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I really hope there's some kinetecist stuff in this book. Armor, shields, utility items, suchlike. Maybe some toys for the necromancer and runesmith, if Impossible Magic doesn't come with gear especially for them.


I'm excited for more artifact archetypes! And draconic grafts and spellhearts too.


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If they're not in Impossible Magic, I wonder if the elemental plane heritages will be in Lost Omens: The Unseen World? Since IIRC you don't have to have a genie parent, or even a parent from an elemental plane, to be one - just exposed to elemental magic, after all. So the book all about how 'anything can awaken to life, from a rock to a river' could be a good fit.


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Something about xenodruids! I want to go around on a bio-ship. And I'd like to check in on the elemental planes and see how they were affected by the Gap, and if anything changed with the elemental lord drama.


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Honestly, an artist platform for Luminary would make a lot of sense. A cartoonist or sculptor or painter - I could see those fitting right in!


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I have a friend who really, REALLY wants an adventure set in the Valashmai jungle, especially one assuming your PCs are all locals. The city built out of a long-ruined alien spaceship is one of their favorite parts of the setting, and they mention wanting to play around in Valash Raj whenever it comes up. So on their behalf, seconding wanting an AP digging into the area and its history! And given that Triumph of the Tusk assumes most PCs will be orcs, and Sky King's Tomb assumes dwarves, and Vaultlines seems like it expects everyone to be from the underground, I don't see why we can't have an adventure where the text assumes players will be from the Valashmai jungle.


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I'm hopeful there'll be an item or two for kinetecists somewhere in there.


Squark wrote:
ornathopter wrote:
This might be an odd question - I could swear that at some point I heard one of the Starfinder playbooks would have an ancestry for playing a hologram. I can't find that on AON, and I can't remember if that's supposed to be in a future book, or if I'm completely misremembering and this was just something someone said they wanted, like in the ancestry speculation thread. Any ideas?
Holograms are coming in Tech Core late this year, along with Sapient Robotic Organisms (SROs) and the Verthani, the tall, cybernetically inclined natives of Verces.

Oh, so that's what it was! Thanks. I've definitely been thinking about a hologram luminary. Can't wait to see what their feat options are!


This might be an odd question - I could swear that at some point I heard one of the Starfinder playbooks would have an ancestry for playing a hologram. I can't find that on AON, and I can't remember if that's supposed to be in a future book, or if I'm completely misremembering and this was just something someone said they wanted, like in the ancestry speculation thread. Any ideas?


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I'd really like it if you could make a hardlight prop for every occasion at high levels - why can't a high level luminary make a hardlight lockpick, or telescope, or an anvil to fall on an enemy? And it'd be cool if they could do more, hm... well, 'special effects' isn't very specific, but it'd be cool to have a stunt double ability - you thought you were hitting me, but that was my cardboard standee and I'm behind this curtain now! Or some kind of me's-a-crowd power to make a whole lot of illusion duplicates.


Dimitris wrote:

Centaurs

Minotaurs

Great news! Both of those are already available, in the Howl of the Wild sourcebook!


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It couldn't be anything big, for obvious reasons, but I do hope somewhere in there is a Fallen London in there somewhere. The Darklands is big - surely there's some room for a love story-obsessed giant crab, or acquisitive giant bats all called Mr Something, or people with squid faces and mysterious and indistinct genders, somewhere?

More seriously, I'd also like some Darklands-specific character options. Darkness and stone oracle mysteries would be great, and there's all kind of fun to be had with mushroom themed characters.


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Also, people in the diaspora are going to have a very different experience than people living in Japan. It's very easy to think ninjas are silly to worry about when you are a Japanese person surrounded by other Japanese people all the time - a Japanese-American nerd who's been the only Asian person in every gaming group they've ever been in is going to have had more bad experiences and times they've felt humiliated or exoticized or just gotten constant little reminders that their favorite hobby was heavily shaped by writers who would have called them a slur if they ever met. There is a lot of writing by Asian-American ttrpg nerds about this exact topic. Because again - no one in this thread is saying "nobody should EVER play a ninja or samurai!", they're saying 'you don't need a special option for playing a ninja or samurai, you can do that already.'


