With more than 300 classic and brand-new monsters, this 320-page beautifully illustrated hardcover rulebook completes the collection of creatures begun in the first two Pathfinder Bestiary volumes. From classic creatures like clockworks and tooth fairies, returning favorites like imperial dragons and mighty titans, to brand-new menaces found all over Golarion, this must-have tome of monsters designed to challenge characters of any level is an essential companion to your Pathfinder game!
Pathfinder Bestiary 3 includes:
More than 300 monsters drawn from mythology and folklore, genre classics, and more than a decade of Pathfinder, with plenty of new monsters too!
Gorgeous full-color illustrations on nearly every page!
Comprehensive monster lists sorted by level, type, and rarity to help you find the right monster for any situation!
Universal monster rules to simplify special attacks, defenses, and qualities like grab, swallow whole, and regeneration.
Detailed lore sidebars offering additional information about even more of Pathfinder’s most popular friends and foes!
So with this book, almost all major creature groups from 1e are in(I think missing ones are Manasaputra, Nightshades, Demodands, and my favorite Gigas that I will never give up upon ;D I mean I do want Azi back but they haven't been seen since 3.5) and almost every summon monster spell has something to summon for spell levels 1-10. You can really see why they said this is final of core bestiaries.
I took month to review this book since I was for some reason not as excited about this book after getting it than up to its review and I wanted time for hype and such to set down so I would figure out why and I think its combination of three things: 1) there is bit of feeling of emptiness to know that this is the "final core bestiary" even though obviously there will be more bestiary entries in future even if they come in different form 2) first two bestiaries were extremely exciting with second one being even more exciting for me than the first one, so that kinda set up even higher expectations for me for third one 3) since this is third bestiary, some inconsistencies I were willing to ignore in first two ones(such as remorhaz entry vs frost worm entry) are harder to ignore here just because its third one.
Now I don't say book is worse because of my art nitpicks, far from it, its still great book with great art, monsters, lore and mechanics. I think its only fault really comes down to "Its kind of what you'd expect for rounding up core bestiaries". I mean of course for me there is the uncanny feeling of "oh my favorite monsters look really different in art now" for some of them, but I don't think that is really that major thing here. Thing is that sometimes good bestiary is just good bestiary, it doesn't always need to be "greatest bestiary ever!" and other superlatives, with this book 2e has majority of its old bigger content back and new cool things as well and its swell. So thats why I think 4 stars is pretty appropriate, its great book, but not every great book needs to be 5 stars.
That doesn't prevent me from nitpicking things though x'D:
Okay so already posted my full nitpick list on the message board so I'm only going to bring up stuff that sticks out to me still month later. So that means no bringing up "but aww 1e version of this art was really cool" or "I think its weird that this monster looks bit different now" or "I thought picture is great but needs more colorful palette" nor "Nikaramsa entry didn't confirm my theory they are result of Sarenrae's mistake to smite Gormuz!" If ye want to know my full first impression nitpick list, just read that instead xD
Its really hard to tell when the monster is supposed to have new appearance and when its just case of artist being different when monster description is same as in 1e. Like Galvo in 1e was basically humanoid swarm of eels and its physical description sounds same here, but art looks like one big heel humanoid.
This is big deal to me since lot of gm just look at monster picture without actually reading their lore ^_^; Though in this case at least the swarm form ability will remind them of there being something weird about galvo's case.
Some of lore entries feel inconsistent with 2e's development, android article kinda makes it sound like Technic League is still around. Like sure yeah androids in 2e are still bit paranoid of other people because of past history, but they aren't forced to hide themselves to same degree now that Technic League has broken down.
Then there are things like Kami not speaking Senzar and Nagaji not having their own language from 1e. Its bit hard to tell if that is change on purpose or case of language being so obscure it got forgotten. Senzar hasn't gotten mentions in 2e yet outside of society scenarios I think so it could have gotten removed(it wasn't mentioned in starfinder kami either), but if it is still a thing, it SHOULD be in kami's entries. But I do think it is plausible that senzar was just removed completely in 2e, but I guess we'll see eventually.
