Mummy's Mask Version 1.5 (Inactive)

Game Master DoubleGold

Mummy's Mask with 33.3% more enemies, 10% extra enemy treasure.
Dungeon Map
Awesome Loot


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Liberty's Edge

Alright, thanks for the heads up.

So I’m assuming I’ll be coming in at 4th level. Zuberi is a monk [martial artist] 1, cleric 3. His 5th level will be monk again but he’ll be full cleric from then on.

Stats

19 str (includes racial and 4th level bump)
13 dex
16 con
10 int
14 wis
12 cha

His cleric domains are going to be crocodile and strength (ferocity) and he’ll have the following feats starting out, Cooperative Maneuvers, Cooperative Defense, and Defensive Combat Training.

I’ll get a bit of background stuff written up next assuming this is all kosher.


Background stuff is done. I'll get the crunch together when I get home.

It looks like you guys are rolling for HP or taking the average (whichever is better). Correct me if I'm wrong.

Monk (con, toughness): 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Cleric (con, toughness, favored class): 1d8 + 3 + 1 + 1 ⇒ (8) + 3 + 1 + 1 = 13
Cleric (con, toughness, favored class): 1d8 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8 - Bumped to 10


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Out of curiosity, Zuberu, can I ask how you're planning to play out the character? With only a few monk levels, your ability to do maneuvers goes down over time, and you don't get as many flurry attacks which makes two-handing a better way to take advantage of your massive strength.

(also: we lost our party maneuver fighter, so coordinated maneuvers/defense might not actually be useful with the remaining party)


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

What are Cooperative Maneuvers and Defense? The closest I can find are Coordinated Maneuvers/Defense, which are both teamwork feats.


Zuberu can function as a pseudo inquisitor. He's got a caimen familiar (granted by his domain) that has the Valet archetype. One of the Valet's perks is that they count as having all the same teamwork feats as their master (much like an inquisitor with Solo Tactics).

Maneuvers aren't a big part Zuberu's tactics. It's meant to be an option but not his only one. He's still (mostly) a cleric. In most fights he'll just chop things up with his falchion.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Ah, fair enough. If there's only one maneuver you're planning on throwing, it's often worth it to avoid provoking the AoO, but otherwise I guess it doesn't matter much.


Heh. I’ve done quite a few characters that dabble in maneuvers. I should be okay. =P

It looks like the character tab is a bit out of date. What do we have for the rest of the party?


How much gold/stuff should I start Zuberu with? Standard for a 4th level PC or something else?


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

The characters still in the party are:

1. Elmar (me). Dwarf ranger. Ranged DPS, back-up tank, trap disabler, with aspirations towards battlefield control (poison arrows, snap shot feat chain).

2. Nahoce. Dhamphir cleric of Pharasma. Channels energy, heals, and tanks. Probably also the closest thing we have to an actual party face.

3. Avelloran. Elf wizard (conjurer). Lots of knowledge skills, seems to primarily focus on status/control spells.

4. Kaylor. Tiefling magus (kensai). Melee DPS, and our best slashing attacker for dealing with zombies.

5. Silver bullet. Incorporeal, invisible hobgoblin gunslinger. DMPC who shoots things and has mysterious metagame knowledge.


Thanks for the summary Elmar.


DungeonMaster
Elmar Thonsson wrote:

The characters still in the party are:

1. Elmar (me). Dwarf ranger. Ranged DPS, back-up tank, trap disabler, with aspirations towards battlefield control (poison arrows, snap shot feat chain).

2. Nahoce. Dhamphir cleric of Pharasma. Channels energy, heals, and tanks. Probably also the closest thing we have to an actual party face.

3. Avelloran. Elf wizard (conjurer). Lots of knowledge skills, seems to primarily focus on status/control spells.

4. Kaylor. Tiefling magus (kensai). Melee DPS, and our best slashing attacker for dealing with zombies.

5. Silver bullet. Incorporeal you mean corporeal, invisible hobgoblin gunslinger. DMPC who shoots things and has mysterious metagame knowledge.

