil

Game Master DM DoctorEvil

Stolen Lands Hex Map

Under the Old Sycamore

Teela's Updated Loot Tracker


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Versatile Human Rogue 2 | HP:26/26 | AC: 18 | F5, R9, W6 | Perc: +6 | Speed: 25ft | Default Exploration: Scout

Righto, I'll give gameplay a quick read to see where you're at....tHanks


Male Magus 2 | HP: 28 | AC: 19 | F: +8 R: +8 W: +6 | Speed 30' | Perception: +4 | Hero Pts: 1 | Exploration: Scout | ◆ ◇ ↶

Welcome back Faen!


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶

Reminder for me to retrain message cantrip into figment on the next level up.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |
Tееla wrote:
Reminder for me to retrain message cantrip into figment on the next level up.

Figment?


Tееla wrote:
Reminder for me to retrain message cantrip into figment on the next level up.

I don't mind if you just want to do that now. It's a cantrip, and you haven't really used either since you did level up. Make the change if you want.


Versatile Human Rogue 2 | HP:26/26 | AC: 18 | F5, R9, W6 | Perc: +6 | Speed: 25ft | Default Exploration: Scout

GM, I think you have as inactive. Thanks


Faen Cymbril wrote:
GM, I think you have as inactive. Thanks

Cleared. Post away.


Male Human (versatile) Champion 2 (of Arazni) | HP 34/34 | AC 19* w/ shield raised | F +9 / R +4* / W +8 | Perception +6 | Speed 30' | Focus Points 2/2 | Shield HP 17/20

DM DoctorEvil, did we ever figure out what to do about my lack of horse?


Male Magus 2 | HP: 28 | AC: 19 | F: +8 R: +8 W: +6 | Speed 30' | Perception: +4 | Hero Pts: 1 | Exploration: Scout | ◆ ◇ ↶

Busy weekend coming up. Might not have time for an in-character post. Velas would agree with the idea to head south along one of the rivers.


The Scarlet Knight wrote:
DM DoctorEvil, did we ever figure out what to do about my lack of horse?

We hadn't discussed it. Let's assume Oleg has one you can borrow and/or trade for.


Male Human (versatile) Champion 2 (of Arazni) | HP 34/34 | AC 19* w/ shield raised | F +9 / R +4* / W +8 | Perception +6 | Speed 30' | Focus Points 2/2 | Shield HP 17/20

Sounds good. I will trade for it if I can acquire money, but also ask them if they'll accept manual labor to help pay off the cost. SK can chop wood, carry heavy objects, stuff like that requiring high STR, plus he can forage well. Try and hunt some good meat for them.


For clarity, you are planning to back track the exact same hexes you have mapped to the Thorn River and then work along it to the south? Or do you ride through hexes you have not yet explored along the way? Do you explore them (1 hex per day) or ride through (2 hexes per day)?


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |
DM DoctorEvil wrote:
For clarity, you are planning to back track the exact same hexes you have mapped to the Thorn River and then work along it to the south? Or do you ride through hexes you have not yet explored along the way? Do you explore them (1 hex per day) or ride through (2 hexes per day)?

Graham's proposal would be THIS. Exploring due south of Oleg's until we find (presumably) the Shrike – rivers are guessed at based on the GM's descriptions, but Graham is a river pirate sailor so it's an educated guess – then follow that to where it meets the Thorn.


Will make this the course of action if one more players votes for. Thanks for the visual map!


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶

I'm down. Let's do it.


Tееla wrote:
I'm down. Let's do it.

Sorry, do you want 1 hex/day speed to thoroughly explore these hexes, or just pass through as fast as you can (2 hex per day). Speed is nice, but you may miss things if you don't do full exploration.


Male AC 19 | 21, Fort +9, Ref +4, Will +9 HP 32/32 Perception +7 Cleric (WP) 2/Speed 15 feet

I'd vote for full exploration might as well do it now.


Alvis Naylamahal wrote:
I'd vote for full exploration might as well do it now.

Can always change your mind later by letting me know


Male AC 19 | 21, Fort +9, Ref +4, Will +9 HP 32/32 Perception +7 Cleric (WP) 2/Speed 15 feet

Alvis is getting to be too close to me, it seems he needs more sleep as well. :(


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶
DM DoctorEvil wrote:
Sorry, do you want 1 hex/day speed to thoroughly explore these hexes, or just pass through as fast as you can (2 hex per day). Speed is nice, but you may miss things if you don't do full exploration.

