Pathfinder Bestiary

4.70/5 (based on 12 ratings)
Pathfinder Bestiary

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Unleash the Beasts

Over 400 of fantasy's fiercest foes burst from the pages of this enormous 360-page compendium of the most popular and commonly encountered creatures in the world of Pathfinder! From familiar enemies like orcs, dragons, and vampires to new horrors like the nightmarish nilith and the three-headed mukradi, to suitable servants for summoners of every alignment, this must-have companion to the Pathfinder Core Rulebook is crawling with creatures to challenge characters of any level.

The Pathfinder Bestiary includes:

  • More than 400 monsters!
  • Gorgeous full-color illustrations on nearly every page!
  • Detailed monster lists sorted by level, type, and rarity to help you find the right monster for any situation!
  • Universal monster rules to simplify special attacks, defenses, and qualities like grab, swallow whole, and regeneration.
  • Guidelines for providing appropriate monstrous treasures for any occasion.
  • Detailed lore sidebars offering additional information about Pathfinder's most popular monstrous friends and foes!

ISBN: 978-1-64078-170-2

Online Resources: Rules and mechanics from this book can be accessed for free on Paizo's official online resource: Archives of Nethys. Click here!

Note: This product is part of the Pathfinder Rulebook Subscription.

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4.70/5 (based on 12 ratings)

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A must Have.

5/5

This bestiary is a must have for every game master.

The good :
The monster have simplified stat block. Running them is easier.

The bad :
I miss the ecology section.
I miss monster templates.

The beautiful :
Art is gorgeous.


An Endzeitgeist.com review

5/5

The first bestiary for Pathfinder 2 clocks in at 362 pages, 1 page front cover, 1 page inside of front cover, 3 pages of editorial/ToC, 2/3 of a page SRD, 3 pages of advertisement, 1 page back cover, leaving us with 352 1/3 pages of content, so let’s take a look!

This review was requested by my patreon supporters.

First of all, regarding organization, it should be noted that the bestiary includes lists of creatures by level, and a list of creatures by type – the inclusion of these is helpful when navigating the book. Creatures traits, ranging from rarity to sizes, are included, and the book contains 3 rituals, which all deal with outsiders – abyssal and infernal pact do pretty much what you’d expect them to, and angelic messenger lets you transport to a celestial plane or the material plane, acting as a messenger. Nice here: The system’s degrees of success and failure now present the chances for narratives hardcoded in here – the angel stranded, the pact gone horribly wrong; these tried and true and oft-employed plot-devices now have a representation within the framework of the rules.

Considering that this bestiary is the first one for PF2, it warrants a couple of additional observations regarding its quality as such; the first bestiary for any given iteration of a fantasy game inheriting the general tropes of Dungeons and Dragons is usually neither something that I usually enjoy reviewing, or that warrants particular mentioning. In many ways, there is simply not that much to discuss, as the bestiary is required for a precise use of the system anyhow. And indeed, this bestiary is the first of these “first bestiaries” in quite a few editions that I actually read in detail, and not simply referenced when its use was required; partially due to my reviewer status, and partially because Pathfinder’s second edition represents a pretty significant change of the dynamics of these books in a few ways.

So, the first thing to bear in mind, is that the first bestiary needs to present a sort of lowest common denominator (and that is not meant in a disparaging manner) for fantasy gaming with the respective game; after all, the monsters in these books make up what you’d consider to be the standard, the pool that all supplements will continue to draw from. You may not be able to assume that everyone has bestiary #4, but chances are that if you’re playing a certain game, you’ll at least have the first one, right? In a way, bestiary #1 for a given system thus has a lot of “mandatory” creatures to be included. You’ll need orcs, ogres, dragons, some of the most iconic demons and devils – you get the idea. And then, still, plenty of people will have their nerdrage, because their favorite critter’s not, or no longer, included.

Heck, I know, for that’s exactly how I felt when I read the 3.0 Monster Manual back in the day. Speaking of which – you can picture my abject boredom and disappointment when I realized that I could have just left the 3.5 version of that book on the shelf and not miss much; in many ways, from a monster-perspective, Pathfinder 1, for me as a person, started becoming distinct and actually relevant when Bestiary 2+ hit shelves, when the creatures started to differentiate in both themes and focus from what we had seen before. This held particularly true after Bestiary 2, but I digress. PF 1’s first bestiary, to me, did not exactly elicit any serious excitement; I got because I was dipping my toes in PF 1, and not because I had a serious desire to get it per se; it felt like another iteration of a book I already owned twice, and while it is to this date my favorite of the three, it also continued a focus that I couldn’t help but bemoan.

I might be an odd one out in that regard, but know why I pored over my 2nd edition monster books, time and again? Why I actually read those in detail, something that, apart from the context of reviewing, I never had the desire to do for PF 1, at least not in the beginning? (That did change later, when builds became more distinct and differentiated.) The thing I was missing? It’s simple. Lore. Granted, we don’t need the same lines explaining how undead have no place in the natural order of things ten times over. More often than not, the information on habitat, ecology, etc. actually proved to be inspiring to me and made up a lot of what I considered to be exciting about reading a monster book. In direct contrast, monster manuals based on d20-systems system-immanently got rid of those components in order to fit in more statblocks – after all, the increase in rules complexity also resulted in an increased amount of space devoted to the respective statistics of the creature. Compare to that how 13th Age’s statblocks got rid of essentially all non-combat utility in favor of lore for another extreme example on the lore-to-rules ratio – in that case, competitive scenarios beyond combat were somewhat scaled down.

