Kobold Catgirl wrote: I'm really wondering if there's going to be a replacement for barghests, since I'm assuming they're out. I personally think the concept should be totally safe--fairy tales abound with tales of sinister wolves with a penchant for disguise and a fondness for swallowing their prey whole. They just need a rebrand. Pg 38 is the Barghest. DnD didn't create them.
I have two books to go through- as far as my worldbuilding and writing material goes. My table meets weekly for pf2e. We will probably go with "where foundry updates take us" with a backup saved in case something feels unworkable for the time being. My entire table isn't going to digest the new stuff for quite some time except on an ad hoc basis,but I don't think anyone had any sort of MUST KEEP OLD WITCH or I LOVE ABJURATION MAGIC stuff off the top of my head.
I haven't had any TPKS result in an ended campaign. I have had bored/dissatisfied players threaten to end them. A TPK for us is usually a table wide fail based on bad tactics, lack of awareness and terrible dice rolls, not one player whiffed a spell. YMMV but if it came down to one save or TPK spell in my games, more than one thing *&^%$$ up.I also don't know how I'd feel as a player if everybody decided that the encounters success hinged only on me/someone else getting one spell (and only one spell)to work while everybody else is unimportant/removed/downed/ineffectual. Is this really a situation that creeps up often for people?
MEATSHED wrote: The main problem is the difference in getting hero points versus resolve points. Resolve points are a pool of increasing amount and double as your out of combat healing resource, and so you get a lot of them and they come back everyday. Hero points are you get 1 every session and you might get more if your GM gives them to you and even then you only can have 3 max. You can't really make a subsystem around different hero points usages because the amount is a lot smaller. The more my players use Hero Points, the more I award them. We have had long sessions that resulted in a flurry of HP activity because they tend to go big and when they use them they get them replaced. I've let them use HP's to do many of the same things resolve points do. It's been my experience that Hero Points arent used like Resolve Points mostly because they're sat on for 'get out of death' scenarios because re rolling a 3 to get a 4 is uninspiring during big supposedly heroic fortune roll moments.
None of the wizard Pc's I play with seem rabidly attacking my carefully designed encounters as if they represented some sort of personal affront. I guess I've been protected by amazing math. Preview looks neat, but I still won't know until I see the big picture. I'd hope removing/altering a Magi's silver bullet means something else replaces it. I'm eager to at least know if my table wants the changes or not, and it's hard during the hype circuit to dodge all the kneejerk stuff.
I'd like a mass download, but I'd also be happy with improved nesting/categorizing. Adventure paths alone are divided multiple ways appearing before, during and after various product lines and each other.Just tossing them into a single category (preferably by game line/edition) would be less confusing when looking for something. |