Pathfinder Bestiary 3

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Pathfinder Bestiary 3
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With more than 300 classic and brand-new monsters, this 320-page beautifully illustrated hardcover rulebook completes the collection of creatures begun in the first two Pathfinder Bestiary volumes. From classic creatures like clockworks and tooth fairies, returning favorites like imperial dragons and mighty titans, to brand-new menaces found all over Golarion, this must-have tome of monsters designed to challenge characters of any level is an essential companion to your Pathfinder game!

Pathfinder Bestiary 3 includes:

  • More than 300 monsters drawn from mythology and folklore, genre classics, and more than a decade of Pathfinder, with plenty of new monsters too!
  • Gorgeous full-color illustrations on nearly every page!
  • Comprehensive monster lists sorted by level, type, and rarity to help you find the right monster for any situation!
  • Universal monster rules to simplify special attacks, defenses, and qualities like grab, swallow whole, and regeneration.
  • Detailed lore sidebars offering additional information about even more of Pathfinder’s most popular friends and foes!

ISBN-13: 978-1-64078-312-6

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5/5


Yup, it's a bestiary alright

5/5

5 stars for the Wayne Reynolds art on the cover.


Core bestiaries truly feel complete now

4/5

So with this book, almost all major creature groups from 1e are in(I think missing ones are Manasaputra, Nightshades, Demodands, and my favorite Gigas that I will never give up upon ;D I mean I do want Azi back but they haven't been seen since 3.5) and almost every summon monster spell has something to summon for spell levels 1-10. You can really see why they said this is final of core bestiaries.

I took month to review this book since I was for some reason not as excited about this book after getting it than up to its review and I wanted time for hype and such to set down so I would figure out why and I think its combination of three things: 1) there is bit of feeling of emptiness to know that this is the "final core bestiary" even though obviously there will be more bestiary entries in future even if they come in different form 2) first two bestiaries were extremely exciting with second one being even more exciting for me than the first one, so that kinda set up even higher expectations for me for third one 3) since this is third bestiary, some inconsistencies I were willing to ignore in first two ones(such as remorhaz entry vs frost worm entry) are harder to ignore here just because its third one.

Now I don't say book is worse because of my art nitpicks, far from it, its still great book with great art, monsters, lore and mechanics. I think its only fault really comes down to "Its kind of what you'd expect for rounding up core bestiaries". I mean of course for me there is the uncanny feeling of "oh my favorite monsters look really different in art now" for some of them, but I don't think that is really that major thing here. Thing is that sometimes good bestiary is just good bestiary, it doesn't always need to be "greatest bestiary ever!" and other superlatives, with this book 2e has majority of its old bigger content back and new cool things as well and its swell. So thats why I think 4 stars is pretty appropriate, its great book, but not every great book needs to be 5 stars.

That doesn't prevent me from nitpicking things though x'D:
Okay so already posted my full nitpick list on the message board so I'm only going to bring up stuff that sticks out to me still month later. So that means no bringing up "but aww 1e version of this art was really cool" or "I think its weird that this monster looks bit different now" or "I thought picture is great but needs more colorful palette" nor "Nikaramsa entry didn't confirm my theory they are result of Sarenrae's mistake to smite Gormuz!" If ye want to know my full first impression nitpick list, just read that instead xD

Its really hard to tell when the monster is supposed to have new appearance and when its just case of artist being different when monster description is same as in 1e. Like Galvo in 1e was basically humanoid swarm of eels and its physical description sounds same here, but art looks like one big heel humanoid.

This is big deal to me since lot of gm just look at monster picture without actually reading their lore ^_^; Though in this case at least the swarm form ability will remind them of there being something weird about galvo's case.

Some of lore entries feel inconsistent with 2e's development, android article kinda makes it sound like Technic League is still around. Like sure yeah androids in 2e are still bit paranoid of other people because of past history, but they aren't forced to hide themselves to same degree now that Technic League has broken down.

Then there are things like Kami not speaking Senzar and Nagaji not having their own language from 1e. Its bit hard to tell if that is change on purpose or case of language being so obscure it got forgotten. Senzar hasn't gotten mentions in 2e yet outside of society scenarios I think so it could have gotten removed(it wasn't mentioned in starfinder kami either), but if it is still a thing, it SHOULD be in kami's entries. But I do think it is plausible that senzar was just removed completely in 2e, but I guess we'll see eventually.

