
Xethik |

Anyone mind spoiling some of the kobold feat names? I imagine there are some generic weapon feats (picks plus the new ancestry weapons maybe?) but I think Kobolds are due for a level 17 feat. Dragon form?? Any sort of Gang Up equivalent at level 9?

Gisher |

Gisher wrote:It is a specialized familiar no stats :(silversarcasm wrote:Corgi Mount?! Oh man I hope my PDF ships soonI would imagine the best part of that will be getting stats for corgis. :)
Adding a fly speed through the familiar abilities sounds like almost too much fun. Flying corgis!

David knott 242 |

Okuru wrote:Is there a way to get all the tails of the kitsune?Yes there are 3 methods.
1. 1 tail for each level of spells you can cast as a spell caster.
2. Same as 1 but relating to the spell level of non-cantrip innate spells gained through ancestry feats.
3. 1+ the number of Kitsune ancestry feats.
Capping at 9.
So gaining tails is pretty much automatic with level then, isn't it? As in, you would have to go to a great deal of trouble to avoid gaining tails. And if you are a spellcaster, you will pretty much gain all 9 tails before you are done.

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Nicolas Paradise wrote:Adding a fly speed through the familiar abilities sounds like almost too much fun. Flying corgis!Gisher wrote:It is a specialized familiar no stats :(silversarcasm wrote:Corgi Mount?! Oh man I hope my PDF ships soonI would imagine the best part of that will be getting stats for corgis. :)
It was mentioned in discord that the corgi can't get fly or burrow speeds :(

QuidEst |

Nicolas Paradise wrote:Okuru wrote:Is there a way to get all the tails of the kitsune?Yes there are 3 methods.
1. 1 tail for each level of spells you can cast as a spell caster.
2. Same as 1 but relating to the spell level of non-cantrip innate spells gained through ancestry feats.
3. 1+ the number of Kitsune ancestry feats.
Capping at 9.
So gaining tails is pretty much automatic with level then, isn't it? As in, you would have to go to a great deal of trouble to avoid gaining tails. And if you are a spellcaster, you will pretty much gain all 9 tails before you are done.
Nope, you have up to that many. If you want to be a one-tailed kitsune, no problem.

Gisher |

Gisher wrote:It was mentioned in discord that the corgi can't get fly or burrow speeds :(Nicolas Paradise wrote:Adding a fly speed through the familiar abilities sounds like almost too much fun. Flying corgis!Gisher wrote:It is a specialized familiar no stats :(silversarcasm wrote:Corgi Mount?! Oh man I hope my PDF ships soonI would imagine the best part of that will be getting stats for corgis. :)
That's too bad. I'm sure they have the Extraordinary Cuteness ability, though.

AndeGame |

I can't wait for this book! The Aphorite is almost tied with Aasimar as my favorite ancestry/heritage :) also my friend is obsessed with Kitsune & keeps asking me about the tails. Glad I was able to get some answers and can't wait until my pending payment goes through so I can implement it in my campaign :p

Nicolas Paradise |
2 people marked this as a favorite. |

Tomppa wrote:That's too bad. I'm sure they have the Extraordinary Cuteness ability, though.Gisher wrote:It was mentioned in discord that the corgi can't get fly or burrow speeds :(Nicolas Paradise wrote:Adding a fly speed through the familiar abilities sounds like almost too much fun. Flying corgis!Gisher wrote:It is a specialized familiar no stats :(silversarcasm wrote:Corgi Mount?! Oh man I hope my PDF ships soonI would imagine the best part of that will be getting stats for corgis. :)
Indeed, they have a clause that they can't gain any other forms of movement but land speed through familiar abilities. As a trade off however they are small sized and have scent(which counts against their familiar abilities)

Xethik |
3 people marked this as a favorite. |

Can anyone tell me if there are new Changeling heritages?
Thanks
Assuming you mean Changeling lineages (1st level only feats)
Moon May (Moon Hag)
Snow May (Winter Hag)
Veil May (Blood Hag)
Virga May (Storm Hag)

