With Divine Mysteries out, I'd also like gargoyle lore because I think you could write some interesting culture from Vavaalrav and Xoveron both having gargoyles as an area of interest, with opposing edicts (creating ruins and preventing maintenance or rebuilding vs protecting and preserving holy ground and creating memorials.) And neither of them are true gods, they're a demon lord and psychopomp usher, and neither (as far as we know) were ever gargoyles or had anything to do with them being created. That all seems like it'd be fun to build off of, in a similar vein as the kholo's complicated relationship with Lamashtu.
Do SPaG errors get reported here too? In the introduction on page 6, it says Yivali wrote: "Why is that some mortals worship other gods when the faiths of this “core” selection is so prominent?"And I'm pretty sure it should be Yivali wrote: "Why is it that some mortals worship other gods when the faiths of this "core" selection are so prominent?"
Ashanderai wrote:
Wow, that is a ridiculous number for something you only get access to at level 10. I assume that it's so you have a few different branches for being a herald - like, some for being a spellcasty herald, some for being a tank or a stealthy type? Are there any that mesh well with being a kinetecist?
Ashanderai wrote:
Well, that's disappointing. Being the mortal agent of the concept of alchemy, or community solidarity, or sneaky manipulation, unconcerned with any one god but the idea as a whole, seems like a really fun concept. But it doesn't look like there anything that breaks if you ask your GM to make an exception, so maybe it'll work for home games.
Yeah, that could be fun! The craft sequence gargoyles can also shift from a gargoyle mode to a human passing one, so a yaoguai-type shape changing power like that could be fun, or just giving them an innate spell for an ancestry feat. And I'd love it if they got some sort of ability to ward off spirits or curses or so on. Also, to be clear, the 'pretending to be a stone statue' thing is from the Battlezoo gargoyles, so I've been bringing it up as a reason why I'd like to see Paizo's version; because the one that exists has mechanics that don't fit the vibe I was hoping for for PCs. Giving them some sort of ability to attune to a place could be really fun - going 'this is MY turf now' can be fun mechanically and as a character beat, and the Paizo gargoyles do slowly change to match surroundings; that could be a way to mechanically reflect that for PCs.
JiCi wrote:
Oh sure - an optional ability like that, or possibly just a base ability of the ancestry, would be fine. I just don't want "they can no more not protect the castle than not breathe", as in, protecting a location is a mandatory thing they all MUST do and don't get a choice in. I want to be able to play one in Fist of the Ruby Phoenix or Gatewalkers, or any other adventure where there's not one core location to protect and return to. Being able to shape-shift can also be interesting (although I don't think it's part of Paizo's gargoyle abilities? I've seen it in books like the Craft Sequence, but it's not part of their usual ability set) but I'd rather see it as something like the other shapeshifting ancestries, not "yes, this evil wizard you're fighting just completely forgot he didn't have a statue of a gargoyle decked out in full adventurer gear in his foyer."
moosher12 wrote:
Honestly, the gargoyle ancestry from RFC is find and all, but I'd still really love an official Paizo one, especially with culture lore (Battlezoo's lore was... pretty disappointing to me.) I still don't get why 'clutchswapped' takes up a whole heritage slot, for one thing, and the emphasis on pretending to be a statue makes far less sense for PCs than enemy monsters (a PC might wander into an enemy base and be surprised, but what enemy isn't going to realize that they didn't have a statue of a monster person in full gear in their lair?) ....anyways, it works well enough, but I'd still love an official Paizo version of gargoyles. Although probably not with a 'can't stop protecting the castle' requirement - PCs are adventurers after all, and I'd like to be able to play a gargoyle that can go on globe-trotting adventures like every other kind of PC.
Invictus Fatum wrote:
Does the Avenger rogue have a way to make opponents off-guard, the way the other rackets do?
Old_Man_Robot wrote:
To be clear, that's a new feat that can be taken by any rogues/rangers/fighters, not just ones that take the new archetypes?
I hope we get a few more Champion causes in this one - I'd really like to see a nature-focused champion (if Vindicator is a ranger but religion, why not a champion but nature?) Something about protecting the wilds, or guarding growth. Or maybe an archival Champion or one focused on banishing the undead - this seems like a great book to just put a few more in.
I've been a bit confused about the Spirit Warrior and Cultivator archetypes - it seems like they have two mutually exclusive specialties, but within the same archetype (kaiju defense vs trickster bane, good cultivator vs death cultivator). How does that work? (Also, do the Kaiju Defenders get any particularly fun, kaiju-themed abilities, like atomic breath?)
I'm kind of expecting to get those in an Ancestry Core book (well, maybe not under that name, if it's a lot of uncommon and rare options, but you get it.) Some of them could definitely use polishing and integrating errata, and it's not as though Paizo has run out of entirely new options people want to see as full ancestries.