That last one might sound like minor nitpick, but its same situation as necril in 1e or sinspawns and thassilonian. So 3.5 RotR bestiary entry sinspawn and rune giants spoke thassilon, but generic setting bestiary ones didn't, so whenever you encountered sinspawn in thassilonian ruins in 1e pathfinder society, they only spoke aklo because that is what bestiary referred to. Same way no undead ever spoke necril as it was setting specific language making necril pretty useless language to learn. So if senzar still exists, if no kami speaks it then its only useful language to learn if adventure calls it out.

I also nitpick decision to make wolliped be common creature on golarion despite it originating from Triaxus. Like there really wasn't lot of implications in 1e that wollipede existed on golarion outside of triaxus, especially since text implies they have been on golarion for very long now. I would have preferred their presence on Golarion to have been recent development at least even if it was still relatively unknown :p Wollipede being exotic alien animal was part of their appeal in my opinion x'D

Okay nitpicks over, so I'm going to gush about some things I'm really into xD Not everything because that would make this review even longer, but you can assume I loved pretty much everything related to "oh hey this group of outsiders is back now" :p Plus stuff like brain child is what I assume everyone else also likes, so I'm gonna focus on stuff that is particularly up to my taste. I will also add as general rule that I love troop rules being back (and kinda wish splitting oozes had same feature of becoming smaller x'D)

Bone shiiiiiiip and all small details on how it was expanded, like it being decorated with hundreds of soul gems and what its vehicle stats would be like if you pilot it :D

Even after month later, most memorable of "totes not future ancestries" is buso farmer :'D And they are only ones I'm unsure of whether it is meant to be ancestry since it doesn't have "buso" trait. Well anyway, there is something fascinating about culture that results from "Only type of meat these creatures can stomach is meat of sapient humanoids". Like sure they can eat vegetables so they could be vegetarians(and they have plant growing powers), but it still provides interesting questions of how culture such as them has developed.

That said I do dig stheno and all, they also have really cool lore tied to Shelyn and Lamashtu :D But yeah buso stood out to me by weirdness factor.

I do think skelm are one of best new things in the book. They are extremely unpleasant and good avatar of miserable behavior to punch in the face xD

I super duper dig aesthetic of love and hatred siktemporas :D Ouruboros and gurgist mortic art also among my favorites in the book.

Invidual small abilities/details I loved: Nikaramsa's Towering Stance. More details on Forsaken. Kimenhul's new art is great improvement on 1e one. Oh and Bauble Beast. That thing is so doofy xD


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Aaron Shanks wrote:
Haha, just popping in to say we’ve pushed back the next episode of Paizo LIVE to the first Friday in April because I ordered so much awesome art we need more time to pull it all together. We’ll find our stride. Thanks for your interest and support!

I don't think anyone will complain about "so much awesome art".

I look forward to the VOD (Irish time is not conducive to watching live).


2 people marked this as a favorite.
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

That's because you think you need sleep. I sympathize, but then I'm getting old and I *do* need sleep! :-)


Hummmm, I saw the new art for the Alraune on Google and I thought it would be in this bestiary, but after checking the listing of monsters in the pawn product I know it won't be in this. Maybe the Alraune is going to be featured in the last part of Abomination Vaults, then?

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
It's Sir Owlbear to u wrote:
Hummmm, I saw the new art for the Alraune on Google and I thought it would be in this bestiary, but after checking the listing of monsters in the pawn product I know it won't be in this. Maybe the Alraune is going to be featured in the last part of Abomination Vaults, then?

Hum, interesting, can you link it? I'm curious, the only pathfinder related ones I find are two old ones from 2015.


Elfteiroh wrote:
It's Sir Owlbear to u wrote:
Hummmm, I saw the new art for the Alraune on Google and I thought it would be in this bestiary, but after checking the listing of monsters in the pawn product I know it won't be in this. Maybe the Alraune is going to be featured in the last part of Abomination Vaults, then?
Hum, interesting, can you link it? I'm curious, the only pathfinder related ones I find are two old ones from 2015.

