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Pathfinder Adventure, Lost Omens, Pathfinder Accessories, Rulebook Subscriber. 39 posts. No reviews. No lists. No wishlists.


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What are the odds of getting teasers for some of the new spells once we get closer to release?

Also, don't know the odds of something like this appearing in this book, but I would love to eventually see some rules on making our own spells if we want to. Not necessarily anything too set in stone or hard written rules, but just some general guidelines and tips for abilities, damage, and such that would serve as touch-points for making them.


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Aaron Shanks wrote:

And I dream of product bundles sold here too, not to mention Adventure Path bundles. All thanks to our Director of Brand Strategy. So back to work for me. :)

If you could make that happen, that would be brilliant!

Also, this is a very far-fetched idea probably, but what would be the odds of making a bestiary filled completely with AP monsters? I feel like I'm not the only one who doesn't always find interest in the stories themselves, but the monsters and their designs are very fascinating and could be useful in our games. However, spending $150+ on all 6 books in a single line just for the monsters wouldn't be very financially advisable for many, so having a bestiary that acts as a compilation volume for all of these creatures would be nice (in my own humble opinion).

I wouldn't expect a book like this to come out until there were enough new monsters to actually warrant one, but if it's something that seems profitable enough and worth the time and effort to make it, I would definitely buy one in the future!


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Can you explain how Animate Dead works, and why isn't considered an evil spell compared to create dead? If possible, also explain summon fiend at the same time?


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This is the best day, and I'm glad I made it here


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Are the classes also out right now? I can't seem to find them


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Just remembered "Marksman" is 8 letters...


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goodkinghadrian wrote:
Sporkedup wrote:
The Rot Grub wrote:
Is there a running best guess as to when this will drop?
Probably between 10-1 PST, though usually it's closer to noon their time. I think. Sometimes it's earlier, and hopefully today is one of those some times.
The last three playtests were posted, according to the post timestamps, at 6:00 PM for Secrets of Magic, 8:37 PM for Tech Revolution, and Precog 8:30 PM for Precog. I'm assuming these are Pacific time. So I'm not holding my breath for early in the day PST, but you neer know!

Don't you go using reasoning and previous knowledge to dampen our excitement!


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Lanathar wrote:
What stream is happening tonight? Is this a regular thing?

No, they have a stream going over a new partnership with a dice company I believe.


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Watch them wait for the stream happening tonight to drop the playtest, that way we all have to watch xD


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Today is the day. May the odds be ever in your favor.


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New class with 8 letters and a CON primary stat:

the Meatsack class

It is nothing but damage mitigation and absorption.


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WatersLethe wrote:
Midnight :o

You become a moving cloud of darkness


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Maverick is actually a really cool name, I wouldn't throw that one away


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Long story short, we ignore it as no ill will was intended and we come up with new 8 letter words that might just be able to fit as a new class in the last remaining hours of waiting.


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Just one more day of waiting. My new guess is that Dinosaur Fort is going to be an entire class on it's own.


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Mr Sayre, please, may we have one more clue before the playtest goes live?


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Elfteiroh wrote:
Nugs-Not-Drugs666 wrote:
I would love to see how they implement sprites, if they're a tiny race with early flight abilities that would be really cool to see in game. I also want to see large ancestries in the future but I know it's a bit more tricky with dungeons in mind.

Pretty sure they confirmed that they don’t have a fly speed at the start, and that it’s explained in lore as they are a bit like the gnomes, they have lost their connection to the First World, so they lost most of their fey magic.

I expect them to have feats like Tengu/Tiefling/Aasimar with temporary flight mid levels, then permanent flight at high level.

Dang, I would love to see some sort of drawback from being tiny that makes them able to support early flight (maybe not level 1, but earlier and more permanent than the others)


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Michael Sayre wrote:
Kendra Leigh Speedling wrote:
Congratulations to both of you!
Congratulations to you on that fancy contributor tag! Well earned, Kendra!

Congratulations to ME for petting like 25+ cats today. I have truly ascended.


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The-Magic-Sword wrote:
I have players chomping at the bit for Androids, and the bits and pieces teased about Geniekin and their lineages have me really excited as well.

1) I too, am very ready for androids.

2) do you know where to find said bits and pieces teasing the geniekin?


