ornathopter's page

183 posts. No reviews. No lists. No wishlists.


RSS

1 to 50 of 183 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Since the cover has the Xiomorns, I hope there's some story about the Plane of Earth and Ayrzul (I mean, it's fine if they don't, there's so much to fit into the story, I just really want Plane of Earth stuff in an AP sometime.)


2 people marked this as a favorite.

Daredevil is such a good fit for a friend's character in a campaign we just finished, our chat is talking about how it's made for them. And Slayer makes me really want a gargoyle ancestry so I could combine that bit about gargoyle collections with the trophies. (And to anyone who's about to suggest roll for combat's version: I'm aware of it, I own it, it left a lot to be desired in many ways and I want a Paizo version written by someone else very much.)


It'd be fun to get a water impulse or two - they're not really NEEDED, but it'd be fun!


2 people marked this as a favorite.

I'd also make an AP that's set completely underwater, or almost completely. By now we have so many aquatic ancestries, and every AP has them on the 'not recommended' part of the chart. So let's have something made for mermaids and azarketi and awakened fish and athamaru! Set in Xidao maybe - I'd love to see the underwater cities in more detail.


2 people marked this as a favorite.

Elementals of Golarion, a second elemental book focusing on things on the material plane. Ancestry options for gargoyles, harpies, medusas, scamps, heritages adding options for elemental sprites and remastered geniekin. Additional kinetecist impulses and equipment, monk feats themed around the Hoises of Perfection, elemental-themed companions and familiars, an Elemental Lord mythic destiny.

I'd also like a Monster Book of Monsters, all about having more monster-y player options. Those three ancestries again, but also maybe barghests, or girtabilu. Then a whole lot of monster themed equipment, similar to what we got in Howl of the Wild.


I'm still hopeful it'll have adaptations of pf1 ancestries, like the syrinx, gargoyle, or wyrwoods. Or all new ones like harpies or medusas! I also really want some more gear for kinetecists.


Kelseus wrote:
ornathopter wrote:
Are there any interesting elementals?

Most are reprints.

Of new ones, Anguished Flame and Assault Alloy seem pretty cool. They both are tied to current/former elemental lords.

Oh, there's former elemental lords? So an elemental lord can, in pathfinder lore, be dethroned or replaced?

(I have a character concept I want to find a game for, an earth kinetecist character whose goal is to overthrow Ayrazul. So I'm curious if that sort of thing has actually happened before! It'd make a fun mythic destiny...)


Are there any interesting elementals?


I hope Pathbuilder updates for this soon, I'd love to play with the options in there.


1 person marked this as a favorite.
Dragonchess Player wrote:
ornathopter wrote:
Is the Timewracked mythic destiny good for martials?
Short (spoiler-free) answer: Yes.

Fantastic, I really wanted to combine it with Chronoskimmer archetype! I can't wait for Pathbuilder to update so I can mess around with that.


4 people marked this as a favorite.
thistledown wrote:
Really don't like Worlansi...

Good news, there's 20 non Worlansi options included in the book. It's 95.2% not Worlansi!


Yeah, probably. But it'd be nice if they gave every class something new.
!


1 person marked this as a favorite.

Options for ALL classes? If they really mean all, that's exciting- I'd love to see what kind of Thaumaturge or Kinetecist or Investigator options would be in a book like this.


1 person marked this as a favorite.

Is the Timewracked mythic destiny good for martials?


moosher12 wrote:

This makes me wonder though. Starfinder is getting Galactic Ancestries, and Pathfinder's been pretty on the ball with bringing old content to the new system, especially with work like Divine Mysteries.

I wonder if Pathfinder might get its own new Ancestry book in a year or two. After all, we still haven't had a book to publish the geniekin with their new names.

It'd also be a good opportunity to change the Fleshwarp to a versatile heritage.

I also feel there is thematic room to change fetchlings to a netherworld-influenced versatile heritage alongside fey-touched. 2E broke away from planar scions always being human, and it always struck me as odd that Fetchlings remained human exclusive. Granted, the lore makes sense, but you'd think there'd at least be halfling variants.

That'd be great! And a big book of ancestries could be a great place to put ones that aren't on-theme for upcoming books.


I think the kinetecist chassis would work well for a gish, so I'm really hoping we get something like that someday.


If it's not about the Impossible Lands but is more generally weird magical stuff, I hope there's some cool ancestries or heritages in there. As always I'm hoping for an official Gargoyle ancestry and a magicky book that also includes necromancers seems like a good fit.


Ascalaphus wrote:
The PF1 adventure path Iron Gods has three gargoyle NPCs, named Gruethur, Rayaldach and Ophelia.

There's also a gargoyle in Kingmaker named Gedovius. So it seems like in Pathfinder it's a hodgepodge of European languages.


1 person marked this as a favorite.

Also there's no 'correct' way to play any class. Some ways are better at certain goals than others, but few ways are unusably bad overall and no goal is more or less valid than another. If someone wants to spend as many feats as they can on out of combat utility stuff, then they're exactly as correct as someone focusing on doing damage as many ways as they possibly can, as long as they and their group are having a good time.