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Since we already have seaweed Leshies, I'd like a coral leshy. Or just a coral-based little guy option, since they're not plants? And some kind of cephalopod mermaid option would be cool. I'd also really dig a nagaji/vishkanya heritage for being a sea snake.


moosher12 wrote:

I have a player who would love for Harpies to get a return, but the unfortunate thing is that harpies of their original name are no longer possible for Pathfinder anymore. Pathfinder's Remastered harpies were shifted from the all female songstresses to demonic wind demons of Pazuzu.

The Strix do exist as an equivalent for now that is already playable, but understandably, it would not be enough. But I think there is an alternate way to bring back the harpy as follows:

There is room to bring back the traditional harpy by harkening back to PF1E's siren, and giving it a humanoid makeover. The siren was essentially a harpy, except it was not as prone to being evil, and had a more bird-like form than humanoid. Giving sirens the humanoid makeover but otherwise keeping their lore would grant us an avenue to play one, especially since they lack the evil baggage that harpies have, but maintain all the musical theming, and are also a female-only species. (It's a similar vein of how we got fauns instead of satyrs, as I'd imagine most people think of satyrs)

PF1E Siren

P.S. Roll for Combat already has for Cyclopes, Medusas (Sthenos), Girtablilus, Ogres, and Trolls. And Samsquanches are coming out this October.

I think you're being too pessimistic about harpies - in Monster Core, where the wind spirit change happened, there's still this sidebar:

Quote:
Most harpies are cruel and sadistic, but now and then a harpy manages to escape from its family and becomes exposed to the wider world. Eyes opened, these harpy exiles are almost always more mild-mannered, hygienic, and open to non-combat interactions

So Paizo deliberately kept the door open to non-antagonistic harpies, and from there playable characters seem like a short hop.

Also, I gotta say, I was pretty disappointed in Roll for Combat's medusas. Why was one of the level 17 feats basically just "you can do Speak with Stones, a fifth level spell, also most of the information you get will be useless". There's only 3 options! And of course you shouldn't get a full equivalent-of-casting-Petrify right out of the gate, but if I am playing a Medusa (and paid 60 dollars for it to boot) I want to be able to start looking at things and debuff them before level 17. Other ancestries were more disappointing but the RFC version is itself a reason why I want a Paizo medusa ancestry.


JiCi wrote:
ornathopter wrote:
I hope the nymphs have (the option to get) the melee and ranged unarmed attacks their NPC versions have.
Like Sprite's Spark?

Yeah, or like Kitsune having claw and fire attacks. So that a summer Hora PC can have the solar blade and solar ray attacks, or a lampad could have a rock fist and light wisp, that kind of thing.


I hope the nymphs have (the option to get) the melee and ranged unarmed attacks their NPC versions have.


Since Vaultline releases on the same day as Feybound, I hope the player guide has some info on playing fey. Lampads, gremlins, and nyktera PCs seem like a pretty good fit.


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Yeah, I just really really really want to have a workable version of gargoyles. I like them in fantasy fiction a lot! And the Battlezoo version just isn't that fun for me. Plus now we have second edition centaurs, gnolls, lizardfolk, kasatha, and trox anyways, so why not? I'd be hoping for a drider as well, but given the OGL business and the drow retcon I expect they're off the table for other reasons.


Importing the new standardized ancestry feats to PF2 seems like a no brainer, really. And honestly I just want a book that'll add in some PF1 ancestries that could otherwise be a tough thematic match for a whole sourcebook, like gargoyles, syrinxes, and wyrwoods (or all new ones like medusas and harpies...) Polishing up the elemental heritages would be great too.


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Thurston Hillman wrote:

I just find so much of this conversation amusing, because I've never seen Homestuck.