The bestiary for Pathfinder’s second edition is, in one way, a step away from that tendency, while still embracing it. Some creatures have multiple paragraphs of lore, while others have a single sentence, and said lore if often Golarion-specific. The layout presents the creatures in a one-column style, with a margin providing information pertaining to the creature – say, mephitis, to name one, have the information that other mephit types exist; angels have a brief note on angelic divinities and locations; it’s not much, granted, but it reintroduces some immediately gameable components that usually were relegated to lore sections back into the meat of the book. Why not more? I get it. Personally, I love getting my detailed discussions of creatures, but there also are plenty of people that want to maximize the amount of rules-relevant material, particularly in such a book. I am pretty positive that nobody is going to explain about the sheer amount of creatures included in this tome. That being said, while this space is *often* used to accommodate the lavish artworks in this tome, it also sometimes results in lost real estate, and I was somewhat puzzled to realize that the Lore skill’s use of Recall Knowledge regarding creatures was not included. Listing sample DCs and subcategories for the creatures in question would have made sense, and filled in some space; in a way, I get why – this’d have made the book look more busy than it already does. But at the same time, the skill-engine of PF2 has this use specifically hard-coded into its bones, so the lack of this aspect did strike me as odd.

Then again, there is more than the excellent artwork to comment upon in a positive manner, and that would, at least to me, be simply how elegant PF2’s statblocks are. While statblocks, including high-level statblocks, can be pretty compact, the new format allows you to add a ton of complex abilities and flavor into the monster statblocks, if you so desire. For rank and file critters, this means we get more statblocks; for more unique creatures, this means you can get complex and captivating critters with lots of special abilities.

Many people, and I confess to being among those, were afraid that PF2 would attempt to beat 5e at its own game, and that has not happened; in many ways, the two systems have gone diametrically-opposed paths, in spite of some superficial similarities, and nowhere is this more readily apparent than in the creature design and statblocks. D&D 5e presents creature stats in a very novice-friendly manner; the statblocks spell out everything in detail – when a creature has the swallow whole feature, we have a whole paragraph explaining how it works for that creature. Spellcasting behaves similarly, paying for the reduction in spell statblock complexity by relegating components of the spell’s rules to the main spell text. The creatures in Pathfinder’s second edition go a different route: Instead of spelling out everything (at the cost of how easily you can parse statblocks quickly), they establish a series of abilities that come up time and again, and then present the crucial components in a tight manner. In Pathfinder’s second edition, you have to know what swallow whole does – but when you do, you can see the glyph for one action, maximum size, the damage, and a “rupture” value that represents the damage you need to do to get out; Engulf and many other abilities work in a similar manner. So yeah, Pathfinder instead frontloads a couple of things you need to know, but makes parsing/quickly running statblocks you haven’t prepared faster.

An example, perhaps, to illustrate the difference – let’s take a look at the good ole’ Purple Worm:
“Swallow Whole (one action glyph) Huge, 3d6+9 bludgeoning, Rupture 24.”
Vs.
“[Bite attack’s damage etc….] If the target is a Large or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 21 (6d6) acid damage at the start of each of the worm’s turns. If the worm takes 30 or more damage on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm.[…]”

Which of these is better? I honestly can’t say. Both of them have distinct advantages; 5e makes it easier for novices to have all rules spelled out at one place, while Pathfinder’s second edition requires that you know how “swallow whole” works – once you do, however, you become MUCH more efficient at running the creature; you don’t have to look for the mechanically-relevant components in a paragraph of text. I’ve talked to quite a few people, and the opinions are divided pretty much in the middle. Some prefer the detail, because they don’t want to learn the “universal” monster rules; some prefer the streamlining of these, particularly since the creatures in Pathfinder 2 have taken an important lesson from the first edition to heart – there is a much higher propensity towards having unique abilities (which are, obviously, properly spelled out), which renders them feeling less mechanical. Now, as a person, I can parse PF2’s statblocks more efficiently than those of 5e, plus I prefer this style. As a reviewer, I consider both to be two distinct and valid solutions to the same issue. So yeah, as far as I’m concerned, the PF2 statblock can be considered to be a success – statblocks are divided in utility, defense and offense – easy to read and parse.

Another success is one that is perhaps more subtle and something that mainly designers will notice, namely the fact that the statblocks adhere to a consistency between stats, sizes and e.g. spells – take e.g. a look at polymorph spells and the respective creatures. Speaking of creatures and details – one component to be renamed creatures. To explain that: IP and the like have been an issue all through d20’s lifespan, and this new edition takes a lot of critters and renames them according to Paizo IP. Let’s e.g. take the Alghollthu. These are now the catch-all terms for Bulwer-Lytton-esque antediluvian critters like Aboleths and Skum, as well as Veiled Masters; essentially the “Ruins of Azlant”-y critters (still one of my favorite APs). The categorical names makes sense to me as a whole; as for the other creatures, there are a couple of renames that are just a matter of getting used to it, and in several instances, I really like them. Take the Ankhrav. If you’re familiar with Germanic languages, “graben” means “digging”; “Grav” means grave; Ankh- is a pretty well-known prefix for a classic monster, so you can determine that that’s the new Ankheg. Arboreals are obviously tree-people, taking a step away from the ole’ Tolkien-IP. “Dire animals” have now become the proper appellations (cave bear, megalodon), with the obvious exception of dire wolves, which are a real world thing. Whether that makes sense or not for you depends, but the careful reader will also notice that the elemental creatures have been changed – we get 4 more normal elementals, and one odd man out per element. This includes xorns, invisible stalkers, salamander – those are now listed among the elementals. I confess to that throwing me in for a loop for a second.