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If we do get guns with this playtest, which ones do you think we would get? (outside of the 1e starters: pistol, musket, blunderbuss)


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Staffan Johansson wrote:
Salamileg wrote:
Staffan Johansson wrote:
Squiggit wrote:
The idea of a highly themed book that's part bestiary, part setting book and party player options sounds really cool to me. Allow Paizo to publish some monsters and setting things that might seem too niche for a general bestiary while also covering some of the highly-themed design space of the PPC line PF1 had.
It seemed to work well for Wizards with Draconomicon, Libris Mortis, Lords of Madness, and the two books of fiends they did.
They've continued this practice with 5e, with Volo's Guide to Monsters and Mordenkainen's Tome of Foes being a mix of lore, PC options (primarily races), and monsters. And those were probably my favorite 5e books.
Sure, but those aren't focused in the same way Draconomicon and the others were. Volo's and Mord's do go into some depth on lore for various creatures, but those creatures don't have any particular theme. I'd rather see themed monster books than Volo's-style miscellanies.

Stolen from a Know Direction podcast, a kaiju themed bestiary would be dope as hell


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Nugs-Not-Drugs666 wrote:
AnimatedPaper wrote:
The-Magic-Sword wrote:
They'll probably be uncommon, but mostly because I think every Ancestry released after the core book is technically uncommon.
Shoonies are rare.
To be fair, Shoonies weren't introduced in a core or lost omens book either.

They do state "uncommon and rare" in the description for the book, so now I wouldn't be surprised if they meant that literally


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If we do get guns and black powder weaponry now, I'll be even more excited when we get a Numeria book with future tech to utilize. I think if the Mwangi Expanse book does well it could definitely be an option.

I'm also just a big fan of sci-fi/fantasy mixing so I can watch dragons get shot with plasma rifles by leshy clerics who worship the sun.


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AnimatedPaper wrote:
The-Magic-Sword wrote:
They'll probably be uncommon, but mostly because I think every Ancestry released after the core book is technically uncommon.
Shoonies are rare.

To be fair, Shoonies weren't introduced in a core or lost omens book either.


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Sporkedup wrote:


I expect we'll see some whiplash from the Ancestry Guide for that. Fleshwarp NPCs or androids at all aren't in most tables now.

I'm planning on making some androids when the Ancestry book comes out, whether they be brand new, or NPCs that have been around already but were hiding their markings. Also allowing any players to ret-con anything if any new options fit their characters better, or they're just excited to try new options out (because I know I am!).


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I would love to see how they implement sprites, if they're a tiny race with early flight abilities that would be really cool to see in game. I also want to see large ancestries in the future but I know it's a bit more tricky with dungeons in mind.


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Psiphyre wrote:
CorvusMask wrote:
Is Stheno like variant of medusa? .-.

It's an associated ancestry, yes.

--C.

The way I interpret it is that it'll look very similar to the Grippli Scout and Fetchling Scout, where it has a large page of writing with general information you would also see on an ancestry page, and you might glean some ideas to their stats. It serves more as a teaser for what's to come later when they have a book for it.


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Opsylum wrote:
Is there a list anywhere of confirmed Bestiary 3 monsters since Gencon happened? Fingers crossed for Valkyrie!

Here's all the ones I've found, My sources are the APG stream from Paizocon, Know Direction podcast with Logan Bonner December 17th, and GenCon ask the experts Q&A stream

Skeleton troop

Clockwork Dragon

Tooth Fairies

Imperial dragons (forest and sea were named)

Brain child

Krampus

Skull peelers

Androids

More sprites

More devils and demons

Hell knight Cavalry troop

Skull Swarm

"Demon equivalent of the lemure" possible Dretch

General clockwork enemies (spy, mage, soldier)

Skeltons expanded (Harpy and T-Rex examples)

Bobble/Bauble beast

Gliminal? Unsure on spelling

Hyakume

Stheno ("ancestry ready" - Mark Seifter)

Sakhils monster family

Agathions

Divs

Asura(s)

Enoscythe(?) Family (includes Caulborn)

Titans: Elysian, Thanatonic, Hekatonkheires, Danova(?)

Green Man

Kuchisake-onna

Peri(s)


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Themetricsystem wrote:
AnimatedPaper wrote:

Further appreciated.

At least its on Apple podcasts, so I don't have to hunt across the internet.

I'm here for pokemon dragons

OMG a Pokemon Company X Paizo crossover project would be over the top awesome oh my gods, why do you have to plant this seed in my mind?

I feel like a Pokemon-type system would work really well with "Level without proficiency" rules to give the feeling that anything is possible, and that you can throw an electric rat at God and win.


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AnimatedPaper wrote:

Further appreciated.

At least its on Apple podcasts, so I don't have to hunt across the internet.

I'm here for pokemon dragons

Imperial dragons sound like a lot of fun. Like drakes but stronger, and a cool "Rock-Paper-Scissors" theme for strengths and weaknesses. The Brain Child is the one I'm looking forward to using in my campaign


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The-Magic-Sword wrote:
Nugs-Not-Drugs666 wrote:
He also confirms a good amount of things we'll see in the book, and there is one he goes into a bit more that I'm really excited for that I told my players to not look at in advance because I will be using it.
Dammit, now I'm gonna have to go listen to it at some point, curse my library job and its necessary maintenance of a quiet environment.

