Squiggit wrote:
Sanityfaerie wrote:
Is it OMG HUGE? Not... really.
In a four combat day, it's an extra five auto-scaling spells per day.
Being able to tempest surge or spellstrike with amped imaginary weapon up to three times per combat is a lot more value than I think you give it credit for. Even twice per combat is clearly a significant boon to longevity and utility.
Under the current paradigm, my magus is highly pressured to prepare shocking grasp a whole bunch of times for good damage, but with three imaginary weapons per combat, suddenly it's a lot easier to devote some of those slots to utility spells instead. That's not just a big deal, it's basically a paradigm shift in how you're allowed to use the class.
Not to mention at higher levels it means effectively getting a level 12 and 18 feat (or more, Wizards could never refocus 3 before this change).
But this really depends on the GM and the campaign. If the GM wants to keep to put players in time pressure, which in most dungeons they are anyway, the rule change has no effect. I don't think the boost is really that substantial, albiet there.