So, one big advantage I noticed here, would be that many boss monsters have obviously been designed to focus on attacks on single targets or spread out attacks to multiple targets; the new action economy means that the boss monsters no longer require the set ups for full attacks to be efficient. GMs won’t have to engage in as much trickery as in PF 1 to make bosses, particularly stand-alone boss monsters, work. Speaking of bosses and something I LOVED seeing: The book takes an often more roleplaying-focused approach to some classics: Succubi, for example, now take damage from being rejected (cue in all those demons being insulted and becoming REALLY aggressive…), and this roleplaying angle can be combat-relevant, when e.g. including such a rejection or reference to one in the Demoralize attempt. I defy, I deny thee! Heck yeah. In many ways, this focuses more on the roleplaying, and uses it to supplement the combat; rules helping with roleplaying. That’s a good tendency, as far as I’m concerned. Mechanically, I love the succubus here; the artwork is (apart from 5e’s version), the least sexy take on the demon of lust I’ve seen in a while (srsly, I see more risqué outfits whenever I go out), so that may be a plus or minus for you. No chainmail bikinis herein; no cheesecake, no beefcake – so if you’ve been hoping for a more edgy game, if you considered the big games too sanitized, that hasn’t changed.

What *has* changed is often what kind of creatures were chosen: The highest-CR critter? It’s not a pitiful version of the Tarrasque (like in 3.0, 3.5 and PF1), but Treerazer, who goes Troll II on you – he turns you partially into a plant by just being near, and he’ll do more damage/horrid wilt you – OUCH. A really cool boss build of a unique critter, who gets an awesome build, a sentient, supportive artifact, and sidebar notes on cults. Awesome. I wish more creatures had been afforded this deluxe treatment – in particular, the take on the wendigo, another one of my favorites herein, would have deserved as much. The build is complex, genuinely frightening, and oh boy, it’ll kill you off…it’s a level 17 creature that sees heat, has the signature curse properly here, the ride the wind angle…this fellow REALLY deserved the lore angle. The amazing statblock only has one line of flavor, when it obviously would have been a perfect candidate for two-page boss-treatment. (Whoever made this one did a great job!) On a plus-side, there are quite a few options where this edition does some things I *personally* enjoy – werebeasts, for example, now have different abilities regarding their respective bloodlines. Wererats have different abilities than werewolves. Finer differentiation is nice to see.

There are some things that have kinda irked the OCD guy in me: Take, for example, the attacks called “jaws” – these attacks deal piercing damage, but there is no system beyond this damage type: Sometimes, these have reach, or range, sometimes they are agile (or deadly, or with another weapon property) – there is no nomenclature that differentiates jaw attacks from e.g. fang attacks. Fang attacks also cause piercing damage, and can also have weapon properties. Personally, I’d have prefer both referring to a unique type of melee attack with certain properties, instead of being essentially interchangeable. But that may just be me. This is not necessarily a downside for the vast majority of people. More relevant for most people: There are no rules for making your own critters, or for how class levels and abilities may be added to critters. I kinda hope that the engine here will end up being a bit more complex than the one for Starfinder; as much as I love SF’s engine, it also can be easy for math-savvy players to reverse-engineer.

The conclusion of my review can be found here.


An excellent collection of monsters.

5/5

This is a bestiary for a fantasy RPG game, meaning that it's a collection of monstrous enemies and allies for players to meet, face, likely defeat and brag about later! If this passage left you confused, you might want to check what role-playing games are about elsewhere, I will proceed assuming that potential buyer knows what s/he is looking at :)

Now, looking at this book from a gamer's perspective, it's a peach. The Bestiary provides you with a barrage of opponents to fight against or to team up with, from mundane animals to devils from abyss. How many of them? Scores, few hundreds by my count. What's the variety? Enormous, as creatures from real-world myths, cryptozoology, religion as well as made-up fantasy gaming staples (oozes, for example) are all present. Unicorns, gremlins, angels and rust monsters, wights and giant worms, dark elves and vampires.

Every creature is represented by artwork (ranging from good to gorgeous), lore (ecology, society, habits) and gaming stats (attacks, defenses, etc). One very big welcome change from previous edition of the game is that lore takes up FAR more space and there's lots more interesting, catchy information on each monster. That makes including them in the game and making them part of a living world much easier.

So I've been gushing so far, are there any flip sides? Yes, one minor annoyance - some monster's statistics spread across two pages, requiring an occasional flip back and forth. I'd prefer stats to all sit on one page, but I guess that was the price for keeping the book reasonably big. I can live with that.

Excellent volume. You won't be disappointed!


An RPG Resource Review


Here is a mammoth collection of monsters, mostly familiar faces from the past, presented in a manner that is clear and makes them easy to use. The Introduction remineds you that, as the Game Master, you get to play the monsters - they are not there as mere cannon-fodder to be slain and looted, they should be an integral part of your setting, there because they live there not just for passing adventurers to kill them and steal their stuff. Use the tools herein to make them come to life, if only briefly... after all, we know adventurers. They probably will kill the monsters and take their stuff anyway!