Note: I strongly believe this is for Pathfinder, you can find this image in a Pinterest album where I saw some art, like three weeks before the books they were featured in were released, so I'll guess its for PF since 5e doesn't have Alraune as a creature.

https://i.pinimg.com/originals/31/fe/3a/31fe3aaa2a203d14c405215fde5b0649.pn g

Contributor

6 people marked this as a favorite.
It's Sir Owlbear to u wrote:


Note: I strongly believe this is for Pathfinder, you can find this image in a Pinterest album where I saw some art, like three weeks before the books they were featured in were released, so I'll guess its for PF since 5e doesn't have Alraune as a creature.
https://i.pinimg.com/originals/31/fe/3a/31fe3aaa2a203d14c405215fde5b0649.pn g

Ah, I recognize that! It's 1e, an alraune from my Ecology of Carnivorous Plants article in the back of Tyrant's Grasp book 4, Gardens of Gallowspire.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
GGSigmar wrote:
I think we should look at potentiall usefullness of the creatures printed in the bestiary. I don't think many people would argue that celestials are a very likely enemy to be faced, whereas fiends are a guarantee. I feel it is okay to only include some celestials and many more fiends TBH.

Usefullness can extend outside of combat. But, one could easily find reason to pit even a good group of heroes up against an Angel if need be.

I'm just saying, as a fan of atypical sources of myth, such as the Garuda and Peri, I would have highly enjoyed seeing them made into the "true" Celestial beings they are toted as being. There are plenty of "lower" Celestial beings in 1e that haven't made the jump to 2e yet, like the Az-azael or Hiracapath; just as we have "lower" Fiends like the Barghest and Yeth Hounds.

If for nothing else, the expension would have served as a great place to give more representation to the cultures these creatures come from; which Pathfinder is pretty good at doing.


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Celestials are player facing monsters, because they can go on summon lists. I like having them, but wish that they would release celestials at the appropriate levels to be summoned.


Andrew Mullen wrote:
It's Sir Owlbear to u wrote:


Note: I strongly believe this is for Pathfinder, you can find this image in a Pinterest album where I saw some art, like three weeks before the books they were featured in were released, so I'll guess its for PF since 5e doesn't have Alraune as a creature.
https://i.pinimg.com/originals/31/fe/3a/31fe3aaa2a203d14c405215fde5b0649.pn g
Ah, I recognize that! It's 1e, an alraune from my Ecology of Carnivorous Plants article in the back of Tyrant's Grasp book 4, Gardens of Gallowspire.

Now I'm depressed! :///////// Thanks for letting me know


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Giant porcupines! Behold the fierce cuteness!!!


Ly'ualdre wrote:

<snip>

I'm just saying, as a fan of atypical sources of myth, such as the Garuda and Peri, I would have highly enjoyed seeing them made into the "true" Celestial beings they are toted as being. There are plenty of "lower" Celestial beings in 1e that haven't made the jump to 2e yet, like the Az-azael or Hiracapath; just as we have "lower" Fiends like the Barghest and Yeth Hounds.

If for nothing else, the expension would have served as a great place to give more representation to the cultures these creatures come from; which Pathfinder is pretty good at doing.

Meanwhile, Couatl (which have been expanded upon, although rather late in P1) aren't even considered Celestials in Pathfinder (P1 & P2), even though their entries read as if they were... :(

--C.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Psiphyre wrote:
Ly'ualdre wrote:

<snip>

I'm just saying, as a fan of atypical sources of myth, such as the Garuda and Peri, I would have highly enjoyed seeing them made into the "true" Celestial beings they are toted as being. There are plenty of "lower" Celestial beings in 1e that haven't made the jump to 2e yet, like the Az-azael or Hiracapath; just as we have "lower" Fiends like the Barghest and Yeth Hounds.

If for nothing else, the expension would have served as a great place to give more representation to the cultures these creatures come from; which Pathfinder is pretty good at doing.

Meanwhile, Couatl (which have been expanded upon, although rather late in P1) aren't even considered Celestials in Pathfinder (P1 & P2), even though their entries read as if they were... :(

--C.