Nicolas Paradise |
1 person marked this as a favorite. |

Anyone mind spoiling some of the kobold feat names? I imagine there are some generic weapon feats (picks plus the new ancestry weapons maybe?) but I think Kobolds are due for a level 17 feat. Dragon form?? Any sort of Gang Up equivalent at level 9?
I thought I answered this but it must have been eaten by the internet gremlins.
Close Quarters at 9th
Wyrmling Wings at 17th

QuidEst |
1 person marked this as a favorite. |

Could we get some Iruxi love? Nothing was shown last night on the stream. We got a couple little things mentioned on discord but not much. Something about a 15 ft tongue that can perform disarm actions, and some have said they get a lot of mystical stuff.
Don't have any more, but just clarifying that it's 10ft.
Do Cactus Leshy get some sort of passive damage against melee or unarmed attacks?
It gives you spines as a natural weapon, but it seems like you're generally expected to apply them to people actively. The art is a good example of what that would look like, though.

Ezekieru |
1 person marked this as a favorite. |

I just watched a recording of the stream, and it was mentioned that the Geniekin get a weapon that channels elemental magic? What's that about?
There's also a new rune to make it 1d6/1d8 (I don't remember which) of those damage types on any weapon. If you apply it to the new weapons, it's 1d6/1d8 + 1.

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I just had a strange thought about this, reading through the PDF. But I have to ask a serious question about the Geniekin. Someone let me know if I'm way off base here, but I want to make sure I get it right.
In 1E, each of the flavors of Geniekin were their own separate race, so in a way it makes sense they'd get different Heritage options here. But here's where I run into an issue. I get that in 1E, if you wanted a flavored Aasimar or Tiefling, for example, you had to spend a feat. And that carried over directly into 2E with their versatile heritage. With me so far?
Doesn't that create a sort of feat tax for literally every other versatile heritage in the game if you want that flavor when Geniekin don't? Not that it's hard to take out the 1st level feat flavors and just make them into the same kind of option the Geniekin have, but it's weird they don't have to spend their 1st level feat for the flavor.
Now, I know, people want to say, but they were all separate in 1E! And I totally get that argument, too. But that's acting on nostalgia and a sense of "But that's how it worked before, so it should now." But should it?
I'm not trying to be a downer on any of it, but am I missing something here? Why do the Geniekin not have to spend a 1st level feat they can't retrain into or out of to be a specific flavor when literally every other Versatile Heritage does?

Jessica Redekop Contributor |
9 people marked this as a favorite. |

I just had a strange thought about this, reading through the PDF. But I have to ask a serious question about the Geniekin. Someone let me know if I'm way off base here, but I want to make sure I get it right.
In 1E, each of the flavors of Geniekin were their own separate race, so in a way it makes sense they'd get different Heritage options here. But here's where I run into an issue. I get that in 1E, if you wanted a flavored Aasimar or Tiefling, for example, you had to spend a feat. And that carried over directly into 2E with their versatile heritage. With me so far?
Doesn't that create a sort of feat tax for literally every other versatile heritage in the game if you want that flavor when Geniekin don't? Not that it's hard to take out the 1st level feat flavors and just make them into the same kind of option the Geniekin have, but it's weird they don't have to spend their 1st level feat for the flavor.
Now, I know, people want to say, but they were all separate in 1E! And I totally get that argument, too. But that's acting on nostalgia and a sense of "But that's how it worked before, so it should now." But should it?
I'm not trying to be a downer on any of it, but am I missing something here? Why do the Geniekin not have to spend a 1st level feat they can't retrain into or out of to be a specific flavor when literally every other Versatile Heritage does?
You can't compare "Geniekin" to "Tiefling," they are different scopes of classification. "Geniekin" means "inner sphere planetouched," which generally frees up "planetouched" refers to specifically the outer sphere planetouched.
Ifrit (Fire), Oread (Earth), Suli (Neutral/All), Sylph (Air), and Undine (Water) correspond categorically with Aasimar (good), Aphorite (lawful), Duskwalker (neutral), Ganzi (chaotic), and Tiefling (evil). There are 5 for the inner sphere and 5 for the outer sphere. An aasimar can take a lineage feat if they want character options that specifically relate to the type of aasimar they are, and an ifrit can do the same.