Each creature has a stat block, which is explained in extensive detail in the Introduction. Once you understand that, you know how the monster works in terms of game mechanics. Of course there's more to them than that. You'll find information about each creature's worldview, their ecology, the sort of societies they live in and more, which will help you bring them to life... and decide if they'll run away or surrender or fight to the death if things don't go their way in combat. They might even try to bargain their way out of trouble. Going back to mechanics, there's advice on how to make any monster stronger or weaker than the 'book' version, if that's what suits your story better. Even more detail on terminology can be found in the Appendix, along with listings of creatures by type and by level, to aid in selection of the most appropriate ones for your needs.

We then dive straight in to the monster lists, which are presented alphabetically. Each has a dramatic, dynamic image - my only issue with this is that they are melded with the text, lovely eye-pleasing layout, but without a bit of fancy footwork if you have the PDF version, there's no way of holding up a picture and saying "You see this!" to your players. (If you have the PDF, choose the 'select' tool in your reader program, select the image you want, copy it, then paste it onto a blank page or into a graphics package... but be mindful of copyright - it's OKish to do that to show your players, but don't spread the images far and wide!)

There's just so much here. Flick through, by all means, to see what is listed; but then settle down and study the first few that you actually intend to use. Get to know them. Sentient or not, they mostly have at least some intelligence and with that comes aims, objectives, likes and dislikes. These may be as simple as the need to survive, the desire to mate, and other 'animal passions' - but often there's more. A rudimentary societal structure, perhaps, a common purpose with others of their kind, or different creatures in the same area. Use this to make them come alive in your game, to become memorable parts of your plot... Monsters are an integral part of your game, this book will help you place them squarely at the centre of it.


Very Happy With This Book

5/5

I think I may have gotten more quick adventure and campaign ideas from the full read-through of this bestiary than I have from any other monster book I've read in my entire 34+ years of gaming. It's got a wide variety of monsters, in type, level, and cool combat abilities. And, while some of the art is not as cool as the first edition art, other entrys' illustrations are far superior.

I'm sure that the missing entry for Weasels will be fixed in the next errata...


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Biztak wrote:
New Kobolds are so cute

We have always been cute!


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All the monsters I wish make it back into Pathfinder 2nd Edition Official Bestiaries are:

CR: Drow / Duergar / Orc / Oread / Sylph / Undine / Vishkanya / Changeling / Kitsune / Astomoi / Skinwalker / Strix /

CR 0: Goblin / Kobold / Dire Rat / Skeleton / Stirge / Vegepygmy / Zombie / Giant Cockroach / Crawling Hand / Compsognathus / Grindylow / Sagari / Alpluachra / Grimple / Isitoq / Tooth Fairy / Animate Hair / Hobkins / Nuno / Pyrausta / Ramidreju / Wizard’s Shackle / Biloko / Chon-Chon / Black Spot / Gishvit /

CR 1: Lemure / Gnoll / Goblin Dog / Lizardman / Akata / Giant Amoeba / Jinkin / Hippocampus / Reefclaw / Giant Tick / Atomie / Carbuncle / Festrog / Flumph / Fuath / Death Heads Jellyfish / Nixie / Zoog / Almiraj / Boilborn / Chaneque / Dark Dancer / Dimorphodon / Dossenus / Jack-o-Lantern / Leaf Ray / Ningyo / Pickled Punk / Akaname / Brain Mole / Echeneis / Ostovite / Coral Capuchin / Eurypterid / Gluttongrass / Mockingfey / Wolpertinger / Bogwiggle / Frost Fir / Katroome /

CR 2: Giant Ant / Lantern Archon / Boggard / Bugbear / Cave Fisher / Choker / Imp / Giant Leech / Wererat / Werewolf / Morlock / Sahuagin / Shocker Lizard / Vargouille / Yellow Musk Creeper / Silvanshee / Cassisian Angel / Blindheim / Blink Dog / Cacodaemon / Draugr / Leprechaun / Wereboar / Poltergeist / Sinspawn / Slurk / Soulbound Doll / Triton / Axe Beak / Faerie Dragon / Garden Ooze / Huecuva / Kappa / Augur / Raktavarna / Sasquatch / Tatzlwyrm / Incutilis / Phantom Armor / Pooka / Nosoi / Shredskin / Soulsliver / Weedwhip / Apallie / Chuspiki / Ovinnik / Thought Eater / Water Leaper / Xiao / Giant Belostomatid / Slithering Pit / Swamp Barracuda / Bog Strider / Kijimuna / Ghelarn / Nehushtan / Drexin / Warpglass Ooze / Cat Sith / Panotti / Fading Fox /

CR 3: Ankheg / Centaur / Cockatrice / Derro / Deinonychus / Doppelganger / Dryad / Ettercap / Gelatinous Cube / Hyaenodon / Giant Mantis / Rust Monster / Unicorn / Dire Wolf / Yeth Hound / Bunyip / Chupacabra / Crysmal / Zebub / Fungal Crawler / Howler / Merrow / Pech / Quickling / Sandman / Spriggan / Vampiric Mist / Adaro / Adherer / Allip / Ceratioidi / Dimetrodon / Disenchanter / Giant Chameleon / Magmin / Phantom Fungus / Giant Skunk / Moss Troll / Trollhound / Formian Warrior / Wax Golem / Hungry Flesh / Wereshark / Mindslaver Mold / Pard / Spring-Heeled Jack / Dire Weasel / Abrikandilu / Digmaul / Guardian Scroll / Domovoi / Kawa Akago / Deep Merfolk / Shasalqu / Drekavac / Impaler Shrike / Kuribu / Merlucent / Onyvolan / Chickcharney /