That last one might sound like minor nitpick, but its same situation as necril in 1e or sinspawns and thassilonian. So 3.5 RotR bestiary entry sinspawn and rune giants spoke thassilon, but generic setting bestiary ones didn't, so whenever you encountered sinspawn in thassilonian ruins in 1e pathfinder society, they only spoke aklo because that is what bestiary referred to. Same way no undead ever spoke necril as it was setting specific language making necril pretty useless language to learn. So if senzar still exists, if no kami speaks it then its only useful language to learn if adventure calls it out.
I also nitpick decision to make wolliped be common creature on golarion despite it originating from Triaxus. Like there really wasn't lot of implications in 1e that wollipede existed on golarion outside of triaxus, especially since text implies they have been on golarion for very long now. I would have preferred their presence on Golarion to have been recent development at least even if it was still relatively unknown :p Wollipede being exotic alien animal was part of their appeal in my opinion x'D
Okay nitpicks over, so I'm going to gush about some things I'm really into xD Not everything because that would make this review even longer, but you can assume I loved pretty much everything related to "oh hey this group of outsiders is back now" :p Plus stuff like brain child is what I assume everyone else also likes, so I'm gonna focus on stuff that is particularly up to my taste. I will also add as general rule that I love troop rules being back (and kinda wish splitting oozes had same feature of becoming smaller x'D)
Bone shiiiiiiip and all small details on how it was expanded, like it being decorated with hundreds of soul gems and what its vehicle stats would be like if you pilot it :D
Even after month later, most memorable of "totes not future ancestries" is buso farmer :'D And they are only ones I'm unsure of whether it is meant to be ancestry since it doesn't have "buso" trait. Well anyway, there is something fascinating about culture that results from "Only type of meat these creatures can stomach is meat of sapient humanoids". Like sure they can eat vegetables so they could be vegetarians(and they have plant growing powers), but it still provides interesting questions of how culture such as them has developed.
That said I do dig stheno and all, they also have really cool lore tied to Shelyn and Lamashtu :D But yeah buso stood out to me by weirdness factor.
I do think skelm are one of best new things in the book. They are extremely unpleasant and good avatar of miserable behavior to punch in the face xD
I super duper dig aesthetic of love and hatred siktemporas :D Ouruboros and gurgist mortic art also among my favorites in the book.
Invidual small abilities/details I loved: Nikaramsa's Towering Stance. More details on Forsaken. Kimenhul's new art is great improvement on 1e one. Oh and Bauble Beast. That thing is so doofy xD
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Wayne Reynolds wrote:
Asgetrion wrote:
Wayne Reynolds wrote:
Routamaa wrote:
Are those Skeletons old friends of Valeros as that emblem on the shield and banner is the same Valeros has on his shield in his Iconic picture??
Also love those Tooth Fairies on the cover, especially the one on the foreground that looks like salivating watching those skeletons and all those teeth ready to be pulled off.
Well spotted!
Critical success on your perception roll. :)
Oh no! They're not his friends... those skeletons have killed Valeros and taken his stuff! Bastards!
Unlikely.
The shield that the skeleton troop is holding is a different shape to Valeros's shield.
There’s one in the background with a diamond shaped shield (under the arch)
But yeah, no Bestiary 4 coming... but there will be a next one, but it might be named with a more colorful name. It was addressed at GenCon as an answer to someone making a comment that bestiary 2 was hard to find results on google because the PF1 book mixed itself in the results
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Ramanujan wrote:
As a reminder, given the discussion about this being the last Bestiary, we do at the very least know that Kingmaker is coming with its own Bestiary.
That's not really true, there will be Kingmaker bestiaries, but they will be collections of creatures and NPCs appearing throughout the AP, collected to D&D 5E and Pathfinder 1E. There is no Kingmaker Bestiary for Pathfinder 2E.
Are those Skeletons old friends of Valeros as that emblem on the shield and banner is the same Valeros has on his shield in his Iconic picture??
Also love those Tooth Fairies on the cover, especially the one on the foreground that looks like salivating watching those skeletons and all those teeth ready to be pulled off.
Well spotted!