I think maybe the intention behind them is maybe more of divine spirits in mortal form perhaps? Something similar to the Kami, who you would think would be Celestials as the antithesis to the Oni? Not sure. It is an interesting conversation. The Kami conversation is part of the reason why I want to see something like the Ten included as Celestials.


Pathfinder Roleplaying Game Superscriber

Has anyone gotten their PDF yet?

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Prince Setehrael wrote:
Has anyone gotten their PDF yet?

Yes. Not got to it yet.


Man I can't believe Leonal and Avoral didn't make the cut for the final Bestiary and the agathion inclusion. They're like the two most iconic ones.


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Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Prince Setehrael wrote:
Has anyone gotten their PDF yet?

Yes. Anything you are curious about?


Pathfinder Roleplaying Game Superscriber
Feros wrote:
Prince Setehrael wrote:
Has anyone gotten their PDF yet?

Yes. Anything you are curious about?

The Vilderavn.

Any and all info on them would be greatly appreciated.


FlySkyHigh wrote:
Man I can't believe Leonal and Avoral didn't make the cut for the final Bestiary and the agathion inclusion. They're like the two most iconic ones.

Isn't Andoran based on a story involving an avoral? I'm also surprised they didn't both make it.


vagrant-poet wrote:
FlySkyHigh wrote:
Man I can't believe Leonal and Avoral didn't make the cut for the final Bestiary and the agathion inclusion. They're like the two most iconic ones.
Isn't Andoran based on a story involving an avoral? I'm also surprised they didn't both make it.

I think they just have an Avoral as their kind of patron saint.

Horizon Hunters

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vagrant-poet wrote:
Celestials are player facing monsters, because they can go on summon lists. I like having them, but wish that they would release celestials at the appropriate levels to be summoned.

I just kinda wish that all Summon spells started at level 1, so you could summon your lower level elementals and such from a young age.


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Prince Setehrael wrote:
Feros wrote:
Prince Setehrael wrote:
Has anyone gotten their PDF yet?

Yes. Anything you are curious about?

The Vilderavn.

Any and all info on them would be greatly appreciated.

Vilderavn:
Rare Fey shapeshifter that uses the pride of people to create conflicts, encourage a warlord to conquer, then betrays said warlord and kills them right before victory.

Level 16 Creature, has a fear aura that also cause suspicion and paranoia about allies.

Hit by melee attacks causes a bleeding curse that is difficult to stop. When they kill with a critical hit with their jaws, they devour their victim's heart and soul, making resurrection difficult.

Powerful melee combatant with spells designed to manipulate people into doing the fey's bidding while assuming it's the victim's own idea.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Curious about what gargantuan or level 20-25 monsters are in the book?


How are troops done?


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Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
CorvusMask wrote:
Curious about what gargantuan or level 20-25 monsters are in the book?

Gargantuan Creatures:
Animated Trebuchet, Level 13

Animated Colossus, Level 15
Bone Ship, Level 18
Cavalry Brigade (Troop), Level 8
Chyzaedu, Level 10
City Guard Squadron (Troop), Level 5
Consonite Choir (Swarm), Level 13
Ancient Forest Dragon, Level 19
Ancient Sea Dragon, Level 17
Ancient Sky Dragon, Level 18
Ancient Sovereign Dragon, Level 20
Ancient Underworld Dragon, Level 16
Mosasaur - Tylosaurus, Level 8
Nightmarchers (Troop), Level 14
Ouroboros, Level 21
Rancorous Priesthood (Troop), Level 11
Tyrannosaurus Skeleton, Level 9
Skeleton Infantry (Troop), Level 11
Terra-cotta Garrison (Troop), Level 13
Elysian Titan, Level 21
Thanatotic Titan, Level 22
Danava Titan, Level 23
Hekatonkheires Titan, Level 24
Tzitzimitl, Level 19
Wyrmwraith, Level 17
Elder Wyrmwraith, Level 23
Zombie Shambler Troop (Troop. Surprised?), Level 4

Level 20-25 Creatures:
Ancient Sovereign Dragon, Level 20
Agathion - Draconal, Level 20
Sahkil - Kimenhul, Level 20
Rakshasa - Maharaja, Level 20
Elysian Titan, Level 21
Krampus, Level 21
Ouroboros, Level 21
Elysian Titan, Level 21
Thanatotic Titan, Level 22
Danava Titan, Level 23
Elder Wyrmwraith, Level 23
Green Man, Level 24
Hekatonkheires Titan, Level 24

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber

LOTS of hype there :D Ouroboros and bone ship coming back? And lot of Dominions of Black aliens here, wasn't expecting Chyzaedu this early :D

Green Man got nerfed by two levels huh :D I'm not too surprised that Treerazor is only level 25 creature anyway since creature building rules only go up to level 24 anyway and Treerazor should be impossibly hard.(and he is now "the" capstone" unless they change their mind and do 2e mythic).