CR 4: Hound Archon / Barghest / Daeodon / Gargoyle / Griffon / Harpy / Hydra / Mimic / Minotaur / Otyugh / Owlbear / Pixie / Satyr / Sea Hag / Dire Wolverine / Yeti / Amphisbaena / Attic Whisperer / Slicer Beetle / Decapus / Devilfish / Giant Dragonfly / Dust Digger / Gloomwing / Kelpie / Korred / Werebear / Mandragora / Megaloceros / Peryton / Phycomid / Scarecrow / Serpentfolk / Slithering Tracker / Albino Solifugid / Vulnudaemon / Pachycephalosaurus / Aghash / Flail Snail / Kamadan / Myceloid / Shae / Tanuki / Thriae Soldier / Voonith / Comozant Wyrd / Fossegrim / Freezing Flow / Junk Golem / Huldra / Living Topiary / Nightgaunt / Sea Cat / Udaeus / Ahkhat / Gancanagh / Blood Caterpillar / Gravebound / Gray / Heikegani / Karkadann / Flytrap Leshy / Spear Urchin / Sha / Kasa-Obake / Lovelorn / Tenome / Ukobach / Calathgar / Chemosit / Hala / Bishop Agathion / Skeltercat / Magadaz / Scrivenite / Bagman / Thin Man / Ekekeh /

CR 5: Basilisk / Cloaker / Cyclops / Barbazu / Air Elemental / Earth Elemental / Fire Elemental / Water Elemental / Djinn / Gibbering Mouther / Manticore / Mummy / Nightmare / Phase Spider / Troll / Winter Wolf / Wraith / Achaierai / Giant Crawling Hand / Ice Elemental / Lightning Elemental / Leucrotta / Lurker in Light / Megatherium / Siren / Giant Ant Lion / Ascomoid / Cecaelia / Ghul / Globster / Grodair / Giant Owl / Sabosan / Shadow Mastiff / Hieracosphinx / Ogre Spider / Spider Eater / Vodyanoi / Buggane / Styracosaurus / Mist Drake / Fachen / Gearghost / Graeae / Hypnalis / Lampad / Rat King / Saguaroi / Killer Seahorse / Selkie / Great Assassin Bug / Blightspawn / Cuero / Ceratosaurus / Ichthyocentaur / Kikimora / Lotus Leshy / Kaprosuchus / Rope Dragon / Tizheruk / Giant Hellgrammite / Venedaemon / Danthienne / Kentrosaurus / Gowrow / Raiju / Bogwid / Polevik / Dawn Piper / Shell Sentinel / Goldpebble / Fear Eater / Deadfall Dweller /

CR 6: Babau / Ankylosaurus / Ettin / Wood Golem / Kyton / Lamia / Salamander / Shambling Mound / Will o Wisp / Wyvern / Xill / Vulpinal / Belker / Death Worm / Sea Drake / Giant Gar / Wood Giant / Glyptodon / Mothman / Redcap / Tendriculos / Rock Troll / Witchwyrd / Ahuizotl / Annis Hag / Berbalang / Cerberus / Deathweb / Incubus / Cave Giant / Hodag / Hungry Fog / Terra-Cotta Soldier / Jiang-Shi / Apocalypse Locust / Blood Golem / Karkinoi / Mudlord / Swan Maiden / Bagiennik / Cytillipede / Delgeth / Jungle Drake / Grimslake / Roiling Oil / Wihsaak / Giant Scarab / Tiyanak / Dunkleosteus / Nekomata / Skrik Nettle / Megapiranha Swarm / Helicoprion / Cordulegaster / Ambergrim / Tidewretch Dryad / Kigyo / Giant Devils Tooth / Bushyasta / Vetala / Remacera / Trompe L’Oeil / Spiroskek / Scrapshell /

CR 7: Aboleth / Lillend / Cave Bear / Bulette / Chimera / Chuul / Shadow Demon / Succubus / Drider / Shaitan / Flesh Golem / Invisible Stalker / Medusa / Remorhaz / Chaos Beast / Frost Drake / Dullahan / Hangman Tree / Soul Eater / Totenmaske / Legion Archon / Adhukait / Caulborn / Shark-Eating Crab / Pairaka / Kirin / Manananggal / Megalania / Water Naga / Rot Grub Swarm / Pukwudgie / Tupilaq / Gaki / Oceanid / Qallupilluk / Winter Hag / Xenopterid / Yaoguai / Aatheriexa / Cerynitis / Levaloch / Duppy / Mngwa / Storm Hag / Veela / Crypt Flower / Suspiridaemon / Quetzalcoatlus / Hookfang Sea Worm / Dweomercat / Vilkacis / Nogitsune / Serpopard / Adaptive Ooze / Black Shuck /

CR 8: Behir / Erinyes / Efreet / Stone Giant / Gorgon / Intellect Devourer / Mohrg / Dark Naga / Ogre Mage / Gynosphinx / Smilodon / Treant / Bodak / Hydrodaemon / Destrachan / Tylosaurus / Marsh Giant / Glass Golem / Gray Render / Mihstu / Moonflower / Brain Collector / Quickwood / Giant Tarantula / Baku / Deathtrap Ooze / Girtablilu / Bone Golem / Guecubu / Hellwasp Swarm / Iku-Turso / Lammasu / Baluchitherium / Stymphalides / Wolf-In-Sheep’s-Clothing / Yuki-Onna / Blood Hag / Sarglagon / Trapper / Maenad / Shard Slag / Svartalfar / Megaprimatus / Encantado / Polong / Su / Urannag / Giant Starfish / Canopy Creeper / Azgenzak / Gammenore / Pyropiscis / Waldgeist / Thrushmoor Angler / Druj Nasu / Whirlmaw /