My vote is to recon all unexplored hexes we are passing through.

Unless there is some sort of a time crunch. Which doesn't seem to be the case right now.


Male AC 19 | 21, Fort +9, Ref +4, Will +9 HP 32/32 Perception +7 Cleric (WP) 2/Speed 15 feet
The Scarlet Knight wrote:


Oh man, Runic Weapon is such a good spell. Hopefully you can switch back to it; I certainly intend to do my fair share of healing assistance for the party, to take some of the burden off of you. SK has Lay on Hands.

I totally agree with you but I have not really used the spell. The problem lies with timing and my lack of mobility. At 15' per turn, I'm late to the party and with three front-liners I'm not needed in the battleline. Teela boosts attack rolls and more, so I use the benediction which can grow to cover a large area. Heal has a good range, and quite useful in combat. I agree that there is good healing support in the group we are almost a mobile hospital. Still, I don't see anything better that I could prepare. After everyone charges off to combat, I need time to close to even use the spells. Now in a dungeon, I might make a different choice, but in mostly open areas this seems better. But I'll take any advice you have to offer.


Male Human (versatile) Champion 2 (of Arazni) | HP 34/34 | AC 19* w/ shield raised | F +9 / R +4* / W +8 | Perception +6 | Speed 30' | Focus Points 2/2 | Shield HP 17/20
Alvis Naylamahal wrote:
The Scarlet Knight wrote:


Oh man, Runic Weapon is such a good spell. Hopefully you can switch back to it; I certainly intend to do my fair share of healing assistance for the party, to take some of the burden off of you. SK has Lay on Hands.
I totally agree with you but I have not really used the spell. The problem lies with timing and my lack of mobility. At 15' per turn, I'm late to the party and with three front-liners I'm not needed in the battleline. Teela boosts attack rolls and more, so I use the benediction which can grow to cover a large area. Heal has a good range, and quite useful in combat. I agree that there is good healing support in the group we are almost a mobile hospital. Still, I don't see anything better that I could prepare. After everyone charges off to combat, I need time to close to even use the spells. Now in a dungeon, I might make a different choice, but in mostly open areas this seems better. But I'll take any advice you have to offer.

I think switching to another heal is a fine choice for now, but if we end a couple of days with you having that heal still unused because the party is able to keep up with healing ... I'd recommend trying Runic Weapon again. It would make Velas, Graham, Faen, or I so much more effective in combat.


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Male Magus 2 | HP: 28 | AC: 19 | F: +8 R: +8 W: +6 | Speed 30' | Perception: +4 | Hero Pts: 1 | Exploration: Scout | ◆ ◇ ↶

Plus, having 4 Heal’s just based on being a cleric is a lot of healing already. BUT, you pick your spells as you see fit.


Male Human (versatile) Champion 2 (of Arazni) | HP 34/34 | AC 19* w/ shield raised | F +9 / R +4* / W +8 | Perception +6 | Speed 30' | Focus Points 2/2 | Shield HP 17/20
Velas Galla wrote:
Plus, having 4 Heal’s just based on being a cleric is a lot of healing already. BUT, you pick your spells as you see fit.

This is my feeling as well. Hopefully we do not find ourselves in situations where we'll NEED 5 heal spells anymore. And if we do, it's probably time to start making them the 3-action "heal everyone" versions at that point. :|

We'll do our best to avoid that ;)


The Scarlet Knight wrote:
Velas Galla wrote:
Plus, having 4 Heal’s just based on being a cleric is a lot of healing already. BUT, you pick your spells as you see fit.

This is my feeling as well. Hopefully we do not find ourselves in situations where we'll NEED 5 heal spells anymore. And if we do, it's probably time to start making them the 3-action "heal everyone" versions at that point. :|

We'll do our best to avoid that ;)

Sounds like a challenge!


Female human sorcerer 2 | HP: 22 | AC: 15 | F: +5 R: +5 W: +7 | Speed: 25' | Perception: +5 | Hero Points: 2

Tessa's gotten Runic weapon off twice, but often finds herself in bad positioning to make better use it. It is a great spell!


Have been working late hours this week, so apologize for the lack of posting. I am OOO this weekend as well tomorrow AM through Monday afternoon. I will be able to post some most likely, but it maybe more limited than I'd like.


Male Human (versatile) Champion 2 (of Arazni) | HP 34/34 | AC 19* w/ shield raised | F +9 / R +4* / W +8 | Perception +6 | Speed 30' | Focus Points 2/2 | Shield HP 17/20

As long as everything's OK!


