Survival in a world beset by magic and evil takes more than a lucky roll of the dice. Pathfinder Player Core 2 significantly expands options available to Pathfinder players, giving them the edge to take on any adventure. This 320-page hardcover rulebook remasters 8 classes from Pathfinder Second Edition, providing everything you need to create a wide array of new characters, ready to take on the world. It also includes more than 40 archetypes, expanded ancestries, and tons of feats, spells, and alchemical items to provide a near-endless array of exciting options for every Pathfinder character! The ideal character option resource for players looking to move beyond the Pathfinder Player Core.
Pathfinder Player Core 2 is the fourth core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Monster Core, these books provide a new foundation for the future of tabletop gaming!
Pathfinder Player Core 2 includes:
Eight fully detailed classes, including the alchemist, barbarian, champion, investigator, monk, oracle, sorcerer, and swashbuckler, each containing multiple character paths, multiclassing options, and dozens of feats!
Expanded ancestry options include the catfolk, gnoll, hobgoblin, kobold, lizardfolk, ratfolk, and tengu, alongside three versatile heritages—the dhampir, duskwalker, and an all-new heritage debuting in this volume!
More than 40 archetypes, allowing you to further customize your character’s story and abilities. Turn your hero into an aerial acrobat, a high-riding cavalier, a treacherous pirate, and so much more!
Spells, alchemical items, and magic items to round out the new classes and to provide some new tricks to the classes from Pathfinder Player Core.
Fully integrated errata from the first 4 years of Pathfinder Second Edition, including a revised alchemist, champion, and oracle!
Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.
This book needed more time in the oven, and it shows. It's a messy book, with a bunch of good things marred by a LOT of errors and ambiguous or poorly worded/confusing changes. It seems pretty clear that Paizo ran out of time to meet the print schedule. The lack of day 1 errata is particularly galling, though, as some of these problems would have been obvious for anyone who checked the book internally after it was sent to print. Expecting GMs and players to just figure these things out on their own is not at all a good experience, especially for a core book that should be getting the most attention.
The class updates are mostly good. Oracle is the glaring exception, where all the flavor and distinctive nature of the Mysteries and Curses was gutted in favor of something more generic. If you didn't like the class before, it probably works better for you now, but a significant number of Oracle characters that already existed are severely harmed by these changes, while Battle Oracles were basically broken and Life Oracles are now the worst healers of any Oracle despite the name. It's a crying shame what happened there. The class needed a tune-up, nota half-baked rewrite. (It's a great Multiclass Archetype for another class, though.)
A round or two of errata would help this book out tremendously to clean up a lot of the messy parts and the ambiguous or confusing items. But as it stands now, this isn't up to the standard I expect in terms of editing quality.
I believe Dragon Disciple isn’t in this as its too OGL. Part of the reason for the Dragonblood versatile heritage to allow the same feel.
Logan Bonner did confirm that Dragon Disciple was not returning in Player Core 2 in the Discord spoilers from PaizoCon. They're unfortunately a casualty of moving away from the OGL.
The dragon elements in the Dragonblood versatile heritage seems to be taking from the Kobold's draconic ancestry features, as they mentioned as such during the Remaster Project panel at PaizoCon. Maybe there'll be something akin to some of the feats from Dragon Disciple too, but they'd need to be re-balanced, given they'll now cost ancestry feats instead of class feats.
What information do we have on the dragon folk heritage?
The Dragonblood versatile heritage will be very customizable. You can choose how dragon-looking you are (ranging from "basically a humanoid with a dragon for a head, to just having horns and draconic eyes, and everything else in-between). There'll be 4 lineages to choose, one of each magical tradition (Arcane, Divine, Occult and Primal). And a fair bit of the Kobold's draconic features were ported over and adjusted for the Dragonblood.
So everything from Dragonborn (D&D) to Dragonborn (Skyrim). Cool!
Possible oversight:
Powerful Alchemy alchemist feature raises the DC of the item to the alchemist's Class DC, but not the level. This means the Incapacitation from poisons like Lethargy Poison will still apply, even if the Alchemist is higher level than the creature making the save.
I love the Investigator changes that I've seen so far!
But I do have a couple of thoughts for future errata.
• Devise a Stratagem still lists the sap separately even though it is an agile melee weapon and so was already included in that category. Somehow this unnecessary text survived a reprint of the APG and now also the remaster.
• And it would be nice if ranged unarmed attacks got added to the Devise a Stratagem list like it did for Sneak Attack. DaS with Leshy seedpods sounds like fun. :)
I’m seeing people say that Deer and Frog Barbarians lost reach, which is great… but from AMAs it looks like the Frog’s Tongue is still 1d4 instead of 1d6 like every other agile secondary attack. Am I missing something here, or are they still being charged for reach (unlike Deer which never was) while getting nothing?