CR 9: Sarcosuchus / Vrock / Osyluth / Tyrannosaurus Rex / Dragon Turtle / Mastodon / Marid / Frost Giant / Night Hag / Megalodon / Vampire / Avoral / Aurumvorax / Leukodaemon / Alchemical Golem / Giant Snapping Turtle / Witchfire / Yrthak / Baykok / Rift Drake / Garuda / Desert Giant / Nuckelavee / Sargassum Fiend / Galvo / Cliff Giant / Coral Golem / Ijiraq / Leanan Sidhe / Nependis / Tikbalang / Ahool / Bisha Ga Tsuku / Caller in Darkness / Moon Dog / Pakalchi / Giant Mantis Shrimp / Stranglereed / Sangudaemon / Fungus Queen / Elasmotherium / Mokele-Mbembe / Skull Ripper / Camulatz / Mederach / Paguroida / Animated Hoard /

CR 10: Bebilith / Couatl / Fire Giant / Guardian Naga / Rakshasa / Shield Archon / Kalavakus / Behemoth Hippopotamus / Water Orm / Adlet / Bogeyman / Phistophilus / Ghawwas / Jungle Giant / Mobogo / Nue / Siyokoy / Abaia / Einherjar / Kapre / Myrmecoleon / Peluda / Rukh / Therizinosaurus / Ether Drake / Egregore / Fext / Peuchen / Ursikka / Alp / Bloody Bones / Daitengu / Fen Mauler / Muhuru / Vrykolakas / Wild Hunt Hound / Gargiya / Kere / Poludnica / Magnetite Golem / Blood Lily / Pyrogeist / Korir-Kokembe /

CR 11: Hezrou / Hamatula / Devourer / Cloud Giant / Meladaemon / Thunderbird / Aghasura / Carnivorous Crystal / Spinosaurus / Graveknight / Sapphire Jellyfish / Lukwata / Moon-Beast / Royal Naga / Sleipnir / Taotieh / Harionago / Jinmenju / Juggernaut / Seps / Cameroceras / Fastachee / Nulmind / Erodaemon / Llorona / Mapinguari / Gigas Clam / Living Sandstorm / Marax / Fuldrex /

CR 12: Purple Worm / Roper / Leonal / Catoblepas / Derghodaemon / Omox / Taiga Giant / Shining Child / Baregara / Coloxus / Shira / Jorogumo / Rusalka / Valkyrie / Aoandon / Lorelei / Sayona / Vouivre / Amarok / Scitalis / Banelight / Bonethorn / Ghole / Gravesludge / Yurei / Black Jinni / Umdhlebi / Kokogiak / Ez-Azael / Nachzehrer /

CR 13: Glabrezu / Gelugon / Froghemoth / Banshee / Charybdis / Thanadaemon / Viper Vine / Akhlut / Alraune / Azruverda / Gore Weaver / Argus / Gashadokuro / Seaweed Siren / Wickerman / Cetus / Cherufe / Corpse Lotus / Papinijuwari / Kamaitachi / Kikituk / Titanoboa / Psoglav / Inkanyamba / Ixion Worm / Radiant Essence / Empusa /

CR 14: Nalfeshnee / Gylou / Leng Spider / Nightwing / Worm That Walks / Demilich / Sepid / Ankou / Bodythief / Ocean Giant / Rokurokubi / Xanthos / Death Coach / Wakandagi / Atuikakura / Temerdaemon / Plague Giant / Rawhead / Lapsudaemon / Grisantian Lion / Bolla / Chronogeist / Kakuen-Taka /

CR 15: Neothelid / Phoenix / Cetaceal / Crystal Dragon / Black Scorpion / Xacarba / Crucidaemon / Dybbuk / Cannon Golem / Gorynych / Jubjub Bird / Kongamato / Popobala / Sea Bonze / Barometz / Hamadryad / Hyakume / Ypotryll / Seraptis / Nightmare Dragon / Isonade / Riftcreeper / Gold Golem / Targotha / Addu / Faceless Whale / Basavan /

CR 16: Astradaemon / Bdellavritra / Brine Dragon / Nightwalker / Scylla / Slimy Demodand / Ecorche / Grootslang / Fjord Linnorm / Warsworn / Zomok / Gegenees / Muse / Ningen / Vilderavn / Saurian / Elder Sphinx / Mustelidal / Kudimmu / Corbayrant /

CR 17: Marilith / Magma Dragon / Rune Giant / Keketar / Thrasfyr / Wendigo / Winterwight / Bandersnatch / Bakekujira / Immortal Ichor / Tunche / Cervinal / Deimavigga / Plankta / Wyrmwraith / Swamp Blight / Phasmadaemon /

CR 18: Bronze Dragon / Kraken / Purrodaemon / Cloud Dragon / Nightcrawler / Sky Dragon / Norn / Advodaza / Erlking / Taniniver / Anemos / Anunnaki / Bone Ship / Saxra / Mosslord / Hadhayosh / Ammut /

CR 19: Silver Dragon / Shoggoth / Puragaus / Umbral Dragon / Adamantine Golem / Sard / Forest Dragon / Humbaba / Deep Sea Serpent / Tzitzimitl / Stone Colossus / Grendel / Dream Dragon / Obcisidaemon / Wild Hunt Monarch / Sturzstromer /

CR 20: Balor / Gold Dragon / Draconal / Olethrodaemon / Nightwave / Eremite / Time Dragon / Empyrean Angel / Euryale /

CR 20+: Solar / Tarrasque / Jabberwock / Hekatonkheires / Drakaina / Elohim / Julunggali / Mogaru / Fomorian / Glaistig / Grim Reaper / Hundun / Shen / Cipactli / Green Man / Ouroboros / Apocalypse Dragon /

The only two I'm doubting of adding here are the Colour Out of Space and the Hound of Tindalos. Everything not mentioned here, well I'm not a big fan of those, I understand that others are and I of course won't mind their inclusion (though I hope robots end up with the Starfinder material)

Dark Archive

Pathfinder Adventure Path Subscriber

I wish that there were Gygax kobolds as a variant so we would have minis for We Be Kobolds.