8 people marked this as a favorite.

I'm eternally glad kinetecists don't have slots, the 'you have a bag of tricks you can use anytime anywhere resource-free, using one doesn't mean you can't use another later' thing is a major reason why I like them and I hope we get future classes along the same lines. I hate spell slot management and kinetecist lacking that is nothing but upside for me, and let me actually get to play at least some of my class fantasies.


1 person marked this as a favorite.

Yeah, for the most part I'm satisfied with the impulses available now (and I'm not sure why OP said earth has no defensive reactions when calcifying sand is there - sure, it's only one, but it's there and pretty good.) We've already gotten Wood impulses from Wardens of Wildwood though, so I expect we'll get more here and there as time goes on. I also think it'd be fun if we could get some kinetecist or element specific armor or shields or other gear options in a Treasure Vault 2.


Is there anything at all for kinetecists? Or anything from treasure vault that previously helped strikes and spells, and now includes impulses in that?


1 person marked this as a favorite.

I really hope we get dragonblood options for the new dragons, especially the barrage dragon. It'd be fun to make a Touhou dragongirl.


James Jacobs wrote:
ornathopter wrote:
Well, in the keynote today, they said this will introduce 4 new mythic Destinies, so maybe one will be elemental!
Assuming you're talking about the four we're introducing in Revenge of the Runelords, the office of expectation management notes that none are elemental themed. They are instead all themed around elements of the campaign itself. We'll chat more about them soon!

I did mean those, so thanks for the heads-up! I do hope someday we have a Mythic Destiny that fits a bit more with a kinetecist, though.


1 person marked this as a favorite.

Well, in the keynote today, they said this will introduce 4 new mythic Destinies, so maybe one will be elemental!


Ah well, so it goes. Something to hope for in whatever gets announced at Laizocon, maybe.


1 person marked this as a favorite.

Is there anything new for kinetecists? Maybe some equipment, if not new impulses? Also, any new Champion causes?


I hope there's some kind of dragon-knight Champion cause. I'm not really sure what the attached ideal would be, but it'd be fun.


3 people marked this as a favorite.

I hope this comes with advice for making Mythic Destinies work for kinetecists, if we don't get any elemental-y Mythic Destinies between now and September.


1 person marked this as a favorite.

I'd really like an 'elementals of Golarion' character options book. Class options like more kinetecist feats or archetypes for the Houses of Perfection (or miscellaneous ways for people to tap into the power of different elements), and ancestries/heritages for element-themed sapient creatures like gargoyles, nymphs, and harpies, or expansions to the dragonblood heritage for the elemental dragons. And some gear (especially for kinetecists) and spells, of course. I know this isn't very likely because we have Rage of Elements, but I'd still love some more options for elementally-themed characters.


In general I think it'd be fun to get an 'elementals of Golarion' book or something along those lines. I know it's not very likely, since we just got Rage of Elements, but it could be fun to have an elemental book that focuses on the material world and what's happening on planet instead of the planes. Have gargoyles and harpies and nymphs as ancestry options, maybe add more kinetecist feats or gear and some new archetypes for the Houses of Perfection, that kind of thing.


7 people marked this as a favorite.

There will also be a Runelord-related Mythic Destiny. Suitable for characters who want to become Runelords, or who might be reincarnated Runelords or possessed by dead ones.


2 people marked this as a favorite.
Prince Maleus wrote:
When will the Player's Guide be dropping?

It's available now.


Mangaholic13 wrote:

So... Rival Academies having the Monastery of the Unbreaking Waves get a Magus Hybrid Study has given me some ideas...

Namely, some Non-Monk options associated with each House of Perfection:

All four schools could have options for Kineticists.

Options for Untwisting Iron could include:
Fighter options
Monastic Weaponry options

Options for Unfolding Wind could include:
Unarmed combat options
Throwing weapon options

Options for Unblinking Flame could include:
Psychic stuff
New Qi spells

Heck, it could be interesting if, given Wood and Metal having become their own element with genies and planes, if two new schools based around them tried to establish themselves among the Houses (Unbending Tree and Unrusting Metal, perhaps?)

Maybe that could fit into a Lost Omens: Jalmeray/Impossible Lands? It does sound fun.


1 person marked this as a favorite.
OrochiFuror wrote:
ornathopter wrote:
I'd really like a book of or with weirder and more monstery ancestries. Maybe a grab bag of monster-y options in general - like more equipment, an archetype or three, spells and impulses, that kind of thing. But really I'd just like to be able to scratch the itch to have a party of monsters or monster-themed characters. You know, like a heroic gargoyle or medusa, or someone who's got a barghest themed set of abilities, or a character who's entirely kitted out in things made from different gorgons.

Roll for combat has a lot of monster ancestry options covered.

