Mummy's Mask Version 1.5 (Inactive)

Game Master DoubleGold

Mummy's Mask with 33.3% more enemies, 10% extra enemy treasure.
Dungeon Map
Awesome Loot


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DungeonMaster

I was trying to catch Avelloran up to you all, but I guess I put him ahead, yeah, add gold to you inventory to catch up to him, whatever that amount is. I figured with all the loot he missed, he could not have missed out on more than 10K, but I guessed wrong.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Well, you only told us to cut him out of loot literally 2 days ago... All he missed was the wish money, rescuing some people, and some other pretty minor gold.


DungeonMaster

yeah, just add whatever gold you are behind, which is probably like 3K or so for everyone else.


DungeonMaster

and we are now level 7.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

HP: 1d10 + 3 ⇒ (6) + 3 = 9

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

HP: 1d8 ⇒ 8


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Nice!


Bah! We always level at the start of my workday. It'll have to wait until I get home.

Scarab Sages

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Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Me too, but I wanted to get that dice roll done before all you high rollers steal it!


I'm undecided on if I want to nab a second monk level or keep leveling as cleric. Cleric seems like the stronger option by a good margin. Zub's martial prowess isn't really needed and with the amount of undead in this AP those channels look sweeter and sweeter.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

hp: 1d10 ⇒ 6 which is still pfs average.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

1d8 ⇒ 2

DG:
Two things
1) My init modifier is now +11 since I now get to add both Dex and Int to the roll. Just thought I'd point this out since it would be easy to overlook.

2) Unless otherwise stated, while outside, Remiel (new familiar) will be scouting ahead of us by 300 feet with Detect Magic up (depending on what he sees/hears, he might also do other things. Like cast Comprehend Languages if he doesn't understand speech). If he sees a potential threat and doesn't think he's been spotted, he will sneak to try to get more info. If he thinks he's been spotted, he'll drop Detect Magic, and fly back as fast as he can. When he's 100ft away, he'll send the group a telepathic message update.

I'll include relevant stats for him in my status line soon. But I thought I'd give you a heads up on his general tactics to be use appropriately if you fast-forward through travel stuffs.

Loot/Everybody:

Everybody: Add 900 gold to your inventory
Zuberu and Nahoce: There are 2 scrolls of Speak with Dead. So one each?

Up for grabs:
- 2 steadfast gut stones: can negate some crit/sneak attack damage
- 1 lense of detection: +5 perception, +5 survival when tracking
- 1 robe of needles: throw needles at people
- 1 burglar's bracers: mwk thieves tools and take 10 on disable 1/day

Check out the loot spreadsheet for other misc item (Elmar: there's some poison on there).

I'll give everybody about 48 hours to speak up if they want anything before selling stuff.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Elmar's already got some bracers, otherwise he'd take the burglar ones. He'll definitely grab the Lens, as the party's tracker. Might as well take the poison too.


I'd rather sell those scrolls. The DC is going to be too low to be useful.


DungeonMaster

@

Kaylor:
thanks, what is your familiars stealth modifier? and perception modifier? that would be the 2 most important stats for him I'd use often


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Remiel
Stealth: +20
Perception: +13

To everybody else: I'm planning on using Remiel as a scout for us.

Zuberu: I'm fine with selling those scrolls. I'd just like to check first if Nahoce wants to keep one.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

I get that spell every day as a racial bonus. Sell 'em!


Finally home and leveling.

I think I'll stick with cleric for this level.

HD: 1d8 + 3 + 1 + 1 ⇒ (7) + 3 + 1 + 1 = 12


DungeonMaster

I'll update the story in a few hours, was just busy for the day.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Selling everything unclaimed + the scrolls gives us 3610.125, which is 722.03 gold each.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

The Hand of the Honest Man might be useful against mummy curses, if one of the melee attackers wants it.

Also, the Mask of the Forgotten Pharaoh should also prevent Mummy's Curse, making it a pretty decent item for one of our melee attackers as well.

The fang seems like it should be sold.

@Zuberu: Also, if you swapped out your monk level for Sacred Fist (Warpriest), you could keep all the monk powers you actually use while also gaining extra low-level spells.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

If someone takes the Hand of the Honest Man, it should maybe be not someone who uses bluff. Except that I think that's me and Zuberu, and I have an amulet of natural armor, and Zuberu wanted a amulet of mighty fists.