The Madrosarai are actually supposed to be kinda sci-fi Bloodborne inspired >_>

Madrosai Society wrote:

The Madrosarai language is a sibilant one, and it’s traditionally

delivered in a soft-spoken manner. Yhe speaker often preposes a sentence by indicating who they’re speaking to in a descriptive manner, such as “Weary traveler…” and then delivers the content of their message. They might also emphasize statements by adding chuckles or laughs, oftentimes changing the meaning of a sentence with the addition of such embellishments.

Well I see what you mean now.


Any chance someone could list off the madrosai blood colors and what their social niche is? Also, is the color coding a hard and fast 'you will be socially dead or legally punished if you try to do something else', or are they looser?


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Yeah... honestly a whole book of 'fey stuff: how DOES it work in space' could be fun. I'm most interested in SF as a magitech world, the ways magic and tech interact in weird ways. But I get that we have to work through publishing about the tech side and the aliens and different planets and the other more sci-fi focused stuff first. There's just too much to bring up to speed so people can have a full box of tools to work with at home. But hopefully SOMEDAY.


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Since there'll be a Nymph ancestry in Pathfinder: Feybound, I really want a space nymph option in Starfinder. The Sterieid, Heliad, and Gwereiad seem really cool! So I'm hoping they'll be added in whatever book comes after November.


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Oh excellent! I'm excited to see what they do for the nymphs - up until now the main option has been Battlezoo's, and the ridiculous emphasis on how hot you are all the time, how your abilities are half about being hot, 'YOU MIGHT: not realize how hot people think you are! OTHERS MIGHT: get upset that someone so hot is friendzoning them!' was not what I wanted out of playing a cool nature spirit. Fingers crossed they also add a gargoyle ancestry sometime.

I'm excited to see what the curses are too. And archetypes and items! There's so many weird fairy tales to be inspired by.


Since the cover has the Xiomorns, I hope there's some story about the Plane of Earth and Ayrzul (I mean, it's fine if they don't, there's so much to fit into the story, I just really want Plane of Earth stuff in an AP sometime.)


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Daredevil is such a good fit for a friend's character in a campaign we just finished, our chat is talking about how it's made for them. And Slayer makes me really want a gargoyle ancestry so I could combine that bit about gargoyle collections with the trophies. (And to anyone who's about to suggest roll for combat's version: I'm aware of it, I own it, it left a lot to be desired in many ways and I want a Paizo version written by someone else very much.)


It'd be fun to get a water impulse or two - they're not really NEEDED, but it'd be fun!


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I'd also make an AP that's set completely underwater, or almost completely. By now we have so many aquatic ancestries, and every AP has them on the 'not recommended' part of the chart. So let's have something made for mermaids and azarketi and awakened fish and athamaru! Set in Xidao maybe - I'd love to see the underwater cities in more detail.


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Elementals of Golarion, a second elemental book focusing on things on the material plane. Ancestry options for gargoyles, harpies, medusas, scamps, heritages adding options for elemental sprites and remastered geniekin. Additional kinetecist impulses and equipment, monk feats themed around the Hoises of Perfection, elemental-themed companions and familiars, an Elemental Lord mythic destiny.

I'd also like a Monster Book of Monsters, all about having more monster-y player options. Those three ancestries again, but also maybe barghests, or girtabilu. Then a whole lot of monster themed equipment, similar to what we got in Howl of the Wild.


I'm still hopeful it'll have adaptations of pf1 ancestries, like the syrinx, gargoyle, or wyrwoods. Or all new ones like harpies or medusas! I also really want some more gear for kinetecists.


Kelseus wrote:
ornathopter wrote:
Are there any interesting elementals?

Most are reprints.

Of new ones, Anguished Flame and Assault Alloy seem pretty cool. They both are tied to current/former elemental lords.

Oh, there's former elemental lords? So an elemental lord can, in pathfinder lore, be dethroned or replaced?

(I have a character concept I want to find a game for, an earth kinetecist character whose goal is to overthrow Ayrazul. So I'm curious if that sort of thing has actually happened before! It'd make a fun mythic destiny...)


