Mummy's Mask Version 1.5 (Inactive)

Game Master DoubleGold

Mummy's Mask with 33.3% more enemies, 10% extra enemy treasure.
Dungeon Map
Awesome Loot


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Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Huh. I'm new to PbP but it seems like it might make sense to have a certain time-limit-until DM bot? I know once/day was floated around during recruitment as how often people thought they could post, but we could also say a longer or shorter period of time.

It's also possible that people might not think to post every round because they don't realize there's anything special for them to do yet? I'm not really sure.


DungeonMaster

I would normally bot them daily, but moving too fast means they miss too much, so I'm going every other day or so to bot them, plus I have to do it without putting them in too much danger.


DungeonMaster

where is everyone, it is not like it is the weekened.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Not sure—maybe they're expecting to be botted until combat starts or traps happen? We have been posting a lot of "I walk down the hallway / I also walk down the hallway / I open the door / I walk through that door," or maybe people are just busy.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

A combination of being the newbie in the party (and therefore reluctant to take a leadership role in character) and finding that this character is not speaking to me out of character as much as I thought she would is causing this for me.

I'm hoping it will resolve in time. Apologies for being boring until then.


DungeonMaster

the other 2 still have a whole day to see combat and post their actions.
Also, from this point forward the gold found, I will pm it to you directly, that way it gets added to the character sheet and does not get missed, because no matter what game you play or who dms, it usually gets missed in posts by someone. Items found will stay on the loot sheet, gold gained from selling those items, will be pmed to you directly.


Fighter (Rondelero Duelist) 1

That sounds good to me.


DungeonMaster

I will be at a magic the gathering tournament today, I will update the surprise round when I get back.


Good Luck!


DungeonMaster

I don't know where Kaylors picture went, so I had to write it back into the map.
I'm also temporalily taking Yumi out of the game for inactivity, so when I give you the loot, you will also have her share of the gold, since the gold found in the chariot was divided by her. Experience gained in the dungeon will not be divided by her either, you will all gain loot and experience in this dungeon as if she was never there.


DungeonMaster

@avelloran, you need to specify what you are using spellcraft on. Specify the check for the item, don't just assume I know which one you are doing first.


If they are both magical than in order top to bottom, if only one is magical just use my first role on it. Sorry about that, I'll specify in th e future.


DungeonMaster

It is just an empty hallway, the book doesn't even have doors there, but I'd thought, I would do it anyway to make PCs try to look for something that ins't there.

Also, don't just rely on my autorolling to spot traps as supereffective.
A very few amount of traps are very hard to spot, and sometimes taking 20 for a perception check is a wise idea. I have nothing against take 10/20. Just remember that a take 20 is 2 minutes of game time.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Got it. I'm just assuming since the doors are similar that they'd be similarly trapped. It's probably not a valid assumption from a paranoia perspective, just one I thought my character may make nevertheless.


DungeonMaster

You don't need track, but you do add your track bonus, which is enough to identify the stuff, though I'll respond when everyone else is ready.


DungeonMaster

Normally I don't just jump to combat like that, I wait till everyone has posted, but sometimes people do nothing and just wait for combat to happen, and though you think they may have went inactive, they really didn't. So I decided to jump straight to combat to see if anyone suddenly went inactive or if some people are just waiting for combat. Jumping straight to combat was a test to see if that was what was happening or if people went inactive.

That being said, anyone who does not post a combat action by Sunday afternoon I will assume went inactive and will be removed and possibly replaced. I live in Est -5.
Elmar is exempt from this since he isn't in combat and is talking to the statues as he can continue to ask them more questions if he wants or decide the end the conversation.


Fighter (Rondelero Duelist) 1

Man, I wish Perception was a class skill for fighters. Even with a +10, I still get snuck up on. You'd think a guy who spent his life learning how to fight would be able to tell when someone is sneaking around...


DungeonMaster

You too are exempt sefu and all who can't act in the surprise round, this is just a check to see who is all here, I hate to think my players went inactive and left paizo or their computer got hit by a virus leaving them out for weeks. I haven't been counting, it just seems the last 3 days were slow.


DungeonMaster

Also I forgot to mention, none of you have to wait for others anymore to take further actions in this dungeon, unless we are in combat.
Just don't go beserk and take like a dozen actions before someone else takes 1 or 2.
The mage armor will last until the final boss of this dungeon so no worries there.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

List of items is in header.

I think we should keep the masks for their abilities. Kaylor will go either way on the knowledge books, but he won't be the one carrying them.