I fixed hims to he can hit and be hit. As it was in discussion. He can die. He also does not split loot with you, he gets paid a certain percentage by the real Men in Black, as he was hired by the government.

Yes, Level 4 gold.


Stats are in and gold's been spent.

I grabbed a Pearl I in hopes that the wizard could hook me up with mage armors. =)


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Hmm... with your wis score, wouldn't a +1 breastplate give a bigger AC bonus (at the same cost, while lasting more than 4 hours)? Or +1 chain shirt to avoid ACPs etc.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Also: caimans are slow. Do you have some sort of quick-release backpack harness to carry that guy around and drop on people? Because that could actually be hilarious, hmm. I guess he's also light enough to just carry on your shoulders (real dwarf caimans only grow to like 15 lb)


A +1 breastplate costs ~400 gold more for 1 more AC. In exchange I lose +2 to CMD, flurry, and some movement speed. Four hours is a good chunk of time and I'll grab another one in the future.


Yeah, I was planning on lugging him around. =)


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Copy cat. :-P Also, this means 3/5 of us don't use any kind of armor. Which I find amusing.


I may switch to armor in the distant future but for now Zuberu will enjoy the freedom.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

I use plenty of armor! That said, yeah, it probably makes sense for you to either go full plate, chain shirt, or nothing.

(also, where does that lost +2 come from? But you've got ridiculous amounts of CMD anyway)


Wisdom to CMD.

Down the road I could foresee swapping to Mithril Breastplate but it'd have to be at least +2 or +3.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Well at +3, it's an AC jump of +3, which is pretty significant, with no speed change.


Well by that time I'll hopefully have picked up a wisdom headband so it'll only be +2 but, potentially, yeah.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

HP: 1d8 + 0 ⇒ (2) + 0 = 2


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

For treasure, does anybody want these?

Akhentepi's Armor
Tablet of Languages Lost
Cheating Gloves

I don't wear armor. The tablet, my vote is copy down the Osiriani/Kelish translation onto normal (and therefore lighter) paper and buy a few scrolls of comprehend languages. And I don't really need the cheating gloves.

I'm assuming that we're keeping the wands/scrolls/potions and that nobody wants the large greataxes, dagger, or club.

Avelloran: If you wanted to copy spells from the captured spellbook, here are the non-cantrips it had in it: burning hands, floating disk, identify


DungeonMaster

Add these two items to the loot list. They were suppose to be in the AP, but I missed them somehow. They appear on the Mummy's mask treasure page, but it doesn't say where in the AP you would have gotten them or I simply did not see it.

item 1

item 2


DungeonMaster

thanks, got it to work, the image was from a website however, so I had to upload it from an Url. Though I don't know if there are pre-drawn images from book 2. I just dicovered these pre-drawn images the other day, which would have made it a lot faster as instead of drawing the full map, I would have only had to draw the squares or whatever shapes needed for monsters.

Will wait to see what room players pick.


*Cricket Chirp*


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)
DoubleGold wrote:

Add these two items to the loot list. They were suppose to be in the AP, but I missed them somehow. They appear on the Mummy's mask treasure page, but it doesn't say where in the AP you would have gotten them or I simply did not see it.

item 1

item 2

Is it safe to assume these are both relics?

And in case people are trying to figure out what they can buy from the auction, most likely we'll each get at least 2k from selling things. If nobody claims any of the other loot, it'll probably be closer to 2.8-3k.

Everybody currently playing will also get an additional 158.75g from previous relics sold as by the end of book 1 Kaylor probably trusts everyone (except SB) enough to split profits evenly and make up for the past.

If nobody speaks up for any of the items we've gotten so far by the end of this combat, I'll assume it's safe to sell them all.

If you're wondering, any items on my spreadsheet with an x or someone's name next to them are things I'm assuming we want to keep. Feel free to speak up if you disagree or if you want one of the items with an x next to it.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Heck, I'm excited to go shopping (and don't forget the thousands of GP of stuff the Hand is probably toting). Heck, I'm less than 10k away from buying all the minor items on my wishlist.