Are there any interesting elementals?


I hope Pathbuilder updates for this soon, I'd love to play with the options in there.


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Dragonchess Player wrote:
ornathopter wrote:
Is the Timewracked mythic destiny good for martials?
Short (spoiler-free) answer: Yes.

Fantastic, I really wanted to combine it with Chronoskimmer archetype! I can't wait for Pathbuilder to update so I can mess around with that.


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thistledown wrote:
Really don't like Worlansi...

Good news, there's 20 non Worlansi options included in the book. It's 95.2% not Worlansi!


Yeah, probably. But it'd be nice if they gave every class something new.
!


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Options for ALL classes? If they really mean all, that's exciting- I'd love to see what kind of Thaumaturge or Kinetecist or Investigator options would be in a book like this.


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Is the Timewracked mythic destiny good for martials?


moosher12 wrote:

This makes me wonder though. Starfinder is getting Galactic Ancestries, and Pathfinder's been pretty on the ball with bringing old content to the new system, especially with work like Divine Mysteries.

I wonder if Pathfinder might get its own new Ancestry book in a year or two. After all, we still haven't had a book to publish the geniekin with their new names.

It'd also be a good opportunity to change the Fleshwarp to a versatile heritage.

I also feel there is thematic room to change fetchlings to a netherworld-influenced versatile heritage alongside fey-touched. 2E broke away from planar scions always being human, and it always struck me as odd that Fetchlings remained human exclusive. Granted, the lore makes sense, but you'd think there'd at least be halfling variants.

That'd be great! And a big book of ancestries could be a great place to put ones that aren't on-theme for upcoming books.


I think the kinetecist chassis would work well for a gish, so I'm really hoping we get something like that someday.


If it's not about the Impossible Lands but is more generally weird magical stuff, I hope there's some cool ancestries or heritages in there. As always I'm hoping for an official Gargoyle ancestry and a magicky book that also includes necromancers seems like a good fit.


Ascalaphus wrote:
The PF1 adventure path Iron Gods has three gargoyle NPCs, named Gruethur, Rayaldach and Ophelia.

There's also a gargoyle in Kingmaker named Gedovius. So it seems like in Pathfinder it's a hodgepodge of European languages.


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Also there's no 'correct' way to play any class. Some ways are better at certain goals than others, but few ways are unusably bad overall and no goal is more or less valid than another. If someone wants to spend as many feats as they can on out of combat utility stuff, then they're exactly as correct as someone focusing on doing damage as many ways as they possibly can, as long as they and their group are having a good time.


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I'm eternally glad kinetecists don't have slots, the 'you have a bag of tricks you can use anytime anywhere resource-free, using one doesn't mean you can't use another later' thing is a major reason why I like them and I hope we get future classes along the same lines. I hate spell slot management and kinetecist lacking that is nothing but upside for me, and let me actually get to play at least some of my class fantasies.


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Yeah, for the most part I'm satisfied with the impulses available now (and I'm not sure why OP said earth has no defensive reactions when calcifying sand is there - sure, it's only one, but it's there and pretty good.) We've already gotten Wood impulses from Wardens of Wildwood though, so I expect we'll get more here and there as time goes on. I also think it'd be fun if we could get some kinetecist or element specific armor or shields or other gear options in a Treasure Vault 2.


Is there anything at all for kinetecists? Or anything from treasure vault that previously helped strikes and spells, and now includes impulses in that?


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I really hope we get dragonblood options for the new dragons, especially the barrage dragon. It'd be fun to make a Touhou dragongirl.


James Jacobs wrote:
ornathopter wrote:
Well, in the keynote today, they said this will introduce 4 new mythic Destinies, so maybe one will be elemental!
Assuming you're talking about the four we're introducing in Revenge of the Runelords, the office of expectation management notes that none are elemental themed. They are instead all themed around elements of the campaign itself. We'll chat more about them soon!

I did mean those, so thanks for the heads-up! I do hope someday we have a Mythic Destiny that fits a bit more with a kinetecist, though.

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