The-Magic-Sword |

I just had a strange thought about this, reading through the PDF. But I have to ask a serious question about the Geniekin. Someone let me know if I'm way off base here, but I want to make sure I get it right.
In 1E, each of the flavors of Geniekin were their own separate race, so in a way it makes sense they'd get different Heritage options here. But here's where I run into an issue. I get that in 1E, if you wanted a flavored Aasimar or Tiefling, for example, you had to spend a feat. And that carried over directly into 2E with their versatile heritage. With me so far?
Doesn't that create a sort of feat tax for literally every other versatile heritage in the game if you want that flavor when Geniekin don't? Not that it's hard to take out the 1st level feat flavors and just make them into the same kind of option the Geniekin have, but it's weird they don't have to spend their 1st level feat for the flavor.
Now, I know, people want to say, but they were all separate in 1E! And I totally get that argument, too. But that's acting on nostalgia and a sense of "But that's how it worked before, so it should now." But should it?
I'm not trying to be a downer on any of it, but am I missing something here? Why do the Geniekin not have to spend a 1st level feat they can't retrain into or out of to be a specific flavor when literally every other Versatile Heritage does?
You heard wrong, its exactly the same as every other versatile heritage, except there's five of them.

David knott 242 |
1 person marked this as a favorite. |

Anyone mind spoiling some of the kobold feat names? I imagine there are some generic weapon feats (picks plus the new ancestry weapons maybe?) but I think Kobolds are due for a level 17 feat. Dragon form?? Any sort of Gang Up equivalent at level 9?
Draconic Sycophant
Kobold Weapon FamiliaritySlither
Kobold Weapon Innovator
Winglets
Briar Battler
Close Quarters
Dragonblood Paragon
Snare Commando
Hatchling Flight
Kobold Weapon Expertise
Vicious Snares
Wyrmling Flight

David knott 242 |

David knott 242 wrote:Nope, you have up to that many. If you want to be a one-tailed kitsune, no problem.Nicolas Paradise wrote:Okuru wrote:Is there a way to get all the tails of the kitsune?Yes there are 3 methods.
1. 1 tail for each level of spells you can cast as a spell caster.
2. Same as 1 but relating to the spell level of non-cantrip innate spells gained through ancestry feats.
3. 1+ the number of Kitsune ancestry feats.
Capping at 9.
So gaining tails is pretty much automatic with level then, isn't it? As in, you would have to go to a great deal of trouble to avoid gaining tails. And if you are a spellcaster, you will pretty much gain all 9 tails before you are done.
I thought that was overpowered until I got a look at the PDF and realized that, unlike in PF1 where the Magical Tail feat granted a spell-like ability with each tail, extra tails in PF2 are merely cosmetic (although the rules for maximum number of them do correlate them with personal power for those who have additional tails).

David knott 242 |

Are there any new Planar Scion feats that allow you to take a Lineage feat and a natural weapon feat eventually, so that I don't have to only pick one or the other at 1st level?
Not as such, but there are ways to gain natural weapons from your base ancestry after 1st level. For example, the Fleshwarp ancestry has a 1st level ancestry feat (Living Weapon) that grants you a choice of natural weapons, and you can take this feat more than once to gain more than one such weapon. And there is nothing in the text or keywords of this feat that limits you to taking this feat at 1st level.