Mask of the Forgotten Pharaoh, I'm kind of thinking Zuberu? I just say that because I already have a Headband of Int and Nahoce has a Pharasma mask, so I'm not sure if her character would want to give that up or not.

Also under loot, we got an adamantine agile breastplate, which would go to either Elmar or Nahoce if you want it, since no one else really wears armor.

And then would either Nahoce or Zuberu want an adamantine dagger?

We also got a ring of feather fall that I assume someone will take.

Also, everybody gets 400 gold


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

I'll give people around 48 hours to speak up about items (it's useful both to have people say what they want and what they don't).

Also, since it looks like we're going to be coming into a decent amount of cash soon, how would people feel about everybody putting in 1k gold each to get the rallying ability on someone's shield? It would basically give everybody within 30 feet of that person a +4 morale bonus on saves vs fear effects, which would be useful against, for example, mummies.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

So, unless people say otherwise, I'm assuming people are ok with the rallying shield idea and will just take the money out before selling everything.

We should also probably still pick somebody to wear the Hand of the Honest Man because my interpretation of it is that it only helps if someone is wearing it when they're cursed.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Ok, loot.

Nahoçe: Ring of feather fall, mask of the forgotten pharaoh, adamantine breastplate

In the party loot bag: hand of the honest man (someone should really volunteer to wear this as it's useless just sitting in our loot bag) and ushabti of the willing servant.

I think Nahoce and Elmar use shields? One of you two now has (or will have once we technically go shopping) the rallying property on it.

After selling all the other stuff and after taking out the 5k for the rallying shield, the total value is 2618 gold, which divided by 5 is 523.6 gold.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

I use bucklers, but barely—Nahoce seems more likely to stay in the center of the party.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

It seems logical for the rallying shield to be mine, since I use mine full time.

Regarding loot, it seems I'm the only one who made any specific claims, so the value of those items should probably be deducted from my share and distributed equally among the rest of you, which I think puts me in the hole, cash-wise.

I'm good for it, really I am!

Regarding the Hand, the lucky (?) person who wears it should be someone with bad Will saves, as those seem to be the most popular type of curses.

That's not me, but if no one else takes the Hand, I will. I grew up around corpses, don'tchaknow. A little mummified appendage doesn't bother me at all.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

The curse thing also prevents some of the effects of Mummy Rot, which makes it useful on any of our front-liners.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)
Nahoçe Sijed wrote:

It seems logical for the rallying shield to be mine, since I use mine full time.

Regarding loot, it seems I'm the only one who made any specific claims, so the value of those items should probably be deducted from my share and distributed equally among the rest of you, which I think puts me in the hole, cash-wise.

I'm good for it, really I am!

Oh right, that thing. I can just keep track of that. In that cast you'd get no gold and everybody else would get 654.5 gold. The one thing is that the mask doesn't really have a value (it's a priceless artifact that belongs in a museum!), which is semi-awkward.

Nahoçe Sijed wrote:

Regarding the Hand, the lucky (?) person who wears it should be someone with bad Will saves, as those seem to be the most popular type of curses.

Yeah...out of the front liners, I think I'm the one with the worst will save. And I suppose I don't ~really~ need the +1 AC from the amulet of natural armor. So how about Kaylor wears the mummy's hand and you wear the amulet of natural armor we picked up earlier?

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8
Kaylor wrote:
The one thing is that the mask doesn't really have a value (it's a priceless artifact that belongs in a museum!), which is semi-awkward.

Something tells me that there's always a price. But until that day, shall we just call it "on loan from the museum"?

Kaylor wrote:
So how about Kaylor wears the mummy's hand and you wear the amulet of natural armor we picked up earlier?

Sold, unless someone else can use it. I'm already taking lots of party loot.


I don't need any of that. Also I bought a wand of mage armor, that lasts 5 hours, so I can cast that auto on whomever would like it.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)
Nahoçe Sijed wrote:
Kaylor wrote:
So how about Kaylor wears the mummy's hand and you wear the amulet of natural armor we picked up earlier?
Sold, unless someone else can use it. I'm already taking lots of party loot.