DungeonMaster

oh, yeah, forgot, both relics.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

The silver holy symbol—what deity does it belong to? This will affect whether or not Elmar wants it.

EDIT: Oh, it's Nethys (unless we got another one).


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Ok, I know combat was short, but I'm going to go ahead and sell off the things we got before fighting the Hand since I don't think anyone really wants them anyway.

Elmar, Nahoçe, and Avelloran add 2941.7 + 158.75 relic gold from what I owe you for a total of 3,100.45 gold each

Also, add the following items to your inventory (if you don't want it/think it's not useful for the group, you can sell it and tell us what our share would be). The lists are based off of who can cast what spells.

Important Note: The following lists include items I think I mentioned before.

Nahoce:
Also feel free to hand some of these to Zuberu once we trust him.
Scrolls
- Remove Paralysis
- Align Weapon x3
- Bless x2
- Cure Moderate Wounds
- Effortless Armor
- Sound Burst

Wands
- Lessor Restoration (10 charges)
- Cure Light Wounds (26 charges)

Avelloran:

Scrolls
- Detect Secret Doors
- Halt Undead
- Knock
- Flaming Sphere
- Identify
- Levitate
- Shocking Grasp (CL2)
- Charm Person
- Invisibility
- Warding Weapon
- Magic Missile

And if it's ok with you, I'm going to grab the scroll of burning hands (CL2) and the second scroll of magic missile.

Wands
- Grease (10 charges)
- Vanish (9 charges)
- Scorching Ray (6 charges)

And if it's ok with you, I'd like the wand of Shield (9 charges)

Nahoce or Avelloran:

- Scroll of Hold Person
- Scroll of Magic Weapon

Probably keep, someone should claim:

Potions
- Cure Light Wounds x2 (I'll grab one of them, unless there's complaints)
- Hide from Undead
- Cure Moderate Wounds x2
- Bull's Strength (Probably Nahoce? I think she's the only one who actually uses strength at all. We could also give it to the new guy once we trust him.)

Alchemical-ish Stuff
- Alchemist's Fire x4
- Acid x2
- Holy Water x2
- Sunrod x4 (one each?)

Misc
- Bracers of Armor +1 (probably Avelloran?)
- Ioun Torch (should be not me)
- Everburning Torch (might be good for me to carry since I can do so without using a hand)

Elmar's claimed the masterwork thieve's tools

Will Sell Unless Claimed:

- Alluring Gold Apple
- Leather Armor +1
- Lots of other random things. See spreadsheet for details.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

So it looks like, now that we're past book 1, we might be spending more time above ground. Elmar's going to get a mount in one level (via animal companion), and I figure our party is now wealthy enough that they can buy majestic steeds to travel around on without batting an eye, as a sign of status and wealth.

The big options seem to be either camels or horses (probably light horses a la Arabians, if we want something that can thematically run on sand). Elmar might even be willing to buy animals for everyone at our next loot-sell, as a sign of friendship, since like Kaylor he's pretty chummy with critters.

So my question is, as a party (before I get my animal companion): when we need to travel at some point, do we want horses or camels?


Did something happen story-wise to make folks so paranoid or is that just the generally low charismas shining through?


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

I just figured that Kaylor, being both a Tiefling and having a low Cha score, probably wasn't treated all that well while he was studying. So he's used to people being mean to him or trying to take advantage of him.

Although I'd say the paranoia about SB is totally story based; he has uncanny knowledge about the dungeons (and therefore is clearly setting a lot of this up because how else would he know so much?). He also clearly has a suicidal streak resulting in him once yelling to try to attract all the monsters in one area without asking anybody first. And Kaylor enjoys living. And is why Kaylor once made a wish that made him intangible, invisible, silenced, and mute. Which then got downgraded to just invisible. Which then got downgraded again to just invisible when not in combat.