Pathfinder Lost Omens, Rulebook Subscriber

Am I reading it correctly that hardcovers are gottenalmost a month before the pdf's? (the dates in the book entry of ths product page)


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The hardcovers can be preordered well before the street date (which is the date that the PDFs become available), but that doesn't necessarily mean that you will get the hardcovers before the PDFs, as the hardcovers have to be shipped while the PDFs become available the moment you buy them.


Does anyone know if the celestials (aka agathions, angels, archons, and azatas) as well as the five metallic dragons will be in this Bestiary?

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The Dragons will be, i’m unsure on the Celestials.


Angels were confirmed at PaizoCon. There's actually the confirmation of two angels,the confessor Balisse and the mensseger Astral Deva.


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We do know of at least TWO angels that are in the Bestiary (as per the Paizocon Banquet reveals): the Balisse & Astral Deva angels.

As for the other celestials -- what Rysky says^.

Sorry couldn't be of more help.

--C.

<edit> ninja'ed! ^^


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
KageNoRyu wrote:
Am I reading it correctly that hardcovers are gottenalmost a month before the pdf's? (the dates in the book entry of ths product page)

No that’s a glitch.

Paizo do their best to ship everyone their books so that we all get them on streetdate (1st August). It’s not perfect given orders going all over the world and the massive number of orders. Some books arrive up to a week or so early and some up to a week or so late. It’s pretty close though.


When should we expect to see previews of the Bestiary? Monsters? Page spreads? Art? Anything should do it, as we are close to a month away from the release.

Silver Crusade

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Oh oh oh can we do the silhouette voting thingy we did for one of the previous Bestiaries?


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^ That'd be...interesting, especially since we don't know which & how many of the monsters have been revamped for P2...

Sounds like fun!
:D

For me, I'd be perfectly happy with a list of the monsters (including type &/or monster group, e.g. angel, devil, etc.; alignment & level would also be helpful?).

Carry on,

--C.


I really hope to see the Furcifur in there somewhere, BEST creature created by Paizo in a long time, it would be outrages if we have to wait until Bestiary 3/4 to get one of those. Also give the Skrik Nettle finally some love, very awesome creature that never got from the AP.

Also with a lot of the old bestiary writers gone (Wesley, Adam ect ect) are there still people working on the Mythology creatures(I'm not talking about the usual Minotaurs and Hydras) in there? Like the more unusual ones (Papinijuwari, Lampad, Abaia and Buggane for example)

I'm a bit worried this will be a Lovecraft/Science Fiction/Aboleth/D&D love fest otherwise.

also, please change the model of the Chimera, it is so silly in the D&D version, much awesome things can be done with the Chimerae, it would be a shame to see the D&D copy clone again, this is pathfinder after all, and Chimerae are from mythology, not from D&D.

Paizo Employee Managing Developer

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Awahoon wrote:
...Also with a lot of the old bestiary writers gone (Wesley, Adam ect ect) are there still people working on the Mythology creatures(I'm not talking about the usual Minotaurs and Hydras) in there? Like the more unusual ones (Papinijuwari, Lampad, Abaia and Buggane for example)...

I haven't gone anywhere. :)


Adam Daigle wrote:
Awahoon wrote:
...Also with a lot of the old bestiary writers gone (Wesley, Adam ect ect) are there still people working on the Mythology creatures(I'm not talking about the usual Minotaurs and Hydras) in there? Like the more unusual ones (Papinijuwari, Lampad, Abaia and Buggane for example)...
I haven't gone anywhere. :)

Ahhh my bad, I thought I've read about your departure on this blog! Must confuse you with another! Sorry lol.


in the bestiary, do you have a rakshasa monster ?

Silver Crusade

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demiurge108 wrote:
in the bestiary, do you have a rakshasa monster ?

Most likely I'd say, but there's no 100% certainty.

Paizo Employee Managing Developer

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demiurge108 wrote:
in the bestiary, do you have a rakshasa monster ?

Yes.

Silver Crusade

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Adam Daigle wrote:
demiurge108 wrote:
in the bestiary, do you have a rakshasa monster ?
Yes.

Yay!


Are there any Div's and Daemons in this bestiary?


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Adam Daigle wrote:
demiurge108 wrote:
in the bestiary, do you have a rakshasa monster ?
Yes.

What about...

<.<

>.>

...gremlins?

*looks up hopefully with big, wide eyes*

Contributor

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Awahoon wrote:
Are there any Div's and Daemons in this bestiary?

No and yes. :P


Jeffrey Swank wrote:
Awahoon wrote:
Are there any Div's and Daemons in this bestiary?
No and yes. :P

I think the Divs are out and there are some daemons?

I hope it is the Sangudaemon, Phasmadeamon, Leukodaemon, Thanadeamon, Purrodaemon, Meladaemon and Crucidaemon.