Getting more ancestry based weapons and gear would be great.
Along those lines I would love to see more places where the settlement write ups aren't always majority human. Nearly every settlement has 50% or more humans unless its dedicated to being a "this race lives here" place. Even if humans were 30% of the total population, so long as no other ancestry was over 30% that would still make humans the majority.
Lets have more places that give the feel of when you look down a street you aren't seeing humans with small groups or individuals of other ancestries sprinkled about.

Oh yes, I know! The reason I want this is partly because I find Roll for Combat's options unsatisfying in different ways. So I'd like Paizo to take a swing at them, so I'd have alternatives.

But seconding wanting more ancestry specific gear, and more locations where humans are a minority!


1 person marked this as a favorite.

I'd really like a book of or with weirder and more monstery ancestries. Maybe a grab bag of monster-y options in general - like more equipment, an archetype or three, spells and impulses, that kind of thing. But really I'd just like to be able to scratch the itch to have a party of monsters or monster-themed characters. You know, like a heroic gargoyle or medusa, or someone who's got a barghest themed set of abilities, or a character who's entirely kitted out in things made from different gorgons.


4 people marked this as a favorite.

I don't think the game with wizards and dragons and a bank-god ensuring that prices for things stay the same everywhere and an immortal ubermensch from Atlantis who became a god was ever trying to be an analogue of the past of the real world. And if you're already homebrewing most of the setting by removing things you don't like, what do you care if Paizo puts out a Lost Omens: Arcadia book? You're already ignoring plenty of other stuff.


5 people marked this as a favorite.
Kavlor wrote:
PossibleCabbage wrote:

How often does "there's a law against it" stop a PC from doing something though?

Like "characters trying to survive in a hostile place" is a pretty standard story in this sort of thing.

From my point of view, this is a serious enough obstacle, and one created specifically against players from Avistan, that I consider it right to get rid of it.

Players aren't from Avistan, Avistan isn't real. There's nothing stopping anyone from making a new character who's Arcadian, if they want to do Arcadian adventures, or who has any background that isn't 'came from one of the three specific colonies.' You could play a geniekin from an elemental plane on a research trip, or a Garundi sailor who was blown way off course, or a Minkai kitsune who sailed in from the other side entirely, or any number of other options. Heck, even if you wanted to play someone specifically from Avistan, you could still have them end up lost through some bizarre magical happenstance like 'portal spell went terribly wrong' and make their need to avoid causing a diplomatic incident be a source of tension.


3 people marked this as a favorite.

I'd like a lost omens book for the Broken Lands, and an AP in Numeria following up Iron Gods in some way.


I'd like to know if there's anything especially cool in the new water monk specialization, and if there's any interesting bits of equipment in there.


1 person marked this as a favorite.

Probably 'horn'? The AON people probably just had a typo by accident.


Quote:

Paizo

Jotunborn hail from an alternate plane of existence, where they tend to giant beetles whose silk is used to create subdermal, ritualistic markings that glow on command.

Well that sounds weird and different! Sounds like there'll be Large and Medium options, as with the minotaur ancestries.

I've said it before, but since there's an ongoing thread about it right now, I'll say it again. I really hope we get a proper gargoyle ancestry someday. I could see that fitting into the Impossible playtest next to the runesmith and necromancer, maybe.


Seconding Oread strix. I really hope someday we can get an official gargoyle ancestry though.


Maybe rather than feats, they could add kintecist gear with that sort of effect? Some kind of equipment that adds another damage type to your impulses, or that outright replaces one of your damage types when you're attuned to it. So you'd lose access to, say, your wood poison damage but you'd get acid damage until you decided to un-attune and change back. That'd give the GM more discretion on when to hand them out, and you still wouldn't be able to switch types mid-combat.


It'd be nice to get more Earth impulses or damage types, but personally I'd like to see sonic damage earth impulses, like chiming crystals or the vibrations of an earthquake or avalanche. It'd also be neat to get an impulse for petrifying enemies.


Ah, well. That's development timelines for you. And it's not like the Player's Guide recommendations are the end-all be-all. I'm definitely looking forward to this one!


1 person marked this as a favorite.

Will the Player's Guide for this include advice for playing a necromancer or runesmith in this? A runesmith seems like a natural fit for this sort of story, and I've been thinking about some sort of pyre-tender necromancer, what with the focus in the blurb on funeral rites and cremation.


Ah, true. Well, hopefully they add some more someday, even if they don't have room in this book.


1 person marked this as a favorite.

I know page numbers have to be consistent, but I do hope that if there's some freed up space (maybe from where the druid armor used to be), we could get a kinetecist item or two.


8 people marked this as a favorite.

90% of America was not 'either Christian or Jewish' in 1974. That makes it sound like it was about half of each, but Christians made up roughly 80% of the population and Jews weren't even 2%. Jews are not an appendage of Christianity, we're our own faith and culture. Politicians don't talk about the Torah - they talk about the Old Testament. For almost everyone, those are Christian references, with Jewish people as an afterthought. That's why many don't like 'Judeo-Christian.' Because it is just 'Christian, but we want to pretend we speak for Jewish people too.'

Lord_Rachen has not created a profile.