On sidenote though, does green man description mention chance of even more powerful ones existing? :D


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Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Kelseus wrote:
How are troops done?

Troops:
Troops are collections of typically Small or Medium in size creatures. A troop starts out 16 squares in size, but at two Hit Point thresholds they reduce in size to 12 squares and then 8 squares. They have three special abilities:

Troop Defenses: Each time the Troop is reduced in size because it hits a Hit Point threshold, that threshold becomes its new maximum HP for purposes of healing. They need downtime to recruit new members and heal fallen members to rise back up to full strength. When they hit 0 hp, they drop to 4 squares in size and no longer can function as a Troop. So it disperse, with individuals fleeing, surrendering, or easily dispatched, depending on the creature type and circumstances.

A single target strike cannot drop a Troop by more than one threshold. The Troop would lose hit points to one above its second threshold. An area attack that does not damage and doesn't cover the entire Troop has no effect, unless it affects 4 or more creatures or squares. If this effect would incapacitate the recipients, the Troop loses enough hit points to drop it to the next threshold instead.

Form Up: Allows the Troop to select one square it occupies and form in any shape of continuous squares from that square. A Troop cannot occupy the same space as another creature.

Troop Movement: When the Troop Strides, they can use Form Up as a free action to get into a 20 ft by 20 ft square and then move as a Gargantuan creature moving.

Most troops have a weakness to area damage. You can't summon a troop because they are made up of multiple components.


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Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
CorvusMask wrote:

LOTS of hype there :D Ouroboros and bone ship coming back? And lot of Dominions of Black aliens here, wasn't expecting Chyzaedu this early :D

Green Man got nerfed by two levels huh :D I'm not too surprised that Treerazor is only level 25 creature anyway since creature building rules only go up to level 24 anyway and Treerazor should be impossibly hard.(and he is now "the" capstone" unless they change their mind and do 2e mythic).

On sidenote though, does green man description mention chance of even more powerful ones existing? :D

No, but there are rules for worshiping them and getting faith power from them—as long as you are a leshy or other plant creature. If you aren't, you need to prove yourself a friend to plants. If so they will happily allow you to worship them...after a lengthy vetting process. :)

Sovereign Court

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Feros wrote:
Kelseus wrote:
How are troops done?
** spoiler omitted **

Thanks for the summary. May have some use for that zombie shambler troop soon!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Still waiting on mine.

Anyone have a list of monsters included in this?


Pathfinder Adventure, Adventure Path Subscriber

Personally, I'm more curious if anyone can see what creatures are in the book but not in the pawn collection.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
AnimatedPaper wrote:
Personally, I'm more curious if anyone can see what creatures are in the book but not in the pawn collection.

I'm not sure if this is a complete list of omissions, but here's a list of all the gargantuan-sized creatures I've found that weren't made into pawns:

Bestiary 3 spoilers:
Animated Trebuchet
Bone Ship
Chyzaedu
Consonite Choir
Ancient Imperial Dragons
Tylosaurus
Nightmarchers
Ouroboros
Tyrannosaurus Skeleton
Elysian Titan
Thanatotic Titan
Danava Titan
Hekatonkheires Titan
Tzitzimitl
Wyrmwraith
Elder Wyrmwraith


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Ageron wrote:
Feros wrote:
Kelseus wrote:
How are troops done?
** spoiler omitted **
Thanks for the summary. May have some use for that zombie shambler troop soon!

The zombies were one of my sections. Enjoy your new horde of undead!

Dark Archive

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Feros wrote:


No, but there are rules for worshiping them and getting faith power from them—as long as you are a leshy or other plant creature. If you aren't, you need to prove yourself a friend to plants. If so they will happily allow you to worship them...after a lengthy vetting process. :)

Dang, they're strict.


