Way of the Wicked - the Ninth Knot Reborn

Game Master Dennis Harry

Perception:

Clyde [dice] 1d20+12[/dice]
Elliaria [dice]1d20+13[/dice] +15 vs. Humans.
Malleck [dice] 1d20+1[/dice]
Mephistopheles [dice] 1d20+9[/dice]
Tih [dice] 1d20+9[/dice]
Sir Balin/Grumble [dice] 1d20-2[/dice]

---

Initiative:

Clyde [dice] 1d20+7[/dice]
Elliaria [dice] 1d20+14[/dice]
Malleck [dice] 1d20+1[/dice]
Mephistopheles [dice] 1d20+8[/dice]
Tih [dice] 1d20+3[/dice]
Sir Balin/Grumble [dice] 1d20+1[/dice]

---

Dungeon of the Horn

Farholde

Talingarde


201 to 229 of 229 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

AC 25/16/19 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:3 1st:5 | Bane 9/9; Sin 7/7 | Active effects: Misdirection (LG)
Raaven, Hell's Mouth wrote:
5) It's dark. There's no windows, and only one place with a permanent light source. (it's one of the fountains, I don't remember if it's the first floor or second floor). There are braziers and wall sconces everywhere. None of them are still working, but the rusty hardware is still there. During our initial exploration we put up a few torches, but mostly we just carried our light sources around with us. Coming up with a lighting solution that doesn't involve burning through barrels of lamp oil and a hundred torches a day is definitely on the agenda.

Sadly, I traded out the 1/day continual flame from archon-blooded, or I could have eventually lit the whole place.

How many of us need light?

It looks like Clyde, Mallick, and Tih.

I have darkvision, but have a light source and can cast it as a cantrip. Though eventually it would be good to find ways to get everybody darkvision so that we don't draw as much attention at night.


HP 66/66, RavHP 33/33, Temp HP: 9, Deathless HP 32/32, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

There's no windows anywhere, so as long as we don't have light directly behind the main doors I don't think we need to worry about being seen at night.

There might be places we haven't discovered yet that we'd need to worry about light bleed, but so far the Horn is really well camouflaged. I think I'd worry more about our tracks leading people to our doorstep than lights. (speaking of, does anybody have Survival for erasing our tracks?)


M Tiefling Wizard (Pact Wizard) 7 Init +8; Senses Darkvision 60', Perception +9 AC 17, touch 13, flat-footed 14 hp 51/51 Fort +6 Ref +7, Will +9 Conditions: Nondetection (DC 22), Slip Bonds, Endure Elements, Fastidiousness

Mephistopheles already has considered of such a likelihood.

He has Darkvision, communal memorized.

Also, consider every "Downtime" that he is casting Continual Flame for lighting and ambiance.

EDIT!

Erasing Tracks sounds like Unseen Servant with a broom.

EDIT EDIT!

Crap! Probably need to research Continual Flame for his Spellbook. Oversight....oops.


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Maybe get excess moisture out with Destroy Water spells


M Tiefling Wizard (Pact Wizard) 7 Init +8; Senses Darkvision 60', Perception +9 AC 17, touch 13, flat-footed 14 hp 51/51 Fort +6 Ref +7, Will +9 Conditions: Nondetection (DC 22), Slip Bonds, Endure Elements, Fastidiousness

Horrid Wilting will be in his Spellbook.


1 person marked this as a favorite.
HP 66/66, RavHP 33/33, Temp HP: 9, Deathless HP 32/32, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

Horrid Wilting for clearing mold? I love it.

There's no kill like overkill. Too much is never enough.


1 person marked this as a favorite.
AC 25/16/19 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:3 1st:5 | Bane 9/9; Sin 7/7 | Active effects: Misdirection (LG)

For the darkvision I was mostly thinking when we get beyond the horn. But it looks like we have wizardry to the rescue to deal with that.


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

A chilling spell made permeant for Clyde's kitchen since he will be doing the cooking and needs a place to store the meat.


HP 66/66, RavHP 33/33, Temp HP: 9, Deathless HP 32/32, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

The larder is basically a walk in freezer that uses magic instead of cold to keep things fresh.

We never figured out what kind of magic it uses. Another thing to add to the agenda.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Malleck is but an average human atm. But that will change by level 10

If I can have him survive that long


Kitsune Mesmerist (Spirit Walker) 7; Init +3; Senses Perception +9 (low-light vision); AC 15, touch 14, flat-footed 12; hp 59/59; Fort +5 Ref +9, Will +12; Conditions: Slip Bonds

So creative y'all!

I will try and think of stuff myself.


HP 66/66, RavHP 33/33, Temp HP: 9, Deathless HP 32/32, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

Checking in.


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

*Dips Raaven in ranch dressing*


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

ditto


AC 25/16/19 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:3 1st:5 | Bane 9/9; Sin 7/7 | Active effects: Misdirection (LG)

Red Five standing by.


Male Teifling Welcome players! Roll20 Map

I really wanted to use that response....


Perception +11, Darkvision 60, Active Effects: Detect Magic, Detect Good, Invisibility
ClydeMcClod wrote:
*Dips Raaven in ranch dressing*

"Unhand me you cretin!"

*angry meatball flail*


Kitsune Mesmerist (Spirit Walker) 7; Init +3; Senses Perception +9 (low-light vision); AC 15, touch 14, flat-footed 12; hp 59/59; Fort +5 Ref +9, Will +12; Conditions: Slip Bonds

o7


AC 25/16/19 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:3 1st:5 | Bane 9/9; Sin 7/7 | Active effects: Misdirection (LG)
Raaven, Hell's Mouth wrote:
ClydeMcClod wrote:
*Dips Raaven in ranch dressing*

"Unhand me you cretin!"

*angry meatball flail*

odd, I would have thought that it would be an *angry worm flail*. But then again, I always liked the worm better than the meatball.


Perception +11, Darkvision 60, Active Effects: Detect Magic, Detect Good, Invisibility

I just looked up Pathfinder's cacodaemons. They are kinda worm-ish. I never realized.

I've always pictured the cacodaemons from Doom.


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Paladins fall, everyone dies


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Are we still on?


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

I've seen in other games, Storyteller is currently still very busy. It sounded like he'll be out of the woods by this weekend


M Tiefling Wizard (Pact Wizard) 7 Init +8; Senses Darkvision 60', Perception +9 AC 17, touch 13, flat-footed 14 hp 51/51 Fort +6 Ref +7, Will +9 Conditions: Nondetection (DC 22), Slip Bonds, Endure Elements, Fastidiousness

Mephistopheles isn't a fan of woods....


Shadow's Status

I agree Meph, f$~$ the woods.

I will be updating this weekend and hopefully able to post on the daily once more this week.


Shadow's Status

I appreciate everyone's patience, that was one hell of a month for me...


HP 66/66, RavHP 33/33, Temp HP: 9, Deathless HP 32/32, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

what's this guy's name again?


Shadow's Status
Grumble Jack wrote:
what's this guy's name again?

Lord Havelyn or Brian?


HP 66/66, RavHP 33/33, Temp HP: 9, Deathless HP 32/32, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

Brian.

201 to 229 of 229 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Way of the Wicked - the Ninth Knot Reborn Discussion All Messageboards

Want to post a reply? Sign in.