Zuberu was going for an amulet of mighty fists at some point, and neither Elmar nor Avelloran really do melee, so this might make the most sense. Since this doesn't require buying things, just swapping things we already have, I'd say go ahead and update your AC, and I'll do likewise.


We have 2.5 melee characters. In the future it might be worth purposely excluding some enemies when you drop the big AoE bombs so the melee has something to beat up on.


...Sorry I guess? This is my first purely caster in any game I've played.

From a meta stand I see your point, don't want to rob anyone of their fun. I really thought that would just hold them in place while you all beat them up, I didn't expect so many to die right away.


It's cool. I know you weren't being malicious.

Striking a balance between effective and fun can be tough.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Depending on the shape of the tentacles, though, it should be possible to aim the spell so that the ones on the edge can be freely meleed; it's probably just hard to do that with this specific map.


DungeonMaster
Avelloran wrote:

...Sorry I guess? This is my first purely caster in any game I've played.

From a meta stand I see your point, don't want to rob anyone of their fun. I really thought that would just hold them in place while you all beat them up, I didn't expect so many to die right away.

The festrogs were cr 2, they were great festrogs and, I didn't take into account they were much lower CR than the rest of the monsters.

I did clump them together to be affected by spells, I just didn't know Avelloran had something way more effective than burning hands or create pit, such as the web. But it is also my first time learning a lot of these spells, as I never had a D&D 3.5 or pathfinder game go to level 7, so it is a learning experience for me as well as a DMing experience.
I have had 4e go to level 11, but that is it, and 4e is way different than 3.5, pathfinder and even 5e.

anyway, the story will be updated after people make their checks.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)
DoubleGold wrote:

The festrogs were cr 2, they were great festrogs and, I didn't take into account they were much lower CR than the rest of the monsters.

I did clump them together to be affected by spells, I just didn't know Avelloran had something way more effective than burning hands or create pit, such as the web. But it is also my first time learning a lot of these spells, as I never had a D&D 3.5 or pathfinder game go to level 7, so it is a learning experience for me as well as a DMing experience.
I have had 4e go to level 11, but that is it, and 4e is way different than 3.5, pathfinder and even 5e.

anyway, the story will be updated after people make their checks.

Avelloran didn't have web; I did, and I didn't use it. He had black tentacles. :P


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

hp: 1d10 ⇒ 5 pfs average it is.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

HP: 1d10 + 3 ⇒ (8) + 3 = 11 cool.


Hey look, we leveled while I was at work. =P

I'll update things when I get home.


DungeonMaster

meanwhile, while we wait for tommorrow the gold that is only the loot sheet, we can figure out how much each of the 5 adventures get and they can spend their gold for some valueable stuff.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

1d8 ⇒ 7

So, 21k. Split 5-ways would be 4.2k. Split 4-ways would be 5,250 and get us close to even with the gear Nahoce grabbed. (6,904.5 gold value us vs 7300 gold value her).

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Split 4 ways and let's call it even, yes?

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Cleric: 1d8 ⇒ 5

Would like to switch to Soul Warden but neither PCGen nor Hero Lab seems to be aware of it, and I don't feel like manually updating everything for the rest of the adventure. So Cleric it is.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Ah, that's a shame. Soul warden looks pretty cool, but I can't find any prestige classes with the same BAB, save, and CL progression.


Home and leveling.

Cleric: 1d8 + 3 + 1 + 1 ⇒ (8) + 3 + 1 + 1 = 13


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)
Nahoçe Sijed wrote:

Split 4 ways and let's call it even, yes?

Works for me.

Nahoçe Sijed wrote:

Cleric: 1d8 ⇒ 5

Would like to switch to Soul Warden but neither PCGen nor Hero Lab seems to be aware of it, and I don't feel like manually updating everything for the rest of the adventure. So Cleric it is.

It's probably because the source book is pretty new (2014). Although now that I look at the Hero Lab website, if you want to shell out $5, it looks like it's part of Player's Companion #15.


Are we clear to do some shopping?


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

We defeated every conceivable threat in the city—including a full-scale Resident Evil-style zombie apocalypse—claimed the titular Mummy's Mask, and by all accounts are about to be feted like heroes. I'd say it's a great time to go shopping.

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