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Could we get some Iruxi love? Nothing was shown last night on the stream. We got a couple little things mentioned on discord but not much. Something about a 15 ft tongue that can perform disarm actions, and some have said they get a lot of mystical stuff.
2 new heritages with very descriptive names : Cloudleaper (you can safely go down after leaping in the clouds) and Woodstalker (you stalk the woods).
Feats : astrology, appropriate primal spells, and new ways to use your tail or tongue. Also riding reptiles :-)

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I'm personally looking towards to seeing what dhampirs get - Changelings got a pretty good set of new feats in this book and I hope dhampirs will be similarly fortunate.
5th-level Feats that give you abilities like those of your vampiric ancestor.
Ways to benefit from positive energy (high level though).and Undead Companion :-D

Nicolas Paradise |

Just started looking at the Beastkin entry and I love what I see.
Be a Batkin, a Spiderkin, a Tyrannosauruskin ...
It is pretty cool but it sucks that the only natural attack they get is bite. It would be cool if they had the same 1st level feat as fleshwarps and pick up more or different kinds of attacks.
Like what if I am an Elkkin who has ever heard of an elk biting someone they obviously would have a horns/gore attack.

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2 people marked this as a favorite. |

Arovyn wrote:I just had a strange thought about this, reading through the PDF. But I have to ask a serious question about the Geniekin. Someone let me know if I'm way off base here, but I want to make sure I get it right.
In 1E, each of the flavors of Geniekin were their own separate race, so in a way it makes sense they'd get different Heritage options here. But here's where I run into an issue. I get that in 1E, if you wanted a flavored Aasimar or Tiefling, for example, you had to spend a feat. And that carried over directly into 2E with their versatile heritage. With me so far?
Doesn't that create a sort of feat tax for literally every other versatile heritage in the game if you want that flavor when Geniekin don't? Not that it's hard to take out the 1st level feat flavors and just make them into the same kind of option the Geniekin have, but it's weird they don't have to spend their 1st level feat for the flavor.
Now, I know, people want to say, but they were all separate in 1E! And I totally get that argument, too. But that's acting on nostalgia and a sense of "But that's how it worked before, so it should now." But should it?
I'm not trying to be a downer on any of it, but am I missing something here? Why do the Geniekin not have to spend a 1st level feat they can't retrain into or out of to be a specific flavor when literally every other Versatile Heritage does?
You can't compare "Geniekin" to "Tiefling," they are different scopes of classification. "Geniekin" means "inner sphere planetouched," which generally frees up "planetouched" refers to specifically the outer sphere planetouched.
Ifrit (Fire), Oread (Earth), Suli (Neutral/All), Sylph (Air), and Undine (Water) correspond categorically with Aasimar (good), Aphorite (lawful), Duskwalker (neutral), Ganzi (chaotic), and Tiefling (evil). There are 5 for the inner sphere and 5 for the outer sphere. An aasimar can take a lineage feat if they want character options that specifically relate to the type of aasimar they are,...
I am corrected. Thank you for clarifying it. I really did misunderstand it, and I didn't read deep enough in to realize they all had lineage feats as well. I just didn't see the geniekin as five separate heritages, just one, and that was my error.
Arovyn

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The Raven Black wrote:Just started looking at the Beastkin entry and I love what I see.
Be a Batkin, a Spiderkin, a Tyrannosauruskin ...
It is pretty cool but it sucks that the only natural attack they get is bite. It would be cool if they had the same 1st level feat as fleshwarps and pick up more or different kinds of attacks.
Like what if I am an Elkkin who has ever heard of an elk biting someone they obviously would have a horns/gore attack.
A møøse ønce bit my sister

Nicolas Paradise |
3 people marked this as a favorite. |

Nicolas Paradise wrote:A møøse ønce bit my sisterThe Raven Black wrote:Just started looking at the Beastkin entry and I love what I see.
Be a Batkin, a Spiderkin, a Tyrannosauruskin ...
It is pretty cool but it sucks that the only natural attack they get is bite. It would be cool if they had the same 1st level feat as fleshwarps and pick up more or different kinds of attacks.
Like what if I am an Elkkin who has ever heard of an elk biting someone they obviously would have a horns/gore attack.
Is she a Weremoose now!?