Nahoçe might want the masterwork spear. And since nobody claimed any, Kaylor is taking one of the potions of CLW. He's not interested in any of the weapons/shields though.

What do we need to ID the shield?


DungeonMaster

knowledge geography for the shield.
As far as exp, I will try to catch you all up to level 2 ASAP.


DungeonMaster

we are at 1567 exp, I forgot upcoming storyline exp, since you all completed this dungeon in 1 hour to 90 minutes of in-game time.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Well, Nahoçe uses a shield, so I doubt she'd want a 2-hander spear.

I'm in favor of keeping the knowledge books with someone heavy and selling just about everything else (unless someone wants it), because at this level the unused masterwork weapons, cantrip masks, and redundant potions like darkvision give us a huge pile of cash.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

I think for now, Kaylor might grab the doom mask. It'll give him something to do for enemies with DR since he won't be doing much damage until he gets an Agile weapon.

Also, all of Nahoce's attacks so far have been with a spear, if I remember correctly. That's why I suggested it anyway; she can take whatever she wants.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Elmar is correct. It's a shortspear/shield style so a full-length (2-hand) spear is not her bag, baby. Her first and primary loot claim (not necessarily mine) is the Pharasma mask.

After that, she would request a shield. The scarab shield, being a shape that is "a psycho-pomp for Pharasma" (according to the description) is the logical choice, regardless of what the wooden shield turns out to be.

She realizes that the scarab shield is very expensive compared to most of the loot, so if taking that puts her too far ahead of everyone else to recompense with coin, she will reluctantly allow it to be sold with the rest.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

It's not that expensive, especially considering what an incremental bonus it gives you, so we could worry about equalling that out later if she wants to keep it. The unidentified shield might turn out to be move valuable anyway.

(Also, I thought the scarab was a symbol of Khepri? But if Nahoçe's fanatical enough it might still be important to her.)

EDIT: Never mind, looks like maybe the scarab of khepri is depicted with its wings raised, while the scarab of Pharasma is not, from what I can gather on the internet.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Remember that the shield also has special abilities.

Also, I personally tend to be of the opinion that if someone in the party will use it, it's better to give it to them than sell it. Then we're getting the full value of it rather than 1/2 value.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Oh, absolutely. The question is which items will have a use to someone in the party, and I just assumed that many of them wouldn't, but also that I'd be incorrect about some of those assumptions.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

So, update on the loot. Especially since we haven't heard from Sefu or Avelloran.

Things We Are Currently Selling (AKA speak up ASAP if you want it)
- "Usable Hammer" (5sp)
- Light Wood Shield (1.5g)
- "Special" light wood shield (3g)
- Composite Shortbow (38g)
- Mwk Khopesh (160g)
- Mwk Spear (151g since I think it wasn't the kind Nahoce uses?)
- Gold leaf (50g)
- History Docs (250g, not the same as the one with knowledge bonuses)
- Abadar Mask (100g, at will Read Magic)
- Osiris Mask (150g, at will Sun Metal)
- Mwk Longbow (187g)
- Potion of Darkvision (200g, there are 2 of these, but Sefu is taking 1 of them)

This sells for a total of 1290.55 gold divided by 5 players for 258.11 gold each.

Things We're Keeping But No One Is Carrying Right Now
- Alchemist's Fire x2 (1 lb each, I believe)
- Potion CLW (Kaylor took one, someone else should take the other)
- Books for bonuses to knowledge (25 lbs each; Kaylor isn't going to carry them)
- Silversheen Vials x2
- Potion of Lesser Restoration

If nobody wants to carry them, Kaylor will carry the things without weight, but he's currently at the edge of his light load limit. So unless he buys a Mwk Backpack, he won't want to carry things with weight.

Edit: I also made a loot spreadsheet for easier adding of money.


DungeonMaster

history docs are 300 gp when sold, because of the relic trait, 250 was the basic sell value.
Gold leaf sell for 60, relic trait.

also 5 sp is half a gold, it is 10 sp per gp I beileve not a 100.

so 1291+50+10=1351 GP
1351 GP/5=272 GP and 2 SP per person, go ahead and add this to your inventory


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)
DoubleGold wrote:


also 5 sp is half a gold, it is 10 sp per gp I beileve not a 100.

Oops, you're right. Placed an extra 0 in there. Now fixed. And it's 258.2g per person.

Also, Kaylor is buying a healing wand.


DungeonMaster

Also the keep your init idea, out the window, because that assumes you are constantly moving, where in real life you would stop to see the sites. So init will be rolled every round.