He also totally attacked Kaylor once; the only reason why Kaylor didn't retaliate is because Elmar said he was under some mind control thing, but Kaylor still thinks that he was just using that as an excuse to attack him. Kaylor also resents SB for at various points treating him like an idiot. But he figures that's about par for the course (the magic users he studied with thought he was a big, stupid brute), and he's actually quite lucky that the rest of the group treats him as well as they do. Why, he may even begin to trust them enough to let them pet Sam.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

I'd say think of it as more of a job interview type of thing. We've only been traveling together for about a week, but at this point we're a pretty battle-hardened band of twitchy unded-smashers. And some random guy in an intimidating outfit and hauling a crocodile walks up to us and asks if he can work for us.

Now the party is made up of relatively friendly fellows (I believe Nahoce and Avelloran are neutral but generally theatrical and fun, while Kaylor, Elmar, and SB are all CG), but we have literally no idea who you are, other than "some priest who may enjoy murdering things with a sword."

Really, Elmar just wanted to hear someone vouch for Zuberu; and if Nahoce, as another local priest-type, recognizes you and can say that you're certainly not a serial killer or bandit, that's good enough.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

But basically, we won a pretty lucrative commission to explore themthar ruins. We're not going to just split it with anyone who shows up and says "let me be part of your team too because I like stabbing things" for the same reason that Google doesn't even read 90% of the resumes they receive.

I've also got a hunch that there may be plot shenanigans at the beginning of book 2 that will lead to us being very thankful for any help that we can get; and I don't see any reason why we wouldn't let you travel with us until that happens.


Assuming a random person approaching you in public/broad daylight may be a serial killer or bandit is pretty paranoid...

Also, Zuberu never mentioned killing or stabbing anything.

There's that low charisma again. =P


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Eh, I'd say not really given that he's approaching with the intent to join an adventuring group. It'd probably be like having a guy come up and be like, "Hey, I'd like to join your militia." And other adventuring groups seem pretty competitive. Especially given that one just tried to kill us just 'cause they wanted the area we had. So you could easily be a trap from a different group.

Although Kaylor just initially thought you were a thief/scam artist.

Edit: Oh, and in regards to the camels/horses question posed earlier, I'm fine either way. I think I have a slight preference for camels though just 'cause they're different.


Ah, that's why I asked what had happened story-wise. Being paranoid because people have been trying to kill you to steal your gig makes sense.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

"...littered with scars, plainly visible on his bare torso. Although only middling in height he boasts a massively built physique, swollen with muscle."

And the guy's carrying a gigantic sword and a small crocodile. Just saying, probably more dangerous than your average villager.


Profiling!


He hasn't posted in four days. It's probably safe to bot him.


DungeonMaster
Zuberu wrote:
He hasn't posted in four days. It's probably safe to bot him.

Yeah, I will, I wonder what is going on with bane88. He is in like 7 different games and applies to many, but none of his aliases have been active.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Maybe he's been busy lately, or something's stopping him (for instance, I lost internet in my apartment for a week not too long ago, which meant I could only post during breaks at work—luckily I work late and take lots of breaks)


He posted in another one of his games on Tuesday.


DungeonMaster
Elmar Thonsson wrote:

Maybe he's been busy lately, or something's stopping him (for instance, I lost internet in my apartment for a week not too long ago, which meant I could only post during breaks at work—luckily I work late and take lots of breaks)

That what I was thinking. I hope he is not sick which is just one of many possibilities.


Since when do adamantine weapons ignore natural armor? Is that a house rule I missed?

I believe you're thinking of the Brilliant Energy property. Adamantine doesn't make your attacks touch attacks.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Yeah, the DM house-ruled that adamantine bypasses light, medium, and natural armor, unless it's made out of mithral or stronger metal. (And we're loading up with adamantine weapons to demonstrate just how balanced that is).

Meanwhile, Brilliant Energy doesn't actually cut through natural armor, because it's not a real lightsaber.

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