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   Aaron Shanks wrote: 
 If you could make that happen, that would be brilliant! Also, this is a very far-fetched idea probably, but what would be the odds of making a bestiary filled completely with AP monsters? I feel like I'm not the only one who doesn't always find interest in the stories themselves, but the monsters and their designs are very fascinating and could be useful in our games. However, spending $150+ on all 6 books in a single line just for the monsters wouldn't be very financially advisable for many, so having a bestiary that acts as a compilation volume for all of these creatures would be nice (in my own humble opinion). I wouldn't expect a book like this to come out until there were enough new monsters to actually warrant one, but if it's something that seems profitable enough and worth the time and effort to make it, I would definitely buy one in the future!  
 
   goodkinghadrian wrote: 
 Don't you go using reasoning and previous knowledge to dampen our excitement!  
   Elfteiroh wrote: 
 Dang, I would love to see some sort of drawback from being tiny that makes them able to support early flight (maybe not level 1, but earlier and more permanent than the others)  
 
   Staffan Johansson wrote: 
 Stolen from a Know Direction podcast, a kaiju themed bestiary would be dope as hell  
   Nugs-Not-Drugs666 wrote: 
 They do state "uncommon and rare" in the description for the book, so now I wouldn't be surprised if they meant that literally  
 
   If we do get guns and black powder weaponry now, I'll be even more excited when we get a Numeria book with future tech to utilize. I think if the Mwangi Expanse book does well it could definitely be an option. I'm also just a big fan of sci-fi/fantasy mixing so I can watch dragons get shot with plasma rifles by leshy clerics who worship the sun.  
   Sporkedup wrote: 
 I'm planning on making some androids when the Ancestry book comes out, whether they be brand new, or NPCs that have been around already but were hiding their markings. Also allowing any players to ret-con anything if any new options fit their characters better, or they're just excited to try new options out (because I know I am!).  
   Psiphyre wrote: 
 The way I interpret it is that it'll look very similar to the Grippli Scout and Fetchling Scout, where it has a large page of writing with general information you would also see on an ancestry page, and you might glean some ideas to their stats. It serves more as a teaser for what's to come later when they have a book for it.  
 
   Opsylum wrote: Is there a list anywhere of confirmed Bestiary 3 monsters since Gencon happened? Fingers crossed for Valkyrie! Here's all the ones I've found, My sources are the APG stream from Paizocon, Know Direction podcast with Logan Bonner December 17th, and GenCon ask the experts Q&A stream Skeleton troop Clockwork Dragon Tooth Fairies Imperial dragons (forest and sea were named) Brain child Krampus Skull peelers Androids More sprites More devils and demons Hell knight Cavalry troop Skull Swarm "Demon equivalent of the lemure" possible Dretch General clockwork enemies (spy, mage, soldier) Skeltons expanded (Harpy and T-Rex examples) Bobble/Bauble beast Gliminal? Unsure on spelling Hyakume Stheno ("ancestry ready" - Mark Seifter) Sakhils monster family Agathions Divs Asura(s) Enoscythe(?) Family (includes Caulborn) Titans: Elysian, Thanatonic, Hekatonkheires, Danova(?) Green Man Kuchisake-onna Peri(s)  
 
   Themetricsystem wrote: 
 I feel like a Pokemon-type system would work really well with "Level without proficiency" rules to give the feeling that anything is possible, and that you can throw an electric rat at God and win.  
 
   AnimatedPaper wrote: 
 Imperial dragons sound like a lot of fun. Like drakes but stronger, and a cool "Rock-Paper-Scissors" theme for strengths and weaknesses. The Brain Child is the one I'm looking forward to using in my campaign  
   The-Magic-Sword wrote: 
 Discussion on Bestiary 3 starts at 29:19, before that it's talking about the advanced GM screen and the beginner box  
 
   AnimatedPaper wrote: 
 There was a recent interview with Logan Bonner on Know Direction going over some of Bestiary 3 and he confirms that future "Bestiaries" will be coming out, but they won't be numbered and they'll be more tailored to specific monster types to help people running those kinds of campaigns.  
   I guess the way I view a gunslinger class would be very similar to a monk. When choosing a monk, most people's primary goal is "I want to punch stuff, but in a cool way". So they mostly focus on punching, but with different stances to switch things up. Are there other options such as monastic weaponry and the bow stance? Of course! It's good to give different flavors to it, that way it becomes less confining and it allows you to play into the themes of monks. For a gunslinger class (or marksman class), your goal would be focus on "reload 1+" weapons (allowing for crossbows and guns alike). This is where I think we might get subclasses, either specializing in specific types of firearms, or in a certain application of firearms (similar to swashbuckler gaining panache). Maybe you want to be really good at shooting from long distance so you never have to get within reach. Maybe you want to be the best at point blank shots, running into combat with a gun in each hand so you can fire at multiple adjacent targets. In-between these features of the class would be feats that tailor to certain play-styles with weapons, and also feats that focus on maybe pistol-whipping, or using a gun in one hand and a blade in the other. There are multiple paths to take it down (my examples are not a full list of ideas a game designer could create with better knowledge of the system), but similar to a monk the thought process that likely goes through your head is "I want to shoot things, but in a cool way". I feel like even just a name change from "drifter" might help me better imagine a class similar to a gunslinger better, as I have a hard time thinking of a whole class out of what, to me, is a backstory decision (currently have a barbarian and a ranger who are drifters in my campaign).  
 
   I gotta say, I know people have fallen in love with the idea of a drifter class, but it seems a bit too vague for me to fully work as a standalone class. I'm personally rooting for a true Gunslinger class, and a firearms related archetype akin to the martial artist archetype. The idea of using focus points for a martial character (as some have stated could work for a warlord-esque class) sounds like it could work perfectly with a Gunslinger, spending grit to pull of impossible shots with "reload 1+" weapons, to let gunslingers specialize in crossbows too if they feel like it (in which case a "Marksman" class name would also feel appropriate). Feats and features of the class would separate it enough to make it worthy to compete with just "fighter with a gun" similar to how a monk is different from a fighter with Martial Artist, or a dex fighter from a swashbuckler. Thank you for coming to my TED talk.  
   JackieLane wrote: There's no typo there, just unfortunately similar names. Jaidz and Jaidi are two different deities. Jaidz is an empyreal lord of... courage, from my understanding. Jaidi is detailed on page 130, among the "other gods". She is a goddess of agriculture. Ahh, gotcha. I just saw that. It seems like an odd place to put that when the daughter and son are in the same section, I guess I just thought the whole family would be there, thank you for letting me know!  
   When looking at Pages 22 (erastil) and page 128 (empyreal lords appendix) there seems to be a slight typo. Erastil's family of other gods is listed in his relationships and its lists his wife's name as Jaidi. However in the appendix the name listed is Jaidz. His daughter (Halcamora) and son (Cernunnos) are listed correctly there however so this leads me to believe that there was a minor typo made when entering his wife's name. Right above Jaidz (Jaidi) is the goddess Irez, which makes me think there was a slight mix-up with the last letter and they put a "z" instead of an "i" at the end of Jaidi's name by accident after typing the previous name. | 
 
	
 
     
    