Kittyburger wrote:
Do they actually substitute? Someone's novel-length fanfiction about Harriet Potter's adventures at Hogwarts after using magic to transition could be said to be substituting the original books - someone might be reading those instead of reading the original - but they are certainly transformative. If someone wants to make an AP that's Iron Gods 2 "What if here Kul-Inkit has taken the throne and you're her inner circle of warriors who must thwart an invasion by out-of-work crusaders from the Worldwound", then that's using Golarion proper nouns, but it's fairly transformative, and doesn't substitute as an official Paizo AP (because it's based on a worldstate or situation they're probably not going to write). Though, I'm also not a copyright lawyer of any kind, and my understanding is that even the judges who rule on these sorts of cases tend to use pretty arbitrary definitions of what's transformative enough.
How would this affect material distributed through Kickstarter or BackerKit? Crowdfunded projects are pretty big - Battlezoo seems to always be running them. Would people no longer be able to distribute PDFs to backers through BackerKit or DriveThruRPG? Can RollForCombat not sell PF2 rule versions of their content on their site?
rimestocke wrote: I think a versatile heritage related to kaiju would be sick—iirc from one of the recent streams kobolds get a heritage for this in Tian Xia Character Guide because of course they do, but I want it for everyone! I'd love that - I've been pondering a lizardfolk dragonblood to get close enough, but just having one built in and with some more specifically kaiju-y options would be great.
Laclale♪ wrote:
Yes, but they're full ancestries, not versatile heritages. Back when that errata first came out, speculation was that the new standard would be that flight-capable ancestries would get feats for it at 1/5/9, and versatile heritages would remain at 17 (because the planar scions and nephilim didn't get any errata to get it sooner.) Now we have Dragonblooded, which is on par with the ancestries, so clearly that's not what Paizo is going for. So, with that in mind, I'm hoping that the air planar scions get an errata so that they can also get flight faster, as it's very fitting for them.
Wow, it's pretty awful for the people running a rehab service insist that their disabled clients do things in a worse, more tiring way for the convenience of the abled people getting paid to help them. "You have to practice not being disabled anymore before we deign to do our jobs of helping you manage your disability"?
Finoan wrote:
Yes, there are a few self-advocacy groups for autistic people, but ASAN is the most prominent one I know of (it's right in their name!) Getting attention/demand and schedule wouldn't be an issue either - Paizo is a company with procedures for reaching out to and hiring consultants, and ASAN has a history of consulting with media properties, and would almost certainly be happy to work with a prominent TTRPG publisher. That's the sort of thing that you make time for - and of course they have many contacts and employees who do this specific thing. Anyways, I also don't want to see autism be represented with stat penalties or debuffs, we're agreed on that (although I'd say that gender, sexuality, and physical disabilities are often extremely formative to people and impact every aspect of their life. Personally, my gender and sexuality are just as impactful to my life as my being autistic, and I would say that the way my autism has impacted my life has been heavily influenced by my gender as well. And I know many other autistic people who have had similar experiences - the way an white straight man will go through life is quite different from a black asexual woman, even if they're both autistic and have roughly similar support needs.)
I think a roleplaying game - especially one where everyone is going to be interacting with their own friend groups, who likely don't know more than them about autism - is a poor place to be educational about how to handle a meltdown. That would pretty inherently require a GM - most likely a neurotypical one - acting through what they THINK a meltdown is like. Or even if a GM is autistic, having to play-act a deeply distressing experience for other people. It's simply not a good medium for it. Besides, as another autistic person, I know the messy and unpleasant parts of being autistic - and I'm quite used to most neurotypical people I know thinking about them first and foremost. It's almost impossible to talk to them about autism without them bringing up the most meltdown-prone, least-comprehensible-to-them relative of a friend they know. If Paizo added an autistic character, I'd rather they be just as cool and capable as every other iconic. We should get power fantasies too. At any rate, I think this'd be much better suited to a comic or prose fiction than handing off a character sheet and diagnosis to people's game groups and hoping for the best. It would be nice to read that story, though. Also, I'd argue Paizo has already started to add a few player options for those who want to RP an autistic character - there are a few magic spells and items that seem tailor-made for Golarian autistic people, and that I'd personally love to have in real life. Read the Air, for instance. So it'd be cool to see a Paizo character who made use of that kind of thing.
There are groups like ASAN (the autistic self advocacy network) who consult on representing autistic characters in the media, in addition to their other activism. That's most likely a better place for Paizo to get writers or consultants than any one of us random forumgoers or a social media hashtag. It would be nice to have such an iconic, though, or significant NPCs (although hopefully with many notes for the GMs roleplaying as those NPCs to do so without falling into stereotypes.)
Was there anything about the spirit warrior? I've been a bit confused on what exact kind of character option they are - a new specialization for an existing class, an archetype with different branches of further specializing, or what? And I want to know if the Kaiju defense one is both defending FROM defending people from kaiju, defending kaiju from people, or "all of the above, and defending WITH kaiju(-themed abilities)".
A desert is an important kind of ecosystem, but desertification of other ecosystems due to water loss, erosion, etc is still very bad environmentally. I think doing a fantasy version of the environmental restoration efforts underway now could be very fun. And it could be interesting to have a bit of the setting show off the many different kinds of arid ecosystems and drylands that exist, since people tend to assume they're all endless barren sand dunes.
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