Discussion on Bestiary 3 starts at 29:19, before that it's talking about the advanced GM screen and the beginner box


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He also confirms a good amount of things we'll see in the book, and there is one he goes into a bit more that I'm really excited for that I told my players to not look at in advance because I will be using it.


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AnimatedPaper wrote:
Sporkedup wrote:
Yeah, no more general or nonspecific bestiaries after this one, but still yearly bestiaries as far as they have said.

Now THAT I don't remember. Do you recall when they said that? Entirely possible they said it in the same panel, but I thought he (Erik?) said IF they release more, they'll be more focused, not that they had solid plans to do so.

Edit: Note, I believe you that they said this. I'd like to hear them say it though, in case there were more details that accompanied that.

There was a recent interview with Logan Bonner on Know Direction going over some of Bestiary 3 and he confirms that future "Bestiaries" will be coming out, but they won't be numbered and they'll be more tailored to specific monster types to help people running those kinds of campaigns.


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I guess the way I view a gunslinger class would be very similar to a monk.

When choosing a monk, most people's primary goal is "I want to punch stuff, but in a cool way". So they mostly focus on punching, but with different stances to switch things up. Are there other options such as monastic weaponry and the bow stance? Of course! It's good to give different flavors to it, that way it becomes less confining and it allows you to play into the themes of monks.

For a gunslinger class (or marksman class), your goal would be focus on "reload 1+" weapons (allowing for crossbows and guns alike). This is where I think we might get subclasses, either specializing in specific types of firearms, or in a certain application of firearms (similar to swashbuckler gaining panache). Maybe you want to be really good at shooting from long distance so you never have to get within reach. Maybe you want to be the best at point blank shots, running into combat with a gun in each hand so you can fire at multiple adjacent targets.

In-between these features of the class would be feats that tailor to certain play-styles with weapons, and also feats that focus on maybe pistol-whipping, or using a gun in one hand and a blade in the other.

There are multiple paths to take it down (my examples are not a full list of ideas a game designer could create with better knowledge of the system), but similar to a monk the thought process that likely goes through your head is "I want to shoot things, but in a cool way".

I feel like even just a name change from "drifter" might help me better imagine a class similar to a gunslinger better, as I have a hard time thinking of a whole class out of what, to me, is a backstory decision (currently have a barbarian and a ranger who are drifters in my campaign).


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I gotta say, I know people have fallen in love with the idea of a drifter class, but it seems a bit too vague for me to fully work as a standalone class. I'm personally rooting for a true Gunslinger class, and a firearms related archetype akin to the martial artist archetype.

The idea of using focus points for a martial character (as some have stated could work for a warlord-esque class) sounds like it could work perfectly with a Gunslinger, spending grit to pull of impossible shots with "reload 1+" weapons, to let gunslingers specialize in crossbows too if they feel like it (in which case a "Marksman" class name would also feel appropriate).

Feats and features of the class would separate it enough to make it worthy to compete with just "fighter with a gun" similar to how a monk is different from a fighter with Martial Artist, or a dex fighter from a swashbuckler.

Thank you for coming to my TED talk.


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I could see them doing something similar to the Monk/Martial artist for a gunslinger and an archetype based on using "reload 1+" weapons at the very least. That seems like a healthy compromise in my eyes


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Wait, to clarify is this 2 UNSEEN new classes, or are they Summoner and Magus patch 2.0? I'm perfectly fine with either!


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JackieLane wrote:
There's no typo there, just unfortunately similar names. Jaidz and Jaidi are two different deities. Jaidz is an empyreal lord of... courage, from my understanding. Jaidi is detailed on page 130, among the "other gods". She is a goddess of agriculture.

Ahh, gotcha. I just saw that. It seems like an odd place to put that when the daughter and son are in the same section, I guess I just thought the whole family would be there, thank you for letting me know!


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When looking at Pages 22 (erastil) and page 128 (empyreal lords appendix) there seems to be a slight typo. Erastil's family of other gods is listed in his relationships and its lists his wife's name as Jaidi. However in the appendix the name listed is Jaidz. His daughter (Halcamora) and son (Cernunnos) are listed correctly there however so this leads me to believe that there was a minor typo made when entering his wife's name. Right above Jaidz (Jaidi) is the goddess Irez, which makes me think there was a slight mix-up with the last letter and they put a "z" instead of an "i" at the end of Jaidi's name by accident after typing the previous name.