The Scarlet Knight wrote:
As long as everything's OK!

Ok. Just long hours. Will be fine eventually


Female human sorcerer 2 | HP: 22 | AC: 15 | F: +5 R: +5 W: +7 | Speed: 25' | Perception: +5 | Hero Points: 2

Hang in there, it will get better!


Male Human (versatile) Champion 2 (of Arazni) | HP 34/34 | AC 19* w/ shield raised | F +9 / R +4* / W +8 | Perception +6 | Speed 30' | Focus Points 2/2 | Shield HP 17/20

Hi GM!

Just to clarify for the purposes of our attempt to somewhat sneak up on the creatures living beneath the tree ... Bucky has his champion's aura active, but does NOT have his kinetic aura active at this time. The champ aura doesn't seem to be visible, but the kinetic aura IS.


Male Magus 2 | HP: 28 | AC: 19 | F: +8 R: +8 W: +6 | Speed 30' | Perception: +4 | Hero Pts: 1 | Exploration: Scout | ◆ ◇ ↶

Long travel day tomorrow to start a family vacation until the 10th. Still expect to check in, just might be slower than normal.


Male Human (versatile) Champion 2 (of Arazni) | HP 34/34 | AC 19* w/ shield raised | F +9 / R +4* / W +8 | Perception +6 | Speed 30' | Focus Points 2/2 | Shield HP 17/20

eeeewwwwwwww bugs!!


just you wait...


Male Magus 2 | HP: 28 | AC: 19 | F: +8 R: +8 W: +6 | Speed 30' | Perception: +4 | Hero Pts: 1 | Exploration: Scout | ◆ ◇ ↶

Last day of vacation is today and a long travel day back tomorrow. Might not be able to post until Monday.


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I will be back to working just one job starting on Monday, so I will have more time to allot to my games and should be quite a bit more regular in posting/updating than I have been for the last 6 weeks or so. Thanks for your patience in the interval.


Male Human (versatile) Champion 2 (of Arazni) | HP 34/34 | AC 19* w/ shield raised | F +9 / R +4* / W +8 | Perception +6 | Speed 30' | Focus Points 2/2 | Shield HP 17/20
DM DoctorEvil wrote:
I will be back to working just one job starting on Monday, so I will have more time to allot to my games and should be quite a bit more regular in posting/updating than I have been for the last 6 weeks or so. Thanks for your patience in the interval.

Even at your busiest, you were more responsive than ... I think every other GM I've had on the Paizo forums to date.


Male Magus 2 | HP: 28 | AC: 19 | F: +8 R: +8 W: +6 | Speed 30' | Perception: +4 | Hero Pts: 1 | Exploration: Scout | ◆ ◇ ↶

Hope that busy stretch wasn’t too stressful!


Female human sorcerer 2 | HP: 22 | AC: 15 | F: +5 R: +5 W: +7 | Speed: 25' | Perception: +5 | Hero Points: 2

Hope things are smoother for you on out! One job is hard enough!!!


Male Magus 2 | HP: 28 | AC: 19 | F: +8 R: +8 W: +6 | Speed 30' | Perception: +4 | Hero Pts: 1 | Exploration: Scout | ◆ ◇ ↶

@DM DoctorEvil: Thanks for running Velas for the first round. I should be more available again.


Glad you are back!


Versatile Human Rogue 2 | HP:26/26 | AC: 18 | F5, R9, W6 | Perc: +6 | Speed: 25ft | Default Exploration: Scout

Hey there, sorry for my delay in getting back. You guys post so often , I had to find a good time to catch up, and this last week or so's been killer.

Now, it wouldn't make too much sense for Faen to just reappear, poof, in combat, so I was thinking perhaps she got stung or ate something that didn't agree with her, and she came down with a fever. She stayed back at the outpost for Svetlana to tend to her. After a day or so, she'll get better and get on the trail of the others, using her fantastic tracking skills to follow them to the sycamore tree and inside....

I dunno...what do you think DM?

Thanks for having be back !


I think it may have to wait till the team is done with the sycamore tree delving, but I am fine with the rest of it.


Some of the debate about saves is from my own mistakes. I would say that shield block prevents the sting/bite etc from occurring, so no saves are needed if that is used -- its just hard to remember.

For Flash of Grandeur, the text doesn't specifically say, but I as it calls for resistance, not avoidance, I would say the saves vs afflictions would still be needed. You still get bitten, you are just resistant to the damage, not necessarily the effect.