Critical success on your perception roll. :)
Oh no! They're not his friends... those skeletons have killed Valeros and taken his stuff! Bastards!
Unlikely.
The shield that the skeleton troop is holding is a different shape to Valeros's shield.
Valeros using a shield is pretty recent. Maybe he liberated his from some forbidden grave and this is the result.
Are those Skeletons old friends of Valeros as that emblem on the shield and banner is the same Valeros has on his shield in his Iconic picture??
Also love those Tooth Fairies on the cover, especially the one on the foreground that looks like salivating watching those skeletons and all those teeth ready to be pulled off.
Well spotted!
Critical success on your perception roll. :)
Oh no! They're not his friends... those skeletons have killed Valeros and taken his stuff! Bastards!
Unlikely.
The shield that the skeleton troop is holding is a different shape to Valeros's shield.
Valeros using a shield is pretty recent. Maybe he liberated his from some forbidden grave and this is the result.
I wonder if they'll try a new track with Bestiaries after 3. Instead of a general "pile of things" maybe they'll move to more specific thematic ties?
Really important question here.
I can't find the link, but I'm pretty sure James Jacobs said somewhere on these boards that Bestiary 3 was the 'final' bestiary for relaunch purposes. The idea was that it took 3 volumes to cover all the creatures from PF1 that they wanted to have in PF2, reorganize some categories, fix earlier blunders, clean up things dragged along unchanged from WotC OGL, etc.
The sense I got from his post was that these first couple years are getting the foundations in place, and that Bestiary 3 was the last building block for the "creatures" part of the foundation.
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
So if this is the final bestary, I'd love to see some of the older robots and tech stuff in here. I love my robots and lasers and it would actually fit my friend's current campaign. He's using Starfinder stats for the lasers and other tech stuff.
It's been four days, something is clearly broken. Maybe let's try again:
I HOPE FOR LOTZ OF ROBOTZ WITH LAZORS IN THIS BOOK!
*primes the claymore mine, draws the kukri*
Huh? Wait...wut? Oh...sh....! Musta fell asloop. [Adjusts plague doctor mask/apocalypse cowl. Taps distortion microphone.]
Ahem. Is this thing on? H-hmm. [Takes deep breath, puffs out chest.]
How DARE you ask for robotz and lazors!!! Don’t you know droids, lazorswords and skyships are the death knell of fantasy? Next you will want mind tricks, telekinesis and lightning bolts shooting from wizened fingertips. Or cute furry creatures capturing warriors and worshipping floating golden gods. Blasphemor!!
@Wayne: Love the cover. Great work on the helms and pole-arms. Skeleton soldiery is a favourite of mine. And yes, great weather to have for a dread siege or failed repulse.
Is there a list anywhere of confirmed Bestiary 3 monsters since Gencon happened? Fingers crossed for Valkyrie!
Here's all the ones I've found, My sources are the APG stream from Paizocon, Know Direction podcast with Logan Bonner December 17th, and GenCon ask the experts Q&A stream
The way I interpret it is that it'll look very similar to the Grippli Scout and Fetchling Scout, where it has a large page of writing with general information you would also see on an ancestry page, and you might glean some ideas to their stats. It serves more as a teaser for what's to come later when they have a book for it.
I expect we'll see some whiplash from the Ancestry Guide for that. Fleshwarp NPCs or androids at all aren't in most tables now.
I'm planning on making some androids when the Ancestry book comes out, whether they be brand new, or NPCs that have been around already but were hiding their markings. Also allowing any players to ret-con anything if any new options fit their characters better, or they're just excited to try new options out (because I know I am!).
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Note about that list (info that come from the Logan interview):
Skull Peeler are “cute dragonfly winged monkeys”. And yes, the name is more representative of the kind of monster they are.
Clockworks were developed around the same time as the ones in Agents of Edgewatch.
Troops are for orderly creatures, not mindless creatures or animals. Logan wasn’t certain, but swarms might still be better to represent a semi coherent group of large animal/monsters. Troops are made to feel like an army, not just a bigger swarm. Skeletons are an exception, because they are usually magically controlled to act like a troop.
