About Chomper Chomps
Chomper
Poppet barbarian 1 (Lost Omens The Grand Bazaar, 60)
Rare, NG, Small, Construct, Humanoid
Heritage wishborn poppet
Background bounty hunter
Perception +7 (+8 vs. visual illusions); darkvision
Languages Common
Skills Athletics +7, Crafting +3, Legal Lore +3, Nature +5, Stealth +3, Survival +5, Underworld Lore +3
Str 18 (+4), Dex 10 (+0), Con 14 (+2), Int 10 (+0), Wis 14 (+2), Cha 12 (+1)
Items hide armor, javelins (4), backpack, bedroll, belt pouch, belt pouch, chalks (10), flint and steel, grappling hook, rations (1 week)s (2), rope (foot)s (50), sheaths (2), soap, torchs (5), waterskin, purse (11 gp, 8 sp)
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AC 16; Fort +7; Ref +3; Will +7; Successes vs. emotion or fear effects are critical successes instead, +1 circumstance bonus vs. death effects, disease, poison, and draining, paralyzing, and sickening effects
HP 20; Weaknesses fire 1
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Speed 25 feet
Ranged [1] javelin +3 (thrown 30 ft.), Damage 1d6+4 P
Rage [1] (barbarian, concentrate, emotion, mental, morph, primal, transmutation) Requirements You aren’t fatigued or raging Effect You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging:
• You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
• You take a –1 penalty to AC.
• You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.
After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.
Ancestry Feats Shiny Button Eyes[LOGB]
Class Feats Sudden Charge
General Feats Canny Acumen
Skill Feats Experienced Tracker
Other Abilities anathema, animal instinct, bestial rage (instinct ability), field-commissioned agent, instinct
Raging:
Chomper
Poppet barbarian 1 (Lost Omens The Grand Bazaar, 60)
Rare, NG, Small, Construct, Humanoid
Heritage wishborn poppet
Background bounty hunter
Perception +7 (+8 vs. visual illusions); darkvision
Languages Common
Skills Athletics +7, Crafting +3, Legal Lore +3, Nature +5, Stealth +3, Survival +5, Underworld Lore +3
Str 18 (+4), Dex 10 (+0), Con 14 (+2), Int 10 (+0), Wis 14 (+2), Cha 12 (+1)
Items hide armor, javelins (4), backpack, bedroll, belt pouch, belt pouch, chalks (10), flint and steel, grappling hook, rations (1 week)s (2), rope (foot)s (50), sheaths (2), soap, torchs (5), waterskin, purse (11 gp, 8 sp)
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AC 16; Fort +7; Ref +3; Will +7; Successes vs. emotion or fear effects are critical successes instead, +1 circumstance bonus vs. death effects, disease, poison, and draining, paralyzing, and sickening effects
HP 20; Weaknesses fire 1
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Speed 25 feet
Ranged [1] javelin +3 (thrown 30 ft.), Damage 1d6+4 P
Rage [1] (barbarian, concentrate, emotion, mental)
[bite] Unarmed 1dRequirements You aren’t fatigued or ragingEffect You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging:
• You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
• You take a –1 penalty to AC.
• You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.
After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.
Ancestry Feats Shiny Button Eyes[LOGB]
Class Feats Sudden Charge
General Feats Canny Acumen
Skill Feats Experienced Tracker
Other Abilities anathema, animal instinct, bestial rage (instinct ability), field-commissioned agent, instinct
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