I’m hoping I’m mistaken or it’s on the list of future pc2 errata.
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Lyra - DSissaron wrote:
Still unsure if dragonblood will gain darkvision or resistance.
Neither. I saw a video by Badluck Gamer today that mentions the Dragonblood. They get a crit success on a roll with normal success for a save versus Fear effects. They also gain the Dragonblood trait, add Draconic to the list of their Ancestry’s known languages (so you may select it as a bonus language if you’re allowed any), and their rarity is Uncommon.
Paizo, I love you ok. I really do, you’ve been doing so well with the remastered. But tell me why Lizardfolk aren’t able to trip with their tails still. They still have the old flexible tail feature that doesn’t let anything happen with checks. They already can hit and dangle with their own tails, why not just let them trip? How is a small tailed goblin able to trip but the medium sized scaly lizard tail can’t?
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Maybe the goblin's tail is longer than the lizard's. :-)
When will the PDF be available for those of us who have a subscription? Is it in two weeks(August 1st) or will it be sooner? Some of the videos covering the new stuff have made it sound like the book is already available. It's made me SUPER confused, though honestly, confused is a fairly common feeling for me!
When will the PDF be available for those of us who have a subscription? Is it in two weeks(August 1st) or will it be sooner? Some of the videos covering the new stuff have made it sound like the book is already available. It's made me SUPER confused, though honestly, confused is a fairly common feeling for me!
Your PDF will be available when you physical copy ships. That's a process that usually takes a while, so you may see people get their PDFs before you get yours. (Their books were just earlier in the shipping cue.)
Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Will we get any official guidance on what traditions previously released dragons corresponds to? It's kinda obvious for some dragons, and a bit more difficult for other ones.
It sounds like the Dragonblooded get full flight at Level 9 - faster than any of the other versatile heritages. I hope that the sylph at least will get errata'd to match that pace - as spirits of the air they seem like they have the best justification out of anyone.
Will we get any official guidance on what traditions previously released dragons corresponds to? It's kinda obvious for some dragons, and a bit more difficult for other ones.
It sounds like the Dragonblooded get full flight at Level 9 - faster than any of the other versatile heritages.
Pointing that errata'd Strix and Sprite also gets full flight faster than before (except number of feats)
Sylph might be level 5 or level 13 full flight instead
Yes, but they're full ancestries, not versatile heritages. Back when that errata first came out, speculation was that the new standard would be that flight-capable ancestries would get feats for it at 1/5/9, and versatile heritages would remain at 17 (because the planar scions and nephilim didn't get any errata to get it sooner.) Now we have Dragonblooded, which is on par with the ancestries, so clearly that's not what Paizo is going for. So, with that in mind, I'm hoping that the air planar scions get an errata so that they can also get flight faster, as it's very fitting for them.
Your PDF will be available when you physical copy ships. That's a process that usually takes a while, so you may see people get their PDFs before you get yours. (Their books were just earlier in the shipping cue.)
As I said, the people I've seen that have ARE content creators, I know they get them early but I'm not sure how much earlier.
Also, why don't PDFs just all go out at the same time?! It seems like THAT would make the most sense! Whatever, it looks like I should have it shortly and before I start playing with my new group.
"Additionally, you don’t need a physical formula book to remember all of your formulas; you pay the same cost as normal to learn them, but you memorize them all."
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seansps wrote:
My Subscription Order is still "Pending" (for 10 days now). Can I get an update?
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Calcryx666 wrote:
First thing I checked: Alchemist Goggles; fixed yay!
Whatever that is(as thinking the Rogue Racket at first but then my brain said there's a feat by that name) as per rulings made the Pathfinder Society, if something hasn't been reprinted it can be used as is, see previous talks in last couple of pages of this thread about Dragon Disciple archetype for more info.
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Page 237, in the "Spell Traits" box, is "Spells with the manipulate trait require you to physically use a locus or make definitive gestures." Should that read "focus" instead of "locus"?
I don't have the source but I think it was confirmed, "locus" is thr new non OGL name for a casting implementation not consumed by the spell.
Yep.
PC1, pg. 300 wrote:
Some spells require you to pay a cost or provide a locus. If the spell lists a cost, you must have the listed money, valuable materials, or other resources to cast the spell (such as gems or magical reagents), and they’re expended during the casting.
A locus is an object that funnels or directs the magical energy of the spell but is not consumed in its casting. As part of Casting the Spell, you retrieve the locus (if necessary, and if you have a free hand), and you can put it away again if you so choose. Loci tend to be expensive, and you need to acquire them in advance to cast the spell, but they aren’t expended like costs are. Unless noted otherwise, a locus has negligible Bulk.