Brain Child will be... *wild*.
Spoiler:
They are the “urban legend” monster, than change to fit the rumors about it. Yes, like in that tv show.
The new sprites were added after they made the new sprites heritages in the LO Ancestry Guide. They realized it would be weird for players to be certain kind of sprites that don’t have a “monster” equivalent.
Not sure if Krampus or Peri are what I'd have included in the last core Bestiary, but the rest of the list looks really good. Sahkils... yum yum! :D
I agree with Rysky; deities (even demigods) should not have stat blocks. Surviving an encounter with beings such as Cthulhu or Yog-Sothoth should be (in terms of game mechanics) more like a high-level hazard or a complex trap. Besides, you rarely get to use deity-level monsters anyway, so those all-too-few-and-precious Bestiary pages should IMO be reserved for "regular" monsters.
I know we'll never get them in beastary 3 but just for a future book I would love if the 4 horsemen got 2e stats at some point. I also fundamentally disagree. fighting dietys/demigod lvl beings is fun! also some are not unkillable (the 4 horsemen are a perfect example as mortals have killed them before then become them!) & we already have to divine lvl beings in xolti & the tarrasque . its also confirmed titan stats in this book so. saying pcs should never be able to fight God lvl beings has already been thrown out the window as we can already do it
No one’s said you should never fight powerful beings like that (titans were under demigod status in P1 I believe), just that stat blocks that amounted to “you lose” were not a good use of space.
The Tarrasque and Cthulhu were novelty monsters like that. The T and Xotani? (I don’t know a Xolti) aren’t anywhere close to being a divine.
No one’s said you should never fight powerful beings like that (titans were under demigod status in P1 I believe), just that stat blocks that amounted to “you lose” were not a good use of space.
The Tarrasque and Cthulhu were novelty monsters like that. The T and Xotani? (I don’t know a Xolti) aren’t anywhere close to being a divine.
Still think CR 30 has good role in being "what CR 25 is to level 20 party" to mythic party. Or whatever will be (if it happens) 2e's version of "extra ordinarily powerful characters capable of challenging demigods"
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
CorvusMask wrote:
Zaister wrote:
Note that there is no such thing as Challenge Rating in PF2. The game uses level for monsters which is similar in concept, but not quite the same.
Yeah, though in practice its same thing, except that CR never worked :p
Sort of, the key is that the level of encounter difficulty varies the amount of experience each PC 'demands' from the encounter.
In a Moderate encounter each Player Character is worth 20 EXP, or in other words, a single monster two levels lower than themselves.
In an Extreme encounter each Player Character is worth 40 EXP, or in other words, a single monster of their own level.
This is all a little different than CR, which to my understanding (and it worked like this in 5e) declares that a creature of any given CR is an equal challenge for an entire party of PCs of that level. Now this was generally inaccurate, but the assumption of Creature Level in 2e is actively that a single at-level creature is a toss up fight with a single PC, and is a very different framework.
Incidentally I think this is why creatures go to -1 but not lower, that's the lowest point PC numbers meaningfully exist for, since they're an 'equal match' for level 1 PCs.
Well anyway, if this is the final "core" bestiary, I do hope it has one level 24 creature, since realized that is currently only level that isn't covered in any of 2 previous core bestiaries :D
(if the book has rest of playtest bestiary monsters such as non mythic devastator, that means we get few more level 21-23 at least :3 )
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
CorvusMask wrote:
(if the book has rest of playtest bestiary monsters such as non mythic devastator, that means we get few more level 21-23 at least :3 )
I've been meaning to go through the Playtest Bestiary myself to see what we have left from it. It'll be interesting to see what makes it and what gets held over for the future of Bestiary-adjacent products. I vote we call then Creature Compendiums. Lol
Incidentally I think this is why creatures go to -1 but not lower, that's the lowest point PC numbers meaningfully exist for, since they're an 'equal match' for level 1 PCs.
Well now I'm curious if I can design Level -2 creatures.
I almost always solo run PF2, so I could use that additional level. Technically I could use Level -3 creatures as well, but I think at that point I'd be fighting a housecat with a shotgun.