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I know it’s a long shot. Please allow me to hope beyond hope. My favorite monster and race is Lizardfolk. I really hope they make it into this bestiary for me xD

Paizo Employee Managing Developer

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Yizzik Uhari wrote:
I know it’s a long shot. Please allow me to hope beyond hope. My favorite monster and race is Lizardfolk. I really hope they make it into this bestiary for me xD

It's better than you imagined. Lizardfolk (iruxi) are not only in the Bestiary, but they've also been announced as an ancestry available for player characters in the Lost Omens Character Guide.


I'm sure entire Bestiary 1 (previous edition) is in here... Maybe Giant Flytrap is out, I'm not sure, but the others are pretty much shoo-in.

I'm so curious at the Chimera, really hope they used a new Pathfinder version, and not just copied the D&D version again...

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Awahoon wrote:
I'm so curious at the Chimera, really hope they used a new Pathfinder version, and not just copied the D&D version again...

Hmm?

Paizo Employee Customer Service & Community Manager

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Copies from paizo.com have been shipping out to folks with our July New Release shipping. We've expanded the window a bit for this release to try to get preordered and subscriber copies shipped in time for the launch. I know people are very excited to see these books and I’d like to quick remind folks to be respectful when posting about getting your copy earlier than others, and when asking people if they can share info from copies folks have already received.

Posting snippets and discussing them is fine. Typing up really long chunks of text or taking pictures of every page is excessive. We want people to have fun and be excited, but we also want to be respectful of folks who own or support FLGSs, or plan to pick up their copies at Gen Con and do not have the potential for getting a copy early.


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^ Hey Sara Marie,

Would posting a list of the monsters in the Bestiary be ok?
(Perhaps including monster group, e.g. Astral Deva [angel], for clarity?)

For the record, I don't have the book as of yet.

Just wondering...

Carry on,

--C.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I love the Shakespearean Ogre.


Anybody know if Positive/Negative Energy Elementals made it into B1?


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Nope, didn't make it.

Dark Archive

captain yesterday wrote:
I love the Shakespearean Ogre.

Wait, what? :D


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Adam Daigle wrote:
Yizzik Uhari wrote:
I know it’s a long shot. Please allow me to hope beyond hope. My favorite monster and race is Lizardfolk. I really hope they make it into this bestiary for me xD
It's better than you imagined. Lizardfolk (iruxi) are not only in the Bestiary, but they've also been announced as an ancestry available for player characters in the Lost Omens Character Guide.

I truly only know happiness now


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CorvusMask wrote:
captain yesterday wrote:
I love the Shakespearean Ogre.
Wait, what? :D

You'll see.


Giants and Dragons, how many of the true members of this races did it into B1?

And also, is there any titan in it?


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I'm at work currently and don't have my books with me, on account of working outside and it being incredibly muddy.


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The dragons are easy, all chromatic and metallic dragons made it.

Wyverns are now labeled as drakes.

I believe all the cliche giants are there, with Rune giants.


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Catfolk resemble the Advanced Race Guide style, which I found slightly disappointing but not a big deal.

Dark Archive

Uh

That.... Actually makes sense now that I think about it

Anyhoo, which fiend types made it in and do each of them have multiple members mentioned?

Are rune giants listed speaking only Thassilon now that setting generic bestiaries aren't a thing? :D


Do the catfolk have a new name?


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HTD wrote:
Do the catfolk have a new name?

Yes! Though it's in the description.

Amarruns. Though they're cool with being called Catfolk.


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CorvusMask wrote:

Uh

That.... Actually makes sense now that I think about it

Anyhoo, which fiend types made it in and do each of them have multiple members mentioned?

Are rune giants listed speaking only Thassilon now that setting generic bestiaries aren't a thing? :D

Rune Giants speak common, jotun, and terran.

Demons, Daemons, Devils, and Treerazer (I LOVE the new artwork for Treerazer by the way), and yes there's plenty of them, all three types.


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Demons that made the cut: quasit, succubus, vrock, glabrezu, shemhazian, marilith, and balor.

Daemons: cacodaemon, ceustodaemon, leukodaemon, and astradaemon.

Devils: lemure, imp, barbazu, erinys, contract devils, ice devils, and pit fiends.


captain yesterday wrote:

Demons that made the cut: quasit, succubus, vrock, glabrezu, shemhazian, marilith, and balor.

Daemons: cacodaemon, ceustodaemon, leukodaemon, and astradaemon.

Devils: lemure, imp, barbazu, erinys, contract devils, ice devils, and pit fiends.

Yay for contract Devils!

I probably know the answer but there's still hope: is Xenopterid in the Bestiary?

Dark Archive

So no qlippoths and rakshasas and such in initial bestiary?


captain yesterday wrote:
HTD wrote:
Do the catfolk have a new name?

Yes! Though it's in the description.

Amarruns. Though they're cool with being called Catfolk.

As in "ama gonna run away from people who are a little too excited about Catfolk."


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CorvusMask wrote:
So no qlippoths and rakshasas and such in initial bestiary?

There are rakshasas.

My brain didn't consider they were fiends, there's quite a lot of monsters in the book, more than I thought there would be.

Dark Archive

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Xenocrat wrote:
captain yesterday wrote:
HTD wrote:
Do the catfolk have a new name?

Yes! Though it's in the description.

Amarruns. Though they're cool with being called Catfolk.

As in "ama gonna run away from people who are a little too excited about Catfolk."

I always thought amurrun is supposed to be onomatopoeia(correct word?) for purring sound

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