If someone can find a rules reference that sharpens our understanding on either point, provide a link in the rules and a reward shall be bestowed...


Versatile Human Rogue 2 | HP:26/26 | AC: 18 | F5, R9, W6 | Perc: +6 | Speed: 25ft | Default Exploration: Scout
DM DoctorEvil wrote:
I think it may have to wait till the team is done with the sycamore tree delving, but I am fine with the rest of it.

That's fair. thanks


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶
DM DoctorEvil wrote:
I think it may have to wait till the team is done with the sycamore tree delving, but I am fine with the rest of it.

Without going into spoiler territory, wouldn't this take a long time? I did play the CRPG, and recall the area being rather extensive.

Unless it's a different area?


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |
DM DoctorEvil wrote:

Some of the debate about saves is from my own mistakes. I would say that shield block prevents the sting/bite etc from occurring, so no saves are needed if that is used -- its just hard to remember.

For Flash of Grandeur, the text doesn't specifically say, but I as it calls for resistance, not avoidance, I would say the saves vs afflictions would still be needed. You still get bitten, you are just resistant to the damage, not necessarily the effect.

If someone can find a rules reference that sharpens our understanding on either point, provide a link in the rules and a reward shall be bestowed...

Teela reminded me out-of-thread (and should get credit for it) that damage is rolled before resistance is applied, and that an affliction takes effect when you're first exposed (in this case, when the hit is successful). The saving throw can still be critically failed, putting you over any resistance threshold. (Resistance is distinct from immunity.)

Shield Block prevents damage rather than granting resistance, so I'd argue that the hit didn't actually succeed and thus no exposure to the poison affliction would have taken place.


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Male Magus 2 | HP: 28 | AC: 19 | F: +8 R: +8 W: +6 | Speed 30' | Perception: +4 | Hero Pts: 1 | Exploration: Scout | ◆ ◇ ↶

FWIW, I believe the last time we mentioned Faen, we said she was tying up the horses. It wouldn't be that much of a stretch to say that she was guarding the horses, but decided to venture underneath because she heard fighting.


Female human sorcerer 2 | HP: 22 | AC: 15 | F: +5 R: +5 W: +7 | Speed: 25' | Perception: +5 | Hero Points: 2

Hero Points

Rules wrote:


Unlike Experience Points and treasure, which stay with a character, Hero Points are granted and used on a per-session basis. At the start of a game session, you give out 1 Hero Point to each player character. You can also give out more Hero Points during the game, typically after a heroic moment or accomplishment (see below). As noted on page 467, a player can spend 1 Hero Point for a reroll, or they can spend all their Hero Points to recover when near death.

In a typical game, you’ll hand out about 1 Hero Point during each hour of play after the first (for example, 3 extra points in a 4-hour session). If you want a more over-the-top game, or if your group is up against incredible odds and showing immense bravery, you might give them out at a faster rate, like 1 every 30 minutes (6 over a 4-hour session). Try to ensure each PC has opportunities to earn Hero Points, and avoid granting all of the Hero Points to a single character.

@GM - There isn't a "great" mechanic for handling Hero Points in PBP. In PBP, hero points suffer and usually make their appearance only once a level. In one of my games though, the GM suggested we award it every weekday. This would obviously work well in a fast-paced game where we're making a good pace, but not as well in a slower game. Are you open to some variation of this? Every x encounters, every X weeks or something akin to that?


Graham Snodgrass wrote:
DM DoctorEvil wrote:

Some of the debate about saves is from my own mistakes. I would say that shield block prevents the sting/bite etc from occurring, so no saves are needed if that is used -- its just hard to remember.

For Flash of Grandeur, the text doesn't specifically say, but I as it calls for resistance, not avoidance, I would say the saves vs afflictions would still be needed. You still get bitten, you are just resistant to the damage, not necessarily the effect.

If someone can find a rules reference that sharpens our understanding on either point, provide a link in the rules and a reward shall be bestowed...

Teela reminded me out-of-thread (and should get credit for it) that damage is rolled before resistance is applied, and that an affliction takes effect when you're first exposed (in this case, when the hit is successful). The saving throw can still be critically failed, putting you over any resistance threshold. (Resistance is distinct from immunity.)

Shield Block prevents damage rather than granting resistance, so I'd argue that the hit didn't actually succeed and thus no exposure to the poison affliction would have taken place.

I agree with this take and it mirrors, I think, what I wrote above. Thanks for confirming. Add a Hero Point.

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