I don't think that I need the books as my knowledge checks are already high enough. I may take the mask of Osiris but only if people want the fire damage to their weapons, its basically an unlimited low level weapon buff. But I personally have no use for it.


DungeonMaster

272.2 gold Kaylor I gave the basic sell values and then the sell values with relic trait added. You said you had a trait that allows you to sell relics for more. Though if you do have question feel free to ask.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Unless someone else also has that trait, it's 258.2g per person.

A) Kaylor doesn't not trust the rest of the party yet and therefore has no reason to tell them about the extra gold. I plan to have that change as the game progresses, but we're definitely not there yet.

B) He bought a wand of healing that he intends to use on the party, so it' not like he's being totally selfish about it anyway.

If you remember, when I asked about relics, I told you this.


DungeonMaster

Ah, gotcha 258.2 gold per person, go ahead and add the correct amount to your inventory, if you added the incorrect amount of 272.2 subtract the difference of 14 Gold Kaylor ends up with extra gold, whatever that might be, or whatever he buys with it. also people knowing Kaylor having that trait is metagaming knowledge, so IC, you all do not know Kaylor is richer than you, just OOC.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Well, given that it's an extra 110g (80 if Avelloran keeps the mask) and a wand with a 1st level spell is 750g, I'd argue that Kaylor is actually poorer than everybody else right now.... But I think it makes complete sense for his character.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Assuming we sell the armor, scimitar, nets, khopeshes, the books, and all but 1 longbow (that Sefu may or may not want), that's and extra 390 gold each. If we don't sell the books, it's 270 each.

Also, out of curiosity, Nahoçe, how visually obvious is it that you're not human?

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Nahoce is typical for her race.

Dhampir wrote:

Physical Description: Tall and slender and with well-defined musculature, dhampirs look like statuesque humans of unearthly beauty. Their hair, eye, and skin colors resemble unnerving versions of their mothers'; many possess a ghastly pallor, particularly in the sunlight, while those with dark complexions often possess skin the color of a bruise.

While many dhampirs can pass as humans in ideal conditions, their features are inevitably more pronounced and they move with an unnaturally fluid grace. All dhampirs have elongated incisors. While not true fangs, these teeth are sharp enough to draw blood, and many suffer a reprehensible desire to indulge in sanguinary delights, despite the fact that the act provides most no physical benefit.

She is pale skinned, slender, graceful, and grey haired. She hides her incisors as much as possible, but you all would have noticed them by now from working in close quarters with her this long.


DungeonMaster

Okay so if you sold off the stuff an noone is keeping the extra unclaimed loot, everyone give yourself 390 Gold with Kaylor recieving a little extra in secret because of his trait.

Elmar, remember to add those 60 arrows to your inventory if you haven't already.

Edit: Storyline progress up in a minute.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Did I miss the rule on rolling hit points when leveling up?


DungeonMaster

Oh, yes, I forgot about that. Using a rule that another DM used. Roll or take the PFS average, whatever is higher.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

hp: 1d10 + 4 ⇒ (7) + 4 = 11 Favored class bonus of 1 Hp and 3 con.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

HP: 1d8 ⇒ 7 Pharasma smiles on me. :-)


1d6 ⇒ 2


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Hit Points: 1d10 ⇒ 3

Guess I'm going with the PFS average, unless we're maxing HD until we get to 20 HP.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

HP: 1d8 ⇒ 8 *insert tired cheer here*


DungeonMaster
Kaylor Traice wrote:
[dice=HP]1d8 *insert tired cheer here*

Good roll, I'm back from a friends party...no not that kind of party, I'm sober. Got a lot of reading to catch up on, not just here but in all my games.

I'm going to contact Sefu via, pm, if he don't respond my Monday morning, I'm dropping him as I will assume RL got in the way and will be gone for weeks.


DungeonMaster

something: 2d6 ⇒ (6, 6) = 12
something: 42d8 ⇒ (1, 2, 3, 2, 4, 1, 7, 3, 2, 1, 2, 4, 8, 3, 5, 1, 8, 1, 5, 2, 4, 6, 1, 6, 5, 6, 8, 7, 6, 4, 4, 2, 1, 4, 6, 3, 2, 8, 7, 4, 7, 2) = 168

These numbers are for the DM, they mean nothing to you, I am using it to determine something though for something I'm going to implement.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Nahoçe, you should swap out your armor for the +1 scale mail we found somewhere.

Also, who wants a magic crossbow with some regular and cold iron bolts?

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