Pathfinder Rulebook Subscriber

Got mine in too. Love how many Asian inspired creatures are in this one, as well as a whole lot of nature based creatures.

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber

Well that is advanced enough spam bot to recognize certain words O_o


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Ly'ualdre wrote:
Psiphyre wrote:
Ly'ualdre wrote:

<snip>

I'm just saying, as a fan of atypical sources of myth, such as the Garuda and Peri, I would have highly enjoyed seeing them made into the "true" Celestial beings they are toted as being. There are plenty of "lower" Celestial beings in 1e that haven't made the jump to 2e yet, like the Az-azael or Hiracapath; just as we have "lower" Fiends like the Barghest and Yeth Hounds.

If for nothing else, the expension would have served as a great place to give more representation to the cultures these creatures come from; which Pathfinder is pretty good at doing.

Meanwhile, Couatl (which have been expanded upon, although rather late in P1) aren't even considered Celestials in Pathfinder (P1 & P2), even though their entries read as if they were... :(

--C.

I think maybe the intention behind them is maybe more of divine spirits in mortal form perhaps? Something similar to the Kami, who you would think would be Celestials as the antithesis to the Oni? Not sure. It is an interesting conversation. The Kami conversation is part of the reason why I want to see something like the Ten included as Celestials.

Stand corrected. Book straight up call Couatls Celestials. Interesting that they aren't labeled or treated as such.

Incredibly happy with the book this far, my two disappointments aside.

I'm starting to think you can't be considered a "True" Celestial being unless your family name starts with the letter "A". Unless your an Asura or of the new Monitor group, the Aesir. Lol

Overall, I love this entry.


Pathfinder Lost Omens, Rulebook Subscriber
Ly'ualdre wrote:
Ly'ualdre wrote:
Psiphyre wrote:
Ly'ualdre wrote:

<snip>

I'm just saying, as a fan of atypical sources of myth, such as the Garuda and Peri, I would have highly enjoyed seeing them made into the "true" Celestial beings they are toted as being. There are plenty of "lower" Celestial beings in 1e that haven't made the jump to 2e yet, like the Az-azael or Hiracapath; just as we have "lower" Fiends like the Barghest and Yeth Hounds.

If for nothing else, the expension would have served as a great place to give more representation to the cultures these creatures come from; which Pathfinder is pretty good at doing.

Meanwhile, Couatl (which have been expanded upon, although rather late in P1) aren't even considered Celestials in Pathfinder (P1 & P2), even though their entries read as if they were... :(

--C.

I think maybe the intention behind them is maybe more of divine spirits in mortal form perhaps? Something similar to the Kami, who you would think would be Celestials as the antithesis to the Oni? Not sure. It is an interesting conversation. The Kami conversation is part of the reason why I want to see something like the Ten included as Celestials.

Stand corrected. Book straight up call Couatls Celestials. Interesting that they aren't labeled or treated as such.

Incredibly happy with the book this far, my two disappointments aside.

I'm starting to think you can't be considered a "True" Celestial being unless your family name starts with the letter "A". Unless your an Asura or of the new Monitor group, the Aesir. Lol

Overall, I love this entry.

Wait, do they actually have the celestial tag?


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
The-Magic-Sword wrote:
Wait, do they actually have the celestial tag?

They don't. But their description describes them as "serpentine celestials". It is a rather odd omission, since there are also the likes of the "Guardian Beasts" in this book (basically Foo Creatures from 1e), who do have the Celestial trait.

Maybe as time goes, things like this will be reevaluated down the line. Imo, Couatl should have a Celestial tag. And possibly even be an option for an Aasimer Lineage.

Interesting to think about of how they and the Garuda might interact; what with Garudas intense hatred of ophidian creatures.


2 people marked this as a favorite.
Ly'ualdre wrote:
The-Magic-Sword wrote:
Wait, do they actually have the celestial tag?

They don't. But their description describes them as "serpentine celestials". It is a rather odd omission, since there are also the likes of the "Guardian Beasts" in this book (basically Foo Creatures from 1e), who do have the Celestial trait.

Maybe as time goes, things like this will be reevaluated down the line. Imo, Couatl should have a Celestial tag. And possibly even be an option for an Aasimar Lineage.

Interesting to think about of how they and the Garuda might interact; what with Garudas intense hatred of ophidian creatures.

THIS!

This is exactly what I was referring to in my previous post. Couatl seem like they should be celestials & are frequently referred to as such in descriptive text but, officially in Pathfinder, they are not.

<gripe-gripe...sigh...shrug>*

Moving on,

--C.

*:
It's admittedly a small thing & the ship has long set sail, so I'm not going to belabour the point. I just needed to give voice to this little peeve about couatls (phoenixes also fall under it -- to a lesser extent...) Peace! V(^_^)


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Rakshasa - Maharaja, Level 20 yes god bless you all. I only hoe he have some kind of occult télepathic power


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Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
demiurge108 wrote:
Rakshasa - Maharaja, Level 20 yes god bless you all. I only hoe he have some kind of occult telepathic power

Will many occult telepathic and mind control spells work for you? :)


When do you all think we will get the rules to make troops instead of waiting to new ones to be published?

Dark Archive

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Barshilo wrote:
When do you all think we will get the rules to make troops instead of waiting to new ones to be published?

Huh. For some reason I was under the impression that the rules for creating troops would be featured in Bestiary 3.


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Barshilo wrote:
When do you all think we will get the rules to make troops instead of waiting to new ones to be published?

I haven't delved into this fully yet, but I'm pretty sure we have the rules already: They're monsters, so build them just like any other monster. These ones would have the Troop trait, plus the abilities that appear to be common for troops (being a little vague here because we're not yet at street date, and I'm not 100% sure that I've identified all of those common abilities from my still somewhat cursory glance at the book). Remind me April 7 and happy to go into these more.

Beyond that, you would give them a couple unique abilities, just like you would any other monster.

So if you wanted to create a troop of minotaurs, for example, I would start by looking at the base minotaur (a level 4 creature). I'd probably say my minotaur troop should be at least level 8 (and honestly, probably minimum Level 9 -- if I did 8, I'd probably say it was a ragtag band of minotaur deserters or come up with some other way to explain why it might not be quite as powerful as expected). My new monster would have the troop trait and the common troop abilities. I'd probably steal the minotaur's Natural Cunning ability, since it would make sense for my troop to have that. And then make up two or three more abilities that make sense (including a way to attack!) and you're done.


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Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Yes, making Troop encounters is much easier in 2e as you create a creature just like normal then add the Troop trait and requisite abilities. Seriously, it shouldn't be hard.


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Feros wrote:
demiurge108 wrote:
Rakshasa - Maharaja, Level 20 yes god bless you all. I only hoe he have some kind of occult telepathic power
Will many occult telepathic and mind control spells work for you? :)

oh yes thank you i almost buy the book for this. A monster with having a kind of professor x power.


Any chance of a peek at the lore for Wyrwoods?

Liberty's Edge

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keftiu wrote:
Any chance of a peek at the lore for Wyrwoods?

Summary of wyrwood lore:

Spoiler:
Originally created as sapient magical servants, wyrwoods reclaimed the means to make more of their kind from their oppressors. Despite gaining their freedom, they struggle to establish a home in Avistan as some Avistani still view them as tools of a secretive cabal, or traitorous servants who turned on their creator. Hence, fearing for their safety, many fled the Inner Sea to Arcadia, where the live in peace and safety, but maintain their insular lifestyles.
Given their extreme self-reliance, wyrwoods have learned a degree of adaptability that far surpasses other cultures. When a community finds itself in need of a specific skill or function, one member takes iit upon themselves to learn the required abilities. No task is viewed as lesser or demeaning as hubris is foreign to their nature.
A wyrwood's soul is tied to the magical stone that serves as their heart, which sometimes survives destruction of their construct body. Another wyrwood might take the surviving heart from a close companion and incorporate it into their own body, leading to multiple wyrwood consciounesses living within a single body.

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber

Kinda wondering if they forgot to mention them being created by azlanti or aeon stones being used in their creation :O Or if they forgot that lore tidbits from Ruins of Azlant x'D (they do seem to remember